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The Dungeon of Fiendish Woe 01

Level 1

General History The dungeon was created by mind flayers as a


shrine. Its creators were destroyed by a magical
catastrophe, and the dungeon has fallen to ruin and
been rebuilt many times since then.
Walls Coral (DC 10 to climb)
Floor Muck (difficult terrain)

Special Conditions Flooded (corridors underwater, most rooms have


trapped air)

Temperature Average
Illumination Shadowy (phosphorescent plankton)
Corridor Features a A narrow shaft descends from the corridor into a
magical cyst below
c Laughter fills the corridor

Wandering Monsters 1 Sahuagin (cr 1/2, mm 263); easy, 100 xp, hunting for
food
2 Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4,
mm 199); hard, 250 xp, hunting for food
3 Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4,
mm 199); hard, 250 xp, returning to their lair with
plunder
4 Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4,
mm 199); hard, 250 xp, bloodied and fleeing a more
powerful enemy
5 3 x Bullywug (cr 1/4, mm 35); deadly, 150 xp, trying
to lure the party into an ambush
6 Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4,
mm 199); hard, 250 xp, searching for an object
stolen from their lair

Room #1 North Entry #1 Archway


North Entry #2 Unlocked Simple Wooden Door (10 hp) (slides up)
North Entry #3 Locked Good Wooden Door (DC 25 to open, DC 15
to break; 15 hp)
East Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #2, inhabited by Bullywug and 1 x
Giant Frog

South Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp)


(slides down)
South Entry #2 Locked Good Wooden Door (DC 15 to open, DC 15
to break; 15 hp)
Room Features A stone ramp ascends towards the north wall, and a
corroded mace lies in the north side of the room
Monster Sahuagin (cr 1/2, mm 263); easy, 100 xp

Treasure: 6 pp

Room #2 North Entry Stuck Stone Door (DC 20 to break; 60 hp)


→ Leads to room #12
West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #1, inhabited by Sahuagin

East Entry Archway


South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
Monster Bullywug (cr 1/4, mm 35) and 1 x Giant Frog (cr 1/4,
mm 325); medium, 100 xp

Treasure: 15 sp; 10 gp
Room #3 West Entry Archway
→ Leads to room #13
South Entry Unlocked Good Wooden Door (15 hp)
→ Leads to room #22
Room Features A rope ascends to a wooden platform in the north-
west corner of the room, and a faded and torn
tapestry hangs from the south wall
Monster 2 x Sahuagin (cr 1/2, mm 263); deadly, 200 xp

Treasure: 9 sp; 6 sp

Room #4 North Entry Locked Simple Wooden Door (DC 15 to open, DC 15


to break; 10 hp)
→ Leads to room #8, inhabited by 2 x Bullywug
East Entry #1 Locked Simple Wooden Door (DC 25 to open, DC 15
to break; 10 hp)
→ Leads to room #9, inhabited by 2 x Bullywug
East Entry #2 Archway
South Entry #1 Archway
→ Leads to room #17, inhabited by 2 x Bullywug
South Entry #2 Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #24, inhabited by Kuo-toa Whip
and 1 x Kuo-toa
Monster Sahuagin (cr 1/2, mm 263); easy, 100 xp

Treasure: 14 sp

Room #5 West Entry #1 Locked Strong Wooden Door (DC 10 to open, DC 20


to break; 20 hp)
→ Leads to room #19

West Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


South Entry #1 Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #6, inhabited by Bullywug and 1 x
Giant Frog
South Entry #2 Unlocked Simple Wooden Door (10 hp)
Monster Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4,
mm 199); hard, 250 xp

Treasure: 18 cp; 13 gp

Room #6 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #5, inhabited by Kuo-toa Whip
and 1 x Kuo-toa

West Entry Unlocked Strong Wooden Door (20 hp)


East Entry Locked Stone Door (DC 20 to open, DC 25 to break;
60 hp)
Monster Bullywug (cr 1/4, mm 35) and 1 x Giant Frog (cr 1/4,
mm 325); medium, 100 xp

