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xsits by itself in a dimly lit corner.

A number of regular
patrons and tavern guests gather in the room, listed in the
Tavern’s Guests section.
First-time visitors or guests will be greeted promptly by
Altin Oakenlock, the proprietor, or his wife, Gwynyn.
They will be welcomed, informed of the rooms available,
and told the Rules of the Tavern:
• Living parts of the tavern must not be harmed. The
forest and the tavern are all part of nature and must be
respected as such.
• Guests are welcome to enjoy all common areas, but are
asked to not explore the private areas such as the apiary
(B6) or workshop (B4) without prior permission.
• The Hanging Pond (A6) is only open to visitors from
cock’s crow to nightfall for safety reasons.
In closing, Oakenlock will draw the party’s attention
to a small but brilliantly shining golden statue in an
alcove to the left of the bar away from any tables. It
resembles nothing more than a happy chestnut peeking
out of its husk, and sits on a small wooden pedestal. It is
approximately the size of an apple.
“And this, this is the precious treasure of the Treetop Tavern,
the Heart of the Forest. It has been passed down for generations
and is very dear to me. As you can see, it is made of solid gold
and kept in pristine condition.” He wags a long finger at the
party. “It is very important that you not touch it.”
He then smiles and goes on to give directions to the
various amenities of the tavern and hand out any keys for
rooms rented. The keys are carved from polished ebony,
one of the hardest woods known to exist.
If examined, it is easy to see that the Heart of the Forest
is not guarded in any fashion and is easily worth upwards
of 500 gold pieces.
See Events: the Heart of the Forest for additional
details on what happens if a guest touches the seed.
A4. The Bower
The entertainment stage at the Treetop Tavern has few
equals in beauty. Constructed to resemble a bowerbird’s
nest, the dramatic entrance sweeps up and welcomes
visitors to enter. Once inside the cozy space, guests will
see a raised stage surrounded by small, round tables. Every
seat includes a hand-embroidered cushion decorated with
tranquil wildlife scenes. A flickering globe floats in the
center of the room providing illumination, dimming or
brightening as the situation calls for. The Bower is only
accessible via walkway/bridge from the main hall (A3).
The only other light emanates from small wooden bowls
holding what looks like some kind of ever-burning faerie
fire. Attempting to steal/remove one of the bowls from the
room will cause the thief to be outlined in violet light for
six hours, giving attackers (if any) advantage on attacks.
Additionally, the thief will not be able to extract any benefit from invisibility.
Tavern employees will know why the
character is glowing and any ability checks to interact with
them will have disadvantage for the duration of the effect.
A5. The Greenhouse
The arboreal greenhouse is full of plants and even small
potted trees. All of the vegetables and herbs used in the
meals are grown here, and guests are welcome to stroll
through at any time of the day or night. In fact, some rare
flowers only bloom at night. The lean-to shaped space
is always full of the rich smells of good dirt and flowers.
Small woodland creatures are constantly in and out,
working on odd jobs such as weeding, killing insects, or
picking ingredients for the kitchen.
The greenhouse is connected by rope bridge to A3 the
main hall (A3), and by zip line to the kitchen (B2).

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