Not for resale. Permission granted to print or photocopy this document for personal use only .
(Fun) Wild Magic Surge Table Vol. 3 1
03 Every male within 1 mile instantly goes bald. 04 The caster’s shadow becomes blue. 05 The nearest party member to the caster gains 100 pounds in body weight. 06 The nearest dwarf has their limbs stretch so that they are the same height as an elf, though their torso and head do not change to be proportionate. 07 All mice in the area gain the ability to run at Mach 2. 08 Plants within a 1 mile of the caster begin growing downward instead of upward an no longer need sunlight in order to survive. 09 The nearest ally of the caster finds that every time they attempt to grab their weapons that they turn into slugs. The slugs will then reform into their weapon when the affected ally leaves the weapon alone. 10 The party and anyone they are engaged with (combat, dialogue, etc.) find that time has skipped and that it is now the following day. 11 The next body of water the party finds freezes whenever they interact with it. 12 When spilled, the caster’s blood takes on the taste and consistency of ketchup. 13 The nearest NPC or enemy creature becomes two dimensional. 14 The nearest allied PC to the caster can speak to animals permanently, but only knows how to say the phrases, “Hello”, “Goodbye”, “Where is the bathroom?”, and “Nice weather we are having.” They can understand the animals responses perfectly however. 15 When the caster is knocked unconscious, their body stands, and begins dancing and d100 Effect singing show tunes. The caster has no 01 Whenever anyone in the party fails their memory of this when they regain first death saving throw, a wooden coffin consciousness. magically appears around them to hold 16 The nearest wild animal’s fur coat turns to their body. On a second fail, funeral gold and the animal can now shift between flowers in vases appear around the coffin. the material and ethereal planes as a bonus On a final failed save, a priest appears and action. begins giving a eulogy (has the stats of a 17 The caster’s eyes become hollow and filled commoner), then disappears once with water. A small gold fish can be seen finished. swimming in each. This does not 02 The caster’s eyes bulge an inch out of their negatively affect their vision in anyway, skull. besides the fact that sometimes a bubble or two from the fish my float in front of their eyes (purely cosmetic and flavor though). Not for resale. Permission granted to print or photocopy this document for personal use only . (Fun) Wild Magic Surge Table Vol. 3 2 18 The caster becomes permanently charged 35 The caster’s pants become infested with with static electricity, such that everyone skunks. they touch receives a painful (though 36 The caster finds that all the hair on their mostly just annoying) shock whenever head has migrated to their back. they touch the caster or the caster touches 37 The nearest NPC splits into two copies of them. themselves. One is chaotic evil and the 19 The caster’s body hair is replaced with other is lawful good. Both are convinced strands of wet spaghetti. that they are the original and the other is 20 The next door the party opens leads to a an imposter. bottomless pit rather than where it 38 The nearest dragon begins giving their typically should. hoard to charity, though once all their 21 Whenever the caster sneezes, they treasure is gone they lose this feeling of discharge from their nose/mouth a random, generosity and will certainly want their harmless, elemental effect. hoard back. 22 The nearest settlement begins using peanut 39 The nearest woman becomes pregnant butter as currency. with a clone of the caster. 23 The caster finds themselves unable to 40 Vines sprout from the ground and restrain speak unless they end what they say with any creatures in a 30 foot sphere centered the phrase, “All will be one.” on the caster. They can be cut away with 24 The nearest allied PC without a fly speed two attack actions. gains a fly speed of 5, but only when they 41 The floor/ground within 200 feet becomes flap their arms. lava, or at least behaves like it when 25 Black smoke pours from the caster’s nose touched for the next 1d6 minutes. A constantly, though not in a high enough creature touching it will take 1d10 fire quantity to obscure vision. damage. As long as a creature is not 26 The caster’s body permanently vibrates. touching the floor/ground, they are safe 27 Whenever the caster’s teeth touch each from this damage. other, there is a burst of sparks from their 42 The temperature in a 20 foot sphere around mouth. the