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The Lost Tomb of the Demon Duchess 05

Level 5

General Size Tiny (35 x 45)


Walls Natural Stone
Floor Smooth Stone
Temperature Average
Illumination Shadowy (phosphorescent fungus or candles every
20 ft.)
Corridor Features a A group of demonic faces have been carved into the
walls
c Falling Ceiling Trap (save or die)
e Scythe Trap (6d6 damage)
i Portcullis Trap

Wandering Monsters 1 2 x Ogre, searching for an object stolen from their


lair

2 Yellow Mold, gathered around an evil shrine


3 1 x Shrieker, wandering senselessly
4 1 x Giant Constrictor Snake, returning to their lair
with plunder
5 3 x Giant Lizard, scavenging for food and treasure
6 Yellow Mold, tracking the party

Room #1 North Entry #1 Secret Stuck Good Wooden Door


Ⓢ The door is concealed within a horrific torture
device
North Entry #2 Trapped and Stuck Good Wooden Door
Ⓣ Arrow Trap (1d6 damage)
South Entry Secret Stuck Simple Wooden Door
Ⓢ A bookcase and concealed door pivots smoothly
Room Features Someone has scrawled "Good spot for ambush" in
goblin runes on the east wall, and a rusted
breastplate lies in the south-west corner of the room
Monster 2 x Poisonous Toad

Treasure: 5000 cp, 500 pp

Room #2 North Entry Trapped and Unlocked Stone Door


Ⓣ One-way Door
West Entry Locked Simple Wooden Door (superior lock, -20% to
open)
East Entry Trapped and Locked Simple Wooden Door (wizard
lock)
Ⓣ Arrow Trap (1d6 damage)
South Entry Secret Unlocked Good Wooden Door
Ⓢ The door is concealed within a horrific torture
device
Room Features A circle of tall stones stands in the east side of the
room, and a pile of rotten apples lies in the south
side of the room
Room #3 North Entry #1 Locked Strong Wooden Door (good lock, -10% to
open)
North Entry #2 Secret Locked Good Wooden Door (superior lock, -
20% to open)
Ⓢ The door is located several feet above the floor
and concealed behind a pile of skulls
West Entry Locked Simple Wooden Door (superior lock, -20% to
open)
South Entry Locked Strong Wooden Door (common lock)
Room Features Several headless statues are scattered throughout
the room, and a sour odor fills the room

Room #4 North Entry Trapped and Unlocked Good Wooden Door


Ⓣ Fire Trap (5d6 damage)
East Entry Secret Unlocked Simple Wooden Door
Ⓢ The door is concealed behind a statue of a
hydra, and opened by reaching into several of its
mouths
Room Features A splashing noise can be heard in the north-east
corner of the room, and a sundered axe lies in the
center of the room
Monster 1 x Wight

Treasure: 3750 ep, 1250 gp

Room #5 East Entry Trapped and Locked Good Wooden Door (common
lock)
Ⓣ Arrow Trap (1d6 damage)
South Entry Secret Unlocked Simple Wooden Door
Ⓢ A bookcase and concealed door pivots smoothly
Room Features Someone has scrawled "Waldu fell here, his song
has ended" on the east wall, and laughter can be
heard in the north-west corner of the room

Room #6 North Entry #1 Trapped and Unlocked Good Wooden Door


Ⓣ Fire Trap (5d6 damage)
North Entry #2 Locked Good Wooden Door (common lock)
East Entry Trapped and Stuck Good Wooden Door
Ⓣ Flooding Pit Trap (50', 5d6 damage)
Room Features A ruined siege weapon sits in the south-west corner
of the room, and a thumping sound can be faintly
heard near the west wall

Room #7 South Entry Locked Good Wooden Door (good lock, -10% to
open)

Room Features The floor is covered in perfect hexagonal tiles, and


someone has scrawled "Stay right" on the east wall

Monster 4 x Wererat
Room #8 East Entry Secret Locked Simple Wooden Door (common lock)
Ⓢ A bookcase and concealed door pivots smoothly
Room Features A large kiln and coal bin sit in the north side of the
room, and the south and west walls are covered with
mould
Monster 2 x Boring Beetle

Treasure: 5000 cp, 3750 ep

Room #9 North Entry Trapped and Unlocked Iron Door


Ⓣ Poison Dart Trap (1d4 damage plus poison;
onset 2d4 rounds, save or 60 damage)
East Entry Trapped and Locked Stone Door (good lock, -10% to
open) (slides down)
Ⓣ Pit Trap (40', 4d6 damage)
Room Features A narrow shaft descends from the room into the next
dungeon level down, and several headless statues
are scattered throughout the room

Room #10 East Entry Secret Stuck Simple Wooden Door (slides to one
side)
Ⓢ The door is concealed within the mouth of a
demonic face carved from stone
→ Leads to room #12, inhabited by 1 x Giant Lizard

Room Features A chute falls into the room from above, and spirals of
black stones cover the floor

Room #11 East Entry Trapped and Locked Good Wooden Door (good
lock, -10% to open)
Ⓣ False Trap
South Entry Trapped and Stuck Iron Door
Ⓣ Teleporter Trap
→ Leads to room #12, inhabited by 1 x Giant Lizard
Room Features A magical statue in the north side of the room
answers questions with lies and falsehoods, and part
of the south wall has collapsed into the room
Room #12 North Entry Trapped and Stuck Iron Door
Ⓣ Teleporter Trap
→ Leads to room #11

West Entry #1 Secret Stuck Simple Wooden Door (slides to one


side)
Ⓢ The door is concealed within the mouth of a
demonic face carved from stone
→ Leads to room #10

West Entry #2 Locked Strong Wooden Door (common lock)


South Entry Secret Stuck Iron Door
Ⓢ A bookcase and concealed door pivots smoothly
→ Leads to room #16

Room Features Numerous pillars line the walls, and a pierced


breastplate lies in the north-west corner of the room
Monster 1 x Giant Lizard

Room #13 West Entry Secret Locked Good Wooden Door (superior lock, -
20% to open)
Ⓢ A bookcase and concealed door pivots smoothly

Room Features Part of the west wall has collapsed into the room,
and a pile of empty flasks lies in the north-east
corner of the room

Room #14 North Entry #1 Trapped and Locked Good Wooden Door (common
lock)
Ⓣ Flooding Pit Trap (40', 4d6 damage)
North Entry #2 Trapped and Stuck Good Wooden Door
Ⓣ Scythe Trap (6d6 damage)
East Entry Locked Good Wooden Door (superior lock, -20% to
open)
Room Features A circle of tall stones stands in the north-west corner
of the room, and a foul odor fills the room

Room #15 West Entry Trapped and Stuck Good Wooden Door
Ⓣ Spiked Pit Trap (60', 7d6 damage)
East Entry Locked Iron Door (good lock, -10% to open)

Room Features A magical shrine in the south-west corner of the


room heals all wounds of whomever offers a prayer
(but only once), and a ruined chain shirt lies in the
east side of the room
Room #16 North Entry Secret Stuck Iron Door
Ⓢ A bookcase and concealed door pivots smoothly
→ Leads to room #12, inhabited by 1 x Giant Lizard

South Entry #1 Secret Stuck Stone Door


Ⓢ The door is opened by standing on a small floor
tile

South Entry #2 Secret Stuck Stone Door


Ⓢ The door is opened by standing on a small floor
tile

Room Features A magical shrine in the north side of the room


summons an air elemental to serve whomever offers
a prayer (but only once), and someone has scrawled
"Stay low" in goblin runes on the west wall

Random Dungeon Generator


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