Professional Documents
Culture Documents
Level 4
Special Conditions Flooded (corridors underwater, most rooms have trapped air)
Temperature Cold (DC 10 Constitution save each hour or gain one level of
exhaustion)
Corridor Features a Someone has scrawled "It's a trap" in draconic script here
Wandering 1 Black Dragon Wyrmling (cr 2, mm 88) and 3 x Kobold (cr 1/8,
mm 195); medium, 525 xp, tracking the party
Monsters
2 Kuo-toa Whip (cr 1, mm 200) and 3 x Kuo-toa (cr 1/4, mm
199); easy, 350 xp, gathered around an evil shrine
Room Features A stone dais sits in the south side of the room, and a cube of
solid stone stands in the north-east corner of the room
Room Features The floor is covered in square tiles, alternating white and
black, and a fountain of water sits against the west wall
Treasure: 7 gp; 19 cp
Room #3 East Entry Locked Strong Wooden Door (DC 10 to open, DC 20 to break;
20 hp)
→ Leads to room #49
South Entry Unlocked Good Wooden Door (15 hp) (slides to one side)
→ Leads to room #10, inhabited by Water Weird
Treasure: 13 gp; 17 cp
Room #4 North Entry #1 Locked Simple Wooden Door (DC 10 to open, DC 15 to break;
10 hp)
West Entry #2 Unlocked Simple Wooden Door (10 hp) (slides to one side)
→ Leads to room #6, inhabited by 12 x Bullywug
Room Features Various torture devices are scattered throughout the room,
and an iron chain hangs from the ceiling in the east side of the
room
Treasure: 17 cp; 10 gp
Room Features A rope ascends to a catwalk hanging between the east and
west walls, and the ceiling is covered with pale stalactites
Room #6 East Entry #1 Unlocked Simple Wooden Door (10 hp) (slides to one side)
→ Leads to room #4, inhabited by Lizardfolk Shaman and 1
x Lizardfolk
Room #7 North Entry #1 Locked Strong Wooden Door (DC 20 to open, DC 20 to break;
20 hp)
→ Leads to room #46
Room Features A chute falls into the room from above, and a tile labyrinth
Room Features A chute falls into the room from above, and a tile labyrinth
covers the floor
Treasure: 9 sp
Room Features Someone has scrawled "The Ravens of Safeld killed a hydra
here" on the south wall, and a pile of spoiled meat lies in the
north side of the room
Room #9 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
Hidden Treasure Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock,
DC 30 to break; 60 hp)
1800 cp, 1600 sp, 80 gp, blue quartz (10 gp), eye agate (10
gp), malachite (10 gp), obsidian (10 gp), 2 x rhodochrosite (10
gp), 2 x tiger eye (10 gp), Potion of Animal Friendship
(uncommon, dmg 187), Potion of Growth (uncommon, dmg
187)
Room #10 North Entry Unlocked Good Wooden Door (15 hp) (slides to one side)
→ Leads to room #3, inhabited by Lizard King/Queen and 1
x Lizardfolk
Room Features A large demonic idol with ruby eyes sits in the south side of
the room, and rusting iron spikes line the east and west walls
Treasure: 13 cp
East Entry Unlocked Strong Wooden Door (20 hp) (slides up)
→ Leads to room #12
Treasure: 1 pp
Hidden Treasure Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock,
DC 30 to break; 60 hp)
2100 cp, 1200 sp, 70 gp, onyx (50 gp), sardonyx (50 gp), +2
Ammunition (20 arrows) (rare, dmg 150), Eyes of Minute
Seeing (uncommon, dmg 168), Necklace of Fireballs (rare,
dmg 182), Sending Stones (uncommon, dmg 199)
Room #12 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #48
West Entry
West Entry Unlocked Strong Wooden Door (20 hp) (slides up)
→ Leads to room #11, inhabited by Water Weird
Room #13 North Entry Unlocked Good Wooden Door (15 hp)
Empty
Room #14 North Entry Locked Strong Wooden Door (DC 15 to open, DC 20 to break;
20 hp)
→ Leads to room #52
South Entry Unlocked Strong Wooden Door (20 hp) (slides to one side)
→ Leads to room #20
Room Features A tile mosaic of legendary monsters covers the floor, and the
floor is covered with sand
