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Mother 1 FAQ/Walkthrough crystals, defeat major bad guy, save the

For the Gameboy Advance princess/world/town" approach. I will not say more about
Version 1.0 (Created 9/21/2005) the game here, other than the fact that if you have yet to
By Devin Morgan play this game, now's your chance!

This file is Copyright (c)2005 Devin Morgan. All Mother 1 FAQ/Walkthrough


rights reserved.
This file is Copyright (c)2005 Devin Morgan. All
rights reserved.
Table of Contents

1. What's New Table of Contents


2. Introduction
3. Credits 1. Story
4. Copyright Notice 2. Controls
3. Overview
-=-=-=-=-=-=-=-=-=-= 4. Walkthrough
-= 1. What's New -= 5. Enemies
-=-=-=-=-=-=-=-=-=-= 6. Weapons
7. Body Equipment
Version 1.0 (9/21/05): The first, complete version of this 8. Items
FAQ for both games 9. PSI Spells
on the cartridge. 10. Shops
11. Secrets/Tips and Tricks
-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -= -=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-= -= 1. Story -=
-=-=-=-=-=-=-=-=
========
Mother 1 In the early 1900's, a dark shadow covered a small country
======== town in rural America. At that time, a young married
couple vanished mysteriously from their home.
After so many years, Nintendo releases the game that
started it all (and has yet to reach US shores), as well as its The man's name was George. The woman's name was
popular sequel, on a single GBA cartridge. It is pretty Maria. Two years later, as suddenly as he left, George
much an exact port, except for some cosmetic changes and returned. He never told anyone where he had been or what
minor glitches being fixed. It even features the same he had done. But he began an odd study, all by himself.
characters from its sequel, but with different names. The
concept is generally the same as EarthBound (Mother 2) As for Maria, his wife... She never returned.
though: go to 8 places and get the special song from each,
then defeat the evil alien boss. It is also a fresh breath 80 years have passed since then.
away from the traditional RPG styles of Final Fantasy and
Dragon Quest which were also popular in Japan at the -=-=-=-=-=-=-=-=-=
time. At any rate, if it's a quirky and interesting role- -= 2. Controls -=
playing game you want, this may be worth a shot, -=-=-=-=-=-=-=-=-=
especially since it most likely won't ever make it to
American shores, sadly. Control Pad: Move your character
Start: Check your map
======== Select: Open player info window
Mother 2 A: Access menu screen, confirm selection on menus
======== B: Open player info window, cancel selection on menus
L: Check/talk to whatever is in front of you
During the midpoint of the Super Famicom's lifespan, R: Run (hold while moving)
there came a rather unique RPG title, which has become
quite the cult favorite in the present. That game is called -=-=-=-=-=-=-=-=-=
Mother 2 (EarthBound in the US). Basically, Mother 2 is -= 3. Overview -=
an RPG game at heart, but with many funky twists, not to -=-=-=-=-=-=-=-=-=
mention the popular sequel to the Japan-only Mother 1
found on this same cartridge. The MANY references to life ===============
in the 1960s (battle backgrounds, some of the enemies, the Status Ailments
way some places look), as well as the use of many funny ===============
sayings, are the highlights of this game, in my opinion.
The story is pretty unique compared to the customary "find
There are a whole slew of effects that can adversely affect ============
your party as you progress in the game. Usage of Healing Introduction
PSI or certain items can help protect against everything the ============
enemies throw at you. Here is a complete list of the status
effects in this game: The game opens with the story being displayed on your
screen. Read it then press A when it's over to start the
Asthma: The player wheezes during each round of battle, game itself.
making them totally useless until the battle ends, then the
effect goes away. If you can't wait that long, use Asthma ==============
Spray on them in battle. Ninten's House
==============
Cold: The character loses 1 HP every few steps outside of
battle; use Mouthwash to cure. When you start off, you will be in Ninten's room. Nothing
will happen yet, but move toward the door and the Lamp
Confused: In battle, you can choose the affected will attack you. Defeat it with a couple simple attacks,
character's action, but they will attack another party then exit the room. You'll see two doors to the north that
member or heal the enemy instead; use a Noble Seed on can be entered. Go into the east one first and defeat
the person to get rid of this effect. another Lamp. In the west room, check the doll out and it
will attack you. Defeat it and you will reach Level 2 in
Paralyze: Makes a character unable to act in battle for a experience. Check the doll again atop the dresser and you
few rounds; use Healing Beta to clear this. will learn the first of eight melodies you need to memorize
for later in the game.
