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The Dark Warrens of Evil 01

Level 1
General Walls Reinforced Masonry
Floor Flagstone
Temperature Cool
Illumination Dark (individual creatures may carry
lights)

Corridor Features a A foul odor fills the corridor

c A tile labyrinth covers the floor


e Sleep Gas Trap
i Pendulum Trap (5d6 damage)
m Fire Trap (1d6 damage)
n Sleep Gas Trap
r Skeletons hang from chains and manacles against
the walls
s Poison Dart Trap (1d4 damage plus poison; onset
2d4 rounds, save or 30 damage)
u Teleporter Trap
v A tile labyrinth covers the floor
w Skeletons hang from chains and manacles against
the walls

Wandering Monsters 1 4 x Skeleton, gathered around an evil shrine


2 3 x NPC and 6 x Henchmen, investigating a strange
noise
3 12 x Giant Rat, investigating a strange noise

4 3 x Rot Grub, wielding bizarre eldritch powers


5 5 x Lemure Devil, scavenging for food and treasure
6 4 x Hobgoblin, searching for an object stolen from
their lair
Room #1 North Entry #1 Trapped and Locked Good Wooden Door (common
lock) (slides up)
Ⓣ Poison Gas Trap (onset 1d4 rounds, save or 10
damage)
→ Leads to room #2
North Entry #2 Unlocked Simple Wooden Door
→ Leads to room #3
South Entry #1 Stuck Strong Wooden Door
→ Leads to room #8
South Entry #2 Unlocked Good Wooden Door
→ Leads to room #9
Room Features Someone has scrawled "Upon the solstice in the
Year of Nightmares, when the Oath of Wizardry is
broken, the Orb of Ashes shall be found" on the east
wall, and numerous monstrous skulls lie within
niches in the north and south walls

Room #2 North Entry Unlocked Simple Wooden Door

West Entry Unlocked Simple Wooden Door (slides to one side)


East Entry Wooden Portcullis
→ Leads to room #3

South Entry Trapped and Locked Good Wooden Door (common


lock) (slides up)
Ⓣ Poison Gas Trap (onset 1d4 rounds, save or 10
damage)
→ Leads to room #1
Room Features A balcony hangs from the south wall, and someone
has scrawled "In the Spring of Candles, the Sword
of Coins shall be lost" on the east wall

Room #3 West Entry Wooden Portcullis


→ Leads to room #2
South Entry Unlocked Simple Wooden Door
→ Leads to room #1
Room Features Someone has scrawled "We've run out of arrows" on
the south wall, and a ruined iron box lies in the
south-east corner of the room

Room #4 North Entry Unlocked Simple Wooden Door

West Entry Trapped Iron Portcullis (stuck)


Ⓣ Falling Block Trap (6d6 damage)

South Entry Trapped and Stuck Stone Door


Ⓣ Sleep Gas Trap
→ Leads to room #5

Room Features The south and east walls have been engraved with
incoherent labyrinths, and a metallic odor fills the
south side of the room
Room #5 North Entry Trapped and Stuck Stone Door
Ⓣ Sleep Gas Trap
→ Leads to room #4

West Entry Secret Unlocked Simple Wooden Door (slides up)


Ⓢ The door is located several feet above the floor
and concealed behind an area of slime

South Entry Unlocked Strong Wooden Door


→ Leads to room #24

Room Features A sloped pit lined with iron spikes lies in the center of
the room, and someone has scrawled a large X on
the south wall

Room #6 North Entry Stuck Iron Door (slides down)


East Entry #1 Secret Locked Simple Wooden Door (common lock)
Ⓢ A bookcase and concealed door pivots smoothly
→ Leads to room #52

East Entry #2 Unlocked Simple Wooden Door


→ Leads to room #43

South Entry Unlocked Simple Wooden Door


→ Leads to room #7
Room Features A large demonic idol with ruby eyes sits in the south
side of the room, and the sound of drums can be
faintly heard near the east wall

Room #7 North Entry Unlocked Simple Wooden Door


→ Leads to room #6

East Entry Locked Simple Wooden Door (superior lock, -20% to


open)

South Entry #1 Wooden Portcullis


South Entry #2 Stuck Simple Wooden Door
→ Leads to room #13
Room Features A set of demonic war masks hangs on the north wall,
and a sulphurous odor fills the north-west corner of
the room

Room #8 North Entry Stuck Strong Wooden Door


→ Leads to room #1

West Entry Trapped and Locked Simple Wooden Door (wizard


lock)
Ⓣ Arrow Trap (1d6 damage)