Room #15 North Entry Unlocked Simple Wooden Door (10 hp)
→ Leads to room #7, inhabited by Water Weird
Room Features Someone has scrawled "silver, iron, azure, crimson" on the
west wall, and several pieces of rotten rope are scattered
throughout the room
Treasure: 18 cp
Room Features A large kiln and coal bin sit in the south-west corner of the
room, and someone has scrawled "Save yourself, kill the
others" on the north wall
Room #17 North Entry #1 Locked Good Wooden Door (DC 10 to open, DC 15 to break;
15 hp)
→ Leads to room #11, inhabited by Water Weird
Room #18 North Entry #1 Locked Good Wooden Door (DC 10 to open, DC 15 to break;
15 hp)
→ Leads to room #12
East Entry #2 Unlocked Strong Wooden Door (20 hp) (slides to one side)
→ Leads to room #19
Room Features A mural of vile acts covers the ceiling, and a carved stone
statue stands in the south-east corner of the room
Monster Black Dragon Wyrmling (cr 2, mm 88) and 7 x Kobold (cr 1/8,
mm 195); hard, 625 xp
Room #19 West Entry Unlocked Strong Wooden Door (20 hp) (slides to one side)
→ Leads to room #18, inhabited by Black Dragon Wyrmling
and 7 x Kobold
Room Features Burning torches in iron sconces line the south wall, and
someone has scrawled an evil symbol on the south wall
Room #20 North Entry #1 Unlocked Strong Wooden Door (20 hp)
North Entry #2 Unlocked Strong Wooden Door (20 hp) (slides to one side)
→ Leads to room #14, inhabited by Kuo-toa Whip and 5 x
Kuo-toa
Room Features The floor is covered with dust, and a charred wooden shield
lies in the west side of the room
Room #21 North Entry Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp)
→ Leads to room #18, inhabited by Black Dragon Wyrmling
and 7 x Kobold
Room Features Jagged steel blades project from cracks in the north and south
walls, and a sundered mace lies in the south-east corner of
the room
Monster Sea Hag (cr 2, mm 179) and 3 x Sea Spawn (cr 1, vgm 189);
deadly, 1050 xp
Room #22 North Entry Locked Strong Wooden Door (DC 25 to open, DC 20 to break;
20 hp)
→ Leads to room #19
Room Features A simple fireplace sits against the north wall, and several
pieces of rotten leather are scattered throughout the room
Room #23 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #22, inhabited by 12 x Bullywug
Room Features The floor is covered in perfect hexagonal tiles, and several
pieces of blood-soaked clothing are scattered throughout the
room
Room #24 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
Treasure: 17 cp; 11 gp
Room #25 North Entry #1 Locked Simple Wooden Door (DC 10 to open, DC 15 to break;
10 hp)
Treasure: 22 cp; 15 sp
Room #26 North Entry #1 Locked Strong Wooden Door (DC 15 to open, DC 20 to break;
20 hp)
→ Leads to room #77, inhabited by Kuo-toa Whip and 7 x
Kuo-toa
East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides up)
→ Leads to room #27, inhabited by Black Dragon Wyrmling
and 6 x Kobold
Room Features Someone has scrawled "Look to the right" on the west wall,
and clouds of flying insects fill the north side of the room
Room #27 North Entry #1 Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #22, inhabited by 12 x Bullywug
West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides up)
→ Leads to room #26
Monster Black Dragon Wyrmling (cr 2, mm 88) and 6 x Kobold (cr 1/8,
mm 195); hard, 600 xp
Treasure: 1500 cp, 700 sp, 90 gp, a leather coat trimmed with
rabbit fur (25 gp), a malachite puzzle box set with a rosette of
chrysoprase (25 gp), a stoneware ewer painted with floral
chrysoprase (25 gp), a stoneware ewer painted with floral
imagery (25 gp), a wooden plate inlaid with silver (25 gp), an
agate chalice set with jasper and sardonyx (25 gp), an
earthenware plate painted with woodland imagery (25 gp),
Spell Scroll (Mending) (common, dmg 200), Spell Scroll
