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Level 3
Temperature Warm
Empty
Room #2 West Entry Secret (DC 15 to find) Locked Strong Wooden Door
(DC 10 to open, DC 20 to break; 20 hp)
Ⓢ The door is concealed within a horrific torture
device
South Entry #1 Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #13, inhabited by Orc Eye of
Gruumsh and 4 x Orc
South Entry #2 Unlocked Strong Wooden Door (20 hp)
→ Leads to room #14, inhabited by 6 x Orc and 1 x
Half-ogre
Room Features A tile mosaic of a goddess of evil covers the floor,
and someone has scrawled "Udlan stands here,
slain by a basilisk" in dwarvish runes on the south
wall
Room #5 East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
Monster Orc Eye of Gruumsh (cr 2, mm 247) and 2 x Orc (cr
1/2, mm 246); hard, 650 xp
Room #6 West Entry Trapped and Stuck Good Wooden Door (DC 15 to
break; 15 hp)
Ⓣ Arrow Trap: DC 10 to find, DC 10 to disable; +10
to hit against one target, 4d10 piercing damage
East Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30
hp)
Room Features A stone dais sits in the east side of the room, and
someone has scrawled "Orbjorn stands here, slain
by a basilisk" on the east wall
Monster Orog (cr 2, mm 247) and 2 x Orc (cr 1/2, mm 246);
hard, 650 xp
Treasure: 15 cp; 15 cp
Room Features A magical shrine in the north side of the room heals
all wounds of whomever offers a prayer (but only
once), and someone has scrawled "The Blade of
Witchcraft is drawn" on the south wall
Room #11 West Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #26, inhabited by Silver Dragon
Wyrmling
Empty
Room #12 East Entry #1 Locked Iron Door (DC 15 to open, DC 30 to break;
60 hp)
→ Leads to room #25, inhabited by Orc War Chief
and 1 x Orc
Room Features Mournful weeping fills the room, and a pile of blood-
soaked clothing lies in the south-west corner of the
room
Room #13 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #2, inhabited by Orog and 2 x Orc
West Entry #1 Unlocked Stone Door (60 hp)
→ Leads to room #19
West Entry #2 Archway
→ Leads to room #24
Monster Orc Eye of Gruumsh (cr 2, mm 247) and 4 x Orc (cr
1/2, mm 246); deadly, 850 xp
Room #14 North Entry #1 Unlocked Strong Wooden Door (20 hp)
→ Leads to room #2, inhabited by Orog and 2 x Orc
Room #15 South Entry Locked Simple Wooden Door (DC 15 to open, DC 15
to break; 10 hp)
Monster Red Dragon Wyrmling (cr 4, mm 98) and 5 x Kobold
(cr 1/8, mm 195); hard, 1225 xp
Room #17 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
Room #18 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
(slides up)
West Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)
Room #19 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #3, inhabited by Spectator and 1
x Nothic
East Entry #1 Unlocked Strong Wooden Door (20 hp)
East Entry #2 Unlocked Stone Door (60 hp)
→ Leads to room #13, inhabited by Orc Eye of
Gruumsh and 4 x Orc
Room Features The floor is covered in perfect hexagonal tiles, and
several corroded iron spikes are scattered
throughout the room
Room #20 North Entry Locked Good Wooden Door (DC 10 to open, DC 15
to break; 15 hp) (slides to one side)
→ Leads to room #4
West Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)
West Entry #2 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #14, inhabited by 6 x Orc and 1 x
Half-ogre
South Entry Trapped and Stuck Stone Door (DC 20 to break; 60
hp)
Ⓣ Electrified Lock: DC 15 to find, DC 15 to disable;
affects each creature which touches the lock, DC 14
save or take 2d10 lightning damage
→ Leads to room #23, inhabited by Wight and 2 x
Zombie
Monster Silver Dragon Wyrmling (cr 2, mm 118); easy, 450
xp
Treasure: 7 sp
Room #21 North Entry Locked Strong Wooden Door (DC 25 to open, DC 20
to break; 20 hp)
→ Leads to room #26, inhabited by Silver Dragon
Wyrmling
East Entry #1 Unlocked Good Wooden Door (15 hp)
→ Leads to room #11
East Entry #2 Archway
Room #22 North Entry Secret (DC 15 to find) Stuck Simple Wooden Door
(DC 10 to break; 10 hp)
Ⓢ A bookcase and concealed door pivots smoothly
→ Leads to room #25, inhabited by Orc War Chief
and 1 x Orc
West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #12
East Entry Archway
Empty
Room #23 North Entry Trapped and Stuck Stone Door (DC 20 to break; 60
hp)
Ⓣ Electrified Lock: DC 15 to find, DC 15 to disable;
affects each creature which touches the lock, DC 14
save or take 2d10 lightning damage
→ Leads to room #20, inhabited by Silver Dragon
Wyrmling
Room #24 West Entry #1 Unlocked Good Wooden Door (15 hp)
West Entry #2 Archway
Room #25 West Entry Locked Iron Door (DC 15 to open, DC 30 to break;
60 hp)
→ Leads to room #12
East Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
South Entry Secret (DC 15 to find) Stuck Simple Wooden Door
(DC 10 to break; 10 hp)
Ⓢ A bookcase and concealed door pivots smoothly
→ Leads to room #22
Room Features A faded and torn tapestry hangs from the south wall,
and a simple fireplace sits against the west wall
Monster Orc War Chief (cr 4, mm 246) and 1 x Orc (cr 1/2,
mm 246); hard, 1200 xp
Treasure: 6 ep
Empty
Room #28 North Entry Locked Simple Wooden Door (DC 10 to open, DC 15
to break; 10 hp) (magically reinforced, disadvantage
to break)
West Entry Archway
→ Leads to room #10
South Entry Archway
Room Features A tapestry of geometric patterns hangs from the west
wall, and a rusted chain shirt lies in the south side of
the room
Monster Orog (cr 2, mm 247) and 2 x Orc (cr 1/2, mm 246);
hard, 650 xp
Some content used under the terms of the Open Gaming License