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Level 3
General History The dungeon was created by yuan-ti as a tomb. Its creators
were destroyed by a terrible discovery, and the dungeon has
been attacked and abandoned many times since then.
Temperature Warm
3 Orc War Chief (cr 4, mm 246) and 4 x Orc (cr 1/2, mm 246);
hard, 1500 xp, gathered around an evil shrine
Room Features A balcony hangs from the south wall, and the sound of rushing
water fills the room
Monster Orc War Chief (cr 4, mm 246) and 1 x Orc (cr 1/2, mm 246);
easy, 1200 xp
Treasure: 12 sp; 5 pp
Room #3 East Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #37
Room Features A magical pool in the south side of the room restores youth to
whomever drinks from it (but only once), and the south and
west walls are covered with cracks
Room #4 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #1, inhabited by Troll and 1 x Ogre
Empty
Room Features A stack of barrels filled with rotting fruit stands against the east
wall, and several pieces of blood-soaked clothing are
scattered throughout the room
Monster Orog (cr 2, mm 247) and 8 x Orc (cr 1/2, mm 246); deadly,
1250 xp
Room Features A stone dais sits in the center of the room, and several pieces
of broken glass are scattered throughout the room
Treasure: 21 cp; 7 gp
Room Features Someone has scrawled "Four steps forward, seven steps
back" on the north wall, and a ring of keys lies in the west side
of the room
Room #8 East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #35, inhabited by Orog and 3 x Orc
Monster Ogre Zombie (cr 2, mm 316) and 8 x Zombie (cr 1/4, mm 316);
hard, 850 xp
Treasure: 2600 cp, 1400 sp, 90 gp, a brass torc inlaid with a
meandros of silver (25 gp), a brocade choker threaded with
silver (25 gp), a necklace of hematite (25 gp), a portrait (of a
male elf) in a wooden frame engraved with a labyrinth (25 gp),
a scroll of calligraphy (25 gp), a silver chime engraved with
dwarven axeheads (25 gp), an earthenware vase embossed
with floral vines (25 gp), Spell Scroll (Blade Ward) (common,
dmg 200), 2 x Spell Scroll (Entangle) (common, dmg 200),
Spell Scroll (Heroism) (common, dmg 200), Spell Scroll (Witch
Bolt) (common, dmg 200), Potion of Climbing (common, dmg
187)
Empty
Room #10 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #17, inhabited by Red Dragon Wyrmling
and 1 x Magma Mephit
Room Features
Room Features A magical mosaic on the south wall depicts the betrayal of
whomever views it, and several broken arrows are scattered
throughout the room
Monster Bugbear (cr 1, mm 33) and 4 x Goblin (cr 1/4, mm 166); easy,
400 xp
Room #12 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
Room Features A tile mosaic of a god of light covers the floor, and a pile of
empty flasks lies in the east side of the room
Monster Orog (cr 2, mm 247) and 2 x Orc (cr 1/2, mm 246); medium,
650 xp
Monster Ogre Chain Brute (cr 3, mtf 221) and 2 x Ogre (cr 2, mm 237);
deadly, 1600 xp
Monster Hobgoblin (cr 1/2, mm 186) and 14 x Goblin (cr 1/4, mm 166);
hard, 800 xp
Room #16 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
Room Features The floor is covered with teeth, and a rusted chain lies in the
south-west corner of the room
Treasure: 14 sp; 13 cp
Room Features A stream of water flows along a channel in the floor, and the
scent of ozone fills the room
Room #19 West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #1, inhabited by Troll and 1 x Ogre
Room Features Someone has scrawled "Esuupon fell here" on the north wall,
and the sound of dripping water fills the room
Room #20 West Entry Unlocked Strong Wooden Door (20 hp)
Room Features A mural of legendary monsters covers the ceiling, and a circle
of tall stones stands in the south-west corner of the room
Hidden Treasure Hidden (DC 15 to find) Trapped and Unlocked Iron Chest (60
hp)
Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +10 to
hit against one target, 4d10 piercing/poison damage
1700 cp, 800 sp, 70 gp, a brass torc inlaid with ornate copper
scrollwork (25 gp), a fine steel shield brooch inlaid with a
meandros of electrum (25 gp), a marble brazier engraved with
arcane runes (25 gp), an agateware tile embossed with elven
script (25 gp), an obsidian scepter inlaid with ornate silver
scrollwork (25 gp), +1 Wand of the War Mage (uncommon,
dmg 212), Bracers of Archery (uncommon, dmg 156), Gloves
of Thievery (uncommon, dmg 172), +1 Weapon (hand
crossbow) (uncommon, dmg 213)
Room #21 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #9
Hidden Treasure Hidden (DC 20 to find) Locked Strong Wooden Chest (DC 25
to unlock, DC 25 to break; 20 hp)
1700 cp, 900 sp, 100 gp, a bone medallion inlaid with a
meandros of gold (25 gp), a cloth mantle threaded with silver
(25 gp), a wooden orb set with a rosette of citrine (25 gp),
