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The First Floor 03

Level 3

General History The dungeon was created by yuan-ti as a tomb. Its creators
were destroyed by a terrible discovery, and the dungeon has
been attacked and abandoned many times since then.

Walls Coral (DC 10 to climb)


Floor Sand

Special Conditions Completely Underwater

Temperature Warm

Illumination Dark (individual creatures may carry lights)

Corridor Features a Withered corpses are nailed to the corridor walls

c Numerous pillars line the corridor

e Acid Spray: DC 20 to find, DC 10 to disable; affects all targets


within a 20 ft. cone, DC 14 save or take 1d10 acid damage for
1d4 rounds

i The walls here have been engraved with incoherent labyrinths

m Scythe Blade: DC 10 to find, DC 15 to disable; +6 to hit


against all targets within a 5 ft. arc, 2d10 slashing damage

Wandering 1 6 x Hobgoblin (cr 1/2, mm 186) and 1 x Manticore (cr 3, mm


213); deadly, 1300 xp, investigating a strange noise
Monsters
2 Spectator (cr 3, mm 30) and 2 x Gibbering Mouther (cr 2, mm
157); deadly, 1600 xp, returning to their lair with plunder

3 Orc War Chief (cr 4, mm 246) and 4 x Orc (cr 1/2, mm 246);
hard, 1500 xp, gathered around an evil shrine

4 2 x Mimic (cr 2, mm 220); medium, 900 xp, wielding bizarre


eldritch powers

5 5 x Bugbear (cr 1, mm 33) and 1 x Half-ogre (cr 1, mm 238);


hard, 1200 xp, wandering senselessly

6 3 x Mimic (cr 2, mm 220); hard, 1350 xp, actively patrolling


their territory

Room #1 North Entry Archway


→ Leads to room #35, inhabited by Orog and 3 x Orc

West Entry Archway

East Entry #1 Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→ Leads to room #19

East Entry #2 Stuck Good Wooden Door (DC 15 to break; 15 hp)

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #4

Room Features A balcony hangs from the south wall, and the sound of rushing
water fills the room

Monster Troll (cr 5, mm 291) and 1 x Ogre (cr 2, mm 237); medium,


2250 xp

Treasure: 240 sp, 80 gp; 18 cp


Room #2 East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides
down)
→ Leads to room #38

Monster Orc War Chief (cr 4, mm 246) and 1 x Orc (cr 1/2, mm 246);
easy, 1200 xp

Treasure: 12 sp; 5 pp

Room #3 East Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #37

South Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp)

South Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #28, inhabited by Orc Eye of Gruumsh and
8 x Orc

Room Features A magical pool in the south side of the room restores youth to
whomever drinks from it (but only once), and the south and
west walls are covered with cracks

Room #4 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #1, inhabited by Troll and 1 x Ogre

South Entry Unlocked Simple Wooden Door (10 hp)


→ Leads to room #7

Empty

Room #5 North Entry Archway


→ Leads to room #31, inhabited by Half-Red Dragon Veteran
and 1 x Veteran

East Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #44

South Entry Archway


→ Leads to room #11, inhabited by Bugbear and 4 x Goblin

Room Features A stack of barrels filled with rotting fruit stands against the east
wall, and several pieces of blood-soaked clothing are
scattered throughout the room

Monster Orog (cr 2, mm 247) and 8 x Orc (cr 1/2, mm 246); deadly,
1250 xp

Treasure: 19 sp; 16 gp; 8 gp; 8 sp; 12 gp; 3 pp; 9 gp; 21 cp;


10 ep

Room #6 North Entry Archway


→ Leads to room #25
East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides
down)
→ Leads to room #42

Room Features A stone dais sits in the center of the room, and several pieces
of broken glass are scattered throughout the room

Monster 2 x Mimic (cr 2, mm 220); medium, 900 xp

Treasure: 21 cp; 7 gp

Room #7 North Entry Unlocked Simple Wooden Door (10 hp)


→ Leads to room #4

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

Room Features Someone has scrawled "Four steps forward, seven steps
back" on the north wall, and a ring of keys lies in the west side
of the room

Room #8 East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #35, inhabited by Orog and 3 x Orc

Monster Ogre Zombie (cr 2, mm 316) and 8 x Zombie (cr 1/4, mm 316);
hard, 850 xp

Treasure: 2600 cp, 1400 sp, 90 gp, a brass torc inlaid with a
meandros of silver (25 gp), a brocade choker threaded with
silver (25 gp), a necklace of hematite (25 gp), a portrait (of a
male elf) in a wooden frame engraved with a labyrinth (25 gp),
a scroll of calligraphy (25 gp), a silver chime engraved with
dwarven axeheads (25 gp), an earthenware vase embossed
with floral vines (25 gp), Spell Scroll (Blade Ward) (common,
dmg 200), 2 x Spell Scroll (Entangle) (common, dmg 200),
Spell Scroll (Heroism) (common, dmg 200), Spell Scroll (Witch
Bolt) (common, dmg 200), Potion of Climbing (common, dmg
187)