Room Features The room has a high domed ceiling, and spirals of
gray stones cover the floor

Trap Net Trap


Room #9 North Entry Unlocked Good Wooden Door
→ Leads to room #1

East Entry Stuck Good Wooden Door (slides to one side)

Room Features A mural of legendary monsters covers the ceiling,


and a pile of rotten rope lies in the south-west corner
of the room

Room #10 North Entry Unlocked Simple Wooden Door


→ Leads to room #35
West Entry #1 Unlocked Strong Wooden Door
→ Leads to room #57
West Entry #2 Stuck Simple Wooden Door

Room Features Spirals of blue stones cover the floor, and someone
has scrawled "Kill them with acid" on the south wall

Room #11 North Entry Trapped and Locked Iron Door (wizard lock)
Ⓣ Fire Trap (1d6 damage)
→ Leads to room #23
East Entry Trapped and Stuck Strong Wooden Door (slides to
one side)
Ⓣ Blinding Gas Trap

South Entry Stuck Strong Wooden Door

Room Features A tile mosaic of arcane patterns covers the floor, and
a simple fireplace sits against the south wall

Monster 2 x Piercer

Treasure: 1000 cp, 750 ep

Room #12 West Entry Locked Simple Wooden Door (good lock, -10% to
open)
→ Leads to room #60
Room Features A narrow pit covered by iron bars lies in the south-
east corner of the room, and a group of demonic
faces have been carved into the north wall

Trap Acid Trap (1d6 damage)

Room #13 North Entry Stuck Simple Wooden Door


→ Leads to room #7
East Entry #1 Stuck Good Wooden Door
→ Leads to room #49
East Entry #2 Stuck Good Wooden Door

Room Features Someone has scrawled "Kill them with acid" on the
east wall, and a swarm of crawling insects covers
the floor
Room #14 North Entry #1 Stuck Simple Wooden Door

North Entry #2 Stuck Simple Wooden Door (slides to one side)


→ Leads to room #33

East Entry Stuck Simple Wooden Door


Room Features A narrow pit covered by iron bars lies in the south
side of the room, and a rusted amulet lies in the east
side of the room

Room #15 West Entry Trapped and Unlocked Simple Wooden Door
Ⓣ Pendulum Trap (6d6 damage)

Room Features A narrow ledge runs along the north and east walls,
and a circle of tall stones stands in the north-west
corner of the room

Room #16 North Entry Stuck Iron Door

East Entry Stuck Simple Wooden Door

Room Features A rope ascends to a wooden platform in the south-


east corner of the room, and someone has scrawled
"Diasa was here" on the east wall

Hidden Treasure Trapped and Locked Iron Chest (good lock)


Poison Dart Trap (1d4 damage plus poison; onset
2d4 rounds, save or 10 damage)

1000 cp

Room #17 North Entry Trapped and Unlocked Good Wooden Door
Ⓣ One-way Door

West Entry Locked Simple Wooden Door (superior lock, -20% to


open)
East Entry #1 Archway

East Entry #2 Wooden Portcullis


Room Features Several square holes are cut into the ceiling and
floor, and a fountain of water sits against the west
wall

Room #18 North Entry Stuck Simple Wooden Door


→ Leads to room #56, inhabited by 1 x Shrieker
East Entry Locked Iron Door (superior lock, -20% to open)
Room Features A group of demonic faces have been carved into the
east wall, and a stream of blood flows down the west
wall
Room #19 West Entry Secret Stuck Iron Door
Ⓢ A bookcase and concealed door pivots smoothly

East Entry Stuck Iron Door


South Entry #1 Unlocked Strong Wooden Door
→ Leads to room #31, inhabited by 16 x Kobold
South Entry #2 Archway
Room Features Several square holes are cut into the ceiling and
floor, and someone has scrawled "The last wards
have fallen" on the south wall

Room #20 East Entry Archway

South Entry Unlocked Simple Wooden Door


→ Leads to room #48

Room Features The floor is covered in square tiles, alternating white


and black, and several headless statues are
scattered throughout the room
Monster 1 x Shrieker

Treasure: 750 ep, 250 gp

Room #21 East Entry #1 Unlocked Simple Wooden Door

East Entry #2 Unlocked Simple Wooden Door


→ Leads to room #31, inhabited by 16 x Kobold
South Entry Unlocked Good Wooden Door
→ Leads to room #25
Room Features A well lies in the south side of the room, and the
floor is covered in perfect hexagonal tiles