Bracers of Archery (uncommon, dmg 156), Instrument of the
Bards (Fochluchan bandore) (uncommon, dmg 176), Staff of
the Adder (uncommon, dmg 203), +1 Weapon (sling)
(uncommon, dmg 213)
Monster Orc War Chief (cr 4, mm 246) and 4 x Orc (cr 1/2, mm 246);
hard, 1500 xp
Room #23 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
Empty
Room #24 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
Room Features A stair ascends to a catwalk hanging between the east and
west walls, and someone has scrawled "Daerosaer stands
here, slain by a basilisk" on the east wall
Room #26 East Entry Unlocked Good Wooden Door (15 hp)
→ Leads to room #16, inhabited by Spectator and 2 x
Gibbering Mouther
Room #27 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
Empty
Room #28 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #3
Room Features A magical pool in the east side of the room petrifies whomever
drinks from it, and someone has scrawled a strange symbol
on the south wall
Monster Orc Eye of Gruumsh (cr 2, mm 247) and 8 x Orc (cr 1/2, mm
246); deadly, 1250 xp
Room #29 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
Empty
Room #31 West Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)
Room Features A rope ascends to a wooden platform in the south side of the
room, and the ceiling is covered with crystalline stalactites
Room #32 North Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)
Room Features A tile mosaic of vile acts covers the floor, and a mouldy odor
fills the center of the room
Treasure: 19 cp
Room #33 West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
Room Features Numerous pillars line the north and south walls, and a toppled
statue lies in the south-west corner of the room
Room #34 West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
Treasure: 1700 cp, 900 sp, 60 gp, a copper ewer etched with
draconic runes (25 gp), a stoneware jar painted with pastoral
imagery (25 gp), an agate idol (of a god of beauty) adorned
with gold (25 gp), an earthenware tureen painted with
woodland imagery (25 gp), +2 Weapon (greatsword) (rare,
dmg 213)
Room #35 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #40, inhabited by Orc Eye of Gruumsh and
5 x Orc
Monster Orog (cr 2, mm 247) and 3 x Orc (cr 1/2, mm 246); medium,
750 xp
Room #36 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #32, inhabited by Ettin
Room Features A stone dais and throne sits in the north side of the room, and
a warped spear lies in the north-west corner of the room
Room #37 West Entry #1 Stuck Strong Wooden Door (DC 15 to break; 20 hp)
East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides up)
Empty
Room #38 West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides
down)
→ Leads to room #2, inhabited by Orc War Chief and 1 x Orc
East Entry Unlocked Simple Wooden Door (10 hp) (slides to one side)
Room Features A set of demonic war masks hangs on the east wall, and a
clicking noise fills the room
Room #39 West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #29, inhabited by Ogre Battering Ram and
2 x Ogre
Room Features A tapestry of arcane patterns hangs from the west wall, and
A tapestry of arcane patterns hangs from the west wall, and
the ceiling is covered with crystalline stalactites
Room #40 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
Room Features A tapestry of a legendary battle hangs from the west wall, and
various torture devices are scattered throughout the room
Monster Orc Eye of Gruumsh (cr 2, mm 247) and 5 x Orc (cr 1/2, mm
246); hard, 950 xp
Treasure: 2100 cp, 1800 sp, 40 gp, a brass amulet set with a
rosette of spinel (25 gp), a fine leather coinpurse trimmed with
squirrel fur (25 gp), a lacquered wooden shield brooch set with
a single blue spinel (25 gp), a silver shield brooch engraved
with draconic runes (25 gp), Dust of Disappearance
(uncommon, dmg 166)
Empty
Room #42 North Entry Unlocked Simple Wooden Door (10 hp)
West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides
down)
→ Leads to room #6, inhabited by 2 x Mimic
Room Features A magical shrine of a god of dwarves in the north side of the
room summons an air elemental to serve whomever sacrifices
a magical item upon it (but only once), and a wooden platform
hangs over a deep pit in the center of the room
Room Features Skeletons hang from chains and manacles against the south
wall, and someone has scrawled "Dera Fairbanks died here"
on the east wall
Room #44 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #5, inhabited by Orog and 8 x Orc
Room Features A tapestry of ghoulish carnage hangs from the south wall, and
someone has scrawled "I'd rather be at the Harper and Spear"
in dwarvish runes on the west wall
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