Professional Documents
Culture Documents
• Agile methods
• Extreme programming
• Disadvantages of Agile methods
• Plan-driven and agile development
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Rapid software development
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Agile methods
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Agile manifesto
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The principles of agile methods
Principle Description
Customer involvement Customers should be closely involved throughout the
development process. Their role is provide and prioritize new
system requirements and to evaluate the iterations of the
system.
Incremental delivery The software is developed in increments with the customer
specifying the requirements to be included in each increment.
People not process The skills of the development team should be recognized and
exploited. Team members should be left to develop their own
ways of working without prescriptive processes.
Embrace change Expect the system requirements to change and so design the
system to accommodate these changes.
Maintain simplicity Focus on simplicity in both the software being developed and
in the development process. Wherever possible, actively work
to eliminate complexity from the system.
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Agile method applicability
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Agile Methodologies Example: XP (Extreme
Programming)
• XP is an agile software methodology
• Higher priority on adaptability (“empirical process control
model”) than on predictability (“defined process control model”)
• Change in the requirements is normal during software
development
• Software developer must be able react to changing
requirements at any point during the project
• XP prescribes a set of day-to-day practices for managers and
developers to address this problem.
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XP Day-to-Day Practices
1. Rapid feedback
• Confronting issues early results in more time for
resolving issues. This applies both to client feedback
and feedback from testing
2. Simplicity
• The design should focus on the current requirements
• Simple designs are easier to understand and change
than complex ones
3. Incremental change
• One change at a time instead of many concurrent
changes
• One change at a time should be integrated with the
current baseline.
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XP day-to-day (continued)
4. Embracing change
• Change is inevitable and frequent in XP projects
• Change is normal and not an exception that needs to
be avoided
5. Quality work
• Focus on rapid projects where progress is
demonstrated frequently
• Each change should be implemented carefully and
completely.
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How much planning in XP?
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How much planning in XP?
• Ideal weeks
• Number of weeks estimated by a developer to
implement the story if all work time was dedicated for
this single purpose
• Fudge Factor
• Factor to reflect overhead activities ( meetings,
holidays, sick days... )
• Also takes into account uncertainties associated with
planning
• Project velocity
• Inverse of ideal weeks
• i.e., how many ideal weeks can be accomplished in
fixed time.
• Velocity is a metric that predicts how much work an
Agile software development team can successfully
complete within a two-week sprint (or similar time- 11
boxed period).
How much planning in XP?
• Stacks
• The user stories are organized into stacks of related
functionality
• Prioritization of stacks
• The client prioritizes the stacks so that essential
requirements can be addressed early and optional
requirements last
• Release Plan
• Specifies which story will be implemented for which
release and when it will be deployed to the end user
• Schedule
• Releases are scheduled frequently (e.g., every 1–2
months) to ensure rapid feedback from the end users.
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Team Organization in XP
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How much reuse in XP?
• Simple design
• Developers are encouraged to select the most simple
solution that addresses the user story being currently
implemented
• No design reusability
• The software architecture can be refined and
discovered one story at the time, as the prototype
evolves towards the complete system
• Focus on Refactoring
• Design patterns might be introduced as a result of
refactoring, when changes are actually implemented
• Reuse discovery only during implementation.
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How much modeling in XP?
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How much process in XP?
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How much control in XP?
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Summary of the XP Methodology
Planning Collocate the project with the client,write user stories
with the client, frequent small releases (1-2 months),
create schedule with release planning, kick off an
iteration with iteration planning, create programmer
pairs, allow rotation of pairs
Modeling Select the simplest design that addresses the current
story; Use a system metaphor to model difficult
concepts; Use CRC cards for the initial object
identification; Write code that adheres to standards;
Refactor whenever possible
Process Code unit test first, do not release before all unit tests
pass, write a unit test for each uncovered bug, integrate
one pair at the time
Control Code is owned collectively. Adjust schedule, Rotate
pairs, Daily status stand-up meeting, Run acceptance
tests often and publish the results.
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Summary…
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Problems with agile methods
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Agile methods and software maintenance
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Plan-driven and agile development
• Plan-driven development
• A plan-driven approach to software engineering is based
around separate development stages with the outputs to be
produced at each of these stages planned in advance.
• Not necessarily waterfall model – plan-driven, incremental
development is possible
• Iteration occurs within activities.
• Agile development
• Specification, design, implementation and testing are inter-
leaved and the outputs from the development process are
decided through a process of negotiation during the software
development process.
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Plan-driven and agile specification
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Technical, human, organizational issues
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Technical, human, organizational issues
• What type of system is being developed?
• Plan-driven approaches may be required for systems that
require a lot of analysis before implementation (e.g. real-time
system with complex timing requirements).
• What is the expected system lifetime?
• Long-lifetime systems may require more design documentation
to communicate the original intentions of the system
developers to the support team.
• What technologies are available to support system development?
• Agile methods rely on good tools to keep track of an evolving
design
• How is the development team organized?
• If the development team is distributed or if part of the
development is being outsourced, then you may need to
develop design documents to communicate across the
development teams.
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Technical, human, organizational issues