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NAME: The One Who Smiles(or.. um.. Edmond Alastair?

) LEVEL: 1 XP: 0
GOAL: To become someone. INFLUENCE: 2 DOMINION: 0
DESCRIPTION: Committed Spent
Just under 6ft tall, light brown/blondish hair, dull icy blue eyes. Lean feline muscle, not obvious when not in use. Dressed in drab, functional, brown clothing, with occasional bits of green that are mostly added bits of natural materials, except for a faded green scarf, and
the steel buckler shield he's acquired recently, still with a spot of blood on it.
ATTRIBUTE Value Modifier Check SAVING THROW Check
Strength 17 2 4 Hardiness 13
Dexterity 16 2 5 Evasion 13
Constitution 15 1 6 Spirit 13
Wisdom 14 1 7
Intelligence 12 0 9
Charisma 16 2 5 EFFORT:
Committed
HIT POINTS 9 Scene 1
ARMOR CLASS 2 Day
FRAY DIE 1d8

ATTACK Check Damage Damage Roll Damage Taken


Melee 3 1 or less None
Range 3 2-5 1
6-9 2
10 or more 4
FACTS
Thrown into the Ocean by parents who believed him to be cursed due to his rampant shape-changing. Forced to adapt to his new environment, he spent a couple years surviving only because of the benevolent whims
of a school of dolphins, mostly as a fish. The dolphins brought him along, choosing, for whatever reason, to follow close behind passing ships full of humans, as day by day, he became more and more used to the
sounds they made. One night, they reached a small village, and he tried to take the most boring form he could imagine. A hungry boy, lost, speaking brokenly in a language the locals didn't recognize enough to realize
Origin: he didn't speak it either. He was able to pick up their language quickly enough though, apparently having a knack for it.
Profession: Thefts, Cons, Pilfering, Pawning, untracable deals made with unscrupulous people, politicians swindled, greedy merchants outwitted. Animals cared for.
Believes himself to be the son of the Sea and the Sky. Makes fast friends with animals, and can spend time hunting in tandem with, or in packs of natural creatures when he has need of food. More likely to respect
Relationship: intelligent creatures than stupid people.
WORDS GIFTS
Fate - The Drawing Out the Line(Constant)The Godbound is fated to survive Cut the ConsequenceOn TurnCommit Effort for the scene. The
Godbound is their perils. Their base armor class becomes 3 and they cannot be
master of their own
Godbound's current round of action is totally ignored by all around them,
will. They have an
surprised. with no memory of it or reaction to it save that of immediate self-defense.
invincible defense Even scrying or recording won't catch the Undestined's deeds while under
against mental
influences or
this effect. Worthy foes can save versus Spirit to notice the Godbound's
mind-reading, and actions.
may cause
attempts at the
latter to return any
results they wish
Alacrity - Heroes The Storm Breaks(Instant)Before the first round of every combat or Faster Than Thought((Smite) Instant)Commit Effort to scene end when
with the Alacrity time-sensitive circumstance, you may Commit Effort for the scene to anyone visible declares an action. You get a free round’s action and
Word cannot be
surprised. They
get one free bonus round before anyone else acts. movement before they can perform their act. If their desired action is
may increase their rendered impossible by yours, their action is wasted. As a Smite gift, this
Dexterity to 16, or can't be used two rounds in a row.Two heroes using this gift roll opposed
to 18 if it’s already Dex-terity attribute checks to see who takes their action first.
16 or higher.
Shapeshifting- You may manifest claws or other body weaponry in whatever form Ten Thousand SkinsActionYou may transform into any creature no
Godbound affiliated you take, including human guises. You may also Commit Effort for
with the
smaller than a mouse nor larger than a moose. You retain your
Shapeshifting word
the scene to produce a venom that will kill or incapacitate a lesser own attributes, hit points, and combat bonuses in this form, but
have an invincible foe who fails a Hardiness save, with the venom applied to every may use whatever movement types are natural to your new shape.
defense against physical attack you make that scene. Against Mobs of lesser foes, You may communicate with beasts of your assumed kind when
any unwanted this venom makes your attack do maximum damage in place of that
effect that would wearing their shape. If you Commit Effort for the scene, you can
effect.
alter their shape, use this gift as an On Turn action.
not including simple
damage, but
including maiming,
tattoos, branding, or
mutilation. Once
per day they can
smooth away their
own wounds,
healing hit points
equal to their level
as an Instant
action.
LOW MAGIC / THEURGY / STRIFES

WEALTH: 0
EQUIPMENT
Basic tunic and trousers
Shield Long green scarf

Thorough Oopsie-Goofs:2
Comeuppances:0
Attribute Modifier
3 -3
4 -2
5 -2
6 -1
7 -1
8 -1
9 0
10 0
11 0
12 0
13 1
14 1
15 1
16 2
17 2
18 3
19 4

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