Professional Documents
Culture Documents
Level 1
Temperature Cool
3 3 x Firenewt Warrior (cr 1/2, vgm 142); hard, 300 xp, actively
patrolling their territory
6 Nilbog (cr 1, vgm 182) and 3 x Goblin (cr 1/4, mm 166); hard,
350 xp, bloodied and fleeing a more powerful enemy
East Entry #3 Stuck Stone Door (DC 20 to break; 60 hp) (slides up)
Empty
Room #2 West Entry #1 Unlocked Stone Door (60 hp)
Room Features Someone has scrawled "Upon the ninth day of the Summer of
Oaths, when song becomes silence, the Ring of Mist shall be
restored" on the east wall, and a thumping sound can be
faintly heard near the south wall
Treasure: 17 sp
Empty
East Entry #1 Stuck Iron Door (DC 25 to break; 60 hp) (slides down)
Room Features Numerous pillars line the north and west walls, and someone
has scrawled "This paladin is dead" in draconic script on the
north wall
Empty
Room #6 North Entry #1 Archway
→ Leads to room #3
West Entry #2 Stuck Stone Door (DC 20 to break; 60 hp) (slides up)
Room Features A tile labyrinth covers the floor, and someone has scrawled
"The dwarf will betray you" in blood on the east wall
Monster Vampiric Mist (cr 3, mtf 246) and 1 x Shadow (cr 1/2, mm
269); medium, 800 xp
Treasure: 16 cp; 8 gp
Room Features A chute falls into the room from above, and a crushed helm
lies in the south side of the room
Room Features A circle of tall stones stands in the north side of the room, and
a splashing noise can be faintly heard near the north wall
Room #10 West Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #9
Room Features A group of draconic faces have been carved into the north
wall, and a fountain and statue of an Aberrant Goddess sits in
the south-west corner of the room
Room #11 North Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #37, inhabited by Kobold Inventor and 2 x
Kobold
Treasure: 18 sp; 19 sp
Room #12 North Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
Room Features A large demonic idol with ruby eyes sits in the center of the
room, and a bent dagger lies in the south side of the room
Treasure: 1900 cp, 1100 sp, 80 gp, 2 x Bolt of Silk (25 gp),
Feathered Talisman (25 gp), Ceramic Idol (of a Monstrous
God) (25 gp), Polished Stone Orb (25 gp), Rabbit Fur Mask
(25 gp)
Monster Orc Hand of Yurtrus (cr 2, vgm 184) and 1 x Orc (cr 1/2, mm
246); easy, 550 xp
Treasure: 13 gp; 19 cp
Monster Kobold Dragonshield (cr 1, vgm 165) and 4 x Kobold (cr 1/8,
mm 195); hard, 300 xp
Treasure: 2000 cp, 1200 sp, 90 gp, Banded agate (10 gp),
Eye agate (10 gp), Lapis lazuli (10 gp), Potion of Water
Breathing (uncommon, dmg 188)
Room #15 North Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #10
Room Features A narrow ledge runs along the south and east walls, and
burning torches in iron sconces line the west wall
Monster Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 1 x Orc (cr
1/2, mm 246); easy, 200 xp
Treasure: 24 cp; 8 gp
Room #16 North Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
Room Features A large demonic idol with ruby eyes sits in the center of the
room, and a warped spear lies in the west side of the room
Monster Orc Hand of Yurtrus (cr 2, vgm 184) and 1 x Orc (cr 1/2, mm
246); easy, 550 xp
Treasure: 15 gp; 14 cp
Room #18 East Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #19
Empty
Room #19 North Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #13, inhabited by Orc Hand of Yurtrus and
1 x Orc
Empty
Room #20 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #15, inhabited by Orc Nurtured One of
Yurtrus and 1 x Orc
Hidden Treasure Hidden (DC 25 to find) Trapped and Unlocked Iron Chest (60
hp)
Rune of Hypnosis: DC 15 to find, DC 15 to disable; affects all
targets within 10 ft., DC 14 save or become incapacitated for
1d4 rounds
2200 cp, 600 sp, 90 gp, Blue quartz (10 gp), Eye agate (10
gp), 2 x Hematite (10 gp), Moss agate (10 gp), Obsidian (10
gp), 2 x Tiger eye (10 gp), Turquoise (10 gp), Robe of Useful
Items (12 other patches) (uncommon, dmg 195)
Room Features A faded and torn tapestry hangs from the west wall, and a
creaking sound can be faintly heard near the north wall
Monster 6 x Derro (cr 1/4, mtf 158) and 1 x Oblex Spawn (cr 1/4, mtf
217); hard, 350 xp
East Entry #2 Unlocked Stone Door (60 hp) (slides to one side)
→ Leads to room #27, inhabited by Wight
Empty
Room #23 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