(Sacred Flame) (common, dmg 200), Spell Scroll (Shillelagh)
(common, dmg 200), 3 x Potion of Healing (common, dmg
187)
Room #28 North Entry Locked Iron Door (DC 25 to open, DC 30 to break; 60 hp)
Monster Ogre Zombie (cr 2, mm 316) and 4 x Zombie (cr 1/4, mm 316);
medium, 650 xp
Room #29 West Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #28, inhabited by Ogre Zombie and 4 x
Zombie
Room Features A tile mosaic of a legendary battle covers the floor, and
someone has scrawled "Beneath the statue" on the east wall
Room #30 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #80, inhabited by Sahuagin Priestess and
4 x Sahuagin
Room #31 North Entry Locked Good Wooden Door (DC 15 to open, DC 15 to break;
15 hp)
→ Leads to room #25, inhabited by Sea Hag and 1 x Merrow
Treasure: 2200 cp, 1100 sp, 70 gp, diamond (50 gp), carnelian
(50 gp), 2 x citrine (50 gp), moonstone (50 gp), quartz (50 gp),
star rose quartz (50 gp)
Room #32 West Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #31, inhabited by Kuo-toa Archpriest and 1
x Kuo-toa
Empty
South Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides
down)
→ Leads to room #89
Room Features A tile mosaic of arcane patterns covers the floor, and someone
has scrawled "Don't sleep" in orcish runes on the south wall
Room #34 North Entry #1 Stuck Strong Wooden Door (DC 15 to break; 20 hp)
West Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides
up)
→ Leads to room #87, inhabited by Wraith and 1 x Ghoul
South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides
down)
→ Leads to room #41
Room Features Part of the ceiling has collapsed into the room, and mysterious
levers and mechanisms cover the north and south walls
Room #36 North Entry Unlocked Strong Wooden Door (20 hp)
→ Leads to room #29
South Entry Unlocked Simple Wooden Door (10 hp) (slides down)
Room Features A stream of blood flows down the south wall, and several
pieces of torn paper are scattered throughout the room
East Entry Unlocked Strong Wooden Door (20 hp) (slides to one side)
→ Leads to room #38, inhabited by 7 x Bullywug
Empty
Room #38 West Entry #1 Unlocked Strong Wooden Door (20 hp) (slides to one side)
→ Leads to room #37
Room Features A tapestry of vile acts hangs from the north wall, and a
sulphurous odor fills the west side of the room
Room #40 North Entry Locked Strong Wooden Door (DC 15 to open, DC 20 to break;
20 hp)
→ Leads to room #32
Room Features A mural of ghoulish carnage covers the ceiling, and a crude
bookcase and workbench sit in the north-west corner of the
room
Room #41 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides
down)
→ Leads to room #34, inhabited by Sahuagin Priestess and
5 x Sahuagin
Room Features A rope ascends to a balcony hanging from the north wall, and
someone has scrawled a diagram of a mechanical trap on the
east wall
Room #42 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
Empty
Room Features Someone has scrawled "The Silver Ring is broken" on the
south wall, and the floor is covered with teeth
Room Features A stone ramp ascends towards the west wall, and someone
has scrawled "Beneath the statue" on the north wall
Treasure: 14 cp; 9 sp
Room #45 South Entry Unlocked Strong Wooden Door (20 hp)
→ Leads to room #47
Room Features Someone has scrawled "Sharpen thy sword and ready thy
shield" on the west wall, and several pieces of rotten rope are
scattered throughout the room
Room #46 North Entry Unlocked Simple Wooden Door (10 hp)
Room Features Someone has scrawled "Save yourself, kill the others" in blood
on the west wall, and a pile of broken glass lies in the north-
east corner of the room
Hidden Treasure Hidden (DC 15 to find) Unlocked Strong Wooden Chest (20
hp)
1300 cp, 1200 sp, 110 gp, a bone medallion inlaid with ornate
gold scrollwork (25 gp), a brass circlet engraved with draconic
