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KonD's EXALTED OFFEN TRAVEL OUT oF CrtESTIA in small groups, carousing and hunting in the Foothills or looking for trouble near Bane’s outposts. Origin: The creature's origin becomes immortal. Skill Modifications: +2 bonus to Athletics checks or Intimidate checks ATTACK POWERS Few of Kord’s exalted choose subtlety over force. The attack powers available to them emphasize Kord’s role _as god of storm and god of strength. The following. theme powers can be added to any of Kord’s exalted. STORM'S SHOCK matching their enemies’ strength with strength and winning. Use this power with a creature that is. already expected to deal ots of damage Great Combo: Recast the juggernaut ofthe Black Hand (page 135) as an exalted of Kord instead of Bane, replace its radiant and necrotic damage with lightning and thunder damage, and add storm's shock tot to put the fear ofthe storm into the characters, STORM Gop's JUDGMENT ‘The exalted makes abasic attack. If the attack its, the target valnerable 5 per tle and vulnerable 5 thunder erties save ends Best Roles: Artillery, controler. General Advice: This power works only ifit paired with lightning or thunder attacks, or teamed up with creatures that have those attacks. Great Combo: Use human diabolist (Monster Manual 2, page 144), but recast its fire powers as lightning and thunder powers to take advantage of storm god's judgment. Storm oF BLows a mele base weapon attack agaist each ‘ey win fac Onan atch lod, the target ‘is pushed 2 squares. and ifthe atic ols eve, che targets “knocked prone, Best Roles: Brute. General Advice: This power captures the unpre- ictable consequences of Kord’s fury Great Combo: With storm of blows on its side, just about any brute becomes better, and a soldier gains a big bang attack that might surprise its foes. Uriuiry Powers ‘The utility powers of Kord’s exalted either provide appropriate defenses or ensure that combat concludes quickly. STORMBLESSED ‘The exalted gains resist § cold per tie, resist 5 lightning per te, and yess 5 thunder per ter. Best Roles: Any. General Advice: This power works best with creatures that expect to be inside the area of effect of attacks that do not distinguish between allies and Great Combo: Human lackeys (MM, page 162) stand more chance of surviving on a paragon tier battlefield when they have the stormblessed power. UNYIELDING STRENGTH “The exalted makes abasic atack creature ‘doesn't drop to O hit points and instead regains 10 hit points pertier Best Roles: Brute, General Advice: This power is best used on crea tures that die easily, Use it as a compensation for a champion that hits hard but has poor defenses, not as a further defense for a creature that is already hard tokill Great Combo: A genasifireblade (Monster Manual 2, page 116) that has unyielding strength can supply one last jolt of ongoing fire damage before it falls. War Is FOR THE STRONG ‘Un the end af the eae’ next turn the wealted ad any ally “wih 3 squares oft goin a #2 Bonus to melee attack lls nd take a2 penalty to AC. Best Roles: Any, General Advice: This power can be given to multiple creatures in the same encounter. The bonuses and penalties they provide don't stack, but a different creature can use the war is for the strong war cry each turn Great Combo: Multiple deva zealots (Monster ‘Manual 2, page 62) that have war is for the strong can use their path of virtue to make multiple attacks in a single turn, while punishing those who attack in return by using radiant retribution. CHAPTER 4 | Astral Denizens

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