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La Chantrie des Feuilles Mortes

the chantry is known by the locals as the LeVert estate and is located just outside london, bordering
some old woods. The estate is lavish, but in need of repair, the wealth of its patrons in obvious decline.
The trees and gardens grow wild here, and an heir of mystery and suspense hangs about the mansion
like a thick fog.

The Docks
Nestled against the northwestern cliff face there is a small dock made for a sailing ship. The docs are
are made of weathered and creeky old wood, with a large set of stairs that ascend the 40 foot cliff wall
and lead to a small path that goes to the chantry house. The docks are usually blanketed in fog, and so a
small tower was built with a lamp and bell to act as a light house and warning to those sailing too close
to the shore.
The docks also have a lift that was put in three years ago by one of Ran's servants. It is a basic steam
powered lift that can carry nearly two tons of cargo on its rickety platform. While nothing is
particularly spectacular about it, it is a valuable asset for moving cargo from ships to the chantry.
The ship owned by the chantry is a small but agile vessel called “the beachcomber,” a narrow boat with
red sails that seems to have a perpetual fog bank leaking from it. When it leaves the fog recedes, when
it sails near to shore the fog descends like a blanket.

The surrounding woods


The land is old and is said to have once been the site of an ancient druids grove, a place where spirits
and men met to share knowledge. The stones sing of ancient majesty here, of times when the birds and
grass once warred among themselves over the water and land, and the trees speak of ancient rites of
blood and passion that honored the changing of the moon. The grounds of the chantry are alive with
dreams of powerful magics, seemingly woven into the very stones of each building. This is exemplified
in the small 30 foot stone circle out in the woods on the property grounds. That stone circle is a small
node that produces Quintessence for the chantry, empowering the land and air with magic and wonder.
Verbena who work their magic in this circle find that their works are always free of paradox, so long as
they remain in the circle. Finding the stone circle is difficult as it is cloaked in arcane, requiring anyone
who has never been there before to make a difficulty 7 wits + survival roll to find it. Surrounding the
stone circle is a thick grove of trees that stretches across the north eastern portion of the property. The
woods are often dark even during the day, and many of the animals seem to have a predatory glint to
them, even the deer that prowl the area more like wolves than deer.
The woods outside the property grow deeper the farther one goes, eventually becoming a thick, if
small, forest. The cultists tend to avoid the area believing the area to be cursed and the home to all
manner of evils.
The woods are tended by an ally of the chantry, a Ghillie Dhu Changeling whose souls have all
reincarnated in the woods around the node. Its current incarnation is old, not ancient, but still
remembers much of its past lives.

The Chantry House


The main house of the Chantry is a lavish building made from slabs of granite and white marble, 3
stories high and built into the side of a large hill. Surrounding the property is a cobblestone wall, 12
feet high with a single gate, a small portcullis built along the main road. The main door is a dark black
ebony wood that appears like a void at a distance, giving the building a ghastly appearance.

The chantry is often full people, the waitstaff and occasional guests. The waitstaff are all dedicated
followers of both the verbena and the veneficti traditions, participating in rituals and events whenever
possible. Many double as skilled craftsmen, helping to produce some of the various products the
Chantry trades for more “unique” assets.

Level 1
Vestibule
a gorgeous room decorated in fine polished marble, flanked on the left and right by lavish statues of the
four founding members of the chantry, each painstakingly polished to a smooth shine. The startling
white of the room is offset by the gold leaf that decorates the edges of each wall, designed to look like
thorny vines with strange fruit. A set of small benches sit near the entrance for visitors to clean their
shoes and prepare themselves to venture further in.

Examining the statues there is one of a man that looks like a lean shaven and handsome man, he has a
strong broad nose and a generous smile. He dresses in a style that speaks of wealth without ostentation,
remniscent of a scholar or sage. In his right hand is a wand bering all the markings of a Goetic Blasting
Rod, and in his left he holds a book whose pages have worn smooth (and illegible) with polish.
One of the statues is of a woman with long slender ears and a beauty that is both glorious and terrible to
behold. She wears simple robes with a broach over her left breast that bears the image of a tower being
surrounded by a dragon. In her right hand is an olive branch and in her left a bowl with stylized smoke
rising from it.

