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The Sanctum of the Goblin King 03

Level 3

General History The dungeon was created by giants as a maze. It


was eventually conquered by invaders, and has been
conquered and altered many times since then.
Walls Masonry (DC 15 to climb)
Floor Uneven Flagstone (DC 10 to charge or run) (dense
rubble, difficult terrain)

Temperature Warm

Illumination Average (shadowy in corridors, lamps or torches in


most rooms)

Corridor Features a Rune of Paralyzation: DC 15 to find, DC 20 to


disable; affects all targets within 10 ft., DC 11 save or
become paralyzed for 1d4 rounds
c A group of demonic faces have been carved into the
walls
Wandering Monsters 1 Gelatinous Cube (cr 2, mm 242); easy, 450 xp,
scavenging for food and treasure
2 Orog (cr 2, mm 247) and 2 x Orc (cr 1/2, mm 246);
hard, 650 xp, bloodied and fleeing a more powerful
enemy
3 Mimic (cr 2, mm 220); easy, 450 xp, wandering
senselessly

4 Red Dragon Wyrmling (cr 4, mm 98) and 2 x Kobold


(cr 1/8, mm 195); hard, 1150 xp, hunting for food
5 Water Weird (cr 3, mm 299); medium, 700 xp,
scouting from another part of the dungeon
6 Wraith (cr 5, mm 302); deadly, 1800 xp, wandering
senselessly

Room #1 North Entry Unlocked Good Wooden Door (15 hp)


→ Leads to room #12
West Entry Trapped and Locked Strong Wooden Door (DC 20 to
open, DC 20 to break; 20 hp)
Ⓣ Falling Block: DC 10 to find, DC 10 to disable;
affects all targets within a 10 ft. square area, DC 10
save or take 1d10 damage
East Entry Secret (DC 15 to find) Stuck Strong Wooden Door
(DC 15 to break; 20 hp)
Ⓢ A bookcase and concealed door pivots smoothly

Empty

Room #2 West Entry Secret (DC 15 to find) Locked Strong Wooden Door
(DC 10 to open, DC 20 to break; 20 hp)
Ⓢ The door is concealed within a horrific torture
device
South Entry #1 Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #13, inhabited by Orc Eye of
Gruumsh and 4 x Orc
South Entry #2 Unlocked Strong Wooden Door (20 hp)
→ Leads to room #14, inhabited by 6 x Orc and 1 x
Half-ogre
Room Features A tile mosaic of a goddess of evil covers the floor,
and someone has scrawled "Udlan stands here,
slain by a basilisk" in dwarvish runes on the south
wall

Monster Orog (cr 2, mm 247) and 2 x Orc (cr 1/2, mm 246);


hard, 650 xp

Treasure: 2100 cp, 1200 sp, 40 gp, 4 x diamond (50


gp), chalcedony (50 gp), quartz (50 gp)
Room #3 West Entry Archway

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #19
Room Features Spirals of white stones cover the floor, and several
pieces of rotten leather are scattered throughout the
room
Monster Spectator (cr 3, mm 30) and 1 x Nothic (cr 2, mm
236); deadly, 1150 xp

Treasure: 2600 cp, 600 sp, 60 gp, 2 x azurite (10


gp), 2 x blue quartz (10 gp), hematite (10 gp), lapis
lazuli (10 gp), malachite (10 gp), moss agate (10
gp), 3 x turquoise (10 gp), Spell Scroll (Vicious
Mockery) (common, dmg 200), Spell Scroll
(Thunderwave) (common, dmg 200)

Room #4 North Entry Unlocked Simple Wooden Door (10 hp)

South Entry Locked Good Wooden Door (DC 10 to open, DC 15


to break; 15 hp) (slides to one side)
→ Leads to room #20, inhabited by Silver Dragon
Wyrmling
Trap Earthmaw Trap: DC 15 to find, DC 15 to disable;
+11 to hit against one target, 4d10 piercing damage

Room #5 East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
Monster Orc Eye of Gruumsh (cr 2, mm 247) and 2 x Orc (cr
1/2, mm 246); hard, 650 xp

Treasure: 13 ep; 14 sp; 11 sp

Room #6 West Entry Trapped and Stuck Good Wooden Door (DC 15 to
break; 15 hp)
Ⓣ Arrow Trap: DC 10 to find, DC 10 to disable; +10
to hit against one target, 4d10 piercing damage
East Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30
hp)
Room Features A stone dais sits in the east side of the room, and
someone has scrawled "Orbjorn stands here, slain
by a basilisk" on the east wall
Monster Orog (cr 2, mm 247) and 2 x Orc (cr 1/2, mm 246);
hard, 650 xp

Treasure: 12 gp; 17 cp; 18 sp

Room #7 South Entry Locked Simple Wooden Door (DC 25 to open, DC 15


to break; 10 hp)
Room Features A magical mirror on the east wall answers questions
with lies and falsehoods, and a narrow pit covered by
iron bars lies in the west side of the room
Room #8 East Entry Trapped and Locked Stone Door (DC 15 to open,
DC 25 to break; 60 hp)
Ⓣ Electrified Lock: DC 10 to find, DC 15 to disable;
affects each creature which touches the lock, DC 18
save or take 4d10 lightning damage
Monster 2 x Mimic (cr 2, mm 220); hard, 900 xp

