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Level 1
General Walls Reinforced Masonry
Floor Smooth Stone
Temperature Cool
Illumination Shadowy (phosphorescent fungus or candles every
20 ft.)
Monster 4 x Troglodyte
Room Features A chute falls into the room from above, and a briny
odor fills the south-west corner of the room
100 pp
Room #9 North Entry Stuck Strong Wooden Door
→ Leads to room #14
West Entry Stuck Good Wooden Door
Room #10 East Entry Secret Unlocked Simple Wooden Door (slides up)
Ⓢ The door is concealed within a mosaic of
legendary monsters
Monster 11 x Kobold
Room #12 East Entry Secret Trapped and Locked Simple Wooden Door
(common lock)
Ⓢ The door is located several feet above the floor
and concealed by an illusion
Ⓣ Lightning Trap (1d6 damage)
1000 sp
Room #15 North Entry Trapped and Locked Iron Door (superior lock, -20%
to open)
Ⓣ Poison Gas Trap (onset immediate, save or die)
South Entry Secret Unlocked Good Wooden Door
Ⓢ The door is concealed within a mosaic of vile
acts
→ Leads to room #48
Room Features Several square holes are cut into the north and
south walls, and an overwhelming stench fills the
center of the room
Room Features A stone dais sits in the west side of the room, and
someone has scrawled a diagram of a mechanical
trap on the west wall
Monster 3 x Zombie
Room Features A sloped pit lined with iron spikes lies in the north-
east corner of the room, and a hole has been blasted
into the east wall
Room #27 West Entry Stuck Iron Door
→ Leads to room #32
East Entry Unlocked Strong Wooden Door
→ Leads to room #52
Room Features A ruined siege weapon sits in the east side of the
room, and a pile of empty bottles lies in the south
side of the room
Room #28 North Entry Unlocked Simple Wooden Door (slides to one side)
West Entry Trapped and Stuck Good Wooden Door
Ⓣ Arrow Trap (1d6 damage)
East Entry Locked Stone Door (superior lock, -20% to open)
→ Leads to room #57, inhabited by 8 x Elf
Room Features A stream of quicksilver flows along a channel in the
floor, and a putrid odor fills the room
Room #29 North Entry Secret Trapped and Stuck Strong Wooden Door
Ⓢ The door is concealed behind a pile of broken
stone
Ⓣ Contact Poison Trap (onset 1d4 rounds, save or
50 damage)
→ Leads to room #31, inhabited by 8 x Brigand
Room Features Part of the east wall has collapsed into the room,
and someone has scrawled "Explosive runes" in
draconic script on the south wall
Monster 3 x Giant Weasel
Room #30 West Entry #1 Iron Portcullis
→ Leads to room #49
West Entry #2 Stuck Good Wooden Door
Treasure: 250 gp, Gold ring set with gems (2000 gp)
Room #34 West Entry Locked Good Wooden Door (superior lock, -20% to
open)
→ Leads to room #47
South Entry #1 Secret Stuck Good Wooden Door
Ⓢ The door is concealed within a mosaic of
legendary monsters
South Entry #2 Stuck Simple Wooden Door
Room Features The south and west walls have been engraved with
glowing glyphs, and the floor is covered with shards
of bone
Monster 2 x Shrieker
Room #37 North Entry #1 Locked Good Wooden Door (wizard lock)
→ Leads to room #41
Room Features Numerous pillars line the east and west walls, and a
tile labyrinth covers the floor
Hidden Treasure Hidden Locked Good Wooden Chest (good lock)
250 gp
Room Features A narrow pit covered by iron bars lies in the east side
of the room, and a group of demonic faces have
been carved into the south wall
Room Features A stone stair ascends towards the north wall, and a
circle of tall stones stands in the west side of the
room
Monster 13 x Kobold
Room Features A faded and torn tapestry hangs from the west wall,
and several pieces of rotten leather are scattered
throughout the room
Room #47 East Entry Locked Good Wooden Door (superior lock, -20% to
open)
→ Leads to room #34, inhabited by 2 x Shrieker
South Entry Locked Simple Wooden Door (superior lock, -20% to
open)
Room Features Part of the ceiling has collapsed into the room, and a
pile of broken glass lies in the south side of the room
Room Features Ghostly music fills the room, and a pile of trash lies
in the south side of the room
Room #49 West Entry Trapped and Stuck Strong Wooden Door
Ⓣ Scythe Trap (5d6 damage)
East Entry Iron Portcullis
→ Leads to room #30
South Entry Stuck Strong Wooden Door
→ Leads to room #53
Room Features A cube of solid stone stands in the east side of the
room, and wisps of blue flame fill the south-west
corner of the room
Hidden Treasure Hidden Locked Strong Wooden Chest (common
lock)
1000 sp
Room #50 North Entry Locked Iron Door (superior lock, -20% to open)
Room #52 North Entry Trapped and Unlocked Simple Wooden Door
Ⓣ Pendulum Trap (4d6 damage)
→ Leads to room #17, inhabited by 12 x Giant Rat
West Entry Unlocked Strong Wooden Door
→ Leads to room #27, inhabited by 5 x NPC and 4 x
Henchmen
Room Features The room has a high domed ceiling, and a large kiln
and coal bin sit in the south-west corner of the room
Room #53 North Entry Stuck Strong Wooden Door
→ Leads to room #49
East Entry #1 Trapped and Locked Good Wooden Door (common
lock)
Ⓣ Fire Trap (1d6 damage)
250 gp
Room #55 North Entry Locked Simple Wooden Door (common lock)
South Entry Unlocked Good Wooden Door
Room Features A stone stair ascends towards the west wall, and
someone has scrawled "Who took my elf skull" in
goblin runes on the east wall
Monster 8 x Elf
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