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Guide to Grand Austria Hotel number and placing them on the corresponding Action

spaces. Then, the start player takes a turn or passes.


SET-UP
* Place the components (dustbin, dishes, VP markers, rooms Actions
by color) next to the game and action boards. On your turn, you take the following actions:
* Shuffle the Guest cards and place them face-down on their
designated space. Draw 5 and place each one face-up in a 1.) Take a Guest from the game board (optional)
Guest space. 2.) Take a die and carry out the corresponding action
* Shuffle the Staff cards and place them face-down near the (mandatory)
game board. 3.) Take any appropriate additional actions
* Draw a Politics card from A, B, and C and place them on
their designated spaces on the game board. Take a Guest
* Draw an Emperor tile from A, B, and C and place them on On your turn, you may take one of the 5 face-up Guests on
their designated spaces on the game board. the game board and place it in your Café.
* Place 10 / 12 / 14 dice for 2 / 3 / 4 players on the Action
space. Return unused dice to the box. Pay the cost associated with the guest as printed on the
*Take the Turn Order tiles for the correct number of players. game board, moving your disk on the Money track down.
* Each player takes an Overview card, Hotel board, and the 6 Then place the Guest on a FREE space in your Café.
wooden disks in their color.
*Place one wooden disk on the 0 space of the Emperor If ALL spaces in your Café are occupied, you CANNOT take a
track, the 0 space of the VP track, and one on the 10 space Guest.
of your Money track. Set the other three disks aside – you
may use them later to engage in politics. Slide all remaining Guests on the game board to the right
* Each player takes one of each colored cube – coffee, wine, and place a new Guest from the draw pile in the empty
cake, and strudel and places them in their kitchen. space at the left.
* Draw 6 Staff cards and keep them hidden. Optionally, use
the lettered sets (Intro) or Draft (Experience) as written in Take a Die and Carry Out the Action
the rulebook. Choose an Action space with at LEAST one die left and carry
* Place the round marker on space 1 of the Round track. out the action. The NUMBER of dice on the Action space
* Decide which side of the Hotel board to use. determines how much you get from the action.
* Randomly determine a start player. The start player
receives Turn Order tile 1. The next clockwise receives Turn Then, remove the die from the Action space and place it on
Order tile 2, etc. the lowest visible number on your Turn Order tile.
* Beginning with the last player and proceeding
counterclockwise, each player chooses a Guest from the The Actions
face-up ones and places it in their Café at no cost. After 1 Die – For each die, you can take 1 strudel OR 1 cake. You
each choice, slide the remaining Guests to the right and cannot take MORE cake than strudel, but other than that
place a new one on the empty left space. limitation, you can take any combination.
* Players then prepare up to 3 rooms by taking Room tiles
and placing them on the same-colored spaces of their Hotel 2 Die – For each die, you can take 1 wine OR 1 coffee. You
board. You MUST start with the bottom left of your Hotel cannot take MORE coffee than wine, but other than that
board. Subsequent Room tiles MUST be placed limitation, you can take any combination.
orthogonally adjacent to already placed ones. You pay the
cost associated by moving the disk on your Money track IMPORTANT – WHENEVER you receive dishes/drinks, you
down. can place them IMMEDIATELY on a Guest’s order. Place
any excess in your Kitchen.
GAMEPLAY
The game is played over 7 rounds. At the end of rounds 3,5, 3 Die – For each die, you can prepare a room. Take a Room
and 7, there is an Emperor Scoring. After round 7, there is tile of your choice and place it on your Hotel board
also a Final Scoring. according to these rules:

COURSE OF PLAY  Each room MUST be adjacent to an already placed


At the start of each round, the start player (who has Turn Room tile.
Order tile 1) takes and rolls the dice, sorting them by  The front (bellhop opening door) side MUST be
visible.
 You MUST pay the cost according to the row of the Once that happens, the player with the LOWEST number
Room space. still showing on their Turn Order tile takes the remaining
 The color of the room MUST match the color of the dice from ALL of the action spaces, removes ONE (to the
Room space. dustbin) and rolls the rest again, sorting them and placing
them as usual.
If you place a room in the top right part of your Hotel board,
you IMMEDIATELY receive the printed number of VP. That player can then take a turn or pass again. Play
continues in this fashion until all players have covered BOTH
4 Die – For each die, you can advance 1 space on the numbers on their Turn Order tiles OR there are NO dice left.
Emperor track OR your Money track. You CAN split the total
between the two tracks. Politics Cards
Each Politics card shows a requirement. As SOON as you
5 Die – You can play EXACTLY ONE Staff card from your meet the requirement of a Politics card on your turn, you
hand. For each die, the cost is reduced by 1 krone. Pay the can place a wooden disk on the highest available space and
remaining cost by moving down on your Money track. The you IMMEDIATELY receive the printed number of VP. You
cost CANNOT be less than 0. can only place ONE disk per Politics card.

6 Die – Pay 1 krone and choose ANY of the other 5 actions END OF A ROUND
(1-5). Take the action based on how many dice are on the 6 At the end of the 3rd, 5th, and 7th rounds, there is an Emperor
space and NOT the chosen action number. Scoring. After the 7th round and its Emperor Scoring, there
is a Final Scoring.
Take Additional Actions
Only the first of these is limited to ONCE per turn. All others At the end of each round:
can be done ANY number of times. On your turn you can
take the following additional actions:  Turn your Staff cards face-up.
 Pass you Turn Order tile to the next player in
- ONCE per turn, you can pay 1 krone to add 1 to the clockwise order.
number of dice on the chosen Action space.  The new start player takes the dice and move the
- You can pay 1 krone to move up to 3 dishes/drinks from Round maker forward one space.
your Kitchen to the orders on your Guest cards.
- You can place a wooden disk on a Politics card (if able). Emperor Scoring
- You can use a Staff card you played with a “once per Each player receives VP for their disk on the Emperor track,
round” (1x with the circular arrow) effect. If you do, turn it according to the value at the BOTTOM of their space.
over, so you don’t accidentally use it again this round.
- You can move a Guest whose order is complete to a free Then each player moves their disk BACK a number of spaces
room. You IMMEDIATELY receive the printed number of VP – 3 / 5 / 7 spaces after the 1st / 2nd / 3rd Emperor Scoring.
and the reward that the Guest provides. Guests can only
move into an unoccupied room of the SAME color. Turn the If your disk ends up in the yellow area (at least space 3), you
room over and place the Guest on the discard pile. receive the Emperor Tile bonus. If your disk ends up in the
black area (the 0 space), you suffer the Emperor Tile
If you turn over the last room in a group, you penalty. If your disk ends up in the gray area (space 1 or 2),
IMMEDIATELY receive the Occupancy bonus as marked at you get neither the bonus nor suffer the penalty.
the top of your Hotel board. The Occupancy bonus is
based on the size and color of the group. GAME END & FINAL SCORING
After the 7th round, following the Emperor Scoring, there is a
After you finish your turn, the player with the lowest VISIBLE Final Scoring:
number on their Turn Order tile goes next.  You receive VP for Staff cards that provide them.
 You receive VP for your OCCUPIED rooms: 1 / 2 / 3 /
PASSING 4 VP for each in the 1st / 2nd / 3rd / 4th rows.
Instead of taking a turn, you can simply pass. You may want  You receive 1 VP for each krone and leftover
to do this if there are dice left on spaces you do not want to dish/drink in your Kitchen.
use.  You LOSE 5 VP for each guest remaining in your Café.

When you pass, you MUST wait until every other player has The player with the most VP is the winner. If tied, the player
either passed or taken TWO actions. with the most dishes, drinks, and krone left is the winner.

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