East Entry #2 Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced,
disadvantage to break)
→ Leads to room #24
Room Features A balcony hangs from the east wall, and a tile labyrinth covers
the floor
Treasure: 17 cp
Room #24 North Entry Unlocked Iron Door (60 hp) (slides up)
West Entry #1 Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced,
disadvantage to break)
→ Leads to room #23, inhabited by Neogi
Empty
South Entry #2 Unlocked Stone Door (60 hp) (slides to one side)
→ Leads to room #52, inhabited by Orc and 1 x Ettin
Room Features Someone has scrawled "The green dragon is not a dragon" in
blood on the north wall, and a mouldy odor fills the south side
of the room
Room #26 East Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
Room Features A set of demonic war masks hangs on the west wall, and
someone has scrawled "five, five, one, eight" in draconic script
on the east wall
Room #27 West Entry #1 Unlocked Stone Door (60 hp) (slides to one side)
→ Leads to room #22
Room Features The room has a high domed ceiling, and a broken wooden
chest lies in the center of the room
Treasure: 1700 cp, 1100 sp, 60 gp, Leather Ribbon (25 gp),
Leather Boots with Brass Buckles (25 gp), Iron Goblet (25 gp),
Immovable Rod (uncommon, dmg 175), Lantern of Revealing
(uncommon, dmg 179), Philter of Love (uncommon, dmg 184)
Room #28 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #21, inhabited by 6 x Derro and 1 x Oblex
Spawn
West Entry Unlocked Stone Door (60 hp)
→ Leads to room #54, inhabited by 4 x Chitine
Room Features An overwhelming stench fills the room, and several shattered
weapons are scattered throughout the room
Hidden Treasure Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock,
DC 30 to break; 60 hp)
2400 cp, 1200 sp, 100 gp, Banded agate (10 gp), 2 x
Turquoise (10 gp), Potion of Greater Healing (uncommon,
dmg 187)
Room Features A toppled statue lies in the south-west corner of the room, and
a pile of spoiled meat lies in the south side of the room
Room Features A magical mirror on the north wall speaks riddles and cryptic
prophecies, and someone has scrawled "The White Legion
killed sixteen ghouls here" on the south wall
Room #31 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #27, inhabited by Wight
Room Features A stone stair ascends towards the north wall, and someone
has scrawled "door, left, right, left" on the north wall
Room #32 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #26
Monster
Monster Orog (cr 2, mm 247); easy, 450 xp
Treasure: 20 cp
Room #33 North Entry Unlocked Stone Door (60 hp) (slides up)
Room Features Someone has scrawled "The Shields of Cawold killed fifteen
goblins here" on the west wall, and a hissing noise can be
heard in the west side of the room
Room Features A stair ascends to a wooden platform in the north side of the
room, and a stack of barrels filled with sand stands against the
north wall
Monster Orc Eye of Gruumsh (cr 2, mm 247) and 1 x Orc (cr 1/2, mm
246); easy, 550 xp
Treasure: 13 gp; 8 gp
Room #35 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
Room Features A faded and torn tapestry hangs from the south wall, and
someone has scrawled "door, left, left, left" on the west wall
Room Features Someone has scrawled "In the Autumn of Skulls, when the
Castle of Coins is laid to ruin, the Throne of Rings shall be
lost" on the north wall, and several pieces of rotten rope are
scattered throughout the room
Room #37 West Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #10
Monster Kobold Inventor (cr 1/4, vgm 166) and 2 x Kobold (cr 1/8, mm
195); easy, 100 xp
Room #38 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #5
South Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)
Room Features A chute falls into the room from above, and a sundered helm
lies in the center of the room
Treasure: 19 cp; 11 gp
Room #40 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #8
East Entry #2
East Entry #2 Archway
→ Leads to room #13, inhabited by Orc Hand of Yurtrus and
1 x Orc
Room Features A faded and torn tapestry hangs from the east wall, and
several torches are scattered throughout the room
Room Features A fountain of water sits against the east wall, and a corpse lies
in front of an open chest in the south-east corner of the room
Room #42 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #7, inhabited by Vampiric Mist and 1 x
Shadow
Treasure: 18 sp; 9 gp
