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(Fun) Wild Magic Surge Table Vol. 3 1


03 Every male within 1 mile instantly goes
bald.
04 The caster’s shadow becomes blue.
05 The nearest party member to the caster
gains 100 pounds in body weight.
06 The nearest dwarf has their limbs stretch
so that they are the same height as an elf,
though their torso and head do not change
to be proportionate.
07 All mice in the area gain the ability to run
at Mach 2.
08 Plants within a 1 mile of the caster begin
growing downward instead of upward an
no longer need sunlight in order to survive.
09 The nearest ally of the caster finds that
every time they attempt to grab their
weapons that they turn into slugs. The
slugs will then reform into their weapon
when the affected ally leaves the weapon
alone.
10 The party and anyone they are engaged
with (combat, dialogue, etc.) find that time
has skipped and that it is now the
following day.
11 The next body of water the party finds
freezes whenever they interact with it.
12 When spilled, the caster’s blood takes on
the taste and consistency of ketchup.
13 The nearest NPC or enemy creature
becomes two dimensional.
14 The nearest allied PC to the caster can
speak to animals permanently, but only
knows how to say the phrases, “Hello”,
“Goodbye”, “Where is the bathroom?”,
and “Nice weather we are having.” They
can understand the animals responses
perfectly however.
15 When the caster is knocked unconscious,
their body stands, and begins dancing and
d100 Effect singing show tunes. The caster has no
01 Whenever anyone in the party fails their memory of this when they regain
first death saving throw, a wooden coffin consciousness.
magically appears around them to hold 16 The nearest wild animal’s fur coat turns to
their body. On a second fail, funeral gold and the animal can now shift between
flowers in vases appear around the coffin. the material and ethereal planes as a bonus
On a final failed save, a priest appears and action.
begins giving a eulogy (has the stats of a 17 The caster’s eyes become hollow and filled
commoner), then disappears once with water. A small gold fish can be seen
finished. swimming in each. This does not
02 The caster’s eyes bulge an inch out of their negatively affect their vision in anyway,
skull. besides the fact that sometimes a bubble or
two from the fish my float in front of their
eyes (purely cosmetic and flavor though).
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18 The caster becomes permanently charged 35 The caster’s pants become infested with
with static electricity, such that everyone skunks.
they touch receives a painful (though 36 The caster finds that all the hair on their
mostly just annoying) shock whenever head has migrated to their back.
they touch the caster or the caster touches 37 The nearest NPC splits into two copies of
them. themselves. One is chaotic evil and the
19 The caster’s body hair is replaced with other is lawful good. Both are convinced
strands of wet spaghetti. that they are the original and the other is
20 The next door the party opens leads to a an imposter.
bottomless pit rather than where it 38 The nearest dragon begins giving their
typically should. hoard to charity, though once all their
21 Whenever the caster sneezes, they treasure is gone they lose this feeling of
discharge from their nose/mouth a random, generosity and will certainly want their
harmless, elemental effect. hoard back.
22 The nearest settlement begins using peanut 39 The nearest woman becomes pregnant
butter as currency. with a clone of the caster.
23 The caster finds themselves unable to 40 Vines sprout from the ground and restrain
speak unless they end what they say with any creatures in a 30 foot sphere centered
the phrase, “All will be one.” on the caster. They can be cut away with
24 The nearest allied PC without a fly speed two attack actions.
gains a fly speed of 5, but only when they 41 The floor/ground within 200 feet becomes
flap their arms. lava, or at least behaves like it when
25 Black smoke pours from the caster’s nose touched for the next 1d6 minutes. A
constantly, though not in a high enough creature touching it will take 1d10 fire
quantity to obscure vision. damage. As long as a creature is not
26 The caster’s body permanently vibrates. touching the floor/ground, they are safe
27 Whenever the caster’s teeth touch each from this damage.
other, there is a burst of sparks from their 42 The temperature in a 20 foot sphere around
mouth. the caster is 20°F hotter than the rest of the
28 Humanoids within 50 feet of the caster area.
begin disgorging frogs from the various 43 A random creature within 30 feet of the
orifices of their bodies. This continues for caster has a small rain cloud form above
1d12 hours or until 1d1000 frogs have their head that commences to precipitate
been disgorged (DM’s choice of course). piles of dung which fall upon the creature
29 A small rift in space appears randomly for the next 1d12 minutes.
within 1 mile of the caster and serves as a 44 The caster feels searing pain whenever
gateway to and from the Astral Sea. they put clothing on (though they are not
30 The next person the caster looks at gains a physically harmed by this).
very noticeable lisp. 45 A random bone in the caster’s arm or leg
31 All leaves of plants within 10 miles becomes elastic.
become vibrant neon colored. This does 46 The nearest mop gains the properties of a
not negatively affect the plants in any way. Vorpal Sword for the next 1d4 weeks.
32 The nearest ally’s head swells up like a 47 Every other day, the caster loses one of
balloon and then pops, spraying candy in a their five senses. It returns the next day at
15 foot radius around them. Their head dawn.
regrows to its normal size instantly 48 A random PC becomes insubstantial while
afterward and the ally suffers no physical under the light of a full moon.
harm from this. 49 Whenever the caster receiving healing,
33 The caster or a random ally within 100 feet slugs crawl out of their nose and attempt to
gets amnesia for 1d10 hours every time go in the caster’s mouth.
they find treasure. 50 The nearest peasantry begins a revolution
34 One of the caster’s items cannot be found against the nobility.
by them, no matter how hard they look.
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51 A random microbial organism within 50 68 The next NPC the caster touches begins to
feet becomes Large in size. turn to stone.
