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Strixhaven Supplemental Volume 2:

The Rulebook

Contents
Student Skills
Academic Life
Free Time
Mage Tower Revisions

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica,
Strixhaven, Arcavios and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of
the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission
under the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2021 by Alex Crews and published under the Community Content
Agreement for Dungeon Masters Guild.
Created with Homebrewery.

Strixhaven Supplemental | Table of Contents


1
Student Skills Popularity
What would any school experience be like without parties,
Students come from all walks of life. Some might be the
cliques, and social circles? Students who like to meet new
heirs to impressive noble families while others come from
people, hang out with friends, and expand their social
nothing and work their way up. Some students might be
horizons should focus on building up their popularity. These
brainiacs who love to study while others only care about what
bonuses apply to different social situations and cause one to
others think of them and spend much of their time
befriend people faster and anger people more slowly.
maintaining appearances. Players should be encouraged to
Side note on popularity: DMs building in social interaction
play their Strixhaven character their way.
into classes, Extracurriculars, jobs, etc. are encouraged to
However, it doesn't make sense for someone who loves
change the relationship point threshold for Friends and
studying and doing homework to get the same grades as the
Rivals to something much higher such as 10 and -10 instead
jock who only has eyes for Mage Tower. It likewise doesn't
of 2 and -2.
make sense for those two to perform the same during an
actual game of Mage Tower. That's where student skills come
into play. Below we'll look into five skills that are intended to
Allocating Student Skill Points
At the beginning of your adventures at Strixhaven I
both provide bonuses to certain skill checks during a player's
recommend giving each student 3 points to put into any
time at Strixhaven and to give players more control over the
Student Skills they wish. Students may not go over 2 points
type of student they build.
in a single skill at first.
Studied Learning (Classes and In addition to the free 3 points, students may take negative
Homework) dips in skills, up to -2 points, to give themselves extra points
that can be put in other skills. The book-smart character
Characters with a bonus in Studied Learning enjoy
might be a complete klutz in Mage Tower and unable to carry
knowledge for knowledge's sake. They tend to follow along
a tune during musical performances so they need fewer
better during professor lectures and have an easier time
points in their Extracurricular skill and want more points in
connecting the dots during homework assignments such as
their Learning skills. Someone who only cares about the
readings or writing essays These bonuses, as the title
Drama Society and making connections might want more
suggests, should be applied to classroom learning and
points in Extracurriculars and Popularity and fewer points in
homework assignments.
doing something as lowly as menial labor.
Applied Learning (Labs and Exams) As players adventure in Strixhaven they should gain extra
points towards their Student Skills. My recommendation is
Some individuals make great students in the classroom but
that this happens between school years and up to once
don't take tests well. Others might miss things in class but
during the school year, perhaps after second exams. Some
make the connections they need during labs or exams. The
DMs may opt to just give points between school years. The
Applied Learning skill gives bonuses to those students who
bonuses players gain from Student Skills should feel more
are better at learning after getting a little hands-on
like they're getting bonuses from being the type of student
experience with the subject matter. These bonuses, as the
they are rather than something they need to invest in more
title suggests, should be applied to labs and exams.
than their normal skills and stats. Because of this, I
Extracurriculars recommend no more than 2 extra points be given out per
Students on athletic scholarships or those who know that school year.
they want to spend the rest of their time on stage or behind a
music stand might worry a little less about their studies and Student Skill Extras
instead prefer to spend their time honing their skills in other After having 3 or more points in a certain skill students
ways. These students should gain bonuses from the unlock an extra perk, detailed below.
Extracurricular skill when engaged in different clubs and • Studied Learning: You are devoted to studying and doing
sports. For example, a Mage Tower player might get extra homework assignments. You may opt to work on one
bonuses from this skill when passing or receiving the artifact homework assignment between classes.
(more on the artifact in the mage tower section). It is at DM
discretion whether to apply these bonuses to any sort of club • Applied Learning: You start each exam with one reroll
or sport activity or only those in which the student is an active available.
member.
• Extracurriculars: Your student die from Extracurriculars
Jobs is now a d8. Gain one additional student dice each week.
Attending college is expensive and many students need to • Jobs: Your hard work has been noticed. You are offered
take on a little extra work to make enough to get by. Those better positions that offer more gold per day than before
without financial packages or even students wanting a little (earn 1 gold per Job point per day of work.)
extra spending money might be willing to put in a little extra
elbow grease during their part-time jobs. Students with • Popularity: Your threshold for friendships is lowered by
bonuses in the Job skill may use those bonuses when two points per extra point of popularity above 2. Your
working and may find themselves earning even more gold threshold for rivals is increased by two points per extra
than they'd planned. point of popularity. For example, a popularity of 4 has
thresholds at 6 and -14.