A third statue is of a hawkish looking man who appears to have beastial claws for hands and a deep
scowl with the suggestion of wolf like teeth in his mouth. He wears flowing robes that look more like
many blankets or sheets draped over his form than actual robes. In one hand he holds a wicked looking
blade, inlaid with primitive scratches, in the other he holds aloft a falcon.

The fourth statue is of a man that looks shockingly like ran, though there are a few key differences.
Unlike ran the man in the statue appears to have a missing left eye and several scars along the left side
of his face. The man wears simple, yet elegant clothes marking him as a 16th centruy noble, with a
heaping amount of fop and lace. The man's right hand terminates just before the fingers, and a strange
scar like wound appears to be carved into it (though its hard to say if it was part of the origional statue
or a later addition), his left hand holds a book that is a nearly perfect replica of ran's spell book.

Grand Salon
The grand salon is THE place where the chantry's wealth is displayed for all to see. Mystical
embellishments as well as mortal wealth are put out for everyone to see, with a massive table in the
center of the room bearing extravagances like gold and silver inlay, jeweled chalices set for each
person, and engraved serving plates of silver, bronze and stone. Each chair in the room is just as lavish,
upholstered with a soft (and vaguely unidentifiable) leather, and is made with ebony and ivory
embellishments.
Those sensitive enough to see into the spiritual realms of the world would realize the room is echoed
into the umbra, the dreaming, and the shadowlands, with the beings of each lingering around the area as
if trying to leech what magic is left from the bones of the old house.

Parlor

Trophy rooms
The trophy room contains trinkets from the travels of the chantry, including a few items from lands as
far off as the new world. Among the trinkets of past chantry members can be found the newer and more
prominently displayed items such as a wickedly curved blade called an Afenanta sword taken from the
Ashanti tribes ran encountered and studied with, A stone taken from the sunken city of Rungholt by
Ruth, herbs gathered from the gardens of a fae by Wilifred, and other odds and ends.
Other trophies in the room include
The Jaw of a huge predatory fish. Possibly a shark but some how malformed, the teeth too long and
thin. the jawbone is chipped by multiple harpoons
The skull of a certain Captain Silas Bennett of the SS Huey, fog still drifting out of his terror filled eyes
sockets, The shadow of Rungholt´s reaper still lingering in the mists.
A Copy of a book that has yet to be written, the passages change daily, with strange and confuzing
script that speaks of the end of the world. The script is called the broken winged crane.
There are several rocks strewn about the shelves, seemingly at random. While none seem to have any
real value they are some of the few things Winifred has donated to the Trophy room.

Chapel of the old gods


A small place where spirits and gods of all kinds can be honored. That the room was made without iron
nails and has been kept free of sunlight and water is not lost on several of the chantries inhabitants, it is
a pace where ALL of the old spirits and gods can be honored. Among the more permanent stone idols
in the room (ran seems to make new ones every now and then) are a statue of the Sidhee king Ailil and
his dragon, the Sumerian god Marduk Kurios who weilds a double headed axe and the tablet of destiny
upon his chest, the donkey headed got Sutekh from egypt, A dragon called Kupala, a Centaur with great
antlers called Creneunos, a feathered snake called Quetzalcouatle, and 3 stones with no images bearing
the names Astaroth, Beelzebub, and Lucifer.

Sculpture studio
The sculpture studio is usually covered in bits of clay and drippings from glazes, it is a place that sees
nearly daily use. The studio is small but it does have a large oven for firing many pieces at once, as
well as enough work benches for three people.

Game rooms

Music rooms

Dining room

Loom

Spinning room (thread spinning)

smithy

Prison Cell
A cell seemingly made more out of convince than necessity, this cell is an obviously repurposed room
that was once part of the smithy. The cell door is hardly reinforced, and there is only a simple lock, but
around the room there are basic wards whose power has waned greatly over time. Once it could have
held even the most terrible demon lord, now mice struggle to leave the room when they mistakenly
wander inside.

Baths

Library
A collection of shelves bare of anything but a few strange trinkets of no import.

