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Level 1
Temperature Average
Illumination Shadowy (phosphorescent plankton)
Corridor Features a A narrow shaft descends from the corridor into a
magical cyst below
c Laughter fills the corridor
Wandering Monsters 1 Sahuagin (cr 1/2, mm 263); easy, 100 xp, hunting for
food
2 Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4,
mm 199); hard, 250 xp, hunting for food
3 Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4,
mm 199); hard, 250 xp, returning to their lair with
plunder
4 Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4,
mm 199); hard, 250 xp, bloodied and fleeing a more
powerful enemy
5 3 x Bullywug (cr 1/4, mm 35); deadly, 150 xp, trying
to lure the party into an ambush
6 Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4,
mm 199); hard, 250 xp, searching for an object
stolen from their lair
Treasure: 6 pp
Treasure: 15 sp; 10 gp
Room #3 West Entry Archway
→ Leads to room #13
South Entry Unlocked Good Wooden Door (15 hp)
→ Leads to room #22
Room Features A rope ascends to a wooden platform in the north-
west corner of the room, and a faded and torn
tapestry hangs from the south wall
Monster 2 x Sahuagin (cr 1/2, mm 263); deadly, 200 xp
Treasure: 9 sp; 6 sp
Treasure: 14 sp
Treasure: 18 cp; 13 gp
Room #6 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #5, inhabited by Kuo-toa Whip
and 1 x Kuo-toa
Treasure: 12 gp; 13 sp
Room #7 West Entry Locked Good Wooden Door (DC 20 to open, DC 15
to break; 15 hp)
→ Leads to room #10, inhabited by Kuo-toa Whip
and 1 x Kuo-toa
Treasure: 6 gp; 11 gp
Treasure: 12 cp; 9 sp
Treasure: 14 ep; 20 cp
Room #11 West Entry Archway
Monster Bullywug (cr 1/4, mm 35) and 1 x Giant Frog (cr 1/4,
mm 325); medium, 100 xp
Treasure: 14 sp; 17 gp
Room #13 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
East Entry Archway
→ Leads to room #3, inhabited by 2 x Sahuagin
South Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)
Room Features A sloped pit lined with iron spikes lies in the north-
west corner of the room, and someone has scrawled
"Imar stands here, slain by a basilisk" on the west
wall
Monster Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4,
mm 199); hard, 250 xp
2300 cp, 1600 sp, 120 gp, a bone orb engraved with
draconic scales (25 gp), a rosewood comb set with
black pearl (25 gp)
Room #15 East Entry Unlocked Strong Wooden Door (20 hp)
South Entry Archway
Room Features An unidentifiable odor fills the room, and a torn
satchel lies in the south-west corner of the room
Room #16 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #22
Treasure: 5 gp; 18 sp
Room #18 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
South Entry Unlocked Good Wooden Door (15 hp)
Room #19 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
East Entry Locked Strong Wooden Door (DC 10 to open, DC 20
to break; 20 hp)
→ Leads to room #5, inhabited by Kuo-toa Whip
and 1 x Kuo-toa
Empty
Room #20 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
(slides to one side)
West Entry #1 Locked Strong Wooden Door (DC 20 to open, DC 20
to break; 20 hp)
Room #22 North Entry Unlocked Good Wooden Door (15 hp)
→ Leads to room #3, inhabited by 2 x Sahuagin
East Entry Stuck Stone Door (DC 20 to break; 60 hp)
Room #23 West Entry Locked Simple Wooden Door (DC 25 to open, DC 15
to break; 10 hp)
Room #24 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #4, inhabited by Sahuagin
South Entry #1 Locked Simple Wooden Door (DC 20 to open, DC 15
to break; 10 hp)
Treasure: 19 sp; 15 gp