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The Grand Shanty is an old pirate ship that was repurposed as a seaside inn.

It has
garnered some fame (and a little
notoriety) for being a welcoming destination for crews sailing the savage seas. Not
only does it serve hearty food and strong
drink, but it is home to a fascinating daily spectacle: ghosts of pirates arrive
each day at dawn and dusk, singing sea shanties
while they work the tasks they once did while alive.
The based tavern is run by a sea captain who retired after losing her legs while
capturing a pirate during her last
commission. The strong and vibrant captain suffered not from the capture, quickly
adapting to the use of a wheelchair.
What will the party do when an old enemy of the Commander arrives looking for
revenge?
This location is a great place for characters to recharge when exploring the high
seas, or as a place to begin an oceanfront
adventure. The threats associated with this tavern are intended to challenge a
group of level 5-8 adventurers. However,
well-spoken parties may have an easier time resolving some of the situations that
arise.
Areas of the Tavern
The Grand Shanty should ideally be docked beside a
small trading village or a small isolated island. It could
also be docked at any type of port, and may even ferry
passengers between nearby docks on occasion. A pair of
boarding ramps from the docks provide easy access to this
three-masted sailing vessel’s main deck. The ship boasts
an impressive aftcastle, and refitted cabins in the bow and
available for paying guests to spend the night in comfort.
General Features
• Throughout the ship, the wood is smooth and well
cared for.
• Below deck, ceilings are only 6 feet in height, imposing
disadvantage on attacks using two-handed or reach weapons. Large creatures treat
the area as difficult terrain.
• Unless specified otherwise, all locks on doors and chests
in the Grand Shanty can be picked with a successful
DC 15 Dexterity check with thieves’ tools or broken
with a successful DC 20 Strength check.
• At night, hooded lanterns throughout the ship provide
dim light in all areas, except for the unlit hold.
• Only one privy exists on the main deck (A9) available for
tavern patrons. Guest rooms include honey buckets which
are emptied overboard daily by the ship’s employees.
• Stairs between decks include sturdy railings, allowing
the Commander to lift herself and her wheelchair
between decks.

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