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NAME: Crysophylax LEVEL: 1 XP: 0

GOAL: Gain his bearings and learn what occured in his absence INFLUENCE: 2 DOMINION: 3
DESCRIPTION: Committed 0 Spent 0
An unremarkable person, average in every way
ATTRIBUTE Value Modifier Check SAVING THROW Check
Strength 8 -1 13 Hardiness 13
Dexterity 17 2 4 Evasion 13
Constitution 16 2 5 Spirit 13
Wisdom 17 2 4
Intelligence 13 1 8
Charisma 12 0 9 EFFORT: 3
Committed 0
HIT POINTS 10 Scene 0
ARMOR CLASS 7 Day 0
FRAY DIE 1d8

ATTACK Check Damage Damage Roll Damage Taken


Melee 3 1d8+2 1 or less None
Range 3 2-5 1
Breath of death (50 feet) None 1d6 6-9 2
10 or more 4
LOW MAGIC / THEURGY / STRIFES
Lesser Strife of the Hunting Beast: (+4) to hit/damage to unwary, 1d8 fists, disappear for a round per scene, commit Effort for day to
attack target twice
WEALTH:
EQUIPMENT
FACTS
Origin: A dragon of Old Lunula, Chrysophylax slumberered in a hollowed out asteroid as the Invasion Wars raged
Profession: Keeping mostly to himself, Chrysophylax became a master of the lesser Strife of the Hunting Beast
Relationship: Waiting for session zero/input from a GM
Size Difficulty Opposition Total Change
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Effort Commited For the scene For the Day

Dragon Entropy Sun


Unaging, doesn't need food, drink, sleep or air. Can destroy non-divine object Shed daylight up to 200 feet, cannot be blinded, invincible defence
AC 3, 1d10 magic natural weapon, strength 18 as an action, or three cubic feet per turn. against fire damage
Lesser gifts Lesser gifts Lesser gifts
Bought Effort Bought Effort Bought Effort
Name Timing (Y/N) commited Name Timing (Y/N) commited Name Timing (Y/N) commited
A Second Skin Action None Disordered Minds Action Scene Body of Burning Light On Turn Sustained
Transform into a human disguise, knowing all appropriate languages and A target can be forced to take the most harmful and disruptive action against Commit effort. Shining brilliance makes you hard to target by vision, AC
wearing all appropriate clothes a purpose or goal you can name. They won't notice anything out of order. 3 against creatures using sight. 1d10 magical weapon out to 200 feet,
Worthy foes can save against spirit on the start of each turn counts as real sunlight.
Breath of Death Smite Scene Functional Lifespan Action Scene Hasten to the Light Action Scene
Exhale wave of "death". 1d6 damage per level, 3x that to mobs, instantly An item or creature no larger than a cottage becomes immune to weathering, Instantly appear in any place lit by natural or own sunlight within one
kill mobs or enemies with 1HD, cone is up to 50 feet times level, exclude aging and decay. Magical creatures and mortals with more than 1 HD can't be mile. Maximum total distance of one mile per hour.
friendlies made immune by this.
Inexhaustable Hoard Constant Day Low Impact Instant Scene Hope of the Dawn On Turn Sustained
Always afford 1 Wealth, commit effort to afford purchase for 10 Wealth. Negate attack or injurious effect that just happened. Commit Effort. You and allies in the area gain Morale of 12 and
Make up to Level times purchases of real Wealth per week invincible defence against magical emotional influence. Allied NPCs
gain +1 HD and +1 to hit. They gain an instinctive understanding of your
orders
Sinews of the Serpent Constant None Perfect Efficiency Constant, On Turn On Turn Illuminate That Which Is On Turn Sustained
You have tremendous physical might. Not precise, but can smash Gain a point of effort. Commit effort to ignore a number of points of Cold Commit effort to shed light that dispels magical darkness, mortal illusion
through Level feet of stone, crush wood, carry weights of a small ship, Breath equal to half of level, rounded down. and reveals magical items. Deception or Night can allow Spirit saving
and similar throw
Terror of the Skies Constant None Sap the Force Instant None Purity of Brilliant Law Instant Scene
Get wings, fly at twice normal speed, up to 100mph long distance Make a target that just comitted effort lose the effort, requiring an instant Defensively dispel effect on yourself or offensively dispel another gift for
action from the target to re-commit a round as if with a miracle.
Whispers of the Wyrm Action Scene Things fall Apart Constant None Sunlit Sight Action Sustained
Hypnotize prey. Commit effort for the scene and target creature looking at 1d10 magical entropy attack out to sight distance. Always maximum against Commit effort. Choose a place you've been that's lit by the sun. See
you. Worthy foes can resist with Spirit save, and save again at the end of inanimate targets, can erode a 6 foot diameter sphere of non-divine matter and hear everything as if present. Your voice can be heard by those
the scene. every round. present.
Zero Functional
Lifespan Action (Day)
Target visible object no greater than a person (or sailing ship), age it a
century per character level, do 1d8 per two levels to Godwalkers and similar

Greater Gifts Greater Gifts Greater Gifts


Bought Effort Bought Effort Bought Effort
Name Timing (Y/N) commited Name Timing (Y/N) commited Name Timing (Y/N) commited
Iron Scales of the God-Wyrm Instant Scene Atomized Souls Action Day Creation's First Light On Turn Sustained
Negate physical blow, +2 max HP per level Target visible creature and dissolve feelings in a relationship or class of Commit effort. You can see through any non magical barrier out to the
relationships. Worthy foes can save against Spirit, remaining relationships horizon. See through illusions and shapeshifters. It cannot see through
might be one sided the Deception word. Focusing on something not nearby requires a
round.
Legion's Bane Constant None Best Laid Plans Action None Purging Noonday Blaze Action Scene(Day)
Physical damage against Mobs may be read straight. If HD of target Select a plan or purpose, and immediately know the best action to aid or A burning light banishes all undesired low magic out to sight range.
creatures is equal or less than half your level, the attack is successful and hinder said plan or purpose. Can't be used again on the same plan until it's (Supress all offensive gifts or power of a single target for a single round.
instantly fatal. been seriously attempted Can be used thus once per scene)
World Eater On Turn Scene Undisrupted Order On Turn None/Day Sunstrike Smite Scene
Commit effort; a normal attack hits for maximum damage, a power that Gain invulnerable defence to physical harm and alteration until start of next Do 1d10 fire damage per level against a visible foe if the sun is in the
inflicts damage dice rolls twice and keeps the best result turn. The first use per scene is free, subsequent uses requires effort sky, else 1d6. Unworldly creatures always take 1d10, rolling twice and
taking highest roll

Bought Effort Bought Effort Bought Effort


Name Timing (Y/N) commited Name Timing (Y/N) commited Name Timing (Y/N) commited

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