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The Black Tomb of Chaos 01

Level 1
General History The dungeon was created by a neutral good monk
as a temple. It was eventually overrun by devils, and
has fallen to ruin and been rebuilt many times since
then.
Walls Hewn Stone (DC 20 to climb)
Floor Natural Stone (difficult terrain, disadvantage on
acrobatics)

Temperature Cool
Illumination Shadowy (phosphorescent fungus or candles every
20 ft.)

Wandering Monsters 1 Mimic (cr 2, mm 220); easy, 450 xp, returning to


their lair with plunder

2 2 x Hobgoblin (cr 1/2, mm 186); easy, 200 xp,


consumed by disease and madness
3 Orog (cr 2, mm 247) and 1 x Orc (cr 1/2, mm 246);
easy, 550 xp, scavenging for food and treasure
4 Bugbear (cr 1, mm 33) and 2 x Goblin (cr 1/4, mm
166); hard, 300 xp, returning to their lair with plunder
5 Mimic (cr 2, mm 220); easy, 450 xp, investigating a
strange noise
6 Hobgoblin Captain (cr 3, mm 186) and 1 x Hobgoblin
(cr 1/2, mm 186); medium, 800 xp, returning to their
lair with plunder

Room #1 Empty

Room #2 Room Features Someone has scrawled "It's a trap" in draconic script
on the south wall, and a broken hammer lies in the
south side of the room
Monster Orog (cr 2, mm 247) and 1 x Orc (cr 1/2, mm 246);
easy, 550 xp

Treasure: 8 gp; 15 ep

Trap Concealed Pit: DC 15 to find, DC 15 to disable;


affects all targets entering a 10 ft. square area, DC
15 save or take 2d10 damage
Hidden Treasure Hidden (DC 15 to find) Locked Simple Wooden
Chest (DC 15 to unlock, DC 15 to break; 10 hp)

2600 cp, 1200 sp, 30 gp, 3 x diamond (50 gp), 2 x


chalcedony (50 gp), chrysoprase (50 gp), star rose
quartz (50 gp), 2 x zircon (50 gp)

Room #3 Empty

Room #4 Trap Idol of Evil: DC 20 to find, DC 10 to disable; affects


good creatures which touch the idol, DC 18 save or
take 4d10 damage
Room #5 Room Features An enchanted pool in the center of the room
summons a water elemental to serve whomever
drinks from it (but only once), and several iron cages
are scattered throughout the room
Monster Ogre Zombie (cr 2, mm 316) and 1 x Zombie (cr 1/4,
mm 316); easy, 500 xp

Treasure: 13 sp; 10 gp

Room #6 Room Features Spirals of yellow stones cover the floor, and
someone has scrawled "Beware the elves" on the
west wall
Monster Bugbear (cr 1, mm 33) and 4 x Goblin (cr 1/4, mm
166); deadly, 400 xp

Treasure: 1600 cp, 1000 sp, 30 gp

Room #7 Room Features A stone dais sits in the west side of the room, and a
set of demonic war masks hangs on the east wall

Room #8 Room Features A hole has been blasted into the south wall, and a
rusted axe lies in the center of the room

Room #9 Room Features A mural of arcane patterns covers the ceiling, and a
rotting backpack lies in the west side of the room
Monster Gelatinous Cube (cr 2, mm 242); easy, 450 xp

Treasure: 13 ep

Room #10 Hidden Treasure Hidden (DC 25 to find) Locked Iron Chest (DC 20 to
unlock, DC 30 to break; 60 hp)

2200 cp, 1400 sp, 50 gp, a bone scepter engraved


with arcane runes (25 gp), a cloth coat trimmed with
fur (25 gp), a leather belt sewn with silver (25 gp), a
linen merchant's cap trimmed with squirrel fur (25
gp), a malachite cup inlaid with a meandros of gold
(25 gp), a rosewood chalice engraved with a
labyrinth (25 gp)

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