Professional Documents
Culture Documents
Level 5
Room #5 East Entry Trapped and Locked Good Wooden Door (common
lock)
Ⓣ Arrow Trap (1d6 damage)
South Entry Secret Unlocked Simple Wooden Door
Ⓢ A bookcase and concealed door pivots smoothly
Room Features Someone has scrawled "Waldu fell here, his song
has ended" on the east wall, and laughter can be
heard in the north-west corner of the room
Room #7 South Entry Locked Good Wooden Door (good lock, -10% to
open)
Monster 4 x Wererat
Room #8 East Entry Secret Locked Simple Wooden Door (common lock)
Ⓢ A bookcase and concealed door pivots smoothly
Room Features A large kiln and coal bin sit in the north side of the
room, and the south and west walls are covered with
mould
Monster 2 x Boring Beetle
Room #10 East Entry Secret Stuck Simple Wooden Door (slides to one
side)
Ⓢ The door is concealed within the mouth of a
demonic face carved from stone
→ Leads to room #12, inhabited by 1 x Giant Lizard
Room Features A chute falls into the room from above, and spirals of
black stones cover the floor
Room #11 East Entry Trapped and Locked Good Wooden Door (good
lock, -10% to open)
Ⓣ False Trap
South Entry Trapped and Stuck Iron Door
Ⓣ Teleporter Trap
→ Leads to room #12, inhabited by 1 x Giant Lizard
Room Features A magical statue in the north side of the room
answers questions with lies and falsehoods, and part
of the south wall has collapsed into the room
Room #12 North Entry Trapped and Stuck Iron Door
Ⓣ Teleporter Trap
→ Leads to room #11
Room #13 West Entry Secret Locked Good Wooden Door (superior lock, -
20% to open)
Ⓢ A bookcase and concealed door pivots smoothly
Room Features Part of the west wall has collapsed into the room,
and a pile of empty flasks lies in the north-east
corner of the room
Room #14 North Entry #1 Trapped and Locked Good Wooden Door (common
lock)
Ⓣ Flooding Pit Trap (40', 4d6 damage)
North Entry #2 Trapped and Stuck Good Wooden Door
Ⓣ Scythe Trap (6d6 damage)
East Entry Locked Good Wooden Door (superior lock, -20% to
open)
Room Features A circle of tall stones stands in the north-west corner
of the room, and a foul odor fills the room
Room #15 West Entry Trapped and Stuck Good Wooden Door
Ⓣ Spiked Pit Trap (60', 7d6 damage)
East Entry Locked Iron Door (good lock, -10% to open)