Room #22 West Entry #1 Archway

West Entry #2 Archway


West Entry #3 Archway
Room Features A narrow ledge runs along the walls, and a fountain
of water sits against the west wall

Room #23 West Entry #1 Locked Strong Wooden Door (good lock, -10% to
open)
West Entry #2 Stuck Strong Wooden Door
South Entry Trapped and Locked Iron Door (wizard lock)
Ⓣ Fire Trap (1d6 damage)
→ Leads to room #11, inhabited by 2 x Piercer

Room Features A tile labyrinth covers the floor, and a mouldy odor
fills the room
Hidden Treasure Trapped and Locked Simple Wooden Chest
(common lock)
Poison Gas Trap (onset 1d4 rounds, save or die)

250 gp
Room #24 North Entry Unlocked Strong Wooden Door
→ Leads to room #5
West Entry Secret Stuck Good Wooden Door
Ⓢ The door is concealed behind a statue of a dread
vampire, and opened by filling his chalice with blood
East Entry Archway

Room Features A faded and torn tapestry hangs from the east wall,
and a fountain of water sits against the north wall

Room #25 North Entry Unlocked Good Wooden Door


→ Leads to room #21

South Entry Secret Locked Good Wooden Door (common lock)


Ⓢ The door is concealed within an upright
sarcophagus
Room Features A shallow pit lies in the west side of the room, and a
ruined gauntlet lies in the south side of the room

Room #26 North Entry Secret Locked Iron Door (common lock)
Ⓢ The door is concealed behind an area of fungus
→ Leads to room #47

West Entry Archway


Room Features A large demonic idol with ruby eyes sits in the center
of the room, and a broken hammer lies in the east
side of the room

Room #27 West Entry Stuck Strong Wooden Door


→ Leads to room #46
East Entry Trapped and Stuck Stone Door
Ⓣ False Trap
Room Features The room has a high domed ceiling, and a ruined
chain shirt lies in the east side of the room

Monster 9 x Goblin

Treasure: 750 ep, 250 gp

Room #28 East Entry Archway

South Entry Secret Trapped and Stuck Good Wooden Door


Ⓢ A bookcase and concealed door pivots smoothly
Ⓣ Arrow Trap (1d6 damage)

Room Features Several alcoves are cut into the west wall, and a
round table and weapon rack sit in the west side of
the room
Trap Sleep Gas Trap
Room #29 West Entry Locked Simple Wooden Door (common lock)
→ Leads to room #49
East Entry Stuck Simple Wooden Door
→ Leads to room #51

South Entry Archway


Room Features Several iron cages are scattered throughout the
room, and a scratching sound can be heard in the
south-west corner of the room

Monster 5 x Large Spider

Treasure: 1000 cp, 1000 sp

Room #30 West Entry Secret Locked Strong Wooden Door (common lock)
Ⓢ A bookcase and concealed door pivots smoothly
Room Features A stone dais and throne sits in the south-west corner
of the room, and the floor is covered with dust
Hidden Treasure Locked Iron Chest (common lock)

250 gp

Room #31 North Entry Unlocked Strong Wooden Door


→ Leads to room #19
West Entry Unlocked Simple Wooden Door
→ Leads to room #21
South Entry Trapped and Unlocked Stone Door
Ⓣ Arrow Trap (1d6 damage)
Room Features Several headless statues are scattered throughout
the room, and the ceiling is covered with scorch
marks
Monster 16 x Kobold

Room #32 North Entry Stuck Stone Door


South Entry #1 Trapped and Locked Strong Wooden Door (superior
lock, -20% to open) (slides down)
Ⓣ Pendulum Trap (5d6 damage)
South Entry #2 Secret Locked Simple Wooden Door (common lock)
Ⓢ The door is concealed within a horrific torture
device
Room Features The floor is covered in square tiles, alternating white
and black, and a stack of rotting wooden crates
stands against the south wall
Room #33 West Entry Stuck Strong Wooden Door (slides up)

East Entry #1 Trapped and Stuck Simple Wooden Door


Ⓣ Spiked Pit Trap (10', 2d6 damage)

East Entry #2 Unlocked Strong Wooden Door


→ Leads to room #37, inhabited by 1 x Skeleton

South Entry Stuck Simple Wooden Door (slides to one side)


→ Leads to room #14

Room Features A stone stair ascends towards the east wall, and
someone has scrawled "You cannot kill it with
swords" in blood on the east wall

Room #34 West Entry Wooden Portcullis


Room Features A stone dais sits in the center of the room, and
several iron cages are scattered throughout the
room