caster is 20°F hotter than the rest of the 28 Humanoids within 50 feet of the caster area. begin disgorging frogs from the various 43 A random creature within 30 feet of the orifices of their bodies. This continues for caster has a small rain cloud form above 1d12 hours or until 1d1000 frogs have their head that commences to precipitate been disgorged (DM’s choice of course). piles of dung which fall upon the creature 29 A small rift in space appears randomly for the next 1d12 minutes. within 1 mile of the caster and serves as a 44 The caster feels searing pain whenever gateway to and from the Astral Sea. they put clothing on (though they are not 30 The next person the caster looks at gains a physically harmed by this). very noticeable lisp. 45 A random bone in the caster’s arm or leg 31 All leaves of plants within 10 miles becomes elastic. become vibrant neon colored. This does 46 The nearest mop gains the properties of a not negatively affect the plants in any way. Vorpal Sword for the next 1d4 weeks. 32 The nearest ally’s head swells up like a 47 Every other day, the caster loses one of balloon and then pops, spraying candy in a their five senses. It returns the next day at 15 foot radius around them. Their head dawn. regrows to its normal size instantly 48 A random PC becomes insubstantial while afterward and the ally suffers no physical under the light of a full moon. harm from this. 49 Whenever the caster receiving healing, 33 The caster or a random ally within 100 feet slugs crawl out of their nose and attempt to gets amnesia for 1d10 hours every time go in the caster’s mouth. they find treasure. 50 The nearest peasantry begins a revolution 34 One of the caster’s items cannot be found against the nobility. by them, no matter how hard they look. Not for resale. Permission granted to print or photocopy this document for personal use only . (Fun) Wild Magic Surge Table Vol. 3 3 51 A random microbial organism within 50 68 The next NPC the caster touches begins to feet becomes Large in size. turn to stone. 52 All birds within 1 mile turn inside out. 69 Each time the caster tells a lie they grow a 53 The caster’s clothing gains a desire to finger on a random part of their body. consume the flesh of humanoids and 70 All wild game within 1 mile become made attempts to devour them. of balloons, but are otherwise unharmed 54 All creatures within a 100 foot sphere and continue to function as normal. centered on the caster become contained in 71 The next creature the PC’s behead spays glass jars with labels that show their stats. candy from its wound. The jars are large enough that the creatures 72 The caster becomes naturally intoxicated have free movement within their and alcohol now has a sobering effect on respective jars and the jars have 5 AC and them. 10 HP. 73 Each step the caster takes causes a small, 55 The caster’s heart pumps 50 times louder (mostly harmless) burst of magical energy when they are afraid. from beneath their feet that cycles through 56 Whenever the caster is within 5 feet of the following types: fire, cold, acid, and common household objects they begin to lightning. levitate and follow the caster around. 74 The sky darkens and lightning flashes. A 57 When the caster is slain, all creatures deep roar echoes through the area and then within 100 feet weep uncontrollably for 1 a voice speaks in draconic, saying, “Soon, minute. you shall know my name and I shall 58 Whenever the caster lifts their right arm, a consume thee.” After this the region trout materializes and leaps from their returns to normal, and nothing else out of armpit. the ordinary occurs. 59 A random shoe within 20 feet of the caster 75 When the caster awakens from sleeping, gains the properties of a bag of holding. It their voice goes up an octave every hour loses these properties and expels its until they sleep again. When they sleep contents after the next full moon. their voice resets to what it normally 60 The nearest princess/prince teleports into sounds like. the caster’s arms. 76 A small parrot appears and begins 61 A random PC becomes obsessed with following them around and annoyingly cleaning a particular object or part of their copying phrases the party says. The parrot body. has a mocking tone and if killed, resurrects 62 The caster gains a soundtrack for their life. 1 minute later and resumes its copying. As they go about their business, 77 The next spell the caster casts has the thematically appropriate music plays opposite effect. The way the spell loudly enough for those around to hear, but manifests is up to the DM. For example, not so loud