Treasure: 15 cp; 15 cp

Room #9 South Entry Archway


Room Features Skeletons hang from chains and manacles against
the north and east walls, and an unidentifiable odor
fills the room
Monster Ogre Zombie (cr 2, mm 316) and 2 x Zombie (cr 1/4,
mm 316); hard, 550 xp

Treasure: 2200 cp, 1000 sp, 40 gp, 5 x diamond (50


gp), carnelian (50 gp), jasper (50 gp), Potion of
Greater Healing (uncommon, dmg 187)

Room #10 East Entry Archway


→ Leads to room #28, inhabited by Orog and 2 x
Orc

South Entry Secret (DC 15 to find) Stuck Strong Wooden Door


(DC 15 to break; 20 hp)
Ⓢ The door is concealed behind a statue of an
ancient lich, and opened by pressing runes on his
staff

Room Features A magical shrine in the north side of the room heals
all wounds of whomever offers a prayer (but only
once), and someone has scrawled "The Blade of
Witchcraft is drawn" on the south wall

Room #11 West Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #26, inhabited by Silver Dragon
Wyrmling

West Entry #2 Unlocked Good Wooden Door (15 hp)


→ Leads to room #21, inhabited by Orc War Chief
and 1 x Orc

East Entry #1 Unlocked Good Wooden Door (15 hp)


East Entry #2 Unlocked Good Wooden Door (15 hp)

Empty
Room #12 East Entry #1 Locked Iron Door (DC 15 to open, DC 30 to break;
60 hp)
→ Leads to room #25, inhabited by Orc War Chief
and 1 x Orc

East Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #22

South Entry Unlocked Good Wooden Door (15 hp)


→ Leads to room #1

Room Features Mournful weeping fills the room, and a pile of blood-
soaked clothing lies in the south-west corner of the
room

Room #13 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #2, inhabited by Orog and 2 x Orc
West Entry #1 Unlocked Stone Door (60 hp)
→ Leads to room #19
West Entry #2 Archway
→ Leads to room #24
Monster Orc Eye of Gruumsh (cr 2, mm 247) and 4 x Orc (cr
1/2, mm 246); deadly, 850 xp

Treasure: 6 pp; 16 cp; 9 gp; 19 cp; 14 sp

Room #14 North Entry #1 Unlocked Strong Wooden Door (20 hp)
→ Leads to room #2, inhabited by Orog and 2 x Orc

North Entry #2 Locked Good Wooden Door (DC 15 to open, DC 15


to break; 15 hp)

East Entry #1 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)


→ Leads to room #20, inhabited by Silver Dragon
Wyrmling
East Entry #2 Locked Simple Wooden Door (DC 25 to open, DC 15
to break; 10 hp)
→ Leads to room #23, inhabited by Wight and 2 x
Zombie

Room Features Someone has scrawled "Marter died here, slain by


trolls" on the west wall, and a foul odor fills the room
Monster 6 x Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm
238); deadly, 800 xp

Treasure: 11 ep; 14 sp; 10 sp; 17 cp; 6 ep; 13 sp; 20


cp

Room #15 South Entry Locked Simple Wooden Door (DC 15 to open, DC 15
to break; 10 hp)
Monster Red Dragon Wyrmling (cr 4, mm 98) and 5 x Kobold
(cr 1/8, mm 195); hard, 1225 xp

Treasure: 15 sp; 17 cp; 17 cp; 16 cp; 12 gp; 13 sp


Room #16 West Entry #1 Locked Stone Door (DC 10 to open, DC 25 to break;
60 hp)
West Entry #2 Wooden Portcullis (lift DC 20, DC 15 to break; 30
hp) (stuck, disadvantage to open)
West Entry #3 Trapped and Stuck Good Wooden Door (DC 15 to
break; 15 hp)
Ⓣ Rune of Dread: DC 20 to find, DC 15 to disable;
affects all targets within 10 ft., DC 10 save or
become frightened for 1d4 rounds

Room Features Someone has scrawled "This paladin is dead" in


draconic script on the north wall, and a pile of iron
spikes lies in the north-west corner of the room

Room #17 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

Room Features Someone has scrawled "Save yourself, kill the


others" in blood on the north wall, and a swarm of
crawling insects covers the floor

Room #18 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
(slides up)
West Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)

West Entry #2 Locked Simple Wooden Door (DC 25 to open, DC 15


to break; 10 hp)

Monster 2 x Orog (cr 2, mm 247); hard, 900 xp

Treasure: 2300 cp, 1400 sp, 80 gp, 4 x diamond (50


gp), chrysoprase (50 gp), citrine (50 gp), 2 x onyx
(50 gp), quartz (50 gp), 2 x zircon (50 gp), Broom of
Flying (uncommon, dmg 156), +1 Weapon (glaive)
(uncommon, dmg 213)

