Professional Documents
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Form1.Load
EndIf
Keys.Down
Case Keys.Space ********See if only checking if the idle timer is enabled will allow the user to only shoot
when stopped*****
bulletcount = bulletcount + 1
(reference older project for code)
timer(shootright).Enabled = true
Timer(everythingelse).Enabled = False
Timer(rightbullet).Enabled = true
timer(shootdown).Enabled = true
Timer(everythingelse).Enabled = False
Timer(downbullet).Enabled = true
timer(shootleft).Enabled = true
Timer(everythingelse).Enabled = False
Timer(leftbullet).Enabled = true
timer(shootup).Enabled = true
Timer(everythingelse).Enabled = False
Timer(upbullet).Enabled = true
EndIf
Case Keys.D
Picturebox1.visible = True
Picturebox2.Visible = False
Picturebox2.left = picturebox2.left + 20
Picturebox1.left = picturebox1.left + 20
Bullet1 and 3.left = picturebox2.left + 20
Bullet2 and 4.top = picturebox1.left + 20
Timer(right movement).Enabled = True
timer(everything else).Enabled = False
Case Keys.S
Picturebox1.visible = False
Picturebox2.Visible = true
Picturebox2.top = picturebox2.top + 20
Picturebox1.top = picturebox1.top + 20
Bullet1 and 3.top = picturebox2.top + 20
Bullet2 and 4.top = picturebox1.top + 20
Timer(downwards movement).Enabled = True
timer(everything else).Enabled = False
Case Keys.A
Picturebox1.visible = True
Picturebox2.Visible = False
Picturebox2.left = picturebox2.left - 20
Picturebox1.left = picturebox1.left - 20
Bullet1 and 3.left = picturebox2.left - 20
Bullet2 and 4.left = picturebox1.left - 20
Timer(left movement).Enabled = True
timer(everything else).Enabled = False
Case Keys.R
If timers (right movement, or idle). Enabled = true then
Timer(reloadright).Enabled = true
Timer(reloaddown).Enabled = true
Timer(reloadup).Enabled = true
EndIf
End Select
Keys.Up
Case Keys.A
Picturebox1.visible = True
Picturebox2.Visible = False
Picturebox2.left = picturebox2.left - 0
Picturebox1.left = picturebox1.left - 0
Bullet1 and 3.left = picturebox2.left - 0
Bullet2 and 4.left = picturebox1.left - 0
Timer(Left idle).Enabled = True
timer(everything else).Enabled = False
Case keys.W
Picturebox1.visible = False
Picturebox2.Visible = True
Picturebox2.Top = picturebox2.top - 0
Picturebox1.top = picturebox1.top - 0
Bullet1 and 3.top = picturebox2.top - 0
Bullet2 and 4.top = picturebox1.top - 0
Timer(upwards idle).Enabled = True
timer(everything else).Enabled = False
Case Keys.D
Picturebox1.visible = True
Picturebox2.Visible = False
Picturebox2.left = picturebox2.left - 0
Picturebox1.left = picturebox1.left - 0
Bullet1 and 3.left = picturebox2.left - 0
Bullet2 and 4.left = picturebox1.left - 0
Timer(right idle).Enabled = True
timer(everything else).Enabled = False
Case keys.S
Picturebox1.visible = False
Picturebox2.Visible = True
Picturebox2.Top = picturebox2.top - 0
Picturebox1.top = picturebox1.top - 0
Bullet1 and 3.top = picturebox2.top - 0
Bullet2 and 4.top = picturebox1.top - 0
Timer(downwards idle).Enabled = True
timer(everything else).Enabled = False
End Select
Timer1.Enabled = False
Timer2.Enabled = False
Timer3.Enabled = False
Timer4.Enabled = False
Timer5.Enabled = False
Timer6.Enabled = False
Timer7.Enabled = False
Timer8.Enabled = False
Timer9.Enabled = False
Timer10.Enabled = False
Timer11.Enabled = False
Timer12.Enabled = False
Timer13.Enabled = False
Timer14.Enabled = False
Timer15.Enabled = False
Timer16.Enabled = False