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Base dos bandidos de jemrol 01

Level 1

General History The dungeon was created by giants as a stronghold.


Its creators were destroyed by attacking raiders, and
the dungeon has lain empty for many centuries until
recently.
Walls Hewn Stone (DC 20 to climb)
Floor Uneven Flagstone (DC 10 to charge or run)

Temperature Cool
Illumination Average (shadowy in corridors, lamps or torches in
most rooms)
Corridor Features a Arrow Trap: DC 15 to find, DC 15 to disable; +5 to
hit against one target, 1d10 piercing damage
c Part of the ceiling has collapsed into the corridor
e Fire Spray: DC 15 to find, DC 20 to disable; affects
all targets within a 20 ft. cone, DC 15 save or take
2d10 fire damage

i An iron chandelier hangs from the ceiling here


m Poison Gas Trap: DC 10 to find, DC 10 to disable;
affects all targets within a 10 ft. square area, DC 13
save or take 2d10 poison damage
n A narrow shaft falls into the corridor from above

Wandering Monsters 1 2 x Goblin (cr 1/4, mm 166) and 2 x Wolf (cr 1/4, mm
341); easy, 200 xp, scouting from another part of the
dungeon
2 Orc Eye of Gruumsh (cr 2, mm 247) and 1 x Orc (cr
1/2, mm 246); easy, 550 xp, scouting from another
part of the dungeon
3 2 x Mimic (cr 2, mm 220); deadly, 900 xp, actively
patrolling their territory

4 Orc Eye of Gruumsh (cr 2, mm 247) and 1 x Orc (cr


1/2, mm 246); easy, 550 xp, wielding bizarre eldritch
powers
5 Ogre Zombie (cr 2, mm 316); easy, 450 xp, trying to
lure the party into an ambush
6 Ogre Zombie (cr 2, mm 316); easy, 450 xp,
consumed by disease and madness

Room #1 North Entry #1 Archway


North Entry #2 Archway
→ Leads to room #12
West Entry #1 Archway
West Entry #2 Archway
South Entry #1 Archway
South Entry #2 Archway
→ Leads to room #3, inhabited by 2 x Mimic
Room Features The scent of urine fills the room, and several broken
arrows are scattered throughout the room
Room #2 North Entry Archway
→ Leads to room #6, inhabited by Hobgoblin
Captain and 1 x Hobgoblin
East Entry #1 Archway
East Entry #2 Archway
South Entry Archway
→ Leads to room #4, inhabited by Hobgoblin
Captain and 1 x Hobgoblin

Room Features Several headless statues are scattered throughout


the room, and someone has scrawled an incomplete
drawing of a dragon on the east wall

Room #3 North Entry Archway


→ Leads to room #1

South Entry Archway


→ Leads to room #14, inhabited by Bugbear and 4
x Goblin
Monster 2 x Mimic (cr 2, mm 220); deadly, 900 xp

Treasure: 16 gp; 21 cp

Room #4 North Entry Archway


→ Leads to room #2

East Entry Archway


Room Features An altar of evil sits in the west side of the room, and
someone has scrawled "I'd rather be at the
Shepherd and Wand" in dwarvish runes on the south
wall
Monster Hobgoblin Captain (cr 3, mm 186) and 1 x Hobgoblin
(cr 1/2, mm 186); medium, 800 xp

Treasure: 2200 cp, 1100 sp, 20 gp, 2 x diamond (50


gp), carnelian (50 gp), chalcedony (50 gp), onyx (50
gp), Alchemy Jug (uncommon, dmg 150)

Room #5 West Entry Archway


Room Features Someone has scrawled "The Covenant of Ahan
looted this place" on the south wall, and a cold spot
can be felt in the north-west corner of the room
Room #6 West Entry Archway

South Entry Archway


→ Leads to room #2

Room Features A mural of a goddess of illusions covers the ceiling,


and a fountain decorated with five water-breathing
dragon heads sits in the east side of the room