52 All birds within 1 mile turn inside out. 69 Each time the caster tells a lie they grow a
53 The caster’s clothing gains a desire to finger on a random part of their body.
consume the flesh of humanoids and 70 All wild game within 1 mile become made
attempts to devour them. of balloons, but are otherwise unharmed
54 All creatures within a 100 foot sphere and continue to function as normal.
centered on the caster become contained in 71 The next creature the PC’s behead spays
glass jars with labels that show their stats. candy from its wound.
The jars are large enough that the creatures 72 The caster becomes naturally intoxicated
have free movement within their and alcohol now has a sobering effect on
respective jars and the jars have 5 AC and them.
10 HP. 73 Each step the caster takes causes a small,
55 The caster’s heart pumps 50 times louder (mostly harmless) burst of magical energy
when they are afraid. from beneath their feet that cycles through
56 Whenever the caster is within 5 feet of the following types: fire, cold, acid, and
common household objects they begin to lightning.
levitate and follow the caster around. 74 The sky darkens and lightning flashes. A
57 When the caster is slain, all creatures deep roar echoes through the area and then
within 100 feet weep uncontrollably for 1 a voice speaks in draconic, saying, “Soon,
minute. you shall know my name and I shall
58 Whenever the caster lifts their right arm, a consume thee.” After this the region
trout materializes and leaps from their returns to normal, and nothing else out of
armpit. the ordinary occurs.
59 A random shoe within 20 feet of the caster 75 When the caster awakens from sleeping,
gains the properties of a bag of holding. It their voice goes up an octave every hour
loses these properties and expels its until they sleep again. When they sleep
contents after the next full moon. their voice resets to what it normally
60 The nearest princess/prince teleports into sounds like.
the caster’s arms. 76 A small parrot appears and begins
61 A random PC becomes obsessed with following them around and annoyingly
cleaning a particular object or part of their copying phrases the party says. The parrot
body. has a mocking tone and if killed, resurrects
62 The caster gains a soundtrack for their life. 1 minute later and resumes its copying.
As they go about their business, 77 The next spell the caster casts has the
thematically appropriate music plays opposite effect. The way the spell
loudly enough for those around to hear, but manifests is up to the DM. For example,
not so loud that it impedes communication the spell Fireball may instead be a ball of
between the caster and others. ice and do cold damage, or perhaps instead
63 The nearest field of crops yields wax the spell heals the creatures in burst
versions of their produce rather than instead of damaging.
healthy, edible food. 78 The next item the caster touches replicates
64 The nearest kobold becomes omniscient. instantly until there are 4 copies of the
65 An elderly dwarven woman appears original. It is impossible to distinguish
dressed as a schoolmarm. She proceeds to which is the original. The copies function
teach a lesson to the party as if they were normally for 1d6 days, and then turn into
children about why mountains are big. strawberry jelly, leaving only the original.
66 For the rest of the current encounter, or the 79 The area within a ½ a mile of the caster
next encounter the PC’s face, the becomes covered in banana peels.
encounter is accompanied by a 80 The caster gains the ability to unhinge
disembodied voice giving a play-by-play. their jaw like a snake. Their nose also
67 A random ally of the caster believes that shrinks until it is just two slits in their face,
the caster is actually a doppelganger. giving them a reptilian look.
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81 The caster gains the ability to see into the 93 The caster finds they can only fall asleep
future, but only when it concerns a while standing on their head.
particular mundane item in their 94 The nearest town develops a cult-like
possession, such as a shoe or candle. For fanaticism for one the party members and
example, the player may see a vision of begins a religion around them.
their party being slain by bandits if these 95 For the next 1d6 hours, the caster’s bones
bandits, through their attack on the party, all vanish. They are otherwise unharmed
would interact with the candle in some by this.
fashion (damaging it or stealing it). 96 The ground begins swelling beneath the
82 The nearest horse grows the wings of a caster’s feet. This continues over the next
Pegasus, but cannot fly whatsoever. 1d10 days until a mountain has formed at
83 All glass within 1 mile of the caster the location where this surge first occurred.
reflects their image within it for 1 minute 97 The caster becomes terribly allergic to a
and then shatters with a loud crash. common creature or item found in the
84 The caster grows a second face on the back region. Whenever they sneeze as a result
of their head. This face has its own of this allergy, they produce a small puff of
conscience separate of that from the caster. flame.
It has no soul, though appears to have one 98 Tattoos appear and cover a random PC’s
should anyone examine it or question it. body. They swirl and move about their
85 A random PC within 30 feet of the caster skin as time goes on, appearing to be alive.
begins sprouting roots from their feet 99 All mundane weapons and armor within 50
which then begin burrowing into the feet of the caster begins floating and
ground. This occurs whenever they stay ascends into space over the next 1d8
still for more than 1 minute (unless they rounds.
are sleeping). 100 A random item in the party’s inventory
86 A random PC is teleported 1,000 feet from gains the same properties of a magic item
the party and buried in the ground up to from the Dungeon Master’s Guide (DM’s
their head in fresh soil. They also find a choice which item and the magic it gains).
small metal spoon in their mouth, which
they may of course use to dig themselves
out.
87 A goblin appears and claims to be the slave
of the caster. The goblin will not under any
circumstance leave the caster’s side.
88 A scroll appears at the feet of the caster.
Written on the scroll is some mundane,
though interesting prediction of the future,
such as the weather for the next month or
when the local villagers will bear children.
89 The nearest blacksmith crafts a sentient
item which calls out to one or more of the
PC’s to be found and wielded.
90 The PC’s become magically compelled to
travel in a conga line whenever they are
not in combat.
91 No matter how hard the caster tries, they
cannot satisfy an itch on their foot. They
become increasingly obsessed with this to
the point of absurdity.
92 The nearest rogue gains a flair for theatrics
and cannot help but leave a calling card
whenever they do something nefarious
from now on.
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