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The Duergar Overground 01

Level 1

General History The dungeon was created by dwarves as a stronghold. Its


creators were destroyed by attacking raiders, and the
dungeon has fallen to ruin and been rebuilt many times since
then.

Walls Natural Stone (DC 10 to climb)


Floor Natural Stone (difficult terrain, disadvantage on acrobatics)

Temperature Cool

Illumination Dark (individual creatures may carry lights)

Corridor Features a The sound of footsteps fills the corridor

c Net Trap: DC 15 to find, DC 10 to disable; affects all targets


within a 10 ft. square area, DC 10 save or become restrained

e Magic Missle Trap: DC 15 to find, DC 15 to disable; one


target, 1d10 force damage

i Several adventurer corpses are scattered along the corridor

m Thunderstone Mine: DC 10 to find, DC 15 to disable; affects


all targets within 20 ft., DC 12 save or take 2d10 thunder
damage and become deafened for 1d4 rounds

n Magic Missle Trap: DC 15 to find, DC 15 to disable; one


target, 1d10 force damage

Wandering 1 Kuo-toa Whip (cr 1, mm 200) and 3 x Kuo-toa (cr 1/4, mm


199); hard, 350 xp, actively patrolling their territory
Monsters
2 Derro Savant (cr 3, mtf 159) and 1 x Derro (cr 1/4, mtf 158);
medium, 750 xp, lost and desperate

3 3 x Firenewt Warrior (cr 1/2, vgm 142); hard, 300 xp, actively
patrolling their territory

4 Firenewt Warlock of Imix (cr 1, vgm 143) and 1 x Firenewt


Warrior (cr 1/2, vgm 142); medium, 300 xp, scouting from
another part of the dungeon

5 Ghast (cr 2, mm 148) and 1 x Ghoul (cr 1, mm 148); deadly,


650 xp, investigating a strange noise

6 Nilbog (cr 1, vgm 182) and 3 x Goblin (cr 1/4, mm 166); hard,
350 xp, bloodied and fleeing a more powerful enemy

Room #1 East Entry #1 Unlocked Stone Door (60 hp)

East Entry #2 Archway

East Entry #3 Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

East Entry #4 Archway

South Entry #1 Unlocked Iron Door (60 hp)


→ Leads to room #5

South Entry #2 Archway


→ Leads to room #36

Empty
Room #2 West Entry #1 Unlocked Stone Door (60 hp)

West Entry #2 Archway

West Entry #3 Stuck Iron Door (DC 25 to break; 60 hp)

South Entry Unlocked Stone Door (60 hp)

Room Features Someone has scrawled "Upon the ninth day of the Summer of
Oaths, when song becomes silence, the Ring of Mist shall be
restored" on the east wall, and a thumping sound can be
faintly heard near the south wall

Monster Spectator (cr 3, mm 30); medium, 700 xp

Treasure: 17 sp

Room #3 East Entry Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #4

South Entry Archway


→ Leads to room #6

Empty

Room #4 West Entry Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #3

East Entry #1 Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

East Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #1 Archway


→ Leads to room #6

South Entry #2 Unlocked Iron Door (60 hp)


→ Leads to room #7, inhabited by Vampiric Mist and 1 x
Shadow

Room Features Numerous pillars line the north and west walls, and someone
has scrawled "This paladin is dead" in draconic script on the
north wall

Room #5 North Entry Unlocked Iron Door (60 hp)


→ Leads to room #1

East Entry #1 Archway


→ Leads to room #36

East Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #8

South Entry Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #38, inhabited by 10 x Xvart

Empty
Room #6 North Entry #1 Archway
→ Leads to room #3

North Entry #2 Archway


→ Leads to room #4

West Entry #1 Unlocked Iron Door (60 hp)

West Entry #2 Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

East Entry Unlocked Stone Door (60 hp)


→ Leads to room #7, inhabited by Vampiric Mist and 1 x
Shadow

South Entry #1 Unlocked Iron Door (60 hp)


→ Leads to room #11, inhabited by Yuan-ti Broodguard and
1 x Yuan-ti Pureblood

South Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #3 Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #4 Stuck Stone Door (DC 20 to break; 60 hp)

Room Features A tile labyrinth covers the floor, and someone has scrawled
"The dwarf will betray you" in blood on the east wall

Room #7 North Entry #1 Unlocked Iron Door (60 hp)


→ Leads to room #4

North Entry #2 Archway


→ Leads to room #35, inhabited by 8 x Xvart

West Entry #1 Unlocked Stone Door (60 hp)


→ Leads to room #6

West Entry #2 Archway


→ Leads to room #12, inhabited by Ghast and 1 x Ghoul

South Entry #1 Archway


→ Leads to room #41, inhabited by Kuo-toa Whip and 3 x
Kuo-toa

South Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #42, inhabited by Hobgoblin Captain and 1
x Hobgoblin

Monster Vampiric Mist (cr 3, mtf 246) and 1 x Shadow (cr 1/2, mm
269); medium, 800 xp

Treasure: 16 cp; 8 gp

Room #8 North Entry Stuck Stone Door (DC 20 to break; 60 hp)

West Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #5

West Entry #2 Unlocked Iron Door (60 hp)


→ Leads to room #39, inhabited by 2 x Hobgoblin

South Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #40

South Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #3 Unlocked Stone Door (60 hp) (slides up)

