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DWARVEN RUINS 06

Level 6

General History The dungeon began as a complex of tectonic fissures. It has been
attacked and abandoned many times since then.
Walls Masonry (DC 15 to climb)

Floor Uneven Flagstone (DC 10 to charge or run)


Temperature Cool

Illumination Shadowy (glowing crystals every 20 ft.)


Corridor Features a Skeletons hang from chains and manacles against the walls
c Someone has scrawled "It is awake" in goblin runes here
e Numerous pillars line the corridor

i A tile labyrinth covers the floor


m A tapping sound fills the corridor

n Poisoned Net Trap: DC 10 to find, DC 10 to disable; affects all targets


within a 10 ft. square area, DC 19 save or take 10d10 poison damage
and become restrained, half damage on a successful save

r Guillotine Blade: DC 10 to find, DC 15 to disable; +8 to hit against one


target, 4d10 slashing damage

s A group of demonic faces have been carved into the walls


u Someone has scrawled "The green dragon is not a dragon" here

v A group of demonic faces have been carved into the walls


w Someone has scrawled "The Fellowship of the Gray Tome looted this
place" here
x Guillotine Blade: DC 10 to find, DC 15 to disable; +6 to hit against one
target, 4d10 slashing damage
z A group of demonic faces have been carved into the walls

Wandering Monsters 1 Mind Flayer (cr 7, mm 222) and 5 x Troglodyte (cr 1/4, mm 290); medium,
3150 xp, actively patrolling their territory
2 Spirit Naga (cr 8, mm 234) and 1 x Troglodyte (cr 1/4, mm 290); easy,
3950 xp, consumed by disease and madness

3 Drow Mage (cr 7, mm 129) and 3 x Quaggoth (cr 2, mm 256); hard, 4250
xp, wielding bizarre eldritch powers
4 Mind Flayer Arcanist (cr 8, mm 222) and 7 x Grimlock (cr 1/4, mm 175);
deadly, 4250 xp, returning to their lair with plunder

5 6 x Succubus (cr 4, mm 285); deadly, 6600 xp, gathered around an evil


shrine

6 5 x Succubus (cr 4, mm 285); hard, 5500 xp, tracking the party

Room #1 East Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #41, inhabited by Mindwitness and 2 x Mind
Flayer

South Entry Locked Good Wooden Door (DC 15 to open, DC 15 to break; 15 hp)
Empty

Room #2 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)

West Entry Unlocked Good Wooden Door (15 hp)


→ Leads to room #27, inhabited by Incubus and 11 x Imp

East Entry Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp) (magically
reinforced, disadvantage to break)
→ Leads to room #41, inhabited by Mindwitness and 2 x Mind Flayer
Room Features A tile labyrinth covers the floor, and a clanking sound fills the room

Monster Deathlock (cr 4, motm 86, mtf 128) and 15 x Cultist (cr 1/8, mm 345);
medium, 1475 xp

Treasure: 18 sp; 17 cp; 24 cp; 18 cp; 26 cp; 3 pp; 14 sp; 23 cp; 7 sp; 14
ep; 14 sp; 6 gp; 10 sp; 9 gp; 6 gp; 10 cp
Room #3 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
South Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides down)

South Entry #2 Archway

Monster Mind Flayer Arcanist (cr 8, mm 222) and 1 x Grimlock (cr 1/4, mm 175);
easy, 3950 xp

Treasure: 270 sp, 40 gp; 20 cp

Room #4 North Entry Archway


→ Leads to room #40

West Entry Locked Stone Door (DC 25 to open, DC 25 to break; 60 hp)


→ Leads to room #10, inhabited by 9 x Dust Mephit

East Entry Archway

South Entry Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp)


→ Leads to room #26, inhabited by 9 x Mimic
Room Features A stone dais and throne sits in the south-east corner of the room, and
someone has scrawled "The Crusaders of Daham killed two trolls here"
on the east wall

Monster Deathlock Mastermind (cr 8, motm 87, mtf 129) and 1 x Deathlock (cr 4,
motm 86, mtf 128); medium, 5000 xp

Treasure: 800 cp, 3000 sp, 2300 gp, 100 pp, 2 x black onyx (150 gp), 3 x
diamond (100 gp), amethyst (100 gp), 2 x jade (100 gp), jet (100 gp),
spinel (100 gp), Potion of Water Breathing (uncommon, dmg 188)

