You are on page 1of 4

Torture chamber (lower floors) 03

Level 3

General Walls Reinforced Masonry

Floor Flagstone

Temperature Average
Illumination Shadowy (witchlight every 20 ft.)

Wandering 1 1 x Ogre Zombie, gathered around an evil shrine

Monsters 2 1 x Wight, wandering senselessly

3 1 x Wight, gathered around an evil shrine

4 7 x Human Warrior Skeleton, tracking the party

5 1 x Wight, scavenging for food and treasure

6 1 x Ghast, gathered around an evil shrine

Room #1 West Entry Stuck Simple Wooden Door


→ Leads to room #11, inhabited by 6 x Kobold Zombie

East Entry Archway

Room Features A ladder ascends to a catwalk hanging between the north and
south walls, and a briny odor fills the east side of the room

Room #2 North Entry Unlocked Simple Wooden Door

West Entry Archway

Monster 1 x Ghast

Treasure: 100 gp; Potion of Protection from Good; hoard total


100 gp

Room #3 North Entry Unlocked Good Wooden Door


→ Leads to room #13

East Entry Stuck Good Wooden Door

Room Features Various torture devices are scattered throughout the room,
and a rotting odor fills the room

Trap Swinging Block Trap

Room #4 East Entry Stuck Strong Wooden Door

Trap Lightning Bolt Trap

Room #5 East Entry Stuck Good Wooden Door


→ Leads to room #9

Empty

Room #6 East Entry Stuck Simple Wooden Door

Room Features A faded and torn tapestry hangs from the south wall, and a
sundered mace lies in the west side of the room
Room #7 North Entry Unlocked Strong Wooden Door

Empty

Room #8 North Entry Stuck Good Wooden Door

South Entry Archway

Room Features A tapestry of a legendary battle hangs from the north wall, and
a pile of rotten rope lies in the west side of the room

Room #9 North Entry Stuck Good Wooden Door

West Entry Stuck Good Wooden Door


→ Leads to room #5

Room Features Someone has scrawled "There is no way out" on the east wall,
and the north and east walls are covered with claw marks

Room #10 West Entry Unlocked Simple Wooden Door

South Entry Stuck Iron Door

Room Features Ghostly music can be faintly heard near the west wall, and a
rusted sword lies in the center of the room

Monster 1 x Ogre Zombie

Treasure: None

Room #11 West Entry Stuck Simple Wooden Door (slides down)

East Entry #1 Stuck Simple Wooden Door


→ Leads to room #1

East Entry #2 Stuck Stone Door

Monster 6 x Kobold Zombie

Treasure: 200 gp; hoard total 200 gp

Room #12 North Entry #1 Unlocked Simple Wooden Door

North Entry #2 Unlocked Good Wooden Door


→ Leads to room #14

Room Features A stair ascends to a catwalk hanging between the north and
south walls, and a rusted breastplate lies in the north-east
corner of the room

Monster 1 x Shadow

Treasure: 200 gp; Brass Crown inlaid with a Filigree of Copper


(100 gp), Cloth Coat trimmed with Rabbit Fur (60 gp), Fine
Leather Mantle sewn with Copper (130 gp); Shortbow (30 gp);
hoard total 520 gp
Room #13 East Entry Archway

South Entry Unlocked Good Wooden Door


→ Leads to room #3

Room Features The floor is covered in perfect hexagonal tiles, and several
headless statues are scattered throughout the room

Room #14 North Entry Stuck Simple Wooden Door

South Entry #1 Unlocked Good Wooden Door


→ Leads to room #12, inhabited by 1 x Shadow

South Entry #2 Archway

Room Features A sulphurous odor fills the room, and a pile of torches lies in
the north-west corner of the room

Room #15 North Entry Stuck Strong Wooden Door

Room Features The floor is covered in perfect hexagonal tiles, and a pile of
rotten leather lies in the south-east corner of the room

Monster 1 x Shadow

Treasure: 100 gp; Oil of Invisibility; hoard total 100 gp

Room #16 North Entry Archway

Room Features A magical mosaic on the south wall can be used as a portal to
any known location within the dungeon, and someone has
scrawled "right, right, left" on the north wall

Random Dungeon Generator


http://donjon.bin.sh/

Some content used under the terms of the Open Gaming License

You might also like