Room Features A chute falls into the room from above, and a crushed helm
lies in the south side of the room

Room #9 North Entry #1 Archway

North Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)

East Entry Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #10

South Entry #1 Archway


→ Leads to room #13, inhabited by Orc Hand of Yurtrus and
1 x Orc

South Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)

Room Features A circle of tall stones stands in the north side of the room, and
a splashing noise can be faintly heard near the north wall

Trap Guillotine Blade: DC 15 to find, DC 15 to disable; +11 to hit


against one target, 4d10 slashing damage

Room #10 West Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #9

West Entry #2 Archway

East Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #37, inhabited by Kobold Inventor and 2 x
Kobold

East Entry #2 Unlocked Stone Door (60 hp)


→ Leads to room #11, inhabited by Yuan-ti Broodguard and
1 x Yuan-ti Pureblood

South Entry Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #15, inhabited by Orc Nurtured One of
Yurtrus and 1 x Orc

Room Features A group of draconic faces have been carved into the north
wall, and a fountain and statue of an Aberrant Goddess sits in
the south-west corner of the room

Room #11 North Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #37, inhabited by Kobold Inventor and 2 x
Kobold

North Entry #2 Unlocked Iron Door (60 hp)


→ Leads to room #6
West Entry Unlocked Stone Door (60 hp)
→ Leads to room #10

East Entry Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #15, inhabited by Orc Nurtured One of
Yurtrus and 1 x Orc

South Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #44, inhabited by Goblin Boss and 3 x
Goblin

South Entry #3 Unlocked Iron Door (60 hp)


→ Leads to room #45

South Entry #4 Unlocked Iron Door (60 hp)

Monster Yuan-ti Broodguard (cr 2, vgm 203) and 1 x Yuan-ti Pureblood


(cr 1, mm 310); deadly, 650 xp

Treasure: 18 sp; 19 sp

Trap Rune of Paralyzation: DC 10 to find, DC 10 to disable; affects


all targets within 10 ft., DC 10 save or become paralyzed for
1d4 rounds

Room #12 North Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #1 Archway


→ Leads to room #7, inhabited by Vampiric Mist and 1 x
Shadow

East Entry #2 Unlocked Stone Door (60 hp)


→ Leads to room #41, inhabited by Kuo-toa Whip and 3 x
Kuo-toa

East Entry #3 Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #4 Archway

South Entry Archway


→ Leads to room #17, inhabited by Orc Hand of Yurtrus and
1 x Orc

Room Features A large demonic idol with ruby eyes sits in the center of the
room, and a bent dagger lies in the south side of the room

Monster Ghast (cr 2, mm 148) and 1 x Ghoul (cr 1, mm 148); deadly,


650 xp

Treasure: 1900 cp, 1100 sp, 80 gp, 2 x Bolt of Silk (25 gp),
Feathered Talisman (25 gp), Ceramic Idol (of a Monstrous
God) (25 gp), Polished Stone Orb (25 gp), Rabbit Fur Mask
(25 gp)

Room #13 North Entry #1 Unlocked Stone Door (60 hp)


North Entry #2 Unlocked Stone Door (60 hp)

North Entry #3 Archway


→ Leads to room #9

West Entry #1 Archway


→ Leads to room #40

West Entry #2 Archway

East Entry Unlocked Stone Door (60 hp) (slides down)

South Entry Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #19

Monster Orc Hand of Yurtrus (cr 2, vgm 184) and 1 x Orc (cr 1/2, mm
246); easy, 550 xp

Treasure: 13 gp; 19 cp

Room #14 North Entry #1 Unlocked Stone Door (60 hp)

North Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #19

South Entry #2 Archway

South Entry #3 Stuck Stone Door (DC 20 to break; 60 hp)

Monster Kobold Dragonshield (cr 1, vgm 165) and 4 x Kobold (cr 1/8,
mm 195); hard, 300 xp

Treasure: 2000 cp, 1200 sp, 90 gp, Banded agate (10 gp),
Eye agate (10 gp), Lapis lazuli (10 gp), Potion of Water
Breathing (uncommon, dmg 188)

Room #15 North Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #10

North Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #11, inhabited by Yuan-ti Broodguard and
1 x Yuan-ti Pureblood

East Entry Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #44, inhabited by Goblin Boss and 3 x
Goblin

South Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #20

South Entry #2 Unlocked Iron Door (60 hp)

Room Features A narrow ledge runs along the south and east walls, and
burning torches in iron sconces line the west wall

Monster Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 1 x Orc (cr
1/2, mm 246); easy, 200 xp
Treasure: 24 cp; 8 gp

Room #16 North Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2 Unlocked Stone Door (60 hp)

North Entry #3 Unlocked Stone Door (60 hp)

West Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)

West Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)

West Entry #3 Stuck Stone Door (DC 20 to break; 60 hp)

South Entry Unlocked Stone Door (60 hp)


→ Leads to room #22

Room Features A large demonic idol with ruby eyes sits in the center of the
room, and a warped spear lies in the west side of the room

Room #17 North Entry Archway


→ Leads to room #12, inhabited by Ghast and 1 x Ghoul

South Entry #1 Unlocked Stone Door (60 hp)


