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Name: Cirinus Proles Concept:

Player: Caste: Twilight Mark

Attributes
Strength 5+
●●● Charisma 5+
● Perception 5+
●●●●●
Dexterity 5+
●● Manipulation 5+
● Intelligence 5+

Stamina 5+
●●● Appearance 5+
●●● Wits 5+

Abilities
Dawn Zenith Twilight
Archery 5+
Integrity 5+ ● ● ● ● ● ■ Craft 5+
● ●
Martial Arts 5+
● ● ■ Performance 5+
● ● ■ Investigation 5+

Melee 5+
■ Presence 5+
● ● ■ Lore 5+
● ●
Thrown 5+
● ● Resistance 5+
● ● ● ● ● ■ Medicine 5+
● ●
War 5+
Survival 5+
■ Occult 5+
● ●
Night Eclipse Other
Athletics 5+
● ● Bureaucracy 5+
● ● 5+

■ Awareness 5+
● ● ■ Linguistics 5+
● ● 5+

Dodge 5+
● ● ● Ride 5+
● ● ● ● ● 5+

Larceny 5+
Sail 5+
● ● ● ● ● 5+

Stealth 5+
■ Socialize 5+
● ● 5+

Essence
Anima Effects Write
Anima Banner Levels
Cause the caste mark to glow brightly for a 5+
● ● 1 – 3 motes: Weak caste mark
scene (1 mote). Perception + Awareness to notice
Cause the anima to glow brightly enough 4 – 7 motes: Strong caste mark
to read by for a scene (1 mote). Personal: / /
29
Stealth at -2e difficulty
Calculate
Know the precise time of the day (1 mote). 8 – 10 motes: Mild aura
Add Essence to identify/analyse Peripheral: / / Stealth impossible
(Intelligence + Occult) or notice Overdrive: 71 / 11 – 15 motes: Bonfire aura
(Perception Awareness) a magical effect Anima power auto-activation
or charm. Anima Banner 16+: Iconic aura
And add +3 to DMDV against unnatural Fades when no peripherally essence is used
Illusions (5 motes).
Works automatic after spending 11 motes
peripheral Essence.

Advanced
Health Levels Specialties
-0i Bruised ■■■■ ■■■ ■ ■ ■
-1i Hurt ■■■ ■■■ ■ ■ ■
■■■■■ ■■■ ■ ■ ■
-2i Wounded ■■■ ■■■ ■ ■ ■
■■■■■ ■■■ ■ ■ ■
-4i Crippled
Incapacitated
Dying ■■ ■■■■■
Banked actions & Style points
Healing Times, for each health level
Bashing: 3 hours per level
Lethal and Aggravated: -0: 6 hours, -1: 2 days,
-2: 4 days, -4 and incapacitated: 1 week
Dying: Losing one dying level per 5 ticks, can be saved with a
Wits + Medicine, diff: 5 + (number of dying levels lost)

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Calculate Social Traits
Dodge MDV: 10 Join Combat: 13
(Wp + Integrity + Essence + spe.) / 2 Wits + Awareness

Willpower: ● ● ● ● ● ● ● ●

Social Attacks
Calculate
Ability Speed Acc (Cha / Man) PMDV (Cha / Man) Rate Notes
Investigation 5 2
Performance 6 1 Attacks a whole area
Presence 4 2

In Debate
Action Options (Speed / DV modifier) Additional
Attack (weapon/-2): Attack supporting/against an Intimacy:
Coordinated Attack (5/-2): Attack according to/opposed to dominating Virtue (rate 3+):
Attack aligned with/violates Motivation:
Dash (3/-3): Appearance:

Flurry (longest action/sum of defense penalties): If the attack violates Motivation:


Natural persuasion:
Guard (3/none):
Inactive (3/special):
Miscellaneous Action (5/-1 to -3): Unnatural persuasion:
Monologue/Study (3/-2):

Move (0/none): Consent to the attack:

Refuse to consent:

Effects of Social Attacks


Building / Eroding Intimacies:
Compelling Behavior:
Betray Motivation:

Virtues
Write
Compassion Temperance Virtue Flaw: Red Rage of Compassion Limit points
●● ● ●● ●● ● Duration: One scene in combat, else Compassion hours.
Conviction Valor Limit Break Condition: Sees innocents suffering and is unable to effectively intervene.
●●● ●● ● Partial Control: Can apply her rage effectly (use weapons, charms, etc.).
No Control: Immediately attacks the most obvious cause to others suffering.
Intimacies
Respect Craftspeople and the elegance of their designs
Reward clever thinking with praise
No methods are too extream!

Motivation
Create a Painting capable of birthing true life from its beauty

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Calculate Soak and Defense
Bashing Soak: 3 Lethal Soak: 1 Aggravated Soak: 0
Calculate

Dodge DV: 9. Join Combat: 13 Move / Dash: 7 / 13

Weapons
Calculate
Weapon Speed Acc Damage PDV Rate Range Tags Notes
Melee

Melee

Melee

Melee

Melee

Melee

Melee

Melee

Melee

Melee

Melee

Melee

Clinch 6 +0 +0B - 1 - C, N, P Martial Arts

Kick 5 +0 +3B -2 2 - N Martial Arts

Punch 5 +1 +0B +2 3 - N Martial Arts

Armor
Armor Type Soak (L/B) Hardness Fatigue Mobility Notes

In Combat
Grappling (Clinch Attack) Effects Special Attacks
If clinch is successful victim is Inactive, Bleeding: Coup de Grace (-1e):
attacker can choose to: Difficulty:
Knock back: Disarming (-2e close or -4e range):
Break hold:
Knockdown: Fierce Blows (-1e):

Pulling Blows (-1e):


Crush: Difficulty:
Stunned: Showing Off (-1e to -4e):
Hold:
Difficulty: Sweeping (-1e):
On additional actions:

Action Options (Speed / DV modifier)


Aim (3/-1): Guard (3/none):
Attack (weapon/-1): Inactive (5/special):
Block Movement (5/-1): Join Battle (varies/-0):
Speed:
Change Weapon(s) (weapon/-1): Jump (5/-1): Up: Ahead:
Climb, Swim (3/-2): Miscellaneous Action (5/-1 to -3):
Coordinated Attack (5/-0): Move (0/none):
Read Strategy (5/-0):
Dash(3/-2): Sprint:
Defend Another (5/-1): Range: Rising from prone (5/-1):
Range shooting (varies e):
Flurry (longest action/sum of defense penalties): Range:
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Languages

Charms
Charm Cost Duration Type Keywords Effect
all caste and favored charms

wyld handling science

Terrestrial edification program

Terresterial circle sorcery

Celestial circle sorcery

Solar circle sorcery

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Languages

Combos
Combo Cost Charms

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Languages

Sorcery
Sorcery Cost Type Duration Target Effect
summon elemental

elemental empowerment

Raising the earth's Bones

incantation of effective restoration

The floral ferry

Emerald Banishment

Sapphire banishment

Outside worlds within

Ivory Orchid Pavalion

The battle's End

Adamant Banishment

Abjuration of the maidens

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Languages

Artifacts & Panoply


Rating Name Description

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Languages

Backgrounds

Familiar
Familiar’s Name: Spd/Acc/Dmg/Rate: Health Levels
Creature: Dodge/Soak (L/B): -0
Str/Dex/Sta: Abilities: -1
Cha/Man/App: -2
Per/Int/Wits: -4
Willpower: Notes: Inc.

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Languages

Manse & Hearthstones


Rating Name Description

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Possessions

Experience Description
Total: Age, actual: Age, apparent:
Height: Weight:
Total spent: Gender:

Spent on: Eyes:

Hair:

Homeland:

Skin:

Picture

History

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