Room #5 North Entry #1 Unlocked Good Wooden Door (15 hp) (slides to one side)
North Entry #2 Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp)
→ Leads to room #42, inhabited by Mindwitness and 1 x Mind Flayer

West Entry Unlocked Strong Wooden Door (20 hp) (magically reinforced,
disadvantage to break)
→ Leads to room #37, inhabited by Spirit Naga and 5 x Troglodyte

East Entry Archway

Room Features The south and east walls have been engraved with incoherent labyrinths,
and someone has scrawled "Stay right" in goblin runes on the south wall
Monster Deathlock Mastermind (cr 8, motm 87, mtf 129) and 1 x Deathlock (cr 4,
motm 86, mtf 128); medium, 5000 xp

Treasure: 1500 cp, 10 ep; 17 sp

Room #6 North Entry Archway


West Entry Unlocked Simple Wooden Door (10 hp)
→ Leads to room #28, inhabited by Drow Mage and 5 x Drow

South Entry Archway

Monster Incubus (cr 4, mm 285) and 12 x Imp (cr 1, mm 76); deadly, 3500 xp

Treasure: 200 cp, 9000 sp, 2200 gp, 110 pp, a pewter torc set with a
rosette of zircon (25 gp), a portrait (of a female dwarf) in a wooden frame
engraved with elven script (25 gp), a stoneware chalice painted with floral
imagery (25 gp), an agateware salt cellar painted with woodland imagery
(25 gp), Potion of Growth (uncommon, dmg 187)

Room #7 West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→ Leads to room #47, inhabited by Drow Mage and 3 x Chitine

Room Features Someone has scrawled "This paladin is dead" on the south wall, and
several shattered weapons are scattered throughout the room
Room #8 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #16

East Entry #1 Unlocked Good Wooden Door (15 hp)

East Entry #2 Unlocked Strong Wooden Door (20 hp)

Room Features Skeletons hang from chains and manacles against the east wall, and
someone has scrawled "The curse can't be broken" in orcish runes on the
east wall

Room #9 South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #32

Room Features An iron chandelier hangs from the ceiling in the north side of the room,
and a rustling noise can be faintly heard near the north wall

Trap Falling Cage Trap: DC 15 to find, DC 15 to disable; affects all targets


within a 10 ft. square area, DC 11 save or become confined

Room #10 North Entry Locked Stone Door (DC 25 to open, DC 25 to break; 60 hp)
→ Leads to room #12, inhabited by 12 x Dust Mephit

West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

East Entry #1 Locked Stone Door (DC 25 to open, DC 25 to break; 60 hp)


→ Leads to room #4, inhabited by Deathlock Mastermind and 1 x
Deathlock

East Entry #2 Unlocked Simple Wooden Door (10 hp)

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

Monster 9 x Dust Mephit (cr 1/2, mm 215); easy, 900 xp

Treasure: 13 ep; 8 sp; 7 ep; 20 cp; 21 sp; 7 ep; 14 sp; 12 gp; 11 sp

Hidden Treasure Trapped and Locked Strong Wooden Chest (DC 25 to unlock, DC 25 to
break; 20 hp)
Arrow Trap: DC 15 to find, DC 10 to disable; +6 to hit against one target,
4d10 piercing damage

700 cp, 12000 sp, 2100 gp, 70 pp, black onyx (150 gp), diamond (100
gp), coral (100 gp), jade (100 gp), 3 x pearl (100 gp), 2 x spinel (100 gp),
tourmaline (100 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #11 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #46, inhabited by Deathlock Mastermind and 6 x
Cultist

West Entry Archway


→ Leads to room #47, inhabited by Drow Mage and 3 x Chitine

East Entry Locked Iron Door (DC 15 to open, DC 30 to break; 60 hp)

Empty

Room #12 West Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides down)
South Entry Locked Stone Door (DC 25 to open, DC 25 to break; 60 hp)
→ Leads to room #10, inhabited by 9 x Dust Mephit

Room Features A set of demonic war masks hangs on the north wall, and several pieces
of rotten fruit are scattered throughout the room