that it impedes communication the spell Fireball may instead be a ball of between the caster and others. ice and do cold damage, or perhaps instead 63 The nearest field of crops yields wax the spell heals the creatures in burst versions of their produce rather than instead of damaging. healthy, edible food. 78 The next item the caster touches replicates 64 The nearest kobold becomes omniscient. instantly until there are 4 copies of the 65 An elderly dwarven woman appears original. It is impossible to distinguish dressed as a schoolmarm. She proceeds to which is the original. The copies function teach a lesson to the party as if they were normally for 1d6 days, and then turn into children about why mountains are big. strawberry jelly, leaving only the original. 66 For the rest of the current encounter, or the 79 The area within a ½ a mile of the caster next encounter the PC’s face, the becomes covered in banana peels. encounter is accompanied by a 80 The caster gains the ability to unhinge disembodied voice giving a play-by-play. their jaw like a snake. Their nose also 67 A random ally of the caster believes that shrinks until it is just two slits in their face, the caster is actually a doppelganger. giving them a reptilian look. Not for resale. Permission granted to print or photocopy this document for personal use only . (Fun) Wild Magic Surge Table Vol. 3 4 81 The caster gains the ability to see into the 93 The caster finds they can only fall asleep future, but only when it concerns a while standing on their head. particular mundane item in their 94 The nearest town develops a cult-like possession, such as a shoe or candle. For fanaticism for one the party members and example, the player may see a vision of begins a religion around them. their party being slain by bandits if these 95 For the next 1d6 hours, the caster’s bones bandits, through their attack on the party, all vanish. They are otherwise unharmed would interact with the candle in some by this. fashion (damaging it or stealing it). 96 The ground begins swelling beneath the 82 The nearest horse grows the wings of a caster’s feet. This continues over the next Pegasus, but cannot fly whatsoever. 1d10 days until a mountain has formed at 83 All glass within 1 mile of the caster the location where this surge first occurred. reflects their image within it for 1 minute 97 The caster becomes terribly allergic to a and then shatters with a loud crash. common creature or item found in the 84 The caster grows a second face on the back region. Whenever they sneeze as a result of their head. This face has its own of this allergy, they produce a small puff of conscience separate of that from the caster. flame. It has no soul, though appears to have one 98 Tattoos appear and cover a random PC’s should anyone examine it or question it. body. They swirl and move about their 85 A random PC within 30 feet of the caster skin as time goes on, appearing to be alive. begins sprouting roots from their feet 99 All mundane weapons and armor within 50 which then begin burrowing into the feet of the caster begins floating and ground. This occurs whenever they stay ascends into space over the next 1d8 still for more than 1 minute (unless they rounds. are sleeping). 100 A random item in the party’s inventory 86 A random PC is teleported 1,000 feet from gains the same properties of a magic item the party and buried in the ground up to from the Dungeon Master’s Guide (DM’s their head in fresh soil. They also find a choice which item and the magic it gains). small metal spoon in their mouth, which they may of course use to dig themselves out. 87 A goblin appears and claims to be the slave of the caster. The goblin will not under any circumstance leave the caster’s side. 88 A scroll appears at the feet of the caster. Written on the scroll is some mundane, though interesting prediction of the future, such as the weather for the next month or when the local villagers will bear children. 89 The nearest blacksmith crafts a sentient item which calls out to one or more of the PC’s to be found and wielded. 90 The PC’s become magically compelled to travel in a conga line whenever they are not in combat. 91 No matter how hard the caster tries, they cannot satisfy an itch on their foot. They become increasingly obsessed with this to the point of absurdity. 92 The nearest rogue gains a flair for theatrics and cannot help but leave a calling card whenever they do something nefarious from now on. Not for resale. Permission granted to print or photocopy this document for personal use only . (Fun) Wild Magic Surge Table Vol. 3 5