runes (25 gp), a cloth mantle trimmed with lynx fur (25 gp), a
lacquered wooden cup engraved with a labyrinth (25 gp), a
marble brazier engraved with dwarven runes (25 gp), a
stoneware tankard embossed with floral vines (25 gp), Spell
Scroll (Shillelagh) (common, dmg 200), Potion of Healing
(common, dmg 187)
Room #47 North Entry Unlocked Strong Wooden Door (20 hp)
→ Leads to room #45, inhabited by Sahuagin Priestess and
3 x Sahuagin
Empty
Room #48 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
Empty
Room #49 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #47
Room Features A stone stair ascends towards the north wall, and the scent of
smoke fills the south side of the room
Room #50 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #49
Room Features A faded and torn tapestry hangs from the north wall, and a
ruined siege weapon sits in the west side of the room
Room Features A magical pool in the north-west corner of the room ages
whomever drinks from it (but only once), and a simple
fireplace sits against the east wall
Monster Black Dragon Wyrmling (cr 2, mm 88) and 2 x Kobold (cr 1/8,
mm 195); easy, 500 xp
Room Features A narrow shaft descends from the room into a magical cyst
below, and an altar of evil sits in the south-west corner of the
room
Room #53 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #10, inhabited by Water Weird
Room Features A rope ascends to a balcony hanging from the north wall, and
a corroded chain lies in the west side of the room
Room #54 North Entry Locked Good Wooden Door (DC 15 to open, DC 15 to break;
15 hp)
→ Leads to room #6, inhabited by 12 x Bullywug
Room Features Spirals of black stones cover the floor, and a stone dais and
throne sits in the north-east corner of the room
Treasure: 1500 cp, 1200 sp, 50 gp, lapis lazuli (10 gp), moss
agate (10 gp), rhodochrosite (10 gp), tiger eye (10 gp)
Room #55 North Entry Locked Iron Door (DC 20 to open, DC 30 to break; 60 hp)
(slides up)
→ Leads to room #6, inhabited by 12 x Bullywug
Empty
North Entry
Room #56 North Entry Archway
Room Features Spirals of white stones cover the floor, and the ceiling is
covered with scorch marks
Treasure: 1700 cp, 800 sp, 50 gp, a bone puzzle box set with
a rosette of amethyst (25 gp), a brass torc inlaid with copper
(25 gp), a cloth coat trimmed with fur (25 gp), a cloth gown
trimmed with fur (25 gp), a fine leather mantle tooled with
arcane runes (25 gp), a malachite bowl engraved with
draconic runes (25 gp), a stoneware bowl embossed with
arcane runes (25 gp), an ivory shield brooch engraved with
draconic scales (25 gp), Figurine of Wondrous Power (ebony
fly) (rare, dmg 169)
Room #57 East Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #58
Room Features A stone dais and throne sits in the south-east corner of the
room, and a pile of rotten leather lies in the north-east corner
of the room
Treasure: 2000 cp, 1000 sp, 50 gp, azurite (10 gp), eye agate
(10 gp), 2 x lapis lazuli (10 gp), moss agate (10 gp), obsidian
(10 gp), rhodochrosite (10 gp), tiger eye (10 gp), Spell Scroll
(Staggering Smite) (rare, dmg 200), Potion of Fire Giant
Strength (rare, dmg 187), Potion of Gaseous Form (rare, dmg
187)
South Entry Unlocked Strong Wooden Door (20 hp) (slides to one side)
→ Leads to room #62, inhabited by 9 x Bullywug
Room Features A faded and torn tapestry hangs from the west wall, and
someone has scrawled "The curse can never be broken" on
the north wall
Room #59 North Entry Unlocked Strong Wooden Door (20 hp)
→ Leads to room #55
Room Features A wooden platform hangs over a deep pit in the south-east
corner of the room, and lit candles are scattered across the
floor
Room #60 West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #56, inhabited by Lizardfolk Shaman and 4