Strixhaven Supplemental | Student Skills


2
Labs
Academic Life Strixhaven doesn't have a standardized curriculum and as
such the weights different professors use for labs and exams
Classes and Homework can be different. DMs are encouraged to keep exam and lab
Academic performance plays a major role in being a student
weights as higher or equal to homework so the Applied
and is something the book addresses only with
Learning Student Skill has value.
job/extracurricular suspension and roleplay. For DMs
Labs should be time to let a player really come into their
wishing to enhance the realism of attending a university: the
own. DMs should use practical, hands-on experiences for
rules below are for you.
different labs and each lab session should be a small little
Volume 1 of Strixhaven Supplemental contains a number
story moment that gradually shows the growth of the student
of new classes, each with their own associated rolls or skills.
throughout the course of the year.
These checks are recommendations for DMs who wish to
Labs at Strixhaven typically take place on the last two days
roleplay out a student's class session, a homework
of every week (see Free Time section below for examples of
assignment, their time spent in the lab, or what happens
schedules). Similar to homework, labs should be graded by
during an exam.
using any skill check or roll a DM asks for and noting the
Classes should be spent as mostly roleplay or with the DM
result. To find a student's grades, sum up the total of the lab
describing what's taught. It's completely practical to describe
scores, multiply the result by 5, and divide the total by the
a week's worth of lessons at a time instead of trying to come
number of lab classes.
up with unique descriptions for each class. DMs are
encouraged to make sure students are paying attention
during class by asking them to make a roll of the DMs choice.
Exams
Exams are another great measure of a student's growth
With a success nothing happens but on a failure a student
during the term. Exams should be both creative and
might have to roll a negative d4 for their next homework, for
thematic, building off of the ideas behind the course. Exams
example.
take place on the last day of the week (see Free Time section
Students typically attend a class 4 times a week and are
below). Students may spend the previous day studying as
assigned two homework assignments for the class with
described in the book but I recommend DMs forgo the
homework being due at the end of the week.
studying skill checks and instead just grant one reroll at the
Homework is something DMs shouldn't spend too much
cost of the time spent studying. Spending additional time
time on during a session but something they're encouraged
studying before the exam should grant an additional reroll.
to have students roll for each and every time they do
Contrary to the book, students may spend these rerolls as
homework. Make sure to take note of the number on the roll
they would advantage, using the higher number instead of
or check. Mark anything above a 20 as a 20. Example grades
whatever the new number is. Also contrary to the book,
can be found below.
students may make multiple rerolls for the same check, up to
the number of rerolls they have available. An exam's grade is
To determine a student's total homework grades you can use averaged between the two rolls a player performs.
the following equation: (sum of homework grades x 5)/(total
number of homeworks). Final Grades and Passing/Failing
Final grades are decided by adding appropriate weights to
Using this equation with the table below you should add up homework, labs, and exams. Using the examples on the table
each of the homeworks, multiply that number by 5, and divide below, the first course, including a lab component, is
the whole thing by 12. With rounding you should arrive at 78, weighted such that homework is worth 40% of the final grade
giving you that student's percentage in the class. and the lab and exams are each worth 30%. The second
course, with no lab, has homework worth 30% of the final
Example Homework Grades grade with the exams being heavily weighted towards 70%.
Week H.W. 1 H.W. 2 H.W. 3 H.W. 4 Total By multiplying the scores of the three different categories by
1 16 20 8 13 57 the percentages of the weight values and adding the resulting
numbers up we can find a student's final score.
2 15 17 20 7 59 For this particular example the first course has a final
3 20 20 16 15 71 score of 84 and the second course has a final score of 69.
Despite the student's admirable homework performance in
Any student with a 70 or above is considered passing. This the second class the exams were weighted heavily enough
means a student needs to maintain a 14 average to pass. This that the poor performances there were enough to cause the
might initially be considered too high, especially for lower student to fail. Instead of dropping their extracurriculars and
level characters with lower proficiency bonuses, but that's jobs, students who fail exams spend a certain amount of time
where student dice and student skills come into play. on nights or weekends taking remedial classes. Those who
For DMs looking for a bit of extra realism and challenge for fail classes may attempt to retake that class next year. Failing
their players, consider subtracting 1 from a player's rolls for multiple classes means academic probation.
each year after the first year to symbolize the increased
difficulty of the coursework. For example, a third-year student
Final Grade Example
doing homework might roll an 18 arcana check (after any HW Lab Exam
applicable student dice and student skill bonuses) which 78 - 40% weight 92 - 30% weight 84 - 30% weight