Monster 12 x Dust Mephit (cr 1/2, mm 215); easy, 1200 xp

Treasure: 5 ep; 8 sp; 5 pp; 17 cp; 14 gp; 13 gp; 10 gp; 8 ep; 9 ep; 12 sp; 4
pp; 16 gp
Room #13 East Entry Unlocked Good Wooden Door (15 hp) (magically reinforced,
disadvantage to break)

Room Features A fountain of water sits against the west wall, and someone has scrawled
"Sangilga was here" on the west wall
Trap Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets
within a 10 ft. square area, DC 13 save or take 4d10 poison damage

Hidden Treasure Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)

500 cp, 8000 sp, 2400 gp, 50 pp

Room #14 North Entry Stuck Strong Wooden Door (DC 15 to break; 20
hp)

Empty

Room #15 West Entry Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp)

South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→ Leads to room #37, inhabited by Spirit Naga and 5 x Troglodyte

Monster 10 x Mimic (cr 2, mm 220); deadly, 4500 xp

Treasure: 12 gp; 19 cp; 13 sp; 13 ep; 16 cp; 13 gp; 23 cp; 16 cp; 17 sp;
16 cp

Room #16 East Entry #1 Locked Good Wooden Door (DC 10 to open, DC 15 to break; 15
hp)
East Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #8

Empty

Room #17 West Entry Locked Simple Wooden Door (DC 10 to open, DC 15 to break; 10 hp)

South Entry #1 Locked Good Wooden Door (DC 15 to open, DC 15 to break; 15 hp)

South Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)


Room Features A faded and torn tapestry hangs from the east wall, and a corroded mace
lies in the south-east corner of the room

Monster Succubus (cr 4, mm 285) and 11 x Imp (cr 1, mm 76); hard, 3300 xp

Treasure: 13 sp; 14 cp; 9 gp; 9 sp; 19 cp; 13 gp; 13 sp; 16 cp; 5 gp; 14
sp; 10 gp; 9 gp

Room #18 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

South Entry #1 Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp)


→ Leads to room #30
South Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)

Room Features A set of demonic war masks hangs on the east wall, and a metallic odor
fills the room

Room #19 West Entry Locked Good Wooden Door (DC 20 to open, DC 15 to break; 15 hp)

East Entry Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #22, inhabited by Spirit Naga and 1 x Minotaur

South Entry Archway


→ Leads to room #33, inhabited by Oaken Bolter and 1 x Stone
Defender

Room Features A set of demonic war masks hangs on the east wall, and a sundered helm
lies in the north-east corner of the room
Room #20 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

Monster Succubus (cr 4, mm 285) and 3 x Imp (cr 1, mm 76); easy, 1700
xp

Treasure: 12 sp; 13 gp; 10 sp; 12 sp

Room #21 South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)

Monster Mindwitness (cr 5, motm 181, vgm 176) and 2 x Mind Flayer (cr 7, mm
222); hard, 7600 xp

Treasure: 200 sp, 100 gp; 1600 cp, 50 ep; 1700 cp, 10 ep

Room #22 North Entry Archway


→ Leads to room #49, inhabited by 9 x Mimic

West Entry Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #19

Room Features A tile mosaic of arcane patterns covers the floor, and several headless
statues are scattered throughout the room

Monster Spirit Naga (cr 8, mm 234) and 1 x Minotaur (cr 3, mm 223); easy, 4600
xp

Treasure: 1500 cp, 20 ep; 18 cp

Room #23 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #28, inhabited by Drow Mage and 5 x Drow

South Entry Unlocked Good Wooden Door (15 hp)

Room Features A mural of a god of law covers the ceiling, and a carved stone statue
stands in the north-east corner of the room

Monster Mindwitness (cr 5, motm 181, vgm 176) and 2 x Mind Flayer (cr 7, mm
222); hard, 7600 xp

Treasure: 1800 cp, 20 ep; 1100 cp, 50 ep; 280 sp, 40 gp

Room #24 North Entry Archway


→ Leads to room #26, inhabited by 9 x Mimic

South Entry Unlocked Simple Wooden Door (10 hp)


→ Leads to room #42, inhabited by Mindwitness and 1 x Mind
Flayer

Empty

Room #25 West Entry Stuck Good Wooden Door (DC 15 to break; 15
hp)