→ Leads to room #22

South Entry #2 Archway

Monster Orc Hand of Yurtrus (cr 2, vgm 184) and 1 x Orc (cr 1/2, mm
246); easy, 550 xp

Treasure: 15 gp; 14 cp

Room #18 East Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #19

South Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #3 Archway

Empty

Room #19 North Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #13, inhabited by Orc Hand of Yurtrus and
1 x Orc

North Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #14, inhabited by Kobold Dragonshield and
4 x Kobold

West Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #18

West Entry #2 Archway

East Entry Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #20

South Entry #1 Archway

South Entry #2 Archway

South Entry #3 Unlocked Iron Door (60 hp)

Empty

Room #20 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #15, inhabited by Orc Nurtured One of
Yurtrus and 1 x Orc

West Entry Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #19

East Entry #1 Archway

East Entry #2 Archway

Hidden Treasure Hidden (DC 25 to find) Trapped and Unlocked Iron Chest (60
hp)
Rune of Hypnosis: DC 15 to find, DC 15 to disable; affects all
targets within 10 ft., DC 14 save or become incapacitated for
1d4 rounds

2200 cp, 600 sp, 90 gp, Blue quartz (10 gp), Eye agate (10
gp), 2 x Hematite (10 gp), Moss agate (10 gp), Obsidian (10
gp), 2 x Tiger eye (10 gp), Turquoise (10 gp), Robe of Useful
Items (12 other patches) (uncommon, dmg 195)

Room #21 North Entry Unlocked Stone Door (60 hp)

East Entry Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #28

South Entry #2 Unlocked Iron Door (60 hp)

Room Features A faded and torn tapestry hangs from the west wall, and a
creaking sound can be faintly heard near the north wall

Monster 6 x Derro (cr 1/4, mtf 158) and 1 x Oblex Spawn (cr 1/4, mtf
217); hard, 350 xp

Treasure: 15 gp; 14 sp; 13 gp; 16 cp; 6 gp; 24 cp; 15 sp

Room #22 North Entry #1 Unlocked Stone Door (60 hp)


→ Leads to room #16

North Entry #2 Unlocked Stone Door (60 hp)


→ Leads to room #17, inhabited by Orc Hand of Yurtrus and
1 x Orc

East Entry #1 Archway

East Entry #2 Unlocked Stone Door (60 hp) (slides to one side)
→ Leads to room #27, inhabited by Wight

South Entry #1 Archway

South Entry #2 Unlocked Stone Door (60 hp)


→ Leads to room #46

South Entry #3 Unlocked Stone Door (60 hp)


→ Leads to room #47

Empty

Room #23 North Entry Stuck Iron Door (DC 25 to break; 60 hp)

West Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)

West Entry #2 Unlocked Stone Door (60 hp)

East Entry #1 Unlocked Stone Door (60 hp)

East Entry #2 Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced,
disadvantage to break)
→ Leads to room #24

Room Features A balcony hangs from the east wall, and a tile labyrinth covers
the floor

Monster Neogi (cr 3, vgm 180); medium, 700 xp

Treasure: 17 cp

Room #24 North Entry Unlocked Iron Door (60 hp) (slides up)

West Entry #1 Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced,
disadvantage to break)
→ Leads to room #23, inhabited by Neogi

West Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)

East Entry Unlocked Stone Door (60 hp)


→ Leads to room #25

South Entry Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #50, inhabited by Duergar Stone Guard
and 1 x Duergar

Empty

Room #25 West Entry Unlocked Stone Door (60 hp)


→ Leads to room #24

South Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #51

South Entry #2 Unlocked Stone Door (60 hp) (slides to one side)
→ Leads to room #52, inhabited by Orc and 1 x Ettin

South Entry #3 Archway


→ Leads to room #53, inhabited by Wight

Room Features Someone has scrawled "The green dragon is not a dragon" in
blood on the north wall, and a mouldy odor fills the south side
of the room

Room #26 East Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2 Archway


→ Leads to room #30, inhabited by 2 x Hobgoblin and 2 x
Worg

South Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #32, inhabited by Orog

South Entry #3 Stuck Stone Door (DC 20 to break; 60 hp)

Room Features A set of demonic war masks hangs on the west wall, and
someone has scrawled "five, five, one, eight" in draconic script
on the east wall

Room #27 West Entry #1 Unlocked Stone Door (60 hp) (slides to one side)
→ Leads to room #22

West Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #47

West Entry #3 Stuck Stone Door (DC 20 to break; 60 hp)

West Entry #4 Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #1 Unlocked Stone Door (60 hp)

East Entry #2 Unlocked Stone Door (60 hp)

South Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #31

South Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #55, inhabited by Firenewt Warlock of Imix
and 2 x Firenewt Warrior

Room Features The room has a high domed ceiling, and a broken wooden
chest lies in the center of the room

Monster Wight (cr 3, mm 300); medium, 700 xp

Treasure: 1700 cp, 1100 sp, 60 gp, Leather Ribbon (25 gp),
Leather Boots with Brass Buckles (25 gp), Iron Goblet (25 gp),
Immovable Rod (uncommon, dmg 175), Lantern of Revealing
(uncommon, dmg 179), Philter of Love (uncommon, dmg 184)

Room #28 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #21, inhabited by 6 x Derro and 1 x Oblex
Spawn
West Entry Unlocked Stone Door (60 hp)
→ Leads to room #54, inhabited by 4 x Chitine

East Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #29

South Entry #1 Archway


→ Leads to room #59, inhabited by Firenewt Warlock of Imix
and 1 x Firenewt Warrior

South Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #60, inhabited by Hobgoblin Captain and 1
x Hobgoblin

Room Features An overwhelming stench fills the room, and several shattered
weapons are scattered throughout the room

Hidden Treasure Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock,
DC 30 to break; 60 hp)

2400 cp, 1200 sp, 100 gp, Banded agate (10 gp), 2 x
Turquoise (10 gp), Potion of Greater Healing (uncommon,
dmg 187)

Room #29 North Entry #1 Archway


→ Leads to room #46

North Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #47

West Entry Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #28

East Entry Archway


→ Leads to room #31

South Entry Stuck Stone Door (DC 20 to break; 60 hp)

Room Features A toppled statue lies in the south-west corner of the room, and
a pile of spoiled meat lies in the south side of the room

Room #30 West Entry #1 Archway


→ Leads to room #26

West Entry #2 Archway

East Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #48

East Entry #2 Archway

East Entry #3 Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #62, inhabited by Neogi and 2 x Neogi
Hatchling

South Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #66

South Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #67

South Entry #3 Unlocked Stone Door (60 hp)

Room Features A magical mirror on the north wall speaks riddles and cryptic
prophecies, and someone has scrawled "The White Legion
killed sixteen ghouls here" on the south wall

Monster 2 x Hobgoblin (cr 1/2, mm 186) and 2 x Worg (cr 1/2, mm


341); deadly, 400 xp

Treasure: 11 ep; 14 cp; 9 cp; 13 sp

Room #31 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #27, inhabited by Wight

West Entry Archway


→ Leads to room #29

East Entry #1 Unlocked Iron Door (60 hp)


→ Leads to room #63

East Entry #2 Archway


→ Leads to room #65

South Entry #1 Archway


→ Leads to room #68, inhabited by 3 x Firenewt Warrior

South Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #69, inhabited by Gelatinous Cube

South Entry #3 Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #70, inhabited by Firenewt Warlock of Imix
and 2 x Firenewt Warrior

Room Features A stone stair ascends towards the north wall, and someone
has scrawled "door, left, right, left" on the north wall

Room #32 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #26

West Entry #1 Unlocked Stone Door (60 hp)

West Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)

South Entry Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #76, inhabited by Orc and 1 x Ettin

Room Features A mural of geometric patterns covers the ceiling, and


someone has scrawled a basic map of the dungeon on the
east wall

Monster
Monster Orog (cr 2, mm 247); easy, 450 xp

Treasure: 20 cp

Room #33 North Entry Unlocked Stone Door (60 hp) (slides up)

East Entry Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #82

Room Features Someone has scrawled "The Shields of Cawold killed fifteen
goblins here" on the west wall, and a hissing noise can be
heard in the west side of the room

Room #34 East Entry Unlocked Iron Door (60 hp)

South Entry Archway

Room Features A stair ascends to a wooden platform in the north side of the
room, and a stack of barrels filled with sand stands against the
north wall

Monster Orc Eye of Gruumsh (cr 2, mm 247) and 1 x Orc (cr 1/2, mm
246); easy, 550 xp

Treasure: 13 gp; 8 gp

Room #35 North Entry Stuck Stone Door (DC 20 to break; 60 hp)

West Entry Stuck Stone Door (DC 20 to break; 60 hp)

South Entry Archway


→ Leads to room #7, inhabited by Vampiric Mist and 1 x
Shadow

Room Features A faded and torn tapestry hangs from the south wall, and
someone has scrawled "door, left, left, left" on the west wall

Monster 8 x Xvart (cr 1/8, vgm 200); medium, 200 xp

Treasure: 27 cp; 11 gp; 11 ep; 7 ep; 11 sp; 17 cp; 15 cp; 18 gp

Room #36 North Entry Archway


→ Leads to room #1

West Entry Archway


→ Leads to room #5

East Entry Stuck Stone Door (DC 20 to break; 60 hp)

Room Features Someone has scrawled "In the Autumn of Skulls, when the
Castle of Coins is laid to ruin, the Throne of Rings shall be
lost" on the north wall, and several pieces of rotten rope are
scattered throughout the room
Room #37 West Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #10

East Entry Stuck Stone Door (DC 20 to break; 60 hp)

South Entry Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #11, inhabited by Yuan-ti Broodguard and
1 x Yuan-ti Pureblood

Monster Kobold Inventor (cr 1/4, vgm 166) and 2 x Kobold (cr 1/8, mm
195); easy, 100 xp

Treasure: 21 sp; 21 cp; 21 cp

Room #38 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #5

East Entry Archway


→ Leads to room #39, inhabited by 2 x Hobgoblin

South Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

Room Features A chute falls into the room from above, and a sundered helm
lies in the center of the room

Monster 10 x Xvart (cr 1/8, vgm 200); hard, 250 xp

Treasure: 9 ep; 26 cp; 14 cp; 13 sp; 9 sp; 18 cp; 15 cp; 9 gp;


11 sp; 11 cp

Room #39 West Entry Archway


→ Leads to room #38, inhabited by 10 x Xvart

East Entry #1 Unlocked Iron Door (60 hp)