could be noted as a 16.
83 - 30% weight N/A 63 - 70% weight
Strixhaven Supplemental | Academic Life
3
Remedial Lessons
Free Time As mentioned in the "Academic Life" section, students who
A student's life at school is determined as much by the fail an exam may take remedial lessons. These shorter
classes they take as it is by what they do with their free time. lessons are typically offered (and required) four times during
For the most part, the classes a student takes happen during the week on evenings and three times during the week on
the day. There are a few classes from Volume 1 that are noted weekends. While remedial lessons are not required when
as taking place at night. In these cases a student's free time failing an exam it's typically a good idea to take them if you
should take place during the morning, midday, or afternoon want to pass the class. There are no remedial lessons offered
time spans. for final exams.
In general, the below activities can take place during free
time slots. DMs and players are welcome to come up with Adventure is out there!
additional examples. Despite having no daytime free time, Sometimes a perfectly scheduled week doesn't end up going
roleplay may occur during the morning, midday, and according to plan. DMs are welcome and encouraged to
afternoon times between classes. DMs are welcome to even throw adventure at their players during any point in the week.
have players get drawn away from classes briefly for short Sometimes events may occur between classes but at other
adventures during the day; depending on the gravity of the points students going to the Biblioplex for a homework
situation they may even earn excused absences from class. session might end up doing anything but homework. Let
students know to be cognizant of this fact while they plan out
• Homework: Students are typically assigned two their free time so they're not caught on the last day of the
homework assignments per class per week for 8 total week with over half of their homework left to do.
assignments. These assignments are due at the end of the
week. Students who feel they did poorly on a particular The Wonders of Caffeine
assignment may attempt to re-do up to two assignments a Despite the magic and mystery, Strixhaven is still a university
week before submitting their work. and any university student knows the wonders of a fresh cup
of coffee. Students who own a Bottle of Boundless Coffee or
• Extracurriculars: Most Extracurriculars take place during
those who stop by the Firejolt Cafe for a quick pick-me-up
evenings with a few having performances or games on the
may attempt to use their beverage to squeeze more time into
weekends. Students taking remedial lessons may miss out
the day. These individuals may, at times, receive an extra free
on weekend events but remain in the Extracurricular
time slot during the mornings, before class, or during the
during the weekdays. Unlike in the book, students gain
night, noted by an "xx" on the example schedules below.
two student dice per Extracurricular and gain them back
Students should be warned not to rely on this method all
at the beginning of the new week.
the time as those who abuse their caffeinated beverages may
• Jobs: Instead of paying students at the beginning or end of find themselves becoming exhausted rather than getting
the week they earn 1 gold per day when they work. things done. DMs should allow players two to three times a
Students with 3 or more points in the Student Skill for week to use caffeine, should they wish, before starting to give
jobs earn additional gold. Students who do not wish to warning signs of tolerance. Students who keep attempting to
work every single day may work with their supervisor to drink up should start to gain points of exhaustion.
come up with an agreeable schedule. Only certain free time activities can take place during the
early morning or late night times. Most students and
• Hangouts: Chances to target specific NPCs for professors will likely be asleep but students can study, do
relationship points. If you want to mend a broken homework, or other miscellaneous activities as they deem fit.
relationship or advance a friendship consider inviting an
NPC to hang out with you! Example Schedules
A number of example schedules can be found on the
• Office Hours: Struggling with homework or lab work?
following pages. Time on Arcavios is measured in tenday
Looking for some extra assistance? Try visiting a
weeks where the first 8 days are spent on studies and taking
professor during their office hours. Students using office
classes and the remaining 2 days, known as the weekends,
hours may gain 1d4 during a lab or homework check
are mostly left up to students. As things move a little slower
within the same week as the office hour visit.
on the weekends there's not as much free time as there would
• Misc.: Sometimes students just want to grab some fresh be on a weekday without classes. Students have three free
air, explore campus, check out their friend's performance, time slots on weekday evenings and five free time slots on
enjoy a long meal at the dining hall, tackle a personal each weekend day.
project, or any number of other things. These things add To make things simple, Strixhaven is on a trimester
to the roleplay of being at Strixhaven but do not have any system. Academic years take place over nine months where
direct benefits unless the DM determines they do. each month is 3 tenday weeks for 30 total days. Exams take
place on the last weekend of every third month. DMs are
welcome to incorporate holidays such as Midwinter,
Greengrass, Midsummer, Highharvestide, and Feast of the
Moon or to come up with their own holidays for Arcavios.