Room #9 West Entry Archway


→ Leads to room #14, inhabited by 4 x Orog

East Entry Unlocked Good Wooden Door (15 hp)

South Entry Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #21

Empty

Room #10 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #17, inhabited by Red Dragon Wyrmling
and 1 x Magma Mephit

West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

South Entry Archway


→ Leads to room #32, inhabited by Ettin

Room Features
Room Features A magical mosaic on the south wall depicts the betrayal of
whomever views it, and several broken arrows are scattered
throughout the room

Room #11 North Entry Archway


→ Leads to room #5, inhabited by Orog and 8 x Orc

Monster Bugbear (cr 1, mm 33) and 4 x Goblin (cr 1/4, mm 166); easy,
400 xp

Treasure: 16 cp; 13 sp; 23 cp; 13 sp; 11 sp

Room #12 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

South Entry Archway


→ Leads to room #15, inhabited by Hobgoblin and 14 x
Goblin

Room Features A tile mosaic of a god of light covers the floor, and a pile of
empty flasks lies in the east side of the room

Monster Orog (cr 2, mm 247) and 2 x Orc (cr 1/2, mm 246); medium,
650 xp

Treasure: 2 pp; 6 pp; 18 sp

Room #13 North Entry Archway


→ Leads to room #42

West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

Monster Ogre Chain Brute (cr 3, mtf 221) and 2 x Ogre (cr 2, mm 237);
deadly, 1600 xp

Treasure: 16 sp; 17 cp; 12 gp

Room #14 East Entry Archway


→ Leads to room #9

South Entry Unlocked Strong Wooden Door (20 hp)

Monster 4 x Orog (cr 2, mm 247); deadly, 1800 xp

Treasure: 1600 cp, 1000 sp, 80 gp, a copper chalice etched


with draconic runes (25 gp), a leather mantle sewn with silver
(25 gp), a portrait (of a male human) in a wooden frame inlaid
with ornate silver scrollwork (25 gp), a wooden puzzle box
inlaid with ornate electrum scrollwork (25 gp), an agateware
cup painted with a renowned coat of arms (25 gp), 2 x Potion
of Climbing (common, dmg 187), Potion of Healing (common,
dmg 187)

Room #15 North Entry Archway


→ Leads to room #12, inhabited by Orog and 2 x Orc

West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)

Room Features A ladder ascends to a wooden platform in the south-west


Room Features A ladder ascends to a wooden platform in the south-west
corner of the room, and someone has scrawled "The Council
of the Azure Lion killed a green dragon here" on the east wall

Monster Hobgoblin (cr 1/2, mm 186) and 14 x Goblin (cr 1/4, mm 166);
hard, 800 xp

Treasure: 19 sp; 15 ep; 14 gp; 18 cp; 15 gp; 9 gp; 16 sp; 9 gp;


14 ep; 17 cp; 7 sp; 14 sp; 7 gp; 21 cp; 1 pp

Room #16 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

West Entry Unlocked Good Wooden Door (15 hp)


→ Leads to room #26, inhabited by 10 x Orc and 1 x Half-
ogre

Monster Spectator (cr 3, mm 30) and 2 x Gibbering Mouther (cr 2, mm


157); deadly, 1600 xp

Treasure: 1400 cp, 1100 sp, 70 gp, diamond (50 gp),


bloodstone (50 gp), carnelian (50 gp), chrysoprase (50 gp),
moonstone (50 gp), 2 x Hat of Disguise (uncommon, dmg
173), +1 Weapon (sling) (uncommon, dmg 213)

Room #17 South Entry #1 Archway

South Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #10

Room Features The floor is covered with teeth, and a rusted chain lies in the
south-west corner of the room

Monster Red Dragon Wyrmling (cr 4, mm 98) and 1 x Magma Mephit


(cr 1/2, mm 216); easy, 1200 xp

Treasure: 14 sp; 13 cp

Room #18 West Entry Archway

Room Features A stream of water flows along a channel in the floor, and the
scent of ozone fills the room

Room #19 West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #1, inhabited by Troll and 1 x Ogre

East Entry Archway

Room Features Someone has scrawled "Esuupon fell here" on the north wall,
and the sound of dripping water fills the room

Room #20 West Entry Unlocked Strong Wooden Door (20 hp)

