Professional Documents
Culture Documents
Level 1
General Walls Reinforced Masonry (Athletics DC 15 to climb)
Floor Smooth Stone
Temperature Average
Illumination Average (shadowy in corridors, lamps or torches in
most rooms)
Wandering Monsters 1 3 x Kobold Slinger (mm 168, 100 xp) and 5 x Kobold
Minion (mm 167, 25 xp), hunting for food
2 7 x Kobold Skirmisher (mm 167, 100 xp),
investigating a strange noise
Room #3 North Entry #1 Trapped and Stuck Strong Wooden Door (Strength
DC 18 to break, 40 hp)
Ⓣ Electrified Lock (Perception DC 10 to find,
Thievery DC 15 to disable, Single-shot, Melee 1,
Attack +4 vs. Fortitude, Damage 2d10+3 lightning,
25 xp)
North Entry #2 Stuck Strong Wooden Door (Strength DC 18 to
break, 40 hp)
West Entry Locked Strong Wooden Door (Thievery DC 20 to
unlock, Strength DC 20 to break, 40 hp)
→ Leads to room #33, inhabited by 4 x Kobold
Slinger
East Entry #1 Stuck Simple Wooden Door (Strength DC 12 to
break, 20 hp)
Treasure: None
768 sp, 704 cp; +1 Magic Weapon (phb 235, 360 gp)
Craghammer (av 9), +1 Magic Weapon (phb 235,
360 gp) Spiked Gauntlet (av 9); hoard total 803 gp 8
sp 4 cp
Treasure: None
Room #9 East Entry #1 Trapped and Stuck Simple Wooden Door (Strength
DC 12 to break, 20 hp)
Ⓣ One-way Door (Perception DC 15 to find,
Thievery DC 10 to disable, 25 xp)
Treasure: None
Trap 7 x Electrified Floortile (Perception DC 15 to find,
Thievery DC 10 to disable, Single-shot, Melee 1,
Attack +4 vs. Fortitude, Damage 2d10+3 lightning,
25 xp)
Room #13 East Entry Unlocked Simple Wooden Door (Strength DC 10 to
break, 20 hp)
→ Leads to room #26
Trap 5 x Concealed Pit (Perception DC 10 to find,
Thievery DC 15 to disable, Single-shot, Melee 1,
Attack +4 vs. Reflex, Damage 2d10+3 falling, 25 xp)
Room #14 North Entry #1 Stuck Iron Door (Strength DC 28 to break, 60 hp)
→ Leads to room #48
Room Features Numerous pillars line the north wall, and a putrid
odor fills the center of the room
Monster 4 x Halfling Thief (mm 152, 125 xp)
Treasure: None
Empty
Room #16 North Entry Archway
→ Leads to room #10, inhabited by 5 x Goblin
Warrior
West Entry Stuck Simple Wooden Door (Strength DC 12 to
break, 20 hp)
South Entry Secret (Perception DC 30 to find) Stuck Strong
Wooden Door (Strength DC 18 to break, 40 hp)
Ⓢ The door is located near the ceiling and
concealed behind an area of fungus
→ Leads to room #36
Monster 5 x Fell Taint Pulsar (mm2 104, 100 xp)
Treasure: None
Treasure: 126 gp, 864 sp, 356 cp; Small Eye Agate
(33 gp each), 2 x Small Hematite (44 gp each), 3 x
Uncut Freshwater Pearl (44 gp each); Common Art
Object; 6 x Divine Ritual Scroll (Create Holy Water
(dp 156, 50 gp)); hoard total 768 gp 9 sp 6 cp
Treasure: None
Room #30 North Entry Stuck Good Wooden Door (Strength DC 15 to break,
30 hp)
West Entry #1 Trapped and Stuck Simple Wooden Door (Strength
DC 12 to break, 20 hp)
Ⓣ Teleporter Crystal (Perception DC 15 to find,
Thievery DC 15 to disable, Single-shot, Melee 1,
Attack +4 vs. Will, the target is teleported 6 squares,
25 xp)
West Entry #2 Archway
→ Leads to room #51
Room Features Entropic altar (healing is only half as effective),
Clouds of smoke (provides concealment)
Monster 2 x Kobold Slinger (mm 168, 100 xp) and 6 x Kobold
Minion (mm 167, 25 xp)
Room #43 West Entry Trapped and Locked Good Wooden Door (Thievery
DC 10 to unlock, Strength DC 18 to break, 30 hp)
Ⓣ Teleporter Crystal (Perception DC 10 to find,
Thievery DC 10 to disable, Single-shot, Melee 1,
Attack +4 vs. Will, the target is teleported 9 squares,
25 xp)
→ Leads to room #57
Treasure: None
Treasure: None
Treasure: None
Empty
Room #52 West Entry #1 Secret (Perception DC 30 to find) Stuck Strong
Wooden Door (Strength DC 18 to break, 40 hp)
Ⓢ The door is located near the ceiling and
concealed behind a pile of broken stone
West Entry #2 Locked Good Wooden Door (Thievery DC 15 to
unlock, Strength DC 18 to break, 30 hp)
→ Leads to room #44
East Entry Unlocked Simple Wooden Door (Strength DC 10 to
break, 20 hp)
Room Features A tile mosaic of ghoulish carnage covers the floor,
and someone has scrawled "Ragnhe died here, the
best among us" on the east wall
Monster 4 x Fell Taint Pulsar (mm2 104, 100 xp)
Treasure: None
Room #56 West Entry #1 Trapped and Unlocked Good Wooden Door
(Strength DC 12 to break, 30 hp)
Ⓣ Teleporter Crystal (Perception DC 10 to find,
Thievery DC 15 to disable, Single-shot, Melee 1,
Attack +4 vs. Will, the target is teleported 17
squares, 25 xp)
Room Features A stone ramp ascends towards the west wall, and
water drips from the ceiling in the center of the room
Room #58 North Entry Unlocked Good Wooden Door (Strength DC 12 to
break, 30 hp)
→ Leads to room #1