Empty
Room #26 North Entry Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp)
→ Leads to room #4, inhabited by Deathlock Mastermind and 1 x
Deathlock

South Entry #1 Locked Simple Wooden Door (DC 25 to open, DC 15 to break; 10 hp)

South Entry #2 Archway


→ Leads to room #24

Room Features A magical statue in the north-east corner of the room speaks riddles and
cryptic prophecies, and several pieces of rotten leather are scattered
throughout the room

Monster 9 x Mimic (cr 2, mm 220); hard, 4050 xp

Treasure: 600 cp, 5000 sp, 2400 gp, 90 pp, 3 x diamond (50 gp),
carnelian (50 gp), chrysoprase (50 gp), moonstone (50 gp), 2 x star rose
quartz (50 gp), Spell Scroll (Jump) (common, dmg 200)

Room #27 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #28, inhabited by Drow Mage and 5 x Drow

East Entry Unlocked Good Wooden Door (15 hp)


→ Leads to room #2, inhabited by Deathlock and 15 x Cultist

Room Features A toppled statue lies in the west side of the room, and several iron blobs
are scattered throughout the room

Monster Incubus (cr 4, mm 285) and 11 x Imp (cr 1, mm 76); hard, 3300 xp

Treasure: 500 cp, 5000 sp, 1500 gp, 60 pp, 3 x black onyx (150 gp), 2 x
diamond (100 gp), 2 x amber (100 gp), amethyst (100 gp), jade (100 gp),
jet (100 gp), spinel (100 gp), 2 x tourmaline (100 gp)

Room #28 West Entry Archway

East Entry Unlocked Simple Wooden Door (10 hp)


→ Leads to room #6, inhabited by Incubus and 12 x Imp

South Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #23, inhabited by Mindwitness and 2 x Mind Flayer

South Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #27, inhabited by Incubus and 11 x Imp

Monster Drow Mage (cr 7, mm 129) and 5 x Drow (cr 1/4, mm 128); medium, 3150
xp

Treasure: 60 gp, 11 pp; 8 gp; 4 pp; 20 cp; 1 pp; 22 sp

Room #29 North Entry Stuck Iron Door (DC 25 to break; 60 hp)

West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)

East Entry Archway


→ Leads to room #32

Monster Mindwitness (cr 5, motm 181, vgm 176) and 2 x Mind Flayer (cr 7, mm
222); hard, 7600 xp

Treasure: 80 gp; 110 ep, 120 gp; 170 gp

Room #30 North Entry #1 Archway

North Entry #2 Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp)


→ Leads to room #18

West Entry Archway


→ Leads to room #34, inhabited by Incubus and 11 x Imp

East Entry Unlocked Simple Wooden Door (10 hp)

South Entry Locked Stone Door (DC 10 to open, DC 25 to break; 60 hp)

Room Features A stone dais and throne sits in the south-east corner of the room, and
someone has scrawled a demonic face on the east wall
Room #31 West Entry Unlocked Good Wooden Door (15 hp)
→ Leads to room #41, inhabited by Mindwitness and 2 x Mind Flayer

East Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

Monster Spirit Naga (cr 8, mm 234) and 3 x Minotaur (cr 3, mm 223); deadly, 6000
xp

Treasure: 300 cp, 5000 sp, 2300 gp, 130 pp, a copper cup engraved with
arcane runes (25 gp), a leather saddle tooled with arcane runes (25 gp), a
linen merchant's cap trimmed with squirrel fur (25 gp), a portrait (of a male
dwarf) in a wooden frame inlaid with a filigree of silver (25 gp), a
rosewood medallion engraved with a labyrinth (25 gp), a stoneware salt
cellar painted with mythical imagery (25 gp), a wooden rod set with
chrysoberyl and jade (25 gp), an ivory comb set with a rosette of
chrysoberyl (25 gp), Spell Scroll (Conjure Celestial) (very rare, dmg 200)

Room #32 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #9

West Entry Archway


→ Leads to room #29, inhabited by Mindwitness and 2 x Mind
Flayer

South Entry #1 Locked Simple Wooden Door (DC 20 to open, DC 15 to break; 10


hp)

South Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)