Poison: The character loses 1 HP every few steps outside
of battle; use Healing Alpha or Antidote to cure. Anyhow, leave your sister's room and go downstairs.
Check the phone and you will talk to Dad (calling Dad
Sleep: The character is asleep, totally unable to act on their from a telephone from here on out is how you save your
own. Use Healing Pi to wake them up. game progress). He will mention something that might
help you in the basement, however the Basement Key is
Stone: The affected player turns to stone and cannot move lost apparently. After you're done with the phone, go
at all; use Healing Gamma to remove it. outside. Talk to the dog and check it (you have to use the
menu to check here) to get the Basement Key. Go back
============= inside and select the key from your inventory to open the
Using the ATM basement door.
=============
Head downstairs and you will find 3 presents. Open them
Right from when you start the game, you will be to get your Great Grandfather's Diary, a Plastic Bat
introduced to your first ATM Card. With this, you can weapon which you should equip right away, and some
obviously visit one of the many ATM machines throughout Bread. Also a note about equipping gear, you must select it
the world and withdraw or deposit some cash. When you from your Goods list and hit Use in order for it to be
win battles, your Dad deposits money into your account, equipped. Anyway, go back upstairs and exit the house.
which you can withdraw as needed. If you want to keep
updated with your balance, use a phone and call Dad; he'll ===============
tell you over the phone. So basically, carry your ATM Card North of Podunk
with you EVERYWHERE; you never know when there's ===============
something you need some extra cash for further ahead.
From your house, follow the path south and eastward.
Now that you're in an open area, you are prone to random
===================== enemy encounters (you don't see them coming like in
Visiting the Hospital Mother 2). The baddies you find here are relatively easy
===================== (though Wally can pack a real punch). So, fight around
until you gain another level or so in experience (you
When battles turn ugly, there may be times where you should also learn Lifeup Alpha in this time, too). If you get
have to pay a visit to the local hospital. If you have an low on health, you can always run home and talk to Mom;
unconscious ally (their ghost is following you), you have she will cook for you and let you rest for the night.
to pay the Nurse to revive them. Be prepared to pay if you
use any of the services in the Hospital. If you want to play When you are ready to progress, head east across a bridge.
smart, just stay alive and use lots of healing items to You'll spot a lady panicking in front of the building. Talk
prevent such a situation! to her and she will explain that her daughter Pippi is
missing, and if you're going to Podunk to tell the Mayor
-=-=-=-=-=-=-=-=-=-=-= about it. Continue going southward along the path and you
-= 4. Walkthrough -= will eventually reach the city of Podunk.
-=-=-=-=-=-=-=-=-=-=-=
======
Podunk south some more. When the path splits, keep going to the
====== south. When you spot the brick wall, follow it to the left
and walk through the opening to enter the cemetery itself.
When you enter town, be sure to talk with everyone that's
around. You will find out about their problem with the ========
zombies, and one person even points you towards the Cemetery
Canary Village in the northwest. For now, visit the ========
Department Store. You will need money in here so visit the
ATM (it's the machine in the lobby of the Department In this maze of tombstones, follow the path through the
Store with "CD" on it). There is also a pay phone you can various sections of the cemetery, fighting all sorts of bats
use for $1 a pop. Go to the top floor, which is the pet shop, and zombies along the way. This is also a very good area
and talk to the man on the left. He will offer you a canary for leveling up (I hit Level 10 at this point in the game,
chick, so tell him yes at first. He will ask for $8 in just to give you an idea), so you may want to spend some
exchange; tell him no and he will give it to you for free! time fighting and using PSI Lifeup Alpha when needed. In
the last section of the cemetery, you will find 3 gold
Now, head back north to where you entered Podunk pillars, and a pit in between them. Drop into the pit and
(where the sign was) and head west and north through the you will enter an underground passage.
woods until you reach a bridge. Cross it and continue west;
you will now be walking along a brick wall. Go north Going into the passage, head down the steps and through
through its opening to enter the Canary Village. the doorway. In the second room, you will find 4 caskets
rattling on the floor; check them and you will have to fight
============== some zombies. When you open the final casket, you will
Canary Village find Pippi, the missing girl! She will be glad you saved
============== her, then she will lead you out of the room. Go back
upstairs and up the ladder to exit.