Room Features A mural of geometric patterns covers the ceiling, and a circle
of tall stones stands in the west side of the room
Treasure: 10 cp
Room #44 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #11, inhabited by Yuan-ti Broodguard and
1 x Yuan-ti Pureblood
Room Features A large demonic idol with ruby eyes sits in the north-west
corner of the room, and the ceiling is covered with bloodstains
Monster Goblin Boss (cr 1, mm 166) and 3 x Goblin (cr 1/4, mm 166);
hard, 350 xp
Hidden Treasure Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC
25 to unlock, DC 30 to break; 60 hp)
Fire Spray: DC 10 to find, DC 15 to disable; affects all targets
within a 20 ft. cone, DC 12 save or take 2d10 fire damage
Room Features A magical mirror on the west wall answers questions with
insults, and someone has scrawled "You cannot kill it with
magic" in draconic script on the north wall
Hidden Treasure Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC
20 to unlock, DC 30 to break; 60 hp)
Symbol of Petrification: DC 15 to find, DC 15 to disable;
affects all targets within 10 ft., DC 16 save or become
paralyzed for 1d4 rounds, while paralyzed save again each
round or become petrified
2800 cp, 1300 sp, 40 gp, Blue quartz (10 gp), 2 x Hematite
(10 gp), Moss agate (10 gp), Obsidian (10 gp), Rhodochrosite
(10 gp), Tiger eye (10 gp), 2 x Turquoise (10 gp), Spell Scroll
(Compelled Duel) (common, dmg 200), Spell Scroll (Misty
Step) (uncommon, dmg 200), Driftglobe (uncommon, dmg
166), 2 x Potion of Healing (common, dmg 187)
Hidden Treasure Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock,
DC 30 to break; 60 hp)
2000 cp, 1100 sp, 90 gp, 2 x Chalcedony (50 gp), Citrine (50
gp), Jasper (50 gp), 2 x Onyx (50 gp), Quartz (50 gp), Wand of
Web (uncommon, dmg 212)
Empty
Room #50 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #24
Monster Duergar Stone Guard (cr 2, mtf 191) and 1 x Duergar (cr 1,
mm 122); deadly, 650 xp
Treasure: 9 ep; 22 cp
Room #51 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #25
Room Features A faded and torn tapestry hangs from the east wall, and a
stream of water flows into a shallow pool in the north-east
corner of the room
Room #52 North Entry Unlocked Stone Door (60 hp) (slides to one side)
→ Leads to room #25
Monster Orc (cr 1/2, mm 246) and 1 x Ettin (cr 4, mm 132); deadly,
1200 xp
Treasure: 1800 cp, 1000 sp, 60 gp, Carved Wooden Staff (25
gp), Rabbit Fur Vest (25 gp), Ceramic Jar (25 gp), Painted
Glass Mask (25 gp)
Room Features Someone has scrawled "Beneath the altar" on the west wall,
and a pile of broken glass lies in the east side of the room
Room Features An altar of evil sits in the north side of the room, and a broken
spear lies in the south side of the room
Room #55 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #27, inhabited by Wight
Room Features A fountain of water sits against the east wall, and the scent of
smoke fills the north-west corner of the room
Room Features A faded and torn tapestry hangs from the east wall, and
someone has scrawled "Sharpen thy blade and ready thy
shield" in blood on the east wall
Room Features The floor is covered in square tiles, alternating white and
black, and an acrid odor fills the south-east corner of the room
Treasure: 12 gp
Room #58 West Entry Stuck Stone Door (DC 20 to break; 60 hp)
Room Features A group of draconic faces have been carved into the east wall,
and an iron sarcophagus sits in the south-west corner of the
room
Monster Duergar Stone Guard (cr 2, mtf 191) and 1 x Duergar (cr 1,
mm 122); deadly, 650 xp
North Entry
Room #59 North Entry Archway
→ Leads to room #28
Treasure: 13 sp; 9 ep
Room #60 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #28
Room Features The floor is covered in perfect hexagonal tiles, and a corroded
mace lies in the north-west corner of the room
Treasure: 10 gp; 14 cp
Room #61 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #55, inhabited by Firenewt Warlock of Imix
and 2 x Firenewt Warrior
Empty
Room #62 West Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #30, inhabited by 2 x Hobgoblin and 2 x
Worg
Monster Neogi (cr 3, vgm 180) and 2 x Neogi Hatchling (cr 1/8, vgm
179); medium, 750 xp
Room #64 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
East Entry #2 Unlocked Iron Door (60 hp) (slides to one side)
