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The Temple of Black Sorrows 10

Level 10

General Walls Superior Masonry


Floor Flagstone
Temperature Cool
Illumination Shadowy (glowing crystals every 20
ft.)
Corridor Features a Part of the ceiling has collapsed into the
corridor
c Burning Hands Trap
e A rattling noise fills the corridor
i Sporadic knocking fills the corridor

m Collapsing Column
n Water drips from the ceiling
r Numerous pillars line the corridor

Wandering Monsters 1 5 x Black Pudding, bloodied and fleeing a more


powerful enemy
2 3 x Huge Water Elemental, wielding bizarre eldritch
powers
3 5 x Gargantuan Animated Object, scouting from
another part of the dungeon

4 12 x Large Air Elemental, wielding bizarre eldritch


powers
5 3 x Gargantuan Animated Object, actively patrolling
their territory
6 4 x Chimera, gathered around an evil shrine

Room #1 West Entry #1 Secret Unlocked Simple Wooden Door


Ⓢ The door is concealed behind a tapestry of
ghoulish carnage

West Entry #2 Trapped and Stuck Iron Door


Ⓣ Fusillade of Spears
South Entry Secret Stuck Simple Wooden Door
Ⓢ A bookcase and concealed door pivots smoothly
→ Leads to room #5
Room Features A tile mosaic of legendary monsters covers the floor,
and the sound of dripping water can be heard in the
north side of the room

Room #2 East Entry #1 Locked Simple Wooden Door (superior lock)


East Entry #2 Unlocked Good Wooden Door
East Entry #3 Stuck Good Wooden Door
Room Features Several iron cages are scattered throughout the
room, and a sulphurous odor fills the center of the
room
Room #3 West Entry #1 Unlocked Simple Wooden Door

West Entry #2 Locked Good Wooden Door (common lock)


East Entry #1 Locked Simple Wooden Door (common lock)
→ Leads to room #4

East Entry #2 Archway


→ Leads to room #6, inhabited by 7 x Gibbering
Mouther
Empty

Room #4 West Entry Locked Simple Wooden Door (common lock)


→ Leads to room #3
East Entry #1 Archway
East Entry #2 Stuck Simple Wooden Door (slides up)
East Entry #3 Trapped and Unlocked Good Wooden Door
(magically reinforced)
Ⓣ Spiked Pit Trap (80 ft. Deep)

South Entry Secret Stuck Simple Wooden Door


Ⓢ The door is located several feet above the floor
and concealed behind an area of mould
→ Leads to room #6, inhabited by 7 x Gibbering
Mouther
Room Features Someone has scrawled "Iggerdg was here" on the
north wall, and the floor is covered with claw marks

Room #5 North Entry Secret Stuck Simple Wooden Door


Ⓢ A bookcase and concealed door pivots smoothly
→ Leads to room #1

East Entry Secret Stuck Strong Wooden Door


Ⓢ The door is concealed behind a statue of an
ancient lich, and opened by pressing runes on his
staff

Trap Phantasmal Killer Trap


Room #6 North Entry Secret Stuck Simple Wooden Door
Ⓢ The door is located several feet above the floor
and concealed behind an area of mould
→ Leads to room #4

West Entry #1 Archway


→ Leads to room #3

West Entry #2 Stuck Simple Wooden Door


West Entry #3 Archway

East Entry #1 Locked Good Wooden Door (good lock)

East Entry #2 Locked Simple Wooden Door (common lock)


Room Features Part of the ceiling has collapsed into the room, and a
carved stone statue stands in the south-west corner
of the room
Monster 7 x Gibbering Mouther

Treasure: 1300 gp; Golden Pearl (90 gp), 2 x Violet


Garnet (500 gp); hoard total 2390 gp

Room #7 South Entry #1 Secret Stuck Good Wooden Door


Ⓢ The door is concealed behind a statue of a
medusa, and opened by uncovering her eyes
→ Leads to room #9

South Entry #2 Trapped and Stuck Simple Wooden Door


Ⓣ Blade Barrier Trap
→ Leads to room #10, inhabited by 2 x Black
Pudding
Room Features Someone has scrawled a fell symbol on the east
wall, and several empty flasks are scattered
throughout the room
Room #8 East Entry #1 Wooden Portcullis

East Entry #2 Wooden Portcullis


East Entry #3 Secret Stuck Strong Wooden Door
Ⓢ A bookcase and concealed door pivots smoothly
East Entry #4 Locked Strong Wooden Door (good lock)

South Entry Stuck Stone Door


→ Leads to room #11, inhabited by 8 x Large Air
Elemental
Room Features A magical shrine of a goddess of dwarves in the
north side of the room heals all wounds of any dwarf
within 30 feet (but only once), and the floor is
covered in square tiles, alternating white and black

Monster 3 x Huge Air Elemental

Treasure: 1700 gp; Banded Agate (8 gp),


Bloodstone (80 gp), Brown-green Garnet (90 gp),
Rich Purple Corundum (800 gp); Potion of Spider
Climb; hoard total 2678 gp

Hidden Treasure Hidden Trapped and Unlocked Good Wooden Chest


Lightning Bolt Trap

1900 gp; Potion of Cure Light Wounds; hoard total


1900 gp

Room #9 North Entry Secret Stuck Good Wooden Door


Ⓢ The door is concealed behind a statue of a
medusa, and opened by uncovering her eyes
→ Leads to room #7