Room #35 North Entry Trapped and Unlocked Iron Door


Ⓣ Pendulum Trap (4d6 damage)
South Entry Unlocked Simple Wooden Door
→ Leads to room #10
Room Features A fountain decorated with six gargoyles sits in the
north-west corner of the room, and several pieces of
rotten fruit are scattered throughout the room

Room #36 North Entry #1 Trapped and Stuck Simple Wooden Door
Ⓣ Pit Trap (10', 1d6 damage)

North Entry #2 Locked Strong Wooden Door (common lock)


→ Leads to room #48
Room Features A set of demonic war masks hangs on the north wall,
and a pile of wax blobs lies in the north side of the
room

Room #37 West Entry Unlocked Strong Wooden Door


→ Leads to room #33
South Entry Archway

Room Features A tile mosaic of ancient mythology covers the floor,


and a toppled statue lies in the center of the room
Monster 1 x Skeleton

Treasure: 1000 cp, 1000 sp

Room #38 North Entry Stuck Iron Door


→ Leads to room #50, inhabited by 11 x Kobold
South Entry Unlocked Strong Wooden Door
Room Features A tapestry of ancient mythology hangs from the west
wall, and moaning can be faintly heard near the east
wall

Trap Falling Ceiling Trap (save or die)


Room #39 South Entry Trapped and Stuck Strong Wooden Door
Ⓣ Teleporter Trap
Room Features Someone has scrawled "The Ruby Dragoons killed
seven orcs here" on the south wall, and several
pieces of rotten rope are scattered throughout the
room

Room #40 East Entry Stuck Good Wooden Door


→ Leads to room #60
South Entry Unlocked Simple Wooden Door (slides to one side)
Room Features A stone dais and throne sits in the center of the
room, and a corroded mace lies in the west side of
the room

Room #41 West Entry Stuck Stone Door


Room Features A rope ascends to a balcony hanging from the east
wall, and the sound of rushing water can be faintly
heard near the south wall
Trap Fire Trap (1d6 damage)

Room #42 East Entry Stuck Good Wooden Door

Room Features Numerous pillars line the north and south walls, and
a set of demonic war masks hangs on the east wall
Monster 2 x NPC and 7 x Henchmen

Adhon: Male Half-elf, 1st-level Thief, N. Adhon is


willowy, with curly silver hair and green eyes. He
wears leather armor and wields a dagger and darts.
Adhon is bloodthirsty and complacent.
Ethed: Female Human, 1st-level Magic-User, CN.
Ethed is short, with black hair and bright brown eyes.
She wears sturdy clothing and wields a quarterstaff
and darts. Ethed is a practiced dart thrower.

Treasure: 1000 sp, 100 pp

Room #43 West Entry Unlocked Simple Wooden Door


→ Leads to room #6

East Entry Stuck Simple Wooden Door


South Entry Unlocked Strong Wooden Door
→ Leads to room #49
Room Features A stone stair ascends towards the south wall, and a
buzzing noise can be heard in the west side of the
room
Room #44 North Entry Stuck Stone Door
→ Leads to room #60
East Entry Archway

Room Features The room has a high domed ceiling, and someone
has scrawled "Mind the gap" on the west wall

Room #45 West Entry Trapped and Locked Strong Wooden Door (wizard
lock) (slides down)
Ⓣ Teleporter Trap
East Entry Locked Stone Door (good lock, -10% to open)
→ Leads to room #59
South Entry Stuck Simple Wooden Door
Room Features The floor is covered in perfect hexagonal tiles, and
mysterious levers and mechanisms cover the north
and south walls
Monster 3 x Shrieker

Treasure: 1000 cp, 1000 sp

Room #46 North Entry Trapped and Stuck Strong Wooden Door
Ⓣ Spear Trap (1d8 damage)
East Entry Stuck Strong Wooden Door
→ Leads to room #27, inhabited by 9 x Goblin
Room Features A stone sarcophagus sits in the south-east corner of
the room, and the north and west walls are covered
with slime

Room #47 West Entry Trapped and Locked Iron Door (common lock)
Ⓣ False Trap
South Entry Secret Locked Iron Door (common lock)
Ⓢ The door is concealed behind an area of fungus
→ Leads to room #26
Room Features A stair ascends to a wooden platform in the north-
east corner of the room, and the walls have been
engraved with glowing glyphs