Room Features A mural of legendary monsters covers the ceiling, and a circle
of tall stones stands in the south-west corner of the room

Hidden Treasure Hidden (DC 15 to find) Trapped and Unlocked Iron Chest (60
hp)
Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +10 to
hit against one target, 4d10 piercing/poison damage
1700 cp, 800 sp, 70 gp, a brass torc inlaid with ornate copper
scrollwork (25 gp), a fine steel shield brooch inlaid with a
meandros of electrum (25 gp), a marble brazier engraved with
arcane runes (25 gp), an agateware tile embossed with elven
script (25 gp), an obsidian scepter inlaid with ornate silver
scrollwork (25 gp), +1 Wand of the War Mage (uncommon,
dmg 212), Bracers of Archery (uncommon, dmg 156), Gloves
of Thievery (uncommon, dmg 172), +1 Weapon (hand
crossbow) (uncommon, dmg 213)

Room #21 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #9

East Entry Unlocked Good Wooden Door (15 hp)


→ Leads to room #29, inhabited by Ogre Battering Ram and
2 x Ogre

Hidden Treasure Hidden (DC 20 to find) Locked Strong Wooden Chest (DC 25
to unlock, DC 25 to break; 20 hp)

1700 cp, 900 sp, 100 gp, a bone medallion inlaid with a
meandros of gold (25 gp), a cloth mantle threaded with silver
(25 gp), a wooden orb set with a rosette of citrine (25 gp),
Bracers of Archery (uncommon, dmg 156), Instrument of the
Bards (Fochluchan bandore) (uncommon, dmg 176), Staff of
the Adder (uncommon, dmg 203), +1 Weapon (sling)
(uncommon, dmg 213)

Room #22 East Entry Archway

Monster Orc War Chief (cr 4, mm 246) and 4 x Orc (cr 1/2, mm 246);
hard, 1500 xp

Treasure: 15 gp; 11 cp; 9 gp; 24 cp; 20 sp

Room #23 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

East Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

Empty

Room #24 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

East Entry Unlocked Good Wooden Door (15 hp)


→ Leads to room #31, inhabited by Half-Red Dragon Veteran
and 1 x Veteran

South Entry Archway


→ Leads to room #43

Room Features A stair ascends to a catwalk hanging between the east and
west walls, and someone has scrawled "Daerosaer stands
here, slain by a basilisk" on the east wall

Room #25 North Entry Archway

East Entry Archway


→ Leads to room #36

South Entry #1 Archway


→ Leads to room #6, inhabited by 2 x Mimic

South Entry #2 Archway

Room Features A mural of geometric patterns covers the ceiling, and


someone has scrawled "The Blade of Fortitude is reforged" on
the south wall

Room #26 East Entry Unlocked Good Wooden Door (15 hp)
→ Leads to room #16, inhabited by Spectator and 2 x
Gibbering Mouther

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

Monster 10 x Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238);


deadly, 1200 xp

Treasure: 2100 cp, 900 sp, 40 gp, diamond (50 gp), 2 x


bloodstone (50 gp), carnelian (50 gp), onyx (50 gp), star rose
quartz (50 gp), zircon (50 gp), +1 Ammunition (20 crossbow
bolts) (uncommon, dmg 150), Potion of Resistance (necrotic)
(uncommon, dmg 188)

Room #27 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

South Entry Archway

Empty

Room #28 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #3

West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

Room Features A magical pool in the east side of the room petrifies whomever
drinks from it, and someone has scrawled a strange symbol
on the south wall

Monster Orc Eye of Gruumsh (cr 2, mm 247) and 8 x Orc (cr 1/2, mm
246); deadly, 1250 xp

Treasure: 12 ep; 20 cp; 10 gp; 2 pp; 9 gp; 11 sp; 18 cp; 13 sp;


18 cp

Room #29 North Entry Stuck Iron Door (DC 25 to break; 60 hp)

West Entry Unlocked Good Wooden Door (15 hp)


→ Leads to room #21

East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→ Leads to room #39, inhabited by Wraith and 1 x Wight
Monster Ogre Battering Ram (cr 4, mtf 220) and 2 x Ogre (cr 2, mm
237); deadly, 2000 xp

Treasure: 12 ep; 24 cp; 10 gp

Room #30 North Entry Archway

Empty

Room #31 West Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)

West Entry #2 Unlocked Good Wooden Door (15 hp)


→ Leads to room #24

South Entry Archway


→ Leads to room #5, inhabited by Orog and 8 x Orc

Room Features A rope ascends to a wooden platform in the south side of the
room, and the ceiling is covered with crystalline stalactites

Monster Half-Red Dragon Veteran (cr 5, mm 180) and 1 x Veteran (cr


3, mm 350); deadly, 2500 xp

Treasure: 130 gp; 18 cp

Room #32 North Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)