Conjuring Room
a spartain room with a stone table overlooking a series of magical circles carved into the stone. One
circle is said to assist with the summoning of Fae from across the dreaming, the second to summon
ghosts from beyond the veil, and the third for summoning the ancient architects of the stars and sky.
On the northern wall is a small shelf containing a collection of strange items, bones, feathers,
specimines in jars, incense, a wand, a cup, a dagger, and a sword. Those who study such things might
recognize the tool of the ars goetia and greater key of solomon.

False Garden
the false garden is a series of intricate paintings that resemble a set of gardens built around a vast pond.
The paintings provide a focal point for many spells, and have been used by many to assist in reaching
their demenses.
Level 2
Parlor, portraits, defenses
The parlor is a large room with couches and overstuffed chairs surrounded by portraits of the chantries
current (and former) inhabitants. The room includes a single shotgun on a small rack as well a small
collection of swords and knives joyfully referred to as the chantries “defenses.” among the portraits are
several members of Ran's family and portraits of various occult movers and shakers, that some seem to
imply the person is a vampire or some other creature is surely artistic license...

Office
Damien Leblanc's office is located on the second floor, here legers containing the financial information
of the chantry can be found here. Damien keeps his office clean and organized, with few adornments,
though he does have a few curious objects. One is a small brass vase with Hebrew inscriptions on it. It
is sealed with a bronze lid. Along with this strange vessel is a knife with strange symbols engraved on it
and a black wooden handle. Finally there is a skull with a carving on the top of its cranium. The
carving is of the “rotas” square.

Bedrooms
Each member of the chantry is given a bedroom in the main house. The bedrooms all have a large bed,
a small desk and chair, a dresser, and a wardrobe. Each night a chamber pot is brought into the room for
the occupant and is emptied each morning by one of the cultists.

Pottery studio
Glass Studio

Maze rooms
several bedrooms at one point got sacrificed to the name of magic and used in a ritual to attempt to
warp space, allowing for more rooms than physical space contained. Paradox ate the ritual and caused a
small break creating the maze. Some experience the maze as a few short minutes passing through halls,
other experience several hours of frantically search room to room only to find them selves stuck in a
liminal hellscape of the same drab hall.

Bax's Workroom

Level 3
Attic
This area has been converted into a massive greenhouse, with exotic plants from all ofer the world
grown with. The Orchid garden is the most delicate portion of the greenhouse and s only occasionally
tended to by the Ghillie Dhu.
Cellar
refectory and portcullis controls

Arena
Located below the grand salon in the cellar of the building, there is a large sand pit arena that has been
warded in such a way as to allow the chanterie members to participate in a Certamen, or magical duel.
This duel often involves flashy and quite vulgar magic that would otherwise flow out of control were it
not for the old runes that decorate the walls, nullifying all magic that passes beyond their boundaries.
This small miracle comes at a cost, any who battle in the certamen lose willpower in place of health
levels, and those who have no willpower left to lose often begin going mad from the experience.

storehouses and tombs


Several of the old storehouses in the cellar became impromptu tombs to house the dead following the
LeVert family's exile to the new world. The dead are mostly from among the cult that tended to the
estate during the war, assassins attacked the holding numerous times hoping to finally kill the last of
Ran's family. Each tomb contains several bodies, and ran has had each name taken down and inscribed
on a bronze placard that hangs in the refectory.

wine cellar
A modest collection of wines from around europe fill the wine cellar, and a few bottles have travelled
from far off in the new world. Along with the wine there are several bottles of absinthe that line one of
the shelves, each bearing simply a date. Among the bottles and racks there is equipment that an
enterprising person might use to brew their own home made liquor.

barracks
What once would have been an impressive room full of bunks and trained soldiers now stands the
thread bare remnants of bunks not yet disassembled and the tattered scraps of blankets and provisions
that were abandoned here years ago. The provisions drew rats and other creatures that made quick work
of much of the wood and cloth in the room, sparing only a few lucky bunks and shelves that cling
desperately to the walls.

Armory
This once well stocked armory has been reduced to a few archaic weapons that are warped and brittle
with the wear of vermin. The few spears and knives on the walls have rusted blades, and a smell like
urine lingers in the air.