Monster Hobgoblin Captain (cr 3, mm 186) and 1 x Hobgoblin


(cr 1/2, mm 186); medium, 800 xp

Treasure: 19 cp; 12 gp

Trap Fire Spray: DC 15 to find, DC 10 to disable; affects


all targets within a 20 ft. cone, DC 18 save or take
4d10 fire damage

Hidden Treasure Hidden (DC 20 to find) Trapped and Locked Simple


Wooden Chest (DC 15 to unlock, DC 15 to break; 10
hp)
Contact Poison: DC 10 to find, DC 15 to disable;
affects each creature which touches the trigger, DC
15 save or take 2d10 damage

2200 cp, 500 sp, 20 gp, a brass mace etched with


arcane runes (25 gp), a cloth cloak trimmed with fur
(25 gp), a fine leather coinpurse trimmed with
squirrel fur (25 gp), a leather armor tooled with floral
vines (25 gp), a malachite cup inlaid with a
meandros of gold (25 gp), a necklace of lapis lazuli
(25 gp), +1 Weapon (net) (uncommon, dmg 213), +1
Weapon (greatclub) (uncommon, dmg 213)

Room #7 North Entry Archway

East Entry Archway


Empty

Room #8 South Entry Archway

Empty

Room #9 East Entry Archway


Monster Mimic (cr 2, mm 220); easy, 450
xp

Treasure: 5 pp

Room #10 North Entry Archway

Room Features A wooden platform hangs over a deep pit in the


north-west corner of the room, and a metallic odor
fills the room
Monster Bugbear (cr 1, mm 33) and 4 x Goblin (cr 1/4, mm
166); hard, 400 xp

Treasure: 11 gp; 14 ep; 11 cp; 17 cp; 14 sp

Trap Poison Gas Trap: DC 10 to find, DC 15 to disable;


affects all targets within a 10 ft. square area, DC 15
save or take 2d10 poison damage
Room #11 East Entry Archway

South Entry Archway


Room Features The south and west walls are covered with claw
marks, and several broken arrows are scattered
throughout the room

Monster Orog (cr 2, mm 247) and 1 x Orc (cr 1/2, mm 246);


easy, 550 xp

Treasure: 22 cp; 11 ep

Room #12 East Entry Archway

South Entry Archway


→ Leads to room #1

Room Features A tapestry of legendary monsters hangs from the


west wall, and a pile of rotten bread lies in the east
side of the room

Room #13 East Entry Archway


→ Leads to room #15, inhabited by Spectator
South Entry Archway

Room Features Several square holes are cut into the ceiling and
floor, and a pile of wax blobs lies in the east side of
the room

Hidden Treasure Hidden (DC 25 to find) Locked Simple Wooden


Chest (DC 25 to unlock, DC 15 to break; 10 hp)

1100 cp, 1700 sp, 70 gp, a cloth robe trimmed with


rabbit fur (25 gp), a fine steel cup inlaid with electrum
(25 gp), a malachite bowl inlaid with a filigree of
silver (25 gp), a pewter circlet engraved with
draconic runes (25 gp), a silver bell set with jet and
tourmaline (25 gp), a wooden coffer engraved with a
labyrinth (25 gp), an agateware salt cellar embossed
with floral vines (25 gp), Spell Scroll (True Strike)
(common, dmg 200), Spell Scroll (Compelled Duel)
(common, dmg 200), 2 x Potion of Healing
(common, dmg 187)

Room #14 North Entry Archway


→ Leads to room #3, inhabited by 2 x Mimic

West Entry Archway


Monster Bugbear (cr 1, mm 33) and 4 x Goblin (cr 1/4, mm
166); hard, 400 xp

Treasure: 2000 cp, 800 sp, 60 gp, 3 x diamond (50


gp), bloodstone (50 gp), chrysoprase (50 gp), citrine
(50 gp), moonstone (50 gp), quartz (50 gp), 2 x star
rose quartz (50 gp), Elixir of Health (rare, dmg 168)
Room #15 West Entry Archway
→ Leads to room #13
South Entry #1 Archway

South Entry #2 Archway


Room Features Spirals of green stones cover the floor, and a carved
stone statue stands in the north-east corner of the
room

Monster Spectator (cr 3, mm 30); medium, 700 xp

Treasure: 16 cp

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