→ Leads to room #8

East Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #40

South Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #43, inhabited by Mimic

South Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)

Monster 2 x Hobgoblin (cr 1/2, mm 186); easy, 200 xp

Treasure: 19 cp; 11 gp

Room #40 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #8

West Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #39, inhabited by 2 x Hobgoblin

West Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #2
East Entry #2 Archway
→ Leads to room #13, inhabited by Orc Hand of Yurtrus and
1 x Orc

Room Features A faded and torn tapestry hangs from the east wall, and
several torches are scattered throughout the room

Room #41 North Entry Archway


→ Leads to room #7, inhabited by Vampiric Mist and 1 x
Shadow

West Entry Unlocked Stone Door (60 hp)


→ Leads to room #12, inhabited by Ghast and 1 x Ghoul

Room Features A fountain of water sits against the east wall, and a corpse lies
in front of an open chest in the south-east corner of the room

Monster Kuo-toa Whip (cr 1, mm 200) and 3 x Kuo-toa (cr 1/4, mm


199); hard, 350 xp

Treasure: 6 ep; 15 cp; 12 sp; 12 gp

Room #42 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #7, inhabited by Vampiric Mist and 1 x
Shadow

South Entry #1 Archway

South Entry #2 Archway

Monster Hobgoblin Captain (cr 3, mm 186) and 1 x Hobgoblin (cr 1/2,


mm 186); medium, 800 xp

Treasure: 18 sp; 9 gp

Room #43 North Entry #1 Unlocked Iron Door (60 hp)

North Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #39, inhabited by 2 x Hobgoblin

East Entry Unlocked Stone Door (60 hp)

Room Features A mural of geometric patterns covers the ceiling, and a circle
of tall stones stands in the west side of the room

Monster Mimic (cr 2, mm 220); easy, 450 xp

Treasure: 10 cp

Room #44 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #11, inhabited by Yuan-ti Broodguard and
1 x Yuan-ti Pureblood

West Entry Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #15, inhabited by Orc Nurtured One of
Yurtrus and 1 x Orc
South Entry Unlocked Stone Door (60 hp)

Room Features A large demonic idol with ruby eyes sits in the north-west
corner of the room, and the ceiling is covered with bloodstains

Monster Goblin Boss (cr 1, mm 166) and 3 x Goblin (cr 1/4, mm 166);
hard, 350 xp

Treasure: 2500 cp, 800 sp, 80 gp, Bloodstone (50 gp), 2 x


Carnelian (50 gp), 2 x Chrysoprase (50 gp), Quartz (50 gp), 2
x Star rose quartz (50 gp), Zircon (50 gp), Spell Scroll (Spare
the Dying) (common, dmg 200), Spell Scroll (False Life)
(common, dmg 200), 3 x Potion of Healing (common, dmg
187)

Hidden Treasure Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC
25 to unlock, DC 30 to break; 60 hp)
Fire Spray: DC 10 to find, DC 15 to disable; affects all targets
within a 20 ft. cone, DC 12 save or take 2d10 fire damage

1700 cp, 800 sp, 70 gp, Chrysoprase (50 gp), 2 x Moonstone


(50 gp), Onyx (50 gp), Quartz (50 gp)

Room #45 North Entry Unlocked Iron Door (60 hp)


→ Leads to room #11, inhabited by Yuan-ti Broodguard and
1 x Yuan-ti Pureblood

South Entry Unlocked Stone Door (60 hp)

Room Features A magical mirror on the west wall answers questions with
insults, and someone has scrawled "You cannot kill it with
magic" in draconic script on the north wall

Trap Net Trap: DC 10 to find, DC 15 to disable; affects all targets


within a 10 ft. square area, DC 10 save or become restrained

Hidden Treasure Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC
20 to unlock, DC 30 to break; 60 hp)
Symbol of Petrification: DC 15 to find, DC 15 to disable;
affects all targets within 10 ft., DC 16 save or become
paralyzed for 1d4 rounds, while paralyzed save again each
round or become petrified

2800 cp, 1300 sp, 40 gp, Blue quartz (10 gp), 2 x Hematite
(10 gp), Moss agate (10 gp), Obsidian (10 gp), Rhodochrosite
(10 gp), Tiger eye (10 gp), 2 x Turquoise (10 gp), Spell Scroll
(Compelled Duel) (common, dmg 200), Spell Scroll (Misty
Step) (uncommon, dmg 200), Driftglobe (uncommon, dmg
166), 2 x Potion of Healing (common, dmg 187)

Room #46 North Entry Unlocked Stone Door (60 hp)


→ Leads to room #22

East Entry Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #47

South Entry Archway


→ Leads to room #29
Room Features An iron cauldron and pile of books sit in the center of the
room, and a sulphurous odor fills the room

Room #47 North Entry Unlocked Stone Door (60 hp)


→ Leads to room #22

West Entry Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #46

East Entry Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #27, inhabited by Wight

South Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #29

South Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)

Trap Ice Dart Trap: DC 15 to find, DC 15 to disable; +7 to hit


against one target, 2d10 cold damage

Hidden Treasure Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock,
DC 30 to break; 60 hp)

2000 cp, 1100 sp, 90 gp, 2 x Chalcedony (50 gp), Citrine (50
gp), Jasper (50 gp), 2 x Onyx (50 gp), Quartz (50 gp), Wand of
Web (uncommon, dmg 212)