Caves beneath the property


The caves run deep below the chantry, an abandoned mine that was said to have been abandoned when
the miners bore straight into hell. While that is not exactly true ran does find his own brand of magic
works much better down here. The stones remember the old names, and his dark incantations seem to
vibrate through the ancient caverns like the wailing of a great behemoth.

Les Feuilles Mortes


Over 300 years old and still desperately clinging to life, the chantry known as the dead leaves has been
a thing of wonder, terror, and ridicule in its lifetime.it was home to one of the most ambitious tasks
attempted in the history of the traditions, and was the site of one of the greatest clutch of nephandi to
darken europe's doorstep. The complicated history led to the near destruction of the chantry during the
Napoleonic wars, only a few familys kept the chantries traditions alive, and only a single awakened
member returned to revive it. The process was slow, but over time Ran gathered several mages, each
curiously of the Verbena tradition.
the dead leaves, what ran insists is the name of the members of the Chantry was a title used for 300
years by the older members. Though the members of the chantry may feel differently Ran has gone
through great lengths to ensure all outgoing letters are sealed with a wax monogram bearing the name
of the coven.
The following people make up the ranks of the dead leaves currently

Ran LeVert
The Heir to the chantry and its primary caretaker in the last 5 years, Ran is a strikingly young man with
a keen mind and sharp wit. He seems pretentious beyond measure, and many find the intenseness of his
personality off putting. Ran is usually found lurking in the old mine shafts below the chantry, engaging
in strange magic with dark spirits.

Winifred
A local witch that keeps showing up like a stray cat. She is an awkward young woman more inclined to
speak to the trees than her fellow mages. Rarely seen inside the Chantry, and often covered in dirt and
pollen.
Ruth Davis
Ruth is a strange woman who seems like a creature that stepped right from a pirate legend. She appears
like a sea-clad witch, surrounded by fog. She has strange piercing eyes and an intense uncomfortable
stare that makes grown men feel small. Ruth is the captain of the Chantry's boat the beachcomber.

The Ghillie Dhu


One of the fae, this changeling inhabits an old oak tree in the woods surrounding the stone circle. He
has tended the forest around the chantry in each generation, bound to this place by ancient oaths. He
prefers the company of the stones and flowers to the charry loud mages, but offers them wisdom and
guidance none the less.

Damien Leblanc
A cool and collected older gentlemen with greying sideburns and a sweeping grey streaked mustache,
he wears simple, but elegant, clothes fit for a leisurely stroll through a park. Damien often looks lost in
thought with a distanced stare that makes him seem lost in daydreams. He is polite and usually refers to
people by their last names.

Dartanian Malifeaux
A gruff and unkempt man, Dartanian is often found in one of the various workshops covered in grease
and sweat. A great inventer and craftsman, Dartanian was one of the folks that helped to develop the
steam engine. He dissapeared from public life for a year before he came to be in the employ of Mr.
LeVert, and many suspect Mr. Levert did something to him, as Dartanian is no longer the angry drunk
he once was.

Levi Davis
Ruth's brother Levi hangs around the chantry assisting Damien Leblanc with various tasks. He says
little and often walks with a slight limp. He is known to become winded very easily and has occasional
attacks where he cannot catch his breath. Some suspect the boy has the Waisting Disease, though he
shows little of the signs, and has shown them for far too long. Levi was once a skilled sailor and likes
to share his passion for the sea with those who will listen.

Mechanics:
Chantry Rating (26 total, 9 from Ran's backgrounds, 2 from Ruth's backgrounds, 4 from winifred's
backgrounds, 4 from Erika's backgrounds 7 from "adversarial backgrounds" specifically picked for the
chantry)
1 Sanctum (stone circle that is attuned to verbena magic),
1 node (the stone circle that produces +2 quintessence per week),
4 Resources per month, most is used to finance a boat and crew for Ruth
1 Fae Ally,
1 Arcane (on stone Circle)
3 Cult (13-17 people who add +3 successes to ritual castings when gathered, works for verbena, and
veneficti magic, can add more traditions it affects if anyone from another tradition puts at least 1 point
of "cult")
2 influence: High society (we host Parties each full moon)

Adversarial backgrounds for chantry:


Rival House: 6 points (represents a celestial choirestor house that hate our chantry),
Enemy 1 point ( a choirestor that is of equal power to me and wants me dead!)

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