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ALONE TOGETHER by Chris Schnetzler

@junkfood_games
Inspired by the album
ROLLING FOR VIBES
1. Determine who should roll.

IN THIS VAST SPACE Splendor & Misery by


clipping
Hack this game and
share/sell as you like
2. Roll d12, don't share result. Determine vibe.
3. Pick a song you think fits this vibe. Listen to
song together.
This is a TTRPG for 2 players and is meant to be played in one
4. Focus player guesses vibe #.
session. You will need a d12 and access to music. Players should Vibes
agree on any safety tools to use before starting. 1. Bleak 5. Look at grid to the left. Count how many spaces
between rolled vibe # and guessed vibe #. If
You are on an interstellar journey through space. As the lone 2. Angry correct vibe # is guessed, the count is 0.
passenger on this ship, your only company is the ship's AI. 3. Introspective
6. Use this count to determine result.
4. Sad
7. Answer the scene question based on the result,
GETTING STARTED 5. Action
using the song as inspiration.
6. Big Dreams
One player takes the role of the Passenger and 1 2 7. Winding Down Results from the count:
the other takes the role of the AI.
Individually answer these questions:
3 4 5 6 8. Cute/Bubbly 0: Your answer is clear and focused. You get 2 vibe
# guesses in your next scene.
9. Positive
How did you get here? What threat are you 7 8 9 10 10. Hype Dance 1: Your answer needs help from the other player.
facing? 1112 11. Morning Rise 2: Your answer is partially foiled by your threat.
Example answers for the Passenger: 12. Uplifting 3+: Your answer conflicts with the other player.
Wait to answer question until both scenes in this
-Ship was attacked and I am only survivor. Threat is limited act have their results.
oxygen and food supply.
-Took over an abandoned ship at the last port. Threat is ACT 1, SCENE 1 ACT 2, SCENE 2
pursuit from law enforcement.
Focus Player: The Passenger Focus Player: The AI
Example answers for the AI:
Your threat is distant. What does this look like? Your threat nears. What does this look
-Created as a tool for Intergalactic Military, but I deserted. like?
Threat is deletion if detected on networks. The AI should roll for vibes.
The Passenger should roll for vibes.
-Organically developed intelligence. Threat is being sold Scene Q: What is your goal on this journey?
against my will. Scene Q: What is your plan to achieve your
ACT 1, SCENE 2 goal?
SCENES Focus Player: The AI ACT 3, SCENE 1
This game is played over 3 acts and 6 scenes. Your threat is distant. What does this look like? Focus Player: The Passenger
The Passenger should roll for vibes. The AI should roll for vibes.
During each scene, one player will be the focus
and the other player will roll for vibes. Scene Q: What is your goal on this journey? Scene Q: How does your goal and your
threat resolve?
After rolling for vibes and determining the ACT 2, SCENE 1
results, players narratively describe these results Focus Player: The Passenger ACT 3, SCENE 2
either individually or together. Focus Player: The AI
Your threat nears. What does this look like?
Play out these scenes to find out what happens The Passenger should roll for vibes.
to the Passenger and the AI. Build the world The AI should roll for vibes.
together. Use the songs for inspiration. Scene Q: What is your plan to achieve your Scene Q: How does your goal and your
goal? threat resolve?

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