Empty

Room #33 North Entry #1 Archway


→ Leads to room #19

North Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


West Entry #1 Archway
→ Leads to room #38

West Entry #2 Locked Simple Wooden Door (DC 10 to open, DC 15 to break; 10 hp)

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

Room Features Someone has scrawled "The Blade of Virtue is reforged" in draconic
script on the south wall, and several sundered shields are scattered
throughout the room

Monster Oaken Bolter (cr 5, motm 80, mtf 126) and 1 x Stone Defender (cr 4,
motm 80, mtf 126); easy, 2900 xp

Treasure: 140 gp; 23 cp

Room #34 West Entry Unlocked Good Wooden Door (15 hp)

East Entry Archway


→ Leads to room #30

South Entry Archway

Room Features A stream of acid flows along a channel in the floor, and someone has
scrawled a crude drawing of a nymph on the east wall
Monster Incubus (cr 4, mm 285) and 11 x Imp (cr 1, mm 76); hard, 3300 xp

Treasure: 20 sp; 10 gp; 7 gp; 18 cp; 6 gp; 9 cp; 13 sp; 6 pp; 6 pp; 16 cp;
11 cp; 18 sp
Room #35 North Entry Stuck Simple Wooden Door (DC 10 to break; 10
hp)

East Entry Unlocked Stone Door (60 hp)

Empty

Room #36 North Entry Stuck Simple Wooden Door (DC 10 to break; 10
hp)

East Entry Archway


Empty

Room #37 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #15, inhabited by 10 x Mimic

East Entry Unlocked Strong Wooden Door (20 hp) (magically reinforced,
disadvantage to break)
→ Leads to room #5, inhabited by Deathlock Mastermind and 1 x
Deathlock

Room Features The south and west walls have been engraved with glowing symbols, and
lit candles are scattered across the floor

Monster Spirit Naga (cr 8, mm 234) and 5 x Troglodyte (cr 1/4, mm 290); easy,
4150 xp

Treasure: 1600 cp, 50 ep; 1 pp; 10 gp; 10 ep; 10 gp; 18 cp

Room #38 West Entry Locked Strong Wooden Door (DC 25 to open, DC 20 to break; 20 hp)

East Entry Archway


→ Leads to room #33, inhabited by Oaken Bolter and 1 x Stone
Defender

Room Features A metallic odor fills the north side of the room, and a pile of rotten bread
lies in the south-west corner of the room

Room #39 East Entry Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp)

South Entry Unlocked Simple Wooden Door (10 hp)

Room Features A stack of oil-filled barrels stands against the east wall, and someone has
scrawled "In the Realm of Flails, when the Lion is broken, the Six Queens
shall triumph" on the east wall

Monster 11 x Dust Mephit (cr 1/2, mm 215); easy, 1100 xp

Treasure: 13 sp; 9 gp; 9 gp; 15 cp; 11 gp; 14 gp; 16 cp; 11 gp; 6 pp; 17
sp; 19 cp

Room #40 North Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)

North Entry #2 Archway

West Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides down)
→ Leads to room #48

West Entry #2 Locked Stone Door (DC 15 to open, DC 25 to break; 60 hp) (slides down)

South Entry Archway


→ Leads to room #4, inhabited by Deathlock Mastermind and 1 x
Deathlock

Room Features A large table and iron brazier sit in the south-east corner of the room, and
several pieces of blood-soaked clothing are scattered throughout the
room
Room #41 North Entry Stuck Iron Door (DC 25 to break; 60 hp)

West Entry #1 Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp) (magically
reinforced, disadvantage to break)
→ Leads to room #2, inhabited by Deathlock and 15 x Cultist

West Entry #2 Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→ Leads to room #1
East Entry #1 Unlocked Good Wooden Door (15 hp)
→ Leads to room #31, inhabited by Spirit Naga and 3 x Minotaur

East Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)

Room Features Part of the west wall has collapsed into the room, and a stream of blood
flows into a shallow pool in the west side of the room

Monster Mindwitness (cr 5, motm 181, vgm 176) and 2 x Mind Flayer (cr 7, mm
222); hard, 7600 xp