Treasure: 12 gp; 13 sp
Room #7 West Entry Locked Good Wooden Door (DC 20 to open, DC 15
to break; 15 hp)
→ Leads to room #10, inhabited by Kuo-toa Whip
and 1 x Kuo-toa

South Entry Archway


→ Leads to room #12

Room Features A mural of legendary monsters covers the ceiling,


and a fountain of water sits against the south wall

Room #8 West Entry Locked Good Wooden Door (DC 15 to open, DC 15


to break; 15 hp)
South Entry Locked Simple Wooden Door (DC 15 to open, DC 15
to break; 10 hp)
→ Leads to room #4, inhabited by Sahuagin
Room Features The floor is covered with ash, and a pile of rotting
wood lies in the east side of the room
Monster 2 x Bullywug (cr 1/4, mm 35); medium, 100 xp

Treasure: 6 gp; 11 gp

Room #9 North Entry Locked Strong Wooden Door (DC 20 to open, DC 20


to break; 20 hp)

West Entry Locked Simple Wooden Door (DC 25 to open, DC 15


to break; 10 hp)
→ Leads to room #4, inhabited by Sahuagin

Monster 2 x Bullywug (cr 1/4, mm 35); medium, 100 xp

Treasure: 12 cp; 9 sp

Room #10 West Entry Archway


East Entry Locked Good Wooden Door (DC 20 to open, DC 15
to break; 15 hp)
→ Leads to room #7
Room Features A rope ascends to a catwalk hanging between the
north and south walls, and the ceiling is covered with
crystalline stalactites
Monster Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4,
mm 199); hard, 250 xp

Treasure: 14 ep; 20 cp
Room #11 West Entry Archway

East Entry Archway


→ Leads to room #14, inhabited by Kuo-toa Whip
and 1 x Kuo-toa
South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

Room Features A tapestry of arcane patterns hangs from the north


wall, and skeletons hang from chains and manacles
against the north and south walls

Monster Bullywug (cr 1/4, mm 35) and 1 x Giant Frog (cr 1/4,
mm 325); medium, 100 xp

Treasure: 14 sp; 17 gp

Room #12 North Entry Archway


→ Leads to room #7

East Entry Archway


South Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #2, inhabited by Bullywug and 1 x
Giant Frog
Empty

Room #13 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
East Entry Archway
→ Leads to room #3, inhabited by 2 x Sahuagin
South Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)

South Entry #2 Stuck Good Wooden Door (DC 15 to break; 15 hp)


Room Features A mural of geometric patterns covers the ceiling, and
several monstrous corpses are scattered throughout
the room
Room #14 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

West Entry Archway


→ Leads to room #11, inhabited by Bullywug and 1
x Giant Frog
East Entry Unlocked Strong Wooden Door (20 hp)

Room Features A sloped pit lined with iron spikes lies in the north-
west corner of the room, and someone has scrawled
"Imar stands here, slain by a basilisk" on the west
wall
Monster Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4,
mm 199); hard, 250 xp

Treasure: 2200 cp, 1700 sp, 80 gp, a brass mace


etched with arcane runes (25 gp), a leather belt
sewn with silver (25 gp), a rosewood medallion
engraved with a labyrinth (25 gp), an earthenware
bowl painted with garden imagery (25 gp), Spell
Scroll (Chill Touch) (common, dmg 200), Spell Scroll
(Inflict Wounds) (common, dmg 200), Potion of
Climbing (common, dmg 187), 2 x Potion of Healing
(common, dmg 187)

Trap Magic Missle Trap: DC 15 to find, DC 10 to disable;


one target, 1d10 force damage

Hidden Treasure Hidden (DC 25 to find) Trapped and Locked Good


Wooden Chest (DC 20 to unlock, DC 20 to break; 15
hp)
Contact Poison: DC 10 to find, DC 10 to disable;
affects each creature which touches the trigger, DC
15 save or take 2d10 damage

2300 cp, 1600 sp, 120 gp, a bone orb engraved with
draconic scales (25 gp), a rosewood comb set with
black pearl (25 gp)