Room #66 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #30, inhabited by 2 x Hobgoblin and 2 x
Worg
Room Features Part of the south wall has collapsed into the room, and
someone has scrawled "Mind the gap" on the north wall
Room #67 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #30, inhabited by 2 x Hobgoblin and 2 x
Worg
East Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides down)
→ Leads to room #71, inhabited by Chitine and 1 x Cave
Fisher
Treasure: 2000 cp, 1200 sp, 90 gp, Hematite (10 gp), Moss
agate (10 gp), 3 x Tiger eye (10 gp), Turquoise (10 gp), Potion
of Climbing (common, dmg 187), 2 x Potion of Healing
(common, dmg 187)
Room #69 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #31
Room Features A magical mirror on the east wall answers simple questions
about the dungeon (yes/no), and a hole has been blasted into
the north wall
Treasure: 13 ep
Room #70 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #31
Room Features A chute falls into the room from above, and a simple fireplace
sits against the north wall
Treasure: 1600 cp, 1100 sp, 90 gp, Small Bag of Spices (25
gp), Painted Glass Ring (25 gp), Potion of Clairvoyance (rare,
dmg 187), Potion of Stone Giant Strength (rare, dmg 187)
Hidden Treasure Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock,
Hidden Treasure Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock,
DC 30 to break; 60 hp)
2300 cp, 1300 sp, 30 gp, Azurite (10 gp), Banded agate (10
gp), Eye agate (10 gp), Malachite (10 gp), Moss agate (10
gp), Tiger eye (10 gp)
West Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides down)
→ Leads to room #67
Room Features The north and east walls have been engraved with endless
spirals, and the scent of urine fills the room
Monster Chitine (cr 1/2, vgm 131) and 1 x Cave Fisher (cr 3, vgm 130);
medium, 800 xp
Treasure: 21 cp; 10 gp
Room Features The floor is covered in square tiles, alternating white and
black, and the floor is covered with rotting straw
Monster Neogi (cr 3, vgm 180) and 1 x Neogi Hatchling (cr 1/8, vgm
179); medium, 725 xp
Treasure: 15 cp; 10 ep
Room #74 East Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #75, inhabited by Kuo-toa Whip and 3 x
Kuo-toa
Room Features The floor is covered in perfect hexagonal tiles, and a pile of
rotten fruit lies in the north side of the room
Room #75 West Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #74
Room Features The south and west walls have been engraved with incoherent
labyrinths, and mysterious levers and mechanisms cover the
north wall
Treasure: 2500 cp, 900 sp, 40 gp, Leather Ribbon (25 gp),
Ceramic Bowl (25 gp), Spell Scroll (Conjure Animals)
(uncommon, dmg 200), Potion of Animal Friendship
(uncommon, dmg 187), Potion of Fire Breath (uncommon,
dmg 187)
Hidden Treasure Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock,
DC 30 to break; 60 hp)
2100 cp, 500 sp, 110 gp, 2 x Malachite (10 gp), Tiger eye (10
gp), Spell Scroll (Spare the Dying) (common, dmg 200),
Potion of Healing (common, dmg 187)
Room #76 North Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #32, inhabited by Orog
Room Features Spirals of green stones cover the floor, and a large kiln and
coal bin sit in the north side of the room
Monster Orc (cr 1/2, mm 246) and 1 x Ettin (cr 4, mm 132); deadly,
1200 xp
Treasure: 12 gp; 5 ep
Room Features The south and east walls have been engraved with glowing
symbols, and someone has scrawled "left, straight, straight,
straight" on the north wall
Monster Neogi (cr 3, vgm 180) and 1 x Neogi Hatchling (cr 1/8, vgm
179); medium, 725 xp
Treasure: 9 sp; 21 sp
Room #78 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #69, inhabited by Gelatinous Cube
Room Features Someone has scrawled a drawing of a sword on the west wall,
and a pile of broken glass lies in the north side of the room
Monster Orc Red Fang of Shargaas (cr 3, vgm 185); medium, 700 xp
Room Features A corpse lies in front of an open chest in the south-west corner
of the room, and a pile of rotten leather lies in the south-east
corner of the room
Room #80 North Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #67
Treasure: 15 sp
Room #81 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #72, inhabited by 4 x Drow
Treasure: 14 cp
Room #82 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #68, inhabited by 3 x Firenewt Warrior
Empty
Empty
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