x Lizardfolk
Room #61 West Entry Unlocked Strong Wooden Door (20 hp)
→ Leads to room #15, inhabited by Water Weird
Room Features Burning torches in iron sconces line the east and west walls,
and a sulphurous odor fills the room
Treasure: 11 gp; 15 cp
Room #62 North Entry Unlocked Strong Wooden Door (20 hp) (slides to one side)
→ Leads to room #58
Room Features A weapon rack and large table sit in the south side of the
room, and moaning can be faintly heard near the north wall
2500 cp, 900 sp, 70 gp, 2 x diamond (50 gp), 2 x star rose
quartz (50 gp), zircon (50 gp)
Room #63 North Entry Unlocked Simple Wooden Door (10 hp)
→ Leads to room #15, inhabited by Water Weird
Treasure: 13 ep
Room #64 West Entry Locked Stone Door (DC 25 to open, DC 25 to break; 60 hp)
→ Leads to room #63, inhabited by Water Weird
Room #65 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #15, inhabited by Water Weird
East Entry Unlocked Simple Wooden Door (10 hp) (slides down)
→ Leads to room #66, inhabited by 2 x Ogre Zombie
Hidden Treasure Hidden (DC 25 to find) Trapped and Unlocked Iron Chest (60
hp)
Teleporter Crystal: DC 15 to find, DC 20 to disable; affects
each creature which touches the crystal, DC 11 save or be
teleported to another location
1300 cp, 900 sp, 110 gp, 3 x banded agate (10 gp), blue
quartz (10 gp), 2 x eye agate (10 gp), hematite (10 gp), lapis
lazuli (10 gp), malachite (10 gp), obsidian (10 gp), 2 x tiger
eye (10 gp)
Room #66 West Entry Unlocked Simple Wooden Door (10 hp) (slides down)
→ Leads to room #65
Treasure: 9 cp; 20 cp
Hidden Treasure Hidden (DC 15 to find) Locked Simple Wooden Chest (DC 25
to unlock, DC 15 to break; 10 hp)
2700 cp, 1100 sp, 110 gp, azurite (10 gp), 2 x obsidian (10
gp), 2 x rhodochrosite (10 gp), Potion of Greater Healing
(uncommon, dmg 187), Potion of Growth (uncommon, dmg
187), Potion of Water Breathing (uncommon, dmg 188), Robe
of Useful Items (11 other patches) (uncommon, dmg 195)
Room Features A group of monstrous faces have been carved into the west
wall, and a pile of rotten leather lies in the south-west corner
of the room
Room #68 West Entry Unlocked Strong Wooden Door (20 hp)
→ Leads to room #20
Room Features The sound of drums can be faintly heard near the east wall,
and several wax blobs are scattered throughout the room
Treasure: 14 sp; 1 pp
Room Features A narrow shaft descends from the room into a magical cyst
below, and a group of monstrous faces have been carved into
the east wall
Room #70 North Entry Locked Simple Wooden Door (DC 20 to open, DC 15 to break;
Room #70 North Entry Locked Simple Wooden Door (DC 20 to open, DC 15 to break;
10 hp)
→ Leads to room #64, inhabited by Lizard King/Queen and 1
x Lizardfolk
Room #71 North Entry Locked Strong Wooden Door (DC 15 to open, DC 20 to break;
20 hp)
Room Features Spirals of black stones cover the floor, and several pieces of
trash are scattered throughout the room
South Entry Unlocked Simple Wooden Door (10 hp) (slides to one side)
Room Features A wooden ladder rests against the south wall, and someone
has scrawled "The Iron Legion killed a devil here" on the south
wall
Room #73 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #20
East Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides
up)
Room #74 East Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #21, inhabited by Sea Hag and 3 x Sea
Spawn
South Entry Locked Good Wooden Door (DC 20 to open, DC 15 to break;
15 hp)
Room Features A ruined siege weapon sits in the north side of the room, and
a pile of rotten leather lies in the north side of the room
Empty
Empty
Room #77 North Entry Locked Good Wooden Door (DC 15 to open, DC 15 to break;
15 hp)
→ Leads to room #76
Room Features A faded and torn tapestry hangs from the north wall, and
several pieces of broken glass are scattered throughout the