Room #15 East Entry Unlocked Strong Wooden Door (20 hp)
South Entry Archway
Room Features An unidentifiable odor fills the room, and a torn
satchel lies in the south-west corner of the room

Room #16 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #22

East Entry Unlocked Strong Wooden Door (20 hp)


→ Leads to room #20

Monster 2 x Sahuagin (cr 1/2, mm 263); deadly, 200 xp

Treasure: 2100 cp, 1500 sp, 30 gp, 2 x diamond (50


gp), +1 Ammunition (20 sling bullets) (uncommon,
dmg 150), Alchemy Jug (uncommon, dmg 150),
Potion of Fire Breath (uncommon, dmg 187), Mithral
Armor (scale mail) (uncommon, dmg 182)
Room #17 North Entry Archway
→ Leads to room #4, inhabited by Sahuagin

Monster 2 x Bullywug (cr 1/4, mm 35); medium, 100


xp

Treasure: 5 gp; 18 sp

Room #18 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
South Entry Unlocked Good Wooden Door (15 hp)

Trap Idol of Evil: DC 20 to find, DC 20 to disable; affects


good creatures which touch the idol, DC 12 save or
take 2d10 damage
Hidden Treasure Hidden (DC 20 to find) Locked Iron Chest (DC 25 to
unlock, DC 30 to break; 60 hp)

1800 cp, 1200 sp, 40 gp, a cloth mantle trimmed with


fox fur (25 gp), a leather mantle trimmed with fox fur
(25 gp), a malachite rod engraved with dwarven
runes (25 gp), a pair of brocade gloves threaded
with copper (25 gp), Spell Scroll (Bane) (common,
dmg 200), Potion of Climbing (common, dmg 187), 2
x Potion of Healing (common, dmg 187)

Room #19 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
East Entry Locked Strong Wooden Door (DC 10 to open, DC 20
to break; 20 hp)
→ Leads to room #5, inhabited by Kuo-toa Whip
and 1 x Kuo-toa

Empty

Room #20 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
(slides to one side)
West Entry #1 Locked Strong Wooden Door (DC 20 to open, DC 20
to break; 20 hp)

West Entry #2 Unlocked Strong Wooden Door (20 hp)


→ Leads to room #16, inhabited by 2 x Sahuagin
South Entry Stuck Stone Door (DC 20 to break; 60 hp)
Empty
Room #21 East Entry #1 Locked Strong Wooden Door (DC 25 to open, DC 20
to break; 20 hp)

East Entry #2 Archway


South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
Room Features Someone has scrawled "The Ivory Wand is wreathed
in flames" on the east wall, and an unidentifiable
odor fills the south side of the room
Monster 3 x Bullywug (cr 1/4, mm 35); deadly, 150 xp

Treasure: 2100 cp, 1200 sp, 80 gp, 2 x diamond (50


gp), citrine (50 gp), 2 x sardonyx (50 gp), 2 x zircon
(50 gp), Spell Scroll (Water Breathing) (uncommon,
dmg 200), Goggles of Night (uncommon, dmg 172)

Room #22 North Entry Unlocked Good Wooden Door (15 hp)
→ Leads to room #3, inhabited by 2 x Sahuagin
East Entry Stuck Stone Door (DC 20 to break; 60 hp)

South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→ Leads to room #16, inhabited by 2 x Sahuagin
Room Features A narrow ledge runs along the south and west walls,
and a faded and torn tapestry hangs from the north
wall

Room #23 West Entry Locked Simple Wooden Door (DC 25 to open, DC 15
to break; 10 hp)

East Entry Locked Stone Door (DC 15 to open, DC 25 to break;


60 hp) (slides to one side)
Empty

Room #24 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #4, inhabited by Sahuagin
South Entry #1 Locked Simple Wooden Door (DC 20 to open, DC 15
to break; 10 hp)

South Entry #2 Stuck Strong Wooden Door (DC 15 to break; 20 hp)


Monster Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4,
mm 199); hard, 250 xp

Treasure: 19 sp; 15 gp

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