Professional Documents
Culture Documents
Level 1
General History The dungeon was created by a neutral good monk
as a temple. It was eventually overrun by devils, and
has fallen to ruin and been rebuilt many times since
then.
Walls Hewn Stone (DC 20 to climb)
Floor Natural Stone (difficult terrain, disadvantage on
acrobatics)
Temperature Cool
Illumination Shadowy (phosphorescent fungus or candles every
20 ft.)
Room #1 Empty
Room #2 Room Features Someone has scrawled "It's a trap" in draconic script
on the south wall, and a broken hammer lies in the
south side of the room
Monster Orog (cr 2, mm 247) and 1 x Orc (cr 1/2, mm 246);
easy, 550 xp
Treasure: 8 gp; 15 ep
Room #3 Empty
Treasure: 13 sp; 10 gp
Room #6 Room Features Spirals of yellow stones cover the floor, and
someone has scrawled "Beware the elves" on the
west wall
Monster Bugbear (cr 1, mm 33) and 4 x Goblin (cr 1/4, mm
166); deadly, 400 xp
Room #7 Room Features A stone dais sits in the west side of the room, and a
set of demonic war masks hangs on the east wall
Room #8 Room Features A hole has been blasted into the south wall, and a
rusted axe lies in the center of the room
Room #9 Room Features A mural of arcane patterns covers the ceiling, and a
rotting backpack lies in the west side of the room
Monster Gelatinous Cube (cr 2, mm 242); easy, 450 xp
Treasure: 13 ep
Room #10 Hidden Treasure Hidden (DC 25 to find) Locked Iron Chest (DC 20 to
unlock, DC 30 to break; 60 hp)