room
Room #78 West Entry Unlocked Simple Wooden Door (10 hp)
Room Features A chute descends from the room into a midden chamber
below, and a jingling sound can be faintly heard near the west
wall
Monster Kuo-toa Archpriest (cr 6, mm 200) and 1 x Kuo-toa Whip (cr 1,
mm 200); deadly, 2500 xp
Room Features A stack of barrels filled with sand stands against the west wall,
and someone has scrawled "Trespassers will be flayed alive"
in blood on the south wall
Room #80 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #23
Room #81 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #79
Treasure: 13 sp; 11 sp
Room #82 West Entry Unlocked Strong Wooden Door (20 hp)
Monster Sea Hag (cr 2, mm 179) and 3 x Sea Spawn (cr 1, vgm 189);
deadly, 1050 xp
Room #83 North Entry Unlocked Strong Wooden Door (20 hp)
Room Features A shallow pit lies in the south-west corner of the room, and a
large kiln and coal bin sit in the west side of the room
Room #84 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
Empty
Room #85 West Entry Locked Iron Door (DC 20 to open, DC 30 to break; 60 hp)
→ Leads to room #33
Room Features A balcony hangs from the west wall, and a cube of solid stone
stands in the north-west corner of the room
Treasure: 12 gp; 8 gp
Room #86 North Entry Locked Stone Door (DC 15 to open, DC 25 to break; 60 hp)
→ Leads to room #27, inhabited by Black Dragon Wyrmling
and 6 x Kobold
Hidden Treasure Hidden (DC 15 to find) Locked Strong Wooden Chest (DC 15
to unlock, DC 25 to break; 20 hp)
2200 cp, 1300 sp, 60 gp, 2 x azurite (10 gp), banded agate
(10 gp), blue quartz (10 gp), 2 x eye agate (10 gp), 2 x
hematite (10 gp), lapis lazuli (10 gp), malachite (10 gp),
rhodochrosite (10 gp), turquoise (10 gp), Folding Boat (rare,
dmg 170), Potion of Fire Giant Strength (rare, dmg 187),
Potion of Gaseous Form (rare, dmg 187)
Room #87 West Entry Locked Iron Door (DC 20 to open, DC 30 to break; 60 hp)
East Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides
up)
→ Leads to room #34, inhabited by Sahuagin Priestess and
5 x Sahuagin
Treasure: 1900 cp, 800 sp, 120 gp, eye agate (10 gp),
malachite (10 gp), Folding Boat (rare, dmg 170), Potion of
Mind Reading (rare, dmg 188)
Room #88 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #86, inhabited by Black Dragon Wyrmling
and 5 x Kobold
Room Features A magical statue in the north-west corner of the room speaks
riddles and cryptic prophecies, and someone has scrawled
"Yaadunait died here, his shield broken" on the east wall
Room #89 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides
down)
→ Leads to room #33
Room Features Sporadic knocking fills the room, and a pile of bent copper
coins lies in the center of the room
Room #90 East Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
Room Features A circle of tall stones stands in the west side of the room, and
the ceiling is covered with bloodstains
Hidden Treasure Hidden (DC 25 to find) Unlocked Good Wooden Chest (15 hp)
2000 cp, 1000 sp, 30 gp, 2 x diamond (50 gp), bloodstone (50
gp), chrysoprase (50 gp), 2 x jasper (50 gp), 2 x quartz (50
gp), star rose quartz (50 gp), Keoghtom's Ointment
(uncommon, dmg 179)
Room Features A faded and torn tapestry hangs from the east wall, and
someone has scrawled "This paladin is dead" in draconic
script on the south wall
Room #93 North Entry Unlocked Good Wooden Door (15 hp)
→ Leads to room #90
Room Features A stone sarcophagus sits in the north-east corner of the room,
and an unidentifiable odor fills the room
Room #94 West Entry Locked Strong Wooden Door (DC 10 to open, DC 20 to break;
20 hp) (slides up)
→ Leads to room #44, inhabited by Lizard King/Queen and 1
x Lizardfolk
East Entry Archway
→ Leads to room #43, inhabited by Kuo-toa Whip and 5 x
Kuo-toa
Empty
