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The Secret Dungeon of Souls 01

Level 1
General History The dungeon was created by a beholder as a
stronghold. It was eventually conquered by invaders,
and has lain empty for many centuries until recently.
Walls Masonry (DC 15 to climb)
Floor Flagstone
Temperature Average

Illumination Average (shadowy in corridors, lamps or torches in


most rooms)

Corridor Features a Idol of Evil: DC 20 to find, DC 20 to disable; affects


good creatures which touch the idol, DC 15 save or
take 2d10 damage
c Someone has scrawled "Stay right" here
e Guillotine Blade: DC 10 to find, DC 15 to disable; +6
to hit against one target, 2d10 slashing damage
i Idol of Evil: DC 15 to find, DC 15 to disable; affects
good creatures which touch the idol, DC 13 save or
take 2d10 damage

m A crater has been blasted into the floor


n The walls here have been engraved with endless
spirals

r Part of the ceiling has collapsed into the corridor


s The walls here have been engraved with geometric
patterns
u Thunderstone Mine: DC 10 to find, DC 10 to disable;
affects all targets within 20 ft., DC 12 save or take
2d10 thunder damage and become deafened for 1d4
rounds
v Poison Gas Trap: DC 10 to find, DC 15 to disable;
affects all targets within a 10 ft. square area, DC 20
save or take 4d10 poison damage
w Scythe Blade: DC 10 to find, DC 10 to disable; +6 to
hit against all targets within a 5 ft. arc, 2d10 slashing
damage
x An acrid odor fills the corridor
z The walls here have been engraved with incoherent
labyrinths
Wandering Monsters 1 Bugbear (cr 1, mm 33) and 1 x Goblin (cr 1/4, mm
166); medium, 250 xp, lost and desperate
2 Ogre Zombie (cr 2, mm 316); deadly, 450 xp,
returning to their lair with plunder
3 Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm
238); deadly, 300 xp, actively patrolling their territory
4 Ogre Zombie (cr 2, mm 316) and 1 x Zombie (cr 1/4,
mm 316); deadly, 500 xp, consumed by disease and
madness

5 Silver Dragon Wyrmling (cr 2, mm 118); deadly, 450


xp, consumed by disease and madness
6 2 x Hobgoblin (cr 1/2, mm 186); hard, 200 xp,
bloodied and fleeing a more powerful enemy

Room #1 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #15
West Entry Trapped Iron Portcullis (DC 20 to lift, DC 25 to
break; 60 hp)
Ⓣ Acid Spray: DC 15 to find, DC 15 to disable;
affects all targets within a 20 ft. cone, DC 15 save or
take 1d10 acid damage for 1d4 rounds
→ Leads to room #3, inhabited by Orog
East Entry #1 Archway
East Entry #2 Unlocked Iron Door (60 hp)
→ Leads to room #5, inhabited by Mimic
Monster Silver Dragon Wyrmling (cr 2, mm 118); deadly, 450
xp

Treasure: 2200 cp, 700 sp, 90 gp, 4 x diamond (50


gp), bloodstone (50 gp), 2 x carnelian (50 gp),
moonstone (50 gp)
Trap Idol of Evil: DC 15 to find, DC 10 to disable; affects
good creatures which touch the idol, DC 15 save or
take 2d10 damage
Hidden Treasure Locked Simple Wooden Chest (DC 20 to unlock, DC
15 to break; 10 hp)

1900 cp, 800 sp, 70 gp, a bone rod set with a rosette
of onyx (25 gp), a fine steel salt cellar set with jet (25
gp), a lacquered wooden medallion set with a rosette
of jet (25 gp), a leather coat trimmed with rabbit fur
(25 gp), 2 x a scroll of calligraphy (25 gp)

Room #2 North Entry Trapped and Unlocked Stone Door (60 hp)
Ⓣ Earthmaw Trap: DC 10 to find, DC 10 to disable;
+5 to hit against one target, 1d10 piercing damage

South Entry Unlocked Strong Wooden Door (20 hp)


→ Leads to room #3, inhabited by Orog

Empty
Room #3 North Entry Unlocked Strong Wooden Door (20 hp)
→ Leads to room #2
West Entry Locked Simple Wooden Door (DC 15 to open, DC 15
to break; 10 hp)
East Entry Trapped Iron Portcullis (DC 20 to lift, DC 25 to
break; 60 hp)
Ⓣ Acid Spray: DC 15 to find, DC 15 to disable;
affects all targets within a 20 ft. cone, DC 15 save or
take 1d10 acid damage for 1d4 rounds
→ Leads to room #1, inhabited by Silver Dragon
Wyrmling

South Entry Archway


Room Features Part of the north wall has collapsed into the room,
and someone has scrawled "The thief will betray
you" in blood on the west wall
Monster Orog (cr 2, mm 247); deadly, 450 xp

Treasure: 2300 cp, 700 sp, 100 gp, 3 x diamond (50


gp), sardonyx (50 gp), Bag of Tricks (rust)
(uncommon, dmg 154), Brooch of Shielding
(uncommon, dmg 156), Sentinel Shield (uncommon,
dmg 199), +1 Weapon (whip) (uncommon, dmg 213)