Strixhaven Supplemental | Free Time


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Example Empty Schedule
1 2 3 4 5 6 7 8
Morning Class 1 Class 2 Class 1 Class 2 Class 1 Class 2 Class 1 Class 2
Midday Lunch+Travel Class 4 Lunch+Travel Class 4 Lunch+Travel Class 4 Lunch+Travel Class 4
Afternoon Class 3 Lunch+Travel Class 3 Lunch+Travel Class 3 Lunch+Travel Class 3 Lunch+Travel
Evening-1 Free Free Free Free Free Free Free Free
Evening-2 Free Free Free Free Free Free Free Free
Evening-3 Free Free Free Free Free Free Free Free
Evening-4 xx Sleep Sleep xx Sleep Sleep Sleep xx

Example Schedule
1 2 3 4 5 6 7 8
Morning Class 1 Class 2 Class 1 Class 2 Class 1 Class 2 Class 1 Class 2
Midday Lunch+Travel Class 4 Lunch+Travel Class 4 Lunch+Travel Class 4 Lunch+Travel Class 4
Afternoon Class 3 Lunch+Travel Class 3 Lunch+Travel Class 3 Lunch+Travel Class 3 Lunch+Travel
Evening-1 Job Job Job Job Job Job Job Job
Evening-2 HW 1 HW 2 HW 3 HW 4 HW 5 HW 6 HW 7 HW 8
Evening-3 EC Hang Out EC Office Hours EC Hang Out EC Misc
Evening-4 xx Sleep Sleep xx Sleep Sleep Sleep xx

Example Remedial Schedule


1 2 3 4 5 6 7 8
Morning Class 1 Class 2 Class 1 Class 2 Class 1 Class 2 Class 1 Class 2
Midday Lunch+Travel Class 4 Lunch+Travel Class 4 Lunch+Travel Class 4 Lunch+Travel Class 4
Afternoon Class 3 Lunch+Travel Class 3 Lunch+Travel Class 3 Lunch+Travel Class 3 Lunch+Travel
Evening-1 Job Job Job Job Job Job Job Job
Evening-2 HW 1 Remedial HW 2 Remedial HW 4 Remedial HW 5 Remedial
Evening-3 EC Hang Out EC HW 3 EC Office Hours EC HW 6
Evening-4 xx Sleep Sleep xx Sleep Sleep Sleep xx

Strixhaven Supplemental | Example Schedules


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Example "Weekend" Schedule
9 10
Early Morning Job Job
Late Morning Lab HW
Early Afternoon Lab HW
Late Afternoon Lab Hang Out
Evening Hang Out Misc
Night Sleep Homework due

Example Remedial Schedule


9 10
Early Morning Free Free
Late Morning Free Remedial Lessons
Early Afternoon Free Remedial Lessons
Late Afternoon Free Remedial Lessons
Evening Free Free
Night Sleep Homework due

Example Exam Weekend Schedule


9 10
Early Morning Free Free
Late Morning Study Exam 1
Early Afternoon Study Exam 2
Late Afternoon Study Exam 3
Evening Free Exam 4
Night Sleep Homework due

Example Remedial Exam Schedule


9 10
Early Morning Study Remedial Exam
Late Morning Remedial Lessons Exam 1
Early Afternoon Remedial Lessons Exam 2
Late Afternoon Remedial Lessons Exam 3
Evening Study Exam 4
Night Study (Caffeine) Homework due