Treasure: 700 cp, 4000 sp, 2700 gp, 100 pp, a linen tabard threaded with
copper (25 gp), a silver pendant inlaid with a filigree of electrum (25 gp), a
wooden plate set with a single coral (25 gp), a wooden puzzle box
engraved with arcane runes (25 gp), an agate rod inlaid with silver (25
gp), Spell Scroll (Magic Weapon) (uncommon, dmg 200), Philter of Love
(uncommon, dmg 184), Potion of Growth (uncommon, dmg 187)

Room #42 North Entry #1 Unlocked Simple Wooden Door (10 hp)
→ Leads to room #24

North Entry #2 Unlocked Iron Door (60 hp)

South Entry #1 Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp)


→ Leads to room #5, inhabited by Deathlock Mastermind and 1 x
Deathlock
South Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)

Monster Mindwitness (cr 5, motm 181, vgm 176) and 1 x Mind Flayer (cr 7, mm
222); medium, 4700 xp

Treasure: 60 ep, 50 gp; 1600 cp, 40 ep

Room #43 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides to one side)

Monster Allip (cr 5, motm 45, mtf 116) and 6 x Shadow (cr 1/2, mm 269); medium,
2400 xp

Treasure: 2000 cp, 40 ep; 21 cp; 14 sp; 5 pp; 16 cp; 5 pp; 12 gp

Room #44 East Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

Room Features A large demonic idol with ruby eyes sits in the north-west corner of the
room, and someone has scrawled "The Wands of Madon killed five trolls
here" on the north wall

Monster Mindwitness (cr 5, motm 181, vgm 176) and 2 x Mind Flayer (cr 7, mm
222); hard, 7600 xp

Treasure: 800 cp, 3000 sp, 1800 gp, 120 pp, 3 x black onyx (150 gp),
amber (100 gp), chrysoberyl (100 gp), garnet (100 gp), jade (100 gp), 3 x
pearl (100 gp), tourmaline (100 gp)

Room #45 West Entry #1 Locked Good Wooden Door (DC 25 to open, DC 15 to break; 15 hp)

West Entry #2 Locked Strong Wooden Door (DC 25 to open, DC 20 to break; 20


hp)

South Entry Locked Simple Wooden Door (DC 20 to open, DC 15 to break; 10


hp)

Empty
Room #46 East Entry Archway

South Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #11

South Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)


Monster Deathlock Mastermind (cr 8, motm 87, mtf 129) and 6 x Cultist (cr 1/8,
mm 345); easy, 4050 xp

Treasure: 120 gp; 10 ep; 12 gp; 17 sp; 11 sp; 20 cp; 14 cp

Room #47 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #7

East Entry Archway


→ Leads to room #11

Room Features A magical idol of a goddess of dwarves in the north-west corner of the
room heals all wounds of any dwarf within 30 feet (but only once), and lit
candles are scattered across the floor

Monster Drow Mage (cr 7, mm 129) and 3 x Chitine (cr 1/2, motm 75, vgm 131);
medium, 3200 xp

Treasure: 190 sp, 80 gp; 10 gp; 13 gp; 14 sp

Trap Shrine of Evil: DC 15 to find, DC 15 to disable; affects good creatures


which touch the shrine, DC 15 save or take 4d10 damage

Hidden Treasure Hidden (DC 20 to find) Locked Good Wooden Chest (DC 15 to unlock,
DC 20 to break; 15 hp)

1100 cp, 8000 sp, 1700 gp, 130 pp, 2 x black onyx (150 gp), diamond
(100 gp), 2 x pearl (100 gp), amethyst (100 gp), 4 x chrysoberyl (100 gp),
2 x garnet (100 gp), +1 Weapon (shortbow) (uncommon, dmg 213)

Room #48 East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides down)
→ Leads to room #40

Room Features A stack of rotting wooden crates stands against the east wall, and an
overwhelming stench fills the room

Room #49 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

West Entry Unlocked Simple Wooden Door (10 hp)

East Entry Stuck Iron Door (DC 25 to break; 60 hp)

South Entry Archway


→ Leads to room #22, inhabited by Spirit Naga and 1 x Minotaur

Room Features A stone dais and throne sits in the east side of the room, and a torn
satchel lies in the west side of the room
Monster 9 x Mimic (cr 2, mm 220); hard, 4050 xp

Treasure: 7 sp; 4 gp; 18 cp; 15 cp; 12 cp; 9 gp; 16 ep; 10 gp; 17 cp

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