Room #48 North Entry Unlocked Simple Wooden Door


→ Leads to room #20, inhabited by 1 x Shrieker
South Entry Locked Strong Wooden Door (common lock)
→ Leads to room #36
Room Features A narrow pit covered by iron bars lies in the north
side of the room, and the ceiling is covered with
scorch marks
Room #49 North Entry Unlocked Strong Wooden Door
→ Leads to room #43
West Entry Stuck Good Wooden Door
→ Leads to room #13
East Entry Locked Simple Wooden Door (common lock)
→ Leads to room #29, inhabited by 5 x Large
Spider
Room Features A ladder ascends to a balcony hanging from the
north wall, and skeletons hang from chains and
manacles against the east and west walls

Room #50 South Entry Stuck Iron Door


→ Leads to room #38
Room Features A group of monstrous faces have been carved into
the north wall, and a toppled statue lies in the south-
west corner of the room
Monster 11 x Kobold

Room #51 West Entry Stuck Simple Wooden Door


→ Leads to room #29, inhabited by 5 x Large
Spider
Room Features A stone dais and throne sits in the east side of the
room, and the ceiling is covered with bloodstains

Room #52 West Entry Secret Locked Simple Wooden Door (common lock)
Ⓢ A bookcase and concealed door pivots smoothly
→ Leads to room #6
Room Features A sloped pit lined with iron spikes lies in the center of
the room, and several pieces of torn paper are
scattered throughout the room

Room #53 North Entry Trapped and Unlocked Iron Door


Ⓣ Poison Dart Trap (1d4 damage plus poison;
onset 2d4 rounds, save or 10 damage)
West Entry Unlocked Simple Wooden Door
East Entry Archway
→ Leads to room #58

Room Features The north and west walls have been engraved with
incoherent labyrinths, and the floor is covered with
bones
Monster 8 x Gnoll

Treasure: 1000 cp, 1000 sp

Room #54 South Entry Archway


Room Features Someone has scrawled "Abandon all hope" in
draconic script on the west wall, and a pile of
shattered weapons lies in the south-east corner of
the room
Room #55 East Entry #1 Secret Locked Stone Door (good lock, -10% to open)
Ⓢ A bookcase and section of wall makes a loud
grinding noise as it pivots open
East Entry #2 Archway
South Entry Unlocked Strong Wooden Door
Room Features A large demonic idol with ruby eyes sits in the north-
west corner of the room, and someone has scrawled
"Stay low" on the east wall
Monster 12 x Orc

Treasure: 1000 cp, 250 gp

Room #56 West Entry Locked Iron Door (good lock, -10% to open)
South Entry Stuck Simple Wooden Door
→ Leads to room #18
Room Features A faded and torn tapestry hangs from the west wall,
and the ceiling is covered with cobwebs

Monster 1 x Shrieker

Room #57 West Entry Archway


East Entry Unlocked Strong Wooden Door
→ Leads to room #10
Room Features A faded and torn tapestry hangs from the north wall,
and a pile of rotten bread lies in the north side of the
room

Room #58 West Entry Archway


→ Leads to room #53, inhabited by 8 x Gnoll
South Entry Locked Strong Wooden Door (good lock, -10% to
open)

Room Features A stone dais sits in the west side of the room, and
the north and west walls are covered with sword cuts

Room #59 North Entry Secret Trapped and Unlocked Simple Wooden Door
Ⓢ The door is concealed behind a tapestry of
legendary monsters
Ⓣ Poison Needle Trap (onset 1d4 rounds, save or
10 damage)
West Entry Locked Stone Door (good lock, -10% to open)
→ Leads to room #45, inhabited by 3 x Shrieker
Room Features Someone has scrawled a basic map of the dungeon
on the north wall, and several broken arrows are
scattered throughout the room
Room #60 West Entry Stuck Good Wooden Door
→ Leads to room #40
East Entry Locked Simple Wooden Door (good lock, -10% to
open)
→ Leads to room #12

South Entry Stuck Stone Door


→ Leads to room #44

Room Features Someone has scrawled "right, straight, right" on the


north wall, and a dulled dagger lies in the north-west
corner of the room

Room #61 South Entry Locked Good Wooden Door (good lock, -10% to
open)
Room Features A tapestry of legendary monsters hangs from the
west wall, and ghostly music can be faintly heard
near the west wall

Monster 13 x Brigand

Treasure: 1000 cp, 750 ep

Room #62 West Entry Trapped and Locked Iron Door (superior lock, -20%
to open)
Ⓣ Poison Arrow Trap (1d6 damage plus poison;
onset 1d4 rounds, save or die)
Room Features Several alcoves are cut into the south wall, and iron
chains hang from the ceiling in the south-west corner
of the room

Random Dungeon Generator


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