Room #48 North Entry Unlocked Stone Door (60 hp)

West Entry Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #30, inhabited by 2 x Hobgoblin and 2 x
Worg

South Entry Unlocked Stone Door (60 hp)

Empty

Room #49 West Entry Unlocked Stone Door (60 hp)

East Entry Archway


→ Leads to room #50, inhabited by Duergar Stone Guard
and 1 x Duergar

Monster Yuan-ti Broodguard (cr 2, vgm 203) and 1 x Yuan-ti Pureblood


(cr 1, mm 310); deadly, 650 xp

Treasure: 2000 cp, 1500 sp, 90 gp, Electrum Cloth Talisman


(25 gp), Leather Ribbon (25 gp), Leather Belt set with Azurite
(25 gp), Potion of Climbing (common, dmg 187)

Room #50 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #24

West Entry Archway


→ Leads to room #49, inhabited by Yuan-ti Broodguard and
1 x Yuan-ti Pureblood
South Entry Unlocked Stone Door (60 hp)
→ Leads to room #56

Monster Duergar Stone Guard (cr 2, mtf 191) and 1 x Duergar (cr 1,
mm 122); deadly, 650 xp

Treasure: 9 ep; 22 cp

Room #51 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #25

South Entry Unlocked Stone Door (60 hp)

Room Features A faded and torn tapestry hangs from the east wall, and a
stream of water flows into a shallow pool in the north-east
corner of the room

Trap Concealed Pit: DC 15 to find, DC 15 to disable; affects all


targets entering a 10 ft. square area, DC 13 save or take 2d10
damage

Room #52 North Entry Unlocked Stone Door (60 hp) (slides to one side)
→ Leads to room #25

West Entry Archway


→ Leads to room #57, inhabited by Duergar Mind Master

East Entry Unlocked Stone Door (60 hp)


→ Leads to room #53, inhabited by Wight

South Entry Unlocked Stone Door (60 hp)

Monster Orc (cr 1/2, mm 246) and 1 x Ettin (cr 4, mm 132); deadly,
1200 xp

Treasure: 1800 cp, 1000 sp, 60 gp, Carved Wooden Staff (25
gp), Rabbit Fur Vest (25 gp), Ceramic Jar (25 gp), Painted
Glass Mask (25 gp)

Room #53 North Entry Archway


→ Leads to room #25

West Entry Unlocked Stone Door (60 hp)


→ Leads to room #52, inhabited by Orc and 1 x Ettin

East Entry Stuck Stone Door (DC 20 to break; 60 hp)

Room Features Someone has scrawled "Beneath the altar" on the west wall,
and a pile of broken glass lies in the east side of the room

Monster Wight (cr 3, mm 300); medium, 700 xp

Treasure: 2500 cp, 800 sp, 50 gp, Bloodstone (50 gp),


Chrysoprase (50 gp), Moonstone (50 gp), Quartz (50 gp),
Sardonyx (50 gp), Star rose quartz (50 gp)

Room #54 East Entry Unlocked Stone Door (60 hp)


→ Leads to room #28

South Entry Stuck Iron Door (DC 25 to break; 60 hp)

Room Features An altar of evil sits in the north side of the room, and a broken
spear lies in the south side of the room

Monster 4 x Chitine (cr 1/2, vgm 131); deadly, 400 xp

Treasure: 8 sp; 20 sp; 14 cp; 13 cp

Room #55 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #27, inhabited by Wight

South Entry Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #61

Room Features A fountain of water sits against the east wall, and the scent of
smoke fills the north-west corner of the room

Monster Firenewt Warlock of Imix (cr 1, vgm 143) and 2 x Firenewt


Warrior (cr 1/2, vgm 142); deadly, 400 xp

Treasure: 8 sp; 11 gp; 12 cp

Room #56 North Entry Unlocked Stone Door (60 hp)


→ Leads to room #50, inhabited by Duergar Stone Guard
and 1 x Duergar

South Entry Unlocked Iron Door (60 hp)

Room Features A faded and torn tapestry hangs from the east wall, and
someone has scrawled "Sharpen thy blade and ready thy
shield" in blood on the east wall

Room #57 East Entry Archway


→ Leads to room #52, inhabited by Orc and 1 x Ettin

Room Features The floor is covered in square tiles, alternating white and
black, and an acrid odor fills the south-east corner of the room

Monster Duergar Mind Master (cr 2, mtf 189); easy, 450 xp

Treasure: 12 gp

Room #58 West Entry Stuck Stone Door (DC 20 to break; 60 hp)

Room Features A group of draconic faces have been carved into the east wall,
and an iron sarcophagus sits in the south-west corner of the
room

Monster Duergar Stone Guard (cr 2, mtf 191) and 1 x Duergar (cr 1,
mm 122); deadly, 650 xp

Treasure: 1700 cp, 600 sp, 70 gp, Bloodstone (50 gp),


Chalcedony (50 gp), Onyx (50 gp), 2 x Star rose quartz (50
gp)

North Entry
Room #59 North Entry Archway
→ Leads to room #28

West Entry Archway

South Entry Unlocked Iron Door (60 hp)