Room #19 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #3, inhabited by Spectator and 1
x Nothic
East Entry #1 Unlocked Strong Wooden Door (20 hp)
East Entry #2 Unlocked Stone Door (60 hp)
→ Leads to room #13, inhabited by Orc Eye of
Gruumsh and 4 x Orc
Room Features The floor is covered in perfect hexagonal tiles, and
several corroded iron spikes are scattered
throughout the room
Room #20 North Entry Locked Good Wooden Door (DC 10 to open, DC 15
to break; 15 hp) (slides to one side)
→ Leads to room #4
West Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)
West Entry #2 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #14, inhabited by 6 x Orc and 1 x
Half-ogre
South Entry Trapped and Stuck Stone Door (DC 20 to break; 60
hp)
Ⓣ Electrified Lock: DC 15 to find, DC 15 to disable;
affects each creature which touches the lock, DC 14
save or take 2d10 lightning damage
→ Leads to room #23, inhabited by Wight and 2 x
Zombie
Monster Silver Dragon Wyrmling (cr 2, mm 118); easy, 450
xp

Treasure: 7 sp

Room #21 North Entry Locked Strong Wooden Door (DC 25 to open, DC 20
to break; 20 hp)
→ Leads to room #26, inhabited by Silver Dragon
Wyrmling
East Entry #1 Unlocked Good Wooden Door (15 hp)
→ Leads to room #11
East Entry #2 Archway

East Entry #3 Locked Simple Wooden Door (DC 15 to open, DC 15


to break; 10 hp)
Monster Orc War Chief (cr 4, mm 246) and 1 x Orc (cr 1/2,
mm 246); hard, 1200 xp

Treasure: 1900 cp, 600 sp, 90 gp, 2 x diamond (50


gp), carnelian (50 gp), chalcedony (50 gp), 2 x
chrysoprase (50 gp), moonstone (50 gp), quartz (50
gp), zircon (50 gp)

Room #22 North Entry Secret (DC 15 to find) Stuck Simple Wooden Door
(DC 10 to break; 10 hp)
Ⓢ A bookcase and concealed door pivots smoothly
→ Leads to room #25, inhabited by Orc War Chief
and 1 x Orc
West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #12
East Entry Archway
Empty
Room #23 North Entry Trapped and Stuck Stone Door (DC 20 to break; 60
hp)
Ⓣ Electrified Lock: DC 15 to find, DC 15 to disable;
affects each creature which touches the lock, DC 14
save or take 2d10 lightning damage
→ Leads to room #20, inhabited by Silver Dragon
Wyrmling

West Entry Locked Simple Wooden Door (DC 25 to open, DC 15


to break; 10 hp)
→ Leads to room #14, inhabited by 6 x Orc and 1 x
Half-ogre

East Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30


hp)
Monster Wight (cr 3, mm 300) and 2 x Zombie (cr 1/4, mm
316); medium, 800 xp

Treasure: 3 pp; 22 cp; 14 cp

Room #24 West Entry #1 Unlocked Good Wooden Door (15 hp)
West Entry #2 Archway

East Entry Archway


→ Leads to room #13, inhabited by Orc Eye of
Gruumsh and 4 x Orc
Empty

Room #25 West Entry Locked Iron Door (DC 15 to open, DC 30 to break;
60 hp)
→ Leads to room #12
East Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
South Entry Secret (DC 15 to find) Stuck Simple Wooden Door
(DC 10 to break; 10 hp)
Ⓢ A bookcase and concealed door pivots smoothly
→ Leads to room #22
Room Features A faded and torn tapestry hangs from the south wall,
and a simple fireplace sits against the west wall
Monster Orc War Chief (cr 4, mm 246) and 1 x Orc (cr 1/2,
mm 246); hard, 1200 xp

Treasure: 1900 cp, 700 sp, 70 gp, 3 x diamond (50


gp), citrine (50 gp), jasper (50 gp), moonstone (50
gp), onyx (50 gp), 2 x quartz (50 gp), star rose
quartz (50 gp), Oil of Slipperiness (uncommon, dmg
184), Potion of Greater Healing (uncommon, dmg
187)
Room #26 East Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #11
South Entry Locked Strong Wooden Door (DC 25 to open, DC 20
to break; 20 hp)
→ Leads to room #21, inhabited by Orc War Chief
and 1 x Orc
Monster Silver Dragon Wyrmling (cr 2, mm 118); easy, 450
xp

Treasure: 6 ep

Room #27 North Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30


hp)
South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

Empty

Room #28 North Entry Locked Simple Wooden Door (DC 10 to open, DC 15
to break; 10 hp) (magically reinforced, disadvantage
to break)
West Entry Archway
→ Leads to room #10
South Entry Archway
Room Features A tapestry of geometric patterns hangs from the west
wall, and a rusted chain shirt lies in the south side of
the room
Monster Orog (cr 2, mm 247) and 2 x Orc (cr 1/2, mm 246);
hard, 650 xp

Treasure: 10 ep; 14 sp; 15 cp

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