Room #4 East Entry Secret (DC 20 to find) Stuck Stone Door (DC 20 to
break; 60 hp)
Ⓢ The door is opened by speaking a command
word
South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #5, inhabited by Mimic
Empty

Room #5 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #4
West Entry Unlocked Iron Door (60 hp)
→ Leads to room #1, inhabited by Silver Dragon
Wyrmling

East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


Room Features A faded and torn tapestry hangs from the north wall,
and several monstrous corpses are scattered
throughout the room
Monster Mimic (cr 2, mm 220); deadly, 450 xp

Treasure: 11 gp
Room #6 West Entry Locked Strong Wooden Door (DC 10 to open, DC 20
to break; 20 hp)
Room Features Someone has scrawled "Irar has no beard" in
dwarvish runes on the west wall, and a foul odor fills
the room
Hidden Treasure Hidden (DC 20 to find) Locked Good Wooden Chest
(DC 20 to unlock, DC 20 to break; 15 hp)

3200 cp, 1300 sp, 40 gp, 3 x diamond (50 gp),


bloodstone (50 gp), chrysoprase (50 gp), 2 x citrine
(50 gp), onyx (50 gp), 2 x sardonyx (50 gp), star rose
quartz (50 gp)

Room #7 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

East Entry Archway


→ Leads to room #15

Monster Silver Dragon Wyrmling (cr 2, mm 118); deadly, 450


xp

Treasure: 18 sp

Room #8 West Entry Trapped and Unlocked Simple Wooden Door (10 hp)
Ⓣ Guillotine Blade: DC 15 to find, DC 10 to
disable; +3 to hit against one target, 1d10 slashing
damage

East Entry Archway


Room Features A magical mirror on the west wall answers questions
with insults, and a sundered helm lies in the center of
the room

Room #9 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

West Entry Locked Iron Door (DC 20 to open, DC 30 to break;


60 hp)

Room Features A narrow ledge runs along the north and west walls,
and a pile of broken glass lies in the north-west
corner of the room

Room #10 West Entry Trapped and Locked Good Wooden Door (DC 20 to
open, DC 15 to break; 15 hp)
Ⓣ Arrow Trap: DC 15 to find, DC 15 to disable; +8
to hit against one target, 2d10 piercing damage

Room Features A set of demonic war masks hangs on the west wall,
and a sulphurous odor fills the room

Monster Mimic (cr 2, mm 220); deadly, 450 xp

Treasure: 14 cp

Room #11 East Entry Unlocked Stone Door (60 hp)

South Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60


hp)

Monster 2 x Hobgoblin (cr 1/2, mm 186); hard, 200 xp

Treasure: 7 gp; 10 sp
Room #12 East Entry Secret (DC 15 to find) Stuck Simple Wooden Door
(DC 10 to break; 10 hp)
Ⓢ The door is located near the ceiling and
concealed behind a pile of broken stone

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


Room Features A stone dais and throne sits in the north side of the
room, and the scent of ozone fills the north-west
corner of the room

Monster Gelatinous Cube (cr 2, mm 242); deadly, 450 xp

Treasure: 2000 cp, 1200 sp, 70 gp, a bloodstone salt


cellar set with a single aquamarine (25 gp), a fine
leather belt with a steel buckle (25 gp), a leather
armor tooled with floral vines (25 gp), a stoneware
tankard embossed with floral vines (25 gp), a
wooden coffer engraved with floral vines (25 gp)

Room #13 North Entry Trapped and Locked Iron Door (DC 20 to open, DC
30 to break; 60 hp)
Ⓣ Teleporter Crystal: DC 15 to find, DC 15 to
disable; affects each creature which touches the
crystal, DC 14 save or be teleported to another
location

Room Features A fountain of water sits against the east wall, and a
pair of boots lies in the south-east corner of the
room

Room #14 West Entry Trapped and Locked Strong Wooden Door (DC 20 to
open, DC 20 to break; 20 hp)
Ⓣ Guillotine Blade: DC 10 to find, DC 15 to
disable; +9 to hit against one target, 4d10 slashing
damage

South Entry Archway


Hidden Treasure Hidden (DC 25 to find) Unlocked Strong Wooden
Chest (20 hp)

2600 cp, 600 sp, 70 gp, a bone medallion set with


aquamarine and topaz (25 gp), a wooden scepter set
with carnelian and chrysoprase (25 gp), an
agateware cup embossed with floral vines (25 gp),
an earthenware vase painted with pastoral imagery
(25 gp), Spell Scroll (Friends) (common, dmg 200),
Bag of Holding (uncommon, dmg 153), 2 x Potion of
Healing (common, dmg 187)

Room #15 West Entry #1 Archway


→ Leads to room #7, inhabited by Silver Dragon
Wyrmling
West Entry #2 Unlocked Stone Door (60 hp)

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→ Leads to room #1, inhabited by Silver Dragon
Wyrmling

Room Features A wooden platform hangs over a deep pit in the


south side of the room, and an iron sarcophagus sits
in the north-east corner of the room

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