Monster Firenewt Warlock of Imix (cr 1, vgm 143) and 1 x Firenewt


Warrior (cr 1/2, vgm 142); medium, 300 xp

Treasure: 13 sp; 9 ep

Room #60 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #28

South Entry Unlocked Stone Door (60 hp)

Room Features The floor is covered in perfect hexagonal tiles, and a corroded
mace lies in the north-west corner of the room

Monster Hobgoblin Captain (cr 3, mm 186) and 1 x Hobgoblin (cr 1/2,


mm 186); medium, 800 xp

Treasure: 10 gp; 14 cp

Room #61 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #55, inhabited by Firenewt Warlock of Imix
and 2 x Firenewt Warrior

South Entry #1 Archway


→ Leads to room #63

South Entry #2 Unlocked Stone Door (60 hp)

Empty

Room #62 West Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #30, inhabited by 2 x Hobgoblin and 2 x
Worg

West Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)

South Entry Unlocked Iron Door (60 hp)


→ Leads to room #72, inhabited by 4 x Drow

Monster Neogi (cr 3, vgm 180) and 2 x Neogi Hatchling (cr 1/8, vgm
179); medium, 750 xp

Treasure: 9 ep; 12 ep; 17 sp

Room #63 North Entry Archway


→ Leads to room #61

West Entry Unlocked Iron Door (60 hp)


→ Leads to room #31

East Entry Stuck Stone Door (DC 20 to break; 60 hp)


Empty

Room #64 North Entry Stuck Iron Door (DC 25 to break; 60 hp)

South Entry Archway


→ Leads to room #76, inhabited by Orc and 1 x Ettin

Trap Acid Spray: DC 10 to find, DC 10 to disable; affects all targets


within a 20 ft. cone, DC 13 save or take 1d10 acid damage for
1d4 rounds

Room #65 West Entry #1 Archway


→ Leads to room #31

West Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #70, inhabited by Firenewt Warlock of Imix
and 2 x Firenewt Warrior

East Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #2 Unlocked Iron Door (60 hp) (slides to one side)

Trap Scythe Blade: DC 10 to find, DC 10 to disable; +6 to hit


against all targets within a 5 ft. arc, 2d10 slashing damage

Room #66 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #30, inhabited by 2 x Hobgoblin and 2 x
Worg

East Entry #1 Unlocked Stone Door (60 hp)


→ Leads to room #67

East Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #79

Room Features Part of the south wall has collapsed into the room, and
someone has scrawled "Mind the gap" on the north wall

Room #67 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #30, inhabited by 2 x Hobgoblin and 2 x
Worg

West Entry Unlocked Stone Door (60 hp)


→ Leads to room #66

East Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides down)
→ Leads to room #71, inhabited by Chitine and 1 x Cave
Fisher

South Entry #1 Archway


→ Leads to room #79

South Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #80, inhabited by Choldrith
Empty

Room #68 North Entry Archway


→ Leads to room #31

South Entry Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #82

Monster 3 x Firenewt Warrior (cr 1/2, vgm 142); hard, 300 xp

Treasure: 2000 cp, 1200 sp, 90 gp, Hematite (10 gp), Moss
agate (10 gp), 3 x Tiger eye (10 gp), Turquoise (10 gp), Potion
of Climbing (common, dmg 187), 2 x Potion of Healing
(common, dmg 187)

Room #69 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #31

South Entry Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #78, inhabited by Orc Red Fang of
Shargaas

Room Features A magical mirror on the east wall answers simple questions
about the dungeon (yes/no), and a hole has been blasted into
the north wall

Monster Gelatinous Cube (cr 2, mm 242); easy, 450 xp

Treasure: 13 ep

Room #70 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #31

West Entry Archway


→ Leads to room #78, inhabited by Orc Red Fang of
Shargaas

East Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #65

East Entry #2 Archway


→ Leads to room #73, inhabited by Neogi and 1 x Neogi
Hatchling

Room Features A chute falls into the room from above, and a simple fireplace
sits against the north wall

Monster Firenewt Warlock of Imix (cr 1, vgm 143) and 2 x Firenewt


Warrior (cr 1/2, vgm 142); deadly, 400 xp

Treasure: 1600 cp, 1100 sp, 90 gp, Small Bag of Spices (25
gp), Painted Glass Ring (25 gp), Potion of Clairvoyance (rare,
dmg 187), Potion of Stone Giant Strength (rare, dmg 187)

Trap Scythe Blade: DC 15 to find, DC 15 to disable; +12 to hit


against all targets within a 5 ft. arc, 4d10 slashing damage

Hidden Treasure Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock,
Hidden Treasure Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock,
DC 30 to break; 60 hp)

2300 cp, 1300 sp, 30 gp, Azurite (10 gp), Banded agate (10
gp), Eye agate (10 gp), Malachite (10 gp), Moss agate (10
gp), Tiger eye (10 gp)

Room #71 North Entry Archway

West Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides down)
→ Leads to room #67

South Entry Archway


→ Leads to room #80, inhabited by Choldrith

Room Features The north and east walls have been engraved with endless
spirals, and the scent of urine fills the room

Monster Chitine (cr 1/2, vgm 131) and 1 x Cave Fisher (cr 3, vgm 130);
medium, 800 xp

Treasure: 21 cp; 10 gp

Room #72 North Entry Unlocked Iron Door (60 hp)