As you wander this canary-filled village, you will get no
response if you talk to any of the birds. In the northwest In case you haven't noticed, Pippi is now a member of
area of town there is a man. Talk to him and he will see the your party and will fight with you in battle. She is
canary chick you have; tell him you'll give the baby back obviously weak at Level 1, and unequipped, but Ninten
to the singing canary Laura, then he will ask where she should be strong enough to take on everything on his own
went. In the north section of the village you will find a line for now.
of statues; one of them is colored differently. Walk behind Fight around to gain a few levels for Pippi quickly, then
that one to find a hidden passage going north. Talk to make your way westward to the church building. From
Laura, the singing canary back there, and select the Canary there, go north to exit the graveyard. Then, just backtrack
Chick from your goods menu. Laura will then sing and your way to Podunk once more.
you will learn the second tune!
======
Now that you have the second tune memorized, head back Podunk
southward out of the village, and return southeast to ======
Podunk (along the way you may want to fight so you hit
Level 5-6 in experience - the higher the better). Back in town, pay a visit to city hall (it's next to the
Department Store, if you forgot). Inside, go upstairs and
====== talk to the Mayor sitting down. He will give you $100 as a
Podunk reward for returning Pippi. She will leave your party at
====== this time, too. The Mayor will ask you to check out what's
going on at the zoo, so agree to help and he will mention
Back in town, stop by the Department Store and withdraw getting the key from Abbott, his assistant. Talk to the other
some money from the ATM. Then, go to the Hotel and rest person in the room to receive the Zoo Key. Now, leave city
for $39 (alternatively you can run north to your house and hall.
rest for free). Also, if you have $500 saved up by now, go
ahead and buy the Wooden Bat in the Department Store. Make your way to the northwest section of Podunk, and
To the left of the store is city hall (it has a sign out front). follow the north path out of town. Go north and you will
Go inside and talk to the Mayor upstairs; he is the one in reach Pippi's house, where Pippi and her mother will be
blue sitting down. He will ask you to help a child that standing outside. Talk to Pippi and answer No, then Yes to
strayed into the cemetery. Agree to help find the little girl, her questions. She will give you a Franklin Badge.
then leave the city hall. Continue to your house in the northwest to rest/save, then
return to Podunk. When you reach the sign that says
Now, head to the southeast area of town. You will find a welcome, go west. Follow the path west and north, like
path leading to the south from there. Also, if you talk to a you're going to the Canary Village. This time though,
couple of the people around you will find they have when you reach the village perimeter, go north across
become zombies and will attack you. They are rather another bridge and follow the path to the city zoo.
powerful, so be prepared for a fight! Continue southward
to a signpost, then go east across the bridges and then
When you finally reach the zoo, you will spot a monkey and talking to everyone you can. In the southwest area
standing in front of the gate. Approach it and the monkey there is a person in a house who wants to give you a Big
will steal your Zoo Key! When it runs off, go through the Bag in exchange for your Cash Card. Trade with them,
broken gate to enter the zoo. then talk to the person again to get the bag and your card
back. Also, in the east side of town talk to another person
======== inside their house and they will give you an Ocarina (this
City Zoo item is useless so it's up to you for keeping it).
========
You may also want to check out the shops in the north
In the zoo, you will face wild animals as your enemies in section of town, as well as one of the houses in the
battle, of course. They give very good experience at this northwest segment where you can rest for free. Make your
point in the game, so spend some time fighting to gain a way north through Magicant to exit the town area. There
couple levels. Follow the path all around the zoo until you are a few different areas you can visit outside the town. In
reach the Superintendent's Office (the tall building). Go the northwest region is a fountain; use your Telepathy PSI
inside there and you will see 2 rooms to the north. Enter on it and an old man will appear. You can use him to
them and open the presents to get an Antidote and a Rope. withdraw some cash. Also, if you just walk up to the
Go upstairs and check the east room's present to find some fountain you will fully regain your HP.
