Duration: 6 rounds with 4 players, 5 rounds with 3 players. 90 minutes. Board Setup • Each player chooses color, puts 1 District Marker on the city square closest to seating position • Take 5 deniers [$] and place 1 Influence marker on space 4 of Influence track • Take 4 citizens [2p: 6 Citizens 3p: 5 citizens], 1 randomly selected Character card [kept secret], and 20 cubes [considered unlimited] • Sort the Activity cards by color and round #. For each color, randomly [without looking] put a 1/2/3 card face-down onto board spaces – rest in box • Sort Event cards into 3 decks by color. Red deck # of cards = 4p: 6, 3p: 5, 2p: 4 – rest in box. The number of red Event cards determines the number of rounds in the game • Pick a start player, give them the start player card • Place citizens on the 3 buildings on game board [Palace, Bishopric, and City Hall], clockwise from start player. Last player places 2nd citizen first, then counterclockwise; alternate until all on board [snake]. Gray citizens go on all remaining empty spaces in buildings • During the game, VPs are hidden Use of Influence Influence : can be spent before countering a black die or executing an action, in any order: o Reroll 1 die from your district for 1 Influence point [not other player’s dice] o Add a citizen from general supply to personal supply for 2 Influence points o Turn over 1-3 dice in your district to opposite face for 4 Influence points [not other player’s dice] End Game & Scoring • The game ends at the end of round when the final red Event card enters the game • Add up the total of VP tokens gained during the game • +1 VP per un-countered Event card where player is present • +VP as indicated on spaces occupied by citizens on Activity cards • -2 VP for each of the 3 levels of the cathedral where player has no cubes • Reveal Character cards. All players receive VP according to each Character card criteria • Most VP wins. Tie: no tiebreaker Troyes (2010) Game Play Phase 0: Reveal Activity cards • In 1st 3 rounds, for each color, reveal the Activity card color whose # = current round Phase 1: Income and salaries • Each player gets $10. Then pay salaries of $1 per citizen in Bishopric and $2 per citizen in Palace • Citizens in City Hall cost nothing. If you cannot pay full amount, pay what you can & -2 VP Phase 2: Assembling the workforce • Each player rolls colored dice = citizens in locations [1 per citizen] and place on their district. Start player rolls dice for gray citizens and places on the gray district Phase 3: Events • Draw top red event card and place to right of existing cards. That card will indicate a 2 nd card to draw and place [yellow or white ]. Execute events on all cards left -> right. If a player cannot execute an event fully, -2 VP. Start player rolls black dice = total on event card bottom • Start player must defeat highest black die rolled [+ others chosen] by discarding any combo of own dice >= black die. Red die count as 2x, can’t use cubes. Gain +1 Influence for each black die defeated • Clockwise, continue countering highest remaining black die until all discarded • If a player’s dice do not allow him to beat the black die faced, discard black die & - 2 VP Phase 4: Actions • Start player begins, clockwise, take 1 Action or pass. End round when all players pass • Pay another player [or bank if gray] $2 if playing 1 die, $4 ea if playing 2 dice, $6 ea if playing 3 dice • The cost is determined by dice group used for the action, so determine size 1 st before paying • Activate 1 Activity card : must have tradesman on card [pay cost on upper left of card]. Move citizen from personal supply or another board spot to 1st available spot on card . If no citizen available, can purchase 1 from reserve for 2 Influence . Use 1-3 dice of color shown on card, divided by # shown [round down] to get effect that many times • Put cubes = activation cost on cards with delayed effect for later use [only 1 cube can be used per Action]. Cubes cannot be used to counter black dice in the Event phase • Construct the Cathedral : Use a group of 1-3 white dice, place 1 cube on same # column at lowest available level. Immediately gain 1 VP & 1 Influence per cube for placing in columns 1-3 or 1 VP and 2 Influence per cube in columns 4-6 • Combat the events : use a group of 1-3 dice of color shown on event card to place cubes on flag spaces on event . Place cubes starting on upper left, gain +1 Influence for each • When all spots covered with cubes, the player with most cubes gets larger VP reward [tied players add 1st & 2nd place, round down]. If only 1 player placed cubes, they get both VP rewards. 2 nd most cubes placed gets smaller reward [tied players split, round down]. Return cubes to personal supply. Player with most cubes takes card [tie: who placed cube 1st], if neutral player, discard • Place citizen on building : place citizen from personal supply [if none, hire for 2 Influence] or move from another board spot. Spend die color = building color. Die value determine where to put citizen [1st space of matching row]. Push other citizens right, if off the spaces, lay flat on building. Any color already expelled [laying flat] cannot be moved out again • Use agriculture : use 1-3 yellow dice to gain $/2 • Pass: can pass with any dice still available to gain $2. Subsequent turns gain $1 until end of round Phase 5: End of round • The round ends when all players have passed [$ in each district] or there are no more dice. Players get the $ from district, citizens lying on buildings return to personal supply. Unused dice return to general supply. Start player card passes left, begin another round