→ Leads to room #62, inhabited by Neogi and 2 x Neogi
Hatchling

South Entry Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #81, inhabited by Water Weird

Room Features The floor is covered in square tiles, alternating white and
black, and the floor is covered with rotting straw

Monster 4 x Drow (cr 1/4, mm 128); medium, 200 xp

Treasure: 20 cp; 19 sp; 13 sp; 8 sp

Room #73 West Entry #1 Archway


→ Leads to room #70, inhabited by Firenewt Warlock of Imix
and 2 x Firenewt Warrior

West Entry #2 Unlocked Iron Door (60 hp)


→ Leads to room #83

Monster Neogi (cr 3, vgm 180) and 1 x Neogi Hatchling (cr 1/8, vgm
179); medium, 725 xp

Treasure: 15 cp; 10 ep

Room #74 East Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #75, inhabited by Kuo-toa Whip and 3 x
Kuo-toa

Room Features The floor is covered in perfect hexagonal tiles, and a pile of
rotten fruit lies in the north side of the room

Room #75 West Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #74

West Entry #2 Unlocked Stone Door (60 hp) (slides up)

East Entry Stuck Stone Door (DC 20 to break; 60 hp)

Room Features The south and west walls have been engraved with incoherent
labyrinths, and mysterious levers and mechanisms cover the
north wall

Monster Kuo-toa Whip (cr 1, mm 200) and 3 x Kuo-toa (cr 1/4, mm


199); hard, 350 xp

Treasure: 2500 cp, 900 sp, 40 gp, Leather Ribbon (25 gp),
Ceramic Bowl (25 gp), Spell Scroll (Conjure Animals)
(uncommon, dmg 200), Potion of Animal Friendship
(uncommon, dmg 187), Potion of Fire Breath (uncommon,
dmg 187)

Trap Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all


targets within a 10 ft. square area, DC 20 save or take 4d10
poison damage

Hidden Treasure Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock,
DC 30 to break; 60 hp)

2100 cp, 500 sp, 110 gp, 2 x Malachite (10 gp), Tiger eye (10
gp), Spell Scroll (Spare the Dying) (common, dmg 200),
Potion of Healing (common, dmg 187)

Room #76 North Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #32, inhabited by Orog

North Entry #2 Archway


→ Leads to room #64

South Entry #1 Unlocked Iron Door (60 hp)

South Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)

Room Features Spirals of green stones cover the floor, and a large kiln and
coal bin sit in the north side of the room

Monster Orc (cr 1/2, mm 246) and 1 x Ettin (cr 4, mm 132); deadly,
1200 xp

Treasure: 12 gp; 5 ep

Room #77 West Entry Unlocked Stone Door (60 hp)


→ Leads to room #82

East Entry Archway


→ Leads to room #78, inhabited by Orc Red Fang of
Shargaas

Room Features The south and east walls have been engraved with glowing
symbols, and someone has scrawled "left, straight, straight,
straight" on the north wall
Monster Neogi (cr 3, vgm 180) and 1 x Neogi Hatchling (cr 1/8, vgm
179); medium, 725 xp

Treasure: 9 sp; 21 sp

Room #78 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #69, inhabited by Gelatinous Cube

West Entry Archway


→ Leads to room #77, inhabited by Neogi and 1 x Neogi
Hatchling

East Entry #1 Archway


→ Leads to room #70, inhabited by Firenewt Warlock of Imix
and 2 x Firenewt Warrior

East Entry #2 Unlocked Iron Door (60 hp)


→ Leads to room #83

Room Features Someone has scrawled a drawing of a sword on the west wall,
and a pile of broken glass lies in the north side of the room

Monster Orc Red Fang of Shargaas (cr 3, vgm 185); medium, 700 xp

Treasure: 1300 cp, 800 sp, 60 gp, Bloodstone (50 gp),


Chalcedony (50 gp), Citrine (50 gp), 2 x Quartz (50 gp), 2 x
Star rose quartz (50 gp)

Room #79 North Entry Archway


→ Leads to room #67

West Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #66

West Entry #2 Archway

East Entry Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #80, inhabited by Choldrith

Room Features A corpse lies in front of an open chest in the south-west corner
of the room, and a pile of rotten leather lies in the south-east
corner of the room

Room #80 North Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #67

North Entry #2 Archway


→ Leads to room #71, inhabited by Chitine and 1 x Cave
Fisher

West Entry Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #79

East Entry Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #81, inhabited by Water Weird
Monster Choldrith (cr 3, vgm 132); medium, 700 xp

Treasure: 15 sp

Room #81 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #72, inhabited by 4 x Drow

West Entry Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #80, inhabited by Choldrith

Monster Water Weird (cr 3, mm 299); medium, 700 xp

Treasure: 14 cp

Room #82 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #68, inhabited by 3 x Firenewt Warrior

West Entry Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #33

East Entry Unlocked Stone Door (60 hp)


→ Leads to room #77, inhabited by Neogi and 1 x Neogi
Hatchling

Empty

Room #83 West Entry Unlocked Iron Door (60 hp)


→ Leads to room #78, inhabited by Orc Red Fang of
Shargaas

East Entry #1 Unlocked Iron Door (60 hp)


→ Leads to room #73, inhabited by Neogi and 1 x Neogi
Hatchling

East Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)

Empty

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