Strixhaven Supplemental | Example Schedules


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A player could make the strategic decision to drop the
Mage Tower artifact they are carrying in order to cast a spell at any
pursuers. However, enemy athletes can teleport their artifacts
Changes to the map home by using an action while within melee range of the
In the published adventure Hunt For Mage Tower the ground artifact so long as it is not being possessed by another player.
of the Strixhaven arena is described as having difficult Because of this it is ill advised to drop the artifact for too
terrain. I've decided to dump that rule for two reasons. It long.
completely trivializes any strategic use of utility spells that Players might also drop the artifact involuntarily when
create difficult terrain and having everything be difficult taking damage. Whenever a player takes more than 4 damage
terrain would make actually traversing across the field with while in possession of the artifact they must make a
the interactive rules below be terribly boring. Concentration saving throw where the DC equals 10 plus 2
The actual towers for Mage Tower are shown in various for every additional 5 points of damage taken over 5, rounded
artworks but are far too tall for practical use. Instead the down. Example damage totals and DCs are below.
tower itself is a four-story tall construction with each floor
being 10 feet off the ground such that someone standing on
Artifact Possession DC Examples
the fourth and final floor would be roughly 30 feet off the Damage Difficulty Class
ground. The second and third floors are completely open with 9 10
no walls but the bottom floor is almost completely enclosed
13 12
except for a small entrance facing away from the other team's
tower. A magical device is stored in this area that is discussed 18 14
in the next section. 21 16
The middle of the arena, instead of being home to a large
hill, is made of special arcane-enhanced concrete. Crossing 29 18
ten feet of this terrain only uses 5 feet of movement.
The entire arena is adjustable such that walls and Picking up the artifact requires using both an action and a
obstacles could be placed in different configurations for bonus action, however one can still move on their turn when
different matches. picking up the artifact.
Players may also attempt to toss the artifact to a teammate
by using an action with the receiver using their reaction to
Gameplay Differences attempt to catch. Doing so requires both the passer and
Leaving things to a number of different phases determined by receiver making their own checks. Passers make either a
skill checks was a complete let down for me. In these rules, Strength (Athletics) or Dexterity (Athletics) check while
Mage Tower is an actual battle pitting the players against receivers make either a Strength or Dexterity saving throw. If
their rivals (or another team of your choice). For RP purposes the average of the two rolls is equal to or greater than the
DMs can describe the arena as being under a dampening difficulty class in the table below, the pass is successful. If the
field such that all spells become non-lethal. Alternatively, you average is below the difficulty class then the pass fails and
could create a magic item (preferably not requiring the artifact is dropped in a location of the DMs choosing
attunement) that provides students with enchanted armor based on how badly the pass went. The DC for a five foot
and weapons and allows them to cast spells while within the pass is 5 and increases by 2 for every additional 5 feet.
dampening field. The enchantments have a "life total" which
equals the player's max hitpoints. When that life total reaches Passing Distance and Difficulty Class
zero players essentially "die" and they are no longer able to Distance Average DC Requirement
cast spells or use their enchanted armor or weapons. 5 (adjacent square) 5
However, if players return to the bottom floor of their home
tower they are able to "respawn". By using two full rounds to 10 7
interact with the device stored in the bottom section of their 15 9
tower students are able to essentially gain the effects of a
long rest. They receive full health and regain all of their spell
25 13
slots and other resources. 40 19
Players should be able to make use of mascots from the
Strixhaven Mascot feat without having any extra confusion. The goal of the game is to bring the opposing team's
For that reason this version of the game will use large, egg- artifact from the top of their Mage Tower to the top of yours.
shaped objects called "artifacts" instead. These heavy, All spells and attacks are fair game in an attempt to stop
metallic objects are special arcane devices that phase them. Because running around for three phases of 200
through an individual unless they are being held with two rounds each would get really boring really quickly this new
hands. This means only spells without somatic and material version of Mage Tower is played until one team has three
components can be cast while in possession of the artifact. points. In the event of a stalemate, DMs can call for a sudden
Additionally, concentration saves made for spells that were in death where the first team to take possession wins.
effect before a player took possession of the artifact are made
at disadvantage while that player holds the artifact.

Strixhaven Supplemental | Mage Tower


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