Bread. On the third and final floor, first enter the east room
and get the LifeUp Cream from the present box. If you go north and east of the town, you will come to an
area blocked off by 3 guards. Talk to the center one and
Now, go into the west room and you will see a floating then use Telepathy PSI to solve their riddle. When they
capsule. Make sure you're at full health before checking it, move, go through the gate and enter the castle. Inside, go
though. When you're ready, check the capsule to engage in left and enter the second door. In the next room, go into
battle against Starman Jr. The Starman will hit you hard so the left room and you will come to an area with 3
be ready to use Lifeup PSI when necessary to avoid dying. doorways to enter. The first two have regular present
Since you should have the Franklin Badge in your boxes for you to open. In the far left room there are 6
inventory, it will reflect the PK chests but you can only open one of them. Here are what
Beams sent your way so you don't get hurt. Just attack the the chests contain to aid you in your picking from left to
monster for a few rounds until you defeat it. right: (top row) Boomerang, PSI Stone, Fight Capsule,
(bottom row) Rope, Ruler, Berry Tofu. Your best bet in my
Once the Starman is gone, the capsule will fly away and opinion would probably be the Boomerang, since
the noise that was bothering the zoo animals will cease. everything else is quite useless.
This also means you will no longer have random enemy
encounters within the zoo. Leave the building and go Anyway, go back into the room with 3 doorways. Exit to
northwest to the Singing Monkey's cage (it's the one with a the right and you'll be in the room with 2 doorways. This
white sign in front of it). Read the sign and the monkey time, enter the east door to the north and you will be in the
will sing its tune, which you will memorize. throne room. Go all the way left and talk to Queen Mary.
She will ask you to sing the melody comprised of 8 notes.
Now that you have the third tune, it's time to make your You can't do this yet, so you will be returning later of
way westward out of the zoo. Once you go through the course. For now, go back right and make your way out of
gate, follow the dirt path all the way east and northward the castle (just keep going through the far right doors).
across a bridge. You will eventually come to a bridge that
is blocked by 2 guards. Talk to them and you will find the Back outside, go down and talk to the guards to make
curfew was lifted, and they will let you pass. Continuing them move again. Head to the southeast across the bridge,
onward, you will meet some new enemies but they are and you'll find a patch of small wells in the ground. Walk
nothing you can't handle. Follow the passage going east over them all until you go down into a cave. Below, you
until you reach a cave, then go inside. will find 2 more holes in the ground. If you drop into a
hole, the room below will be of the same layout. So, drop
==== into the following holes to reach the end: right, left, left,
Cave right.
====
In the new segment, go south and east to a path split.
In here, go north to a strange swirl. Use your Telepathy There is a present with a Magic Herb inside, grab it and
PSI on it, and you will communicate with the stone. Then, continue southward. Go south and east to another present
before you know it you are warped into the strange world containing a PSI Stone. Heading north, you will find a
of Magicant. sleeping dragon to the west (we'll worry about that later).
For now, go east and you will find a hole. Make sure you
======== have high enough HP, then check the hole to fight a Fish.
Magicant Defeat it and you will be able to go downstairs. Open the
======== present there to get the Onyx Hook. This allows you to
return to Magicant anytime.
In this strange and colorful world, there are a lot of people
you can talk to. Spend some time entering all the homes
Go back up the ladder and continue northwest. Check the
present you come across to get a Sword (if you don't have Once you make it back to town, go to the school. Head
room for it, come back later for it since you won't need it upstairs to the roof and talk to Lloyd once again. He will
for a while). Continue to the end of the maze and you will see the Bottle Rocket and then takes you to his lab in the
see a "forgotten man" in the doorway. Talk to him 5 times school. After destroying the lab, he will become your
and then he starts asking you questions. Tell him you're not permanent friend! Since Lloyd is only Level 1 though, you
a forgotten man too, then say yes if he asks about ignoring will need to catch him up a bit before progressing. Also,
him. This will make him leave, so go through the doorway now is a good time to equip him with a weapon (either the
and head out of the cave. Stun Gun or the Boomerang will suffice).

Outside once more, make your way northward since that's As for leveling Lloyd up a bit, your best bet would be to
the only way you can go. When you reach a path split, go return to Magicant by using the Onyx Hook (you can also
west and down a ramp, then north into the city of buy him the Magic Coin and Gold Ring to boost defenses
Merrysville. there). When Lloyd is around Level 10, return to
Merrysville and head north this time.