South Entry Secret Unlocked Strong Wooden Door


Ⓢ The door is located several feet above the floor
and concealed within a mosaic of geometric patterns
→ Leads to room #13, inhabited by 2 x Succubus
Room Features A tile mosaic of a god of ice covers the floor, and the
ceiling is covered with cracks
Room #10 North Entry #1 Trapped and Stuck Simple Wooden Door
Ⓣ Blade Barrier Trap
→ Leads to room #7

North Entry #2 Unlocked Good Wooden Door


West Entry Archway
→ Leads to room #13, inhabited by 2 x Succubus
East Entry Unlocked Good Wooden Door
→ Leads to room #12, inhabited by 4 x Gargantuan
Animated Object

South Entry #1 Stuck Simple Wooden Door


South Entry #2 Unlocked Stone Door

Monster 2 x Black Pudding

Treasure: 1500 gp; Blue Quartz (13 gp), Hematite (7


gp); Arcane Scroll (Locate Object), Potion of
Protection from Chaos; hoard total 1520 gp
Trap Falling Block Trap

Room #11 North Entry Stuck Stone Door


→ Leads to room #8, inhabited by 3 x Huge Air
Elemental

East Entry #1 Unlocked Stone Door


East Entry #2 Archway

East Entry #3 Unlocked Iron Door


South Entry Trapped Iron Portcullis
Ⓣ Camouflaged Pit Trap
→ Leads to room #15

Room Features The south and east walls have been engraved with
geometric patterns, and several headless statues
are scattered throughout the room
Monster 8 x Large Air Elemental

Treasure: 1000 gp; Jasper (50 gp), Moss Agate (11


gp), Rock Crystal (50 gp), Smoky Quartz (70 gp),
Turquoise (7 gp), Turquoise (14 gp); hoard total
1202 gp
Room #12 West Entry Unlocked Good Wooden Door
→ Leads to room #10, inhabited by 2 x Black
Pudding
East Entry #1 Archway
East Entry #2 Stuck Stone Door
→ Leads to room #14, inhabited by 2 x Invisible
Stalker
South Entry Trapped and Locked Strong Wooden Door (superior
lock)
Ⓣ Chain Lightning Trap
Monster 4 x Gargantuan Animated Object

Treasure: 1500 gp; +1 Greataxe, Potion of Delay


Poison; hoard total 1500 gp

Hidden Treasure Hidden Locked Good Wooden Chest (good lock)

1300 gp; Cloth Gown trimmed with Rabbit Fur (110


gp), Earthenware Vase painted with Pastoral
Imagery (110 gp), Leather Coat trimmed with Fur
(160 gp); Wand of Lightning Bolt; hoard total 1680 gp

Room #13 North Entry Secret Unlocked Strong Wooden Door


Ⓢ The door is located several feet above the floor
and concealed within a mosaic of geometric patterns
→ Leads to room #9

East Entry #1 Archway


→ Leads to room #10, inhabited by 2 x Black
Pudding

East Entry #2 Trapped and Locked Simple Wooden Door (superior


lock)
Ⓣ Chain Lightning Trap

East Entry #3 Stuck Simple Wooden Door


→ Leads to room #16, inhabited by 1 x Colossal
Animated Object

Room Features A group of monstrous faces have been carved into


the north wall, and several headless statues are
scattered throughout the room
Monster 2 x Succubus

Treasure: 1700 gp; Black Pearl (600 gp), Blue


Sapphire (1100 gp), Onyx (60 gp), Rhodochrosite (8
gp), Silver Pearl (60 gp); +1 Light Mace, Potion of
Delay Poison, Potion of Undetectable Alignment;
hoard total 3528 gp
Room #14 North Entry Trapped and Stuck Iron Door
Ⓣ Chain Lightning Trap
West Entry Stuck Stone Door
→ Leads to room #12, inhabited by 4 x Gargantuan
Animated Object
East Entry Archway
→ Leads to room #15
Monster 2 x Invisible Stalker

Treasure: 1200 gp; Potion of Jump, Wand of Knock;


hoard total 1200 gp

Room #15 North Entry Trapped Iron Portcullis


Ⓣ Camouflaged Pit Trap
→ Leads to room #11, inhabited by 8 x Large Air
Elemental
West Entry #1 Archway
→ Leads to room #14, inhabited by 2 x Invisible
Stalker
West Entry #2 Stuck Simple Wooden Door

East Entry Trapped and Locked Strong Wooden Door (good


lock)
Ⓣ Flame Strike Trap

Room Features A circle of tall stones stands in the south side of the
room, and someone has scrawled "Beware the light"
on the west wall

Room #16 North Entry #1 Stuck Simple Wooden Door


North Entry #2 Secret Stuck Simple Wooden Door
Ⓢ The door is concealed by an illusion
West Entry Stuck Simple Wooden Door
→ Leads to room #13, inhabited by 2 x Succubus
East Entry Stuck Strong Wooden Door (slides down)
Room Features An iron cauldron and crude bed sit in the south-west
corner of the room, and a sundered shield lies in the
north-west corner of the room
Monster 1 x Colossal Animated Object

Treasure: 1400 gp; Cube of Frost Resistance; hoard


total 1400 gp

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