North Entry #2 Archway


→ Leads to room #10

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #36

Room Features A tile mosaic of vile acts covers the floor, and a mouldy odor
fills the center of the room

Monster Ettin (cr 4, mm 132); easy, 1100 xp

Treasure: 19 cp

Room #33 West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)

South Entry Unlocked Good Wooden Door (15 hp)

Room Features Numerous pillars line the north and south walls, and a toppled
statue lies in the south-west corner of the room

Room #34 West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)

Monster Wraith (cr 5, mm 302) and 1 x Wight (cr 3, mm 300); deadly,


2500 xp

Treasure: 1700 cp, 900 sp, 60 gp, a copper ewer etched with
draconic runes (25 gp), a stoneware jar painted with pastoral
imagery (25 gp), an agate idol (of a god of beauty) adorned
with gold (25 gp), an earthenware tureen painted with
woodland imagery (25 gp), +2 Weapon (greatsword) (rare,
dmg 213)
Room #35 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #40, inhabited by Orc Eye of Gruumsh and
5 x Orc

West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→ Leads to room #8, inhabited by Ogre Zombie and 8 x
Zombie

East Entry Archway

South Entry Archway


→ Leads to room #1, inhabited by Troll and 1 x Ogre

Monster Orog (cr 2, mm 247) and 3 x Orc (cr 1/2, mm 246); medium,
750 xp

Treasure: 17 cp; 15 cp; 8 gp; 8 gp

Room #36 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #32, inhabited by Ettin

West Entry Archway


→ Leads to room #25

South Entry #1 Stuck Strong Wooden Door (DC 15 to break; 20 hp)

South Entry #2 Archway

Room Features A stone dais and throne sits in the north side of the room, and
a warped spear lies in the north-west corner of the room

Room #37 West Entry #1 Stuck Strong Wooden Door (DC 15 to break; 20 hp)

West Entry #2 Stuck Good Wooden Door (DC 15 to break; 15 hp)

West Entry #3 Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→ Leads to room #3

East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides up)

Empty

Room #38 West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides
down)
→ Leads to room #2, inhabited by Orc War Chief and 1 x Orc

East Entry Unlocked Simple Wooden Door (10 hp) (slides to one side)

Room Features A set of demonic war masks hangs on the east wall, and a
clicking noise fills the room

Room #39 West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #29, inhabited by Ogre Battering Ram and
2 x Ogre

Room Features A tapestry of arcane patterns hangs from the west wall, and
A tapestry of arcane patterns hangs from the west wall, and
the ceiling is covered with crystalline stalactites

Monster Wraith (cr 5, mm 302) and 1 x Wight (cr 3, mm 300); deadly,


2500 xp

Treasure: 1900 cp, 1000 sp, 50 gp, 3 x diamond (50 gp),


bloodstone (50 gp), chalcedony (50 gp), star rose quartz (50
gp)

Room #40 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

South Entry Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #35, inhabited by Orog and 3 x Orc

Room Features A tapestry of a legendary battle hangs from the west wall, and
various torture devices are scattered throughout the room

Monster Orc Eye of Gruumsh (cr 2, mm 247) and 5 x Orc (cr 1/2, mm
246); hard, 950 xp

Treasure: 2100 cp, 1800 sp, 40 gp, a brass amulet set with a
rosette of spinel (25 gp), a fine leather coinpurse trimmed with
squirrel fur (25 gp), a lacquered wooden shield brooch set with
a single blue spinel (25 gp), a silver shield brooch engraved
with draconic runes (25 gp), Dust of Disappearance
(uncommon, dmg 166)

Room #41 North Entry Archway

East Entry Archway

Empty

Room #42 North Entry Unlocked Simple Wooden Door (10 hp)

West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides
down)
→ Leads to room #6, inhabited by 2 x Mimic

South Entry Archway


→ Leads to room #13, inhabited by Ogre Chain Brute and 2
x Ogre

Room Features A magical shrine of a god of dwarves in the north side of the
room summons an air elemental to serve whomever sacrifices
a magical item upon it (but only once), and a wooden platform
hangs over a deep pit in the center of the room

Room #43 North Entry Archway


→ Leads to room #24

West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

Room Features Skeletons hang from chains and manacles against the south
wall, and someone has scrawled "Dera Fairbanks died here"
on the east wall

Room #44 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #5, inhabited by Orog and 8 x Orc

South Entry Unlocked Simple Wooden Door (10 hp)

Room Features A tapestry of ghoulish carnage hangs from the south wall, and
someone has scrawled "I'd rather be at the Harper and Spear"
in dwarvish runes on the west wall

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