===========
Merrysville When you reach the railroad tracks, follow them to the
=========== northwest. You will soon reach the spot where rocks are
blocking the path. From there, go west to the river and
In this new city, walk around and talk to the people for a then continue north. As you go up the hill to the upper
bit to find out some information. Apparently there are plateau, you will pick up a Pass which will allow you
rocks blocking the railroad tracks, and a bottle rocket from access to the factory ahead. So, continue north and east at
the Duncan factory can clear them. Also, there are beasts the end, and defeat the Stray Dog in the way. Then, enter
around that attacked some of the people in town. When the factory.
you get a chance, take out some money from the ATM and
rest at the Hotel for $65. In the Department Store, you ==============
should also buy an Aluminum Bat for Ninten. Duncan Factory
==============
When you're done, go south to the large school building at
the town entrance. Inside, go upstairs and enter the second You will notice that this factory is quite sprawling and
to last room on the right. Inside you will find 2 presents wide open, which means there are a lot of areas to explore.
with a Plastic Bat and a Slingshot. Go back downstairs and Feel free to wander at your own leisure, but to reach where
enter the rightmost room. Talk to the cranky janitor inside we need to be, take all the ladders going upward. Make
and answer his questions in this order: Yes, Yes, No, Yes. your way to the very top level, then go all the way left into
Do this and he will take you to the roof which is otherwise the last room. Here you will find a rocket on its launcher;
locked. Up on the roof, check the shaking garbage can and check it and the rocket will launch. Your mission in this
talk to the person hiding inside. Answer Yes to his factory is now done, so head back out and
questions and then he will come out. He will introduce return to Merrysville.
himself as Lloyd (the weakling that the other kids made
fun of) and will mention bottle rockets from Sweet's Little ===========
Factory. Merrysville
===========
So, head back inside and exit the school entirely. Then,
make your way all the way southward to the factory. Once you're back in the vicinity, rest at the Hotel and call
Dad to save your game, then go north to the railroad
====================== tracks. If you follow them to the northwest you will find
Sweet's Little Factory that the rocket cleared the rocks out of the way. Now that
====================== you can progress, go northwest to the train station. Inside,
pay for 2 tickets to Reindeer, and you'll be on your way.
Here, make your way west until you find a ladder leading
upstairs. There are plenty of side rooms on this floor and When you arrive at the station in Reindeer, talk to the old
on the lower level if you climb down a ladder, but all the woman standing around. Tell her you're going to
items that can be had aren't really important, so don't Snowman and she will give you a Hat that belongs to a
worry about it. When you reach the ladder going up, climb girl there. If you need to rest or need extra cash, exit the
it and continue to the right. Go up the next ladder and station and head south into Reindeer for some R&R.
make your way left this time. When you reach the garbage Otherwise, buy 2 more tickets ($40 total) to Snowman.
can, check it to get a Bottle Rocket (there is an infinite When you arrive, exit the station and go east
supply, but one will suffice for now). Take it and head into town.
back to Merrysville.
=======
=========== Snowman
Merrysville =======
===========
When you arrive here, there are only two buildings you
can enter (the ones with rounded doors). The shop here is ========
rather useless, so save your money for later. Stay at the Spookane
Hotel if you need to ($125 a person), too. Talk to the ========
people around town and they will point you towards a
chateau where some girl lives in the east, so head in that Back outside, head back south to the town area, then make
direction. Follow the winding path to the small building at your way to the train station. Before you leave, if you
the end, and go inside. Talk to Ana and use the Hat you want, visit the original town to the west. In the Hotel, pay
received earlier, and she will join your party. $6 a person to stay the night (you'll all be fully recovered
from this) and fight the Starman in the morning for good
Now that you have a third party member, it may be a good experience. When you're ready, go to the station and pay
idea to level her up a bit in a safe environment (Magicant). for tickets to Union (Merrysville station - $25 a person).
You can also buy her the Magic Coin and Gold Ring there,
so why not? If you go to Magicant, if you go out of the As soon as you arrive at the Merrysville station, exit and
town, head west through the trees and use PSI Telepathy head east along the tracks. When you reach the broken
on the swimming cat to get the Magic Ribbon for Ana. bridge, go north (the other way leads to a dead end).