Room #95 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #92
Room Features Several alcoves are cut into the east and west walls, and a
mural of ancient mythology covers the ceiling
Room Features The floor is covered in square tiles, alternating white and
black, and someone has scrawled "left, right, left" on the east
wall
Room #97 North Entry Locked Strong Wooden Door (DC 15 to open, DC 20 to break;
20 hp) (slides to one side)
→ Leads to room #41
Hidden Treasure Hidden (DC 25 to find) Locked Simple Wooden Chest (DC 15
to unlock, DC 15 to break; 10 hp)
2100 cp, 900 sp, 50 gp, a bone orb set with moonstone (25
gp), a cloth cloak trimmed with fur (25 gp), a fine leather
mantle trimmed with rabbit fur (25 gp), a marble scepter
engraved with a labyrinth (25 gp), a pewter longsword etched
with draconic scales (25 gp), a silver pendant engraved with
draconic scales (25 gp), a silver ring engraved with dwarven
axeheads (25 gp), Cloak of Elvenkind (uncommon, dmg 158)
Room #98 East Entry Locked Simple Wooden Door (DC 10 to open, DC 15 to break;
10 hp)
→ Leads to room #99
Monster 7 x Bullywug (cr 1/4, mm 35) and 7 x Giant Frog (cr 1/4, mm
325); deadly, 700 xp
Hidden Treasure Hidden (DC 25 to find) Locked Strong Wooden Chest (DC 15
to unlock, DC 25 to break; 20 hp)
2500 cp, 1400 sp, 50 gp, bloodstone (50 gp), chrysoprase (50
gp), citrine (50 gp), jasper (50 gp), sardonyx (50 gp), star rose
quartz (50 gp), zircon (50 gp), Potion of Greater Healing
(uncommon, dmg 187), Potion of Hill Giant Strength
(uncommon, dmg 187)
Room #100 North Entry Unlocked Simple Wooden Door (10 hp)
→ Leads to room #42
East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (magically
reinforced, disadvantage to break)
→ Leads to room #101, inhabited by Ogre Zombie and 3 x
Zombie
Room Features The north and east walls have been engraved with arcane
symbols, and several corroded iron spikes are scattered
throughout the room
Monster Ogre Zombie (cr 2, mm 316) and 7 x Zombie (cr 1/4, mm 316);
deadly, 800 xp
Room #101 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (magically
reinforced, disadvantage to break)
→ Leads to room #100, inhabited by Ogre Zombie and 7 x
Zombie
Room Features An iron chandelier hangs from the ceiling in the north side of
the room, and several shattered weapons are scattered
throughout the room
Monster Ogre Zombie (cr 2, mm 316) and 3 x Zombie (cr 1/4, mm 316);
medium, 600 xp
Room #103 West Entry Locked Iron Door (DC 15 to open, DC 30 to break; 60 hp)
Hidden Treasure Hidden (DC 15 to find) Trapped and Locked Good Wooden
Chest (DC 15 to unlock, DC 20 to break; 15 hp)
Arrow Trap: DC 15 to find, DC 15 to disable; +8 to hit against
one target, 2d10 piercing damage
2200 cp, 900 sp, 100 gp, a bone puzzle box engraved with a
labyrinth (25 gp), a fine leather merchant's cap trimmed with
squirrel fur (25 gp), a linen mantle trimmed with rabbit fur (25
gp), a steel rapier etched with arcane runes (25 gp), an agate
salt cellar engraved with draconic runes (25 gp), an
earthenware tureen painted with floral imagery (25 gp), an
obsidian coffer engraved with draconic runes (25 gp), Spell
Scroll (Create Food and Water) (uncommon, dmg 200),
Keoghtom's Ointment (uncommon, dmg 179), Potion of
Animal Friendship (uncommon, dmg 187)
Room #104 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #43, inhabited by Kuo-toa Whip and 5 x
Kuo-toa
Room Features An iron sarcophagus sits in the west side of the room, and
numerous monstrous skulls lie within niches in the north and
south walls
Room #105 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #43, inhabited by Kuo-toa Whip and 5 x
Kuo-toa
Room Features The scent of urine fills the room, and several pieces of rotten
leather are scattered throughout the room
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