When Ana is sufficiently leveled (up to at least 10), make Follow the path going north and east through the hills, and
your way back to Merrysville and visit the Department you'll eventually come to the desert region.
Store first. Buy a Boomerang for $1100 and have Ana
equip it (it's much better than the Frying Pan you could've ============
bought back in Snowman). Now, go north to the station Yucca Desert
and take the train to Spookane ($25 each, $75 total for ============
now).
When you step into the desert, it is just a large mass of
======== nothingness really. Make your way to the east, working
Spookane towards the next dot on your map (above the S in Station).
======== You will find a war veteran sitting outside a tent with a
plane and a tank. Talk to him twice and he will offer you a
When you arrive at the station, exit and you'll have two ride in his plane. There are three different flight plans you
options: east or west. For now, follow the tracks east then can take; for our purposes you only should check the
take the southbound path just before the tunnel. Follow the cheapest flight out. Also note if you get 10 ticket stubs,
path all the way south until you go down a hill, then head you can ride the tank.
east into the town. By talking to the residents, you'll find
that the original city was taken over by monsters, so If you take the cheap flight, he will circle a patch of 2
everyone ran away or moved into this more secluded area. cactus plants, one of which has what appears to be a face.
If you go to the eastmost area of this place, you'll find a When the flight ends, head to the northwest and seek out
guy standing in front of his house, and a woman nearby. that plant. When you find it, use PSI Telepathy and you
Talk to the woman and she will give you a Ghost Key for will learn the fifth melody. Now that you have the melody
entering the Rosemary house. from this region, head back east and south a little to the
war guy. Take a few more plane rides until you have 10
To get to the Rosemary house, head directly north. You'll Ticket Stubs total.
come to a hill with a sign next to it stating that it is private
property ahead. Continue onward anyway and make your Once you have 10 stubs, go to the man and use one of the
way north, then northeast to the mansion. stubs, and he will allow you access to his tank. Walk onto
the tank and you will take control. You have free reign
================ with this thing, but you cannot leave the desert terrain.
Rosemary Mansion Make your way all the way east with it, and you'll find
================ some ruins. Try and enter them with the tank, and a robot
called R7037 will attack. This is an easy fight since the
Inside the mansion, you will find that it is dark and tank will make quick work of it. After the fight though, the
sometimes dangerous in regard to the enemies you'll bump tank will be destroyed, but you'll have access to the ruins,
into. Talk to the mouse in the first room if you want, then so go down into the hole ahead.
enter the top door on the left side. In the next room, which
looks the same as the previous one, enter the top door ===========
again. For the last two rooms, enter the bottom doors. At Monkey Cave
the end, if you followed this path right, you'll get a ===========
message saying "TURN BACK" and you'll come to a
room with a piano in the corner. In this sprawling underground maze, you will find a bunch
of lying monkeys wandering the halls. Luckily there are
Open the present in the middle to get LifeUp Cream, then no enemies in here, so you won't have to worry about
check the piano to get the next melody to memorize. Now being attacked. Wander around this first floor until you
that you're done here, keep going through the right doors find a hole leading downstairs. On the second floor, you
to exit this haunted house. will find some presents with PSI Stones inside, which can
be quite useful. After much more wandering, you'll come =====
across the second and final hole leading downstairs. Walk Ellay
along the short passage and use the Telepathy PSI on the =====
pink spiral to warp back to Magicant.
In this city, you will find that it is infested with a gang
======== called the B.B. (Bla Bla Gang). You can spot them easily
Magicant since they are the blue clothed people wandering around
======== town. If you talk to one, they will engage you in battle;
they are really easy so don't worry too much about it. Plus,
Back in Magicant yet again, take this opportunity to rest you can talk to the same one again and again to keep
for free and cure any illness you may have incurred. When fighting for experience. Also if you're bored and happen to
you're ready, go north to exit the town and go east/south to have a few Strawberry Tofus on you, go to the Watch
the holes. Drop down the appropriate hole and get through Tower in the northwest and rocket over to an island where
the maze to exit Magicant. However, when you exit the you can give the tofu to 3 people to get a couple useless
cave this time, you won't come out by Merrysville, but at items and some information.
an alternate area.From where you exit, head east to the
train tracks, and follow them eastward to the station. Once At any rate, go over to the Department Store and take out
you reach the station, head southwest and you'll enter the about $1000 from the ATM, then go to the top floor and
next town. buy the Ticket for $350. Leave the store and head toward
the south side of town, near the Live House building.
========= You'll find the war veteran from earlier standing outside,
Youngtown and if you talk to him he'll ask for $200 to cover damages
========= to his tank. Pay him, then go inside and use the Ticket in
front of the lady and she will let you into the show (you're
In this town, you will notice all the adults are missing, lucky that you bought the ticket in the store, because there
leaving just the kids to hold up the fort. Talking to them, is someone outside the club selling it for $1200 instead,
they speak of this baby that lives in a house to the west. what a ripoff).
Check out the item shop and (free) lodgings in the east
side of town. Be sure to get the Air Gun for Lloyd, which Inside the Live House, talk to the guy standing near the
is the most powerful weapon he can get. When you're stage and say yes to singing on stage (there is a lady here
ready, go to the west side of town and enter the house who will offer to buy you a drink - say no or else you'll be
there. Talk to the parents, then use Telepathy on the baby taken to jail and have to buy back your weapons from the
and it will teach you the PSI Teleport! That way you can police). After the song, the B.B. gang boss will come up
warp back to any town you've previously visited, assuming and accuse you of beating up his friends. Regardless of
you have enough room for the running involved. what you answer, he will attack you anyway. It's a one on
one fight between Ninten and this guy, but the fight is
Now that you've done all you can here, head to the east. VERY simple; just a few hits will end it.
You'll come to a signpost and a bridge, with a kid standing
next to it. Cross the bridge and you'll be in the swamp. After the fight, the boss will join your party, while
replacing Lloyd for a period of time. The new member is
===== named Teddy, and he is quite powerful, so he will
Swamp definitely come in handy for the areas ahead. You've done
===== all you can in Ellay for now, so use the Onyx Hook and
warp back to Magicant.
Once you're across the bridge, you should make your way
north and east over some more bridges. Follow the path as ========
it heads in that direction before going southward to a house Magicant
(you'll see the dot on your map). Inside the house you'll ========
find Pippi, who will heal your party free of charge. In front
of the house there is a garbage can that is shaking; check it Here once again, visit the shops to buy Teddy the Magic
and you'll find Lloyd's father. He will just ask if your name Coin and Gold Ring to boost his defense. Also, if you
is correct; tell him yes and that will be the end of the picked up the Sword earlier in the game (in that maze
conversation. where the sleeping dragon was), equip it to Teddy since it's
extremely powerful. If you want to level him up a couple
If you want, wander around this vicinity building up times, that will be great too. When you're ready, make
experience and resting with Pippi when necessary. When your way out of Magicant, then use the Teleport PSI to
you're ready to continue, go south and west from the house return to Ellay.
and follow the path southward for a while. You're heading
in the right direction if you start to face tougher enemies, =====
too. Keep following the path as it goes southwest, then Ellay
finally eastward and to the north again. Eventually the path =====
will lead you west into the city of Ellay.
Once you rearrive in Ellay, head to the northeast section of quickly realize this is a lost cause. After the utter defeat,
the city. Take the path going east as it becomes a winding Lloyd will appear in the tank and save your party.The next
dirt path. Follow it across a bridge, then go all the way scene shows Ninten and Ana in a room. Exit the room and
south until you reach a forest. At that point, go east over talk to Teddy who is lying on the bed. He will not go any
another bridge. Up ahead you'll find a house; inside is a further with you, so he calls upon Lloyd to rejoin the
man who will heal your ailments and let your party rest for group for the remainder of the adventure. Now that Lloyd
free! Rest here if you need it, especially if you plan on is back, head out of the healer's house in the middle of
hanging around the vicinity to gain more levels. When seclusion and make your way east/north through the caves
you're ready to continue, go east and north until you reach to Mt. Itoi again (consult the previous sections of the
a cave. walkthrough for directions if you don't remember the
way).
=================
Caves of Mt. Itoi Back on Mt. Otoi, go up the ropes and make your way east
================= toward the healer house where you can rest/save for free.
From that point, go north and you'll come to a lake.
You have now just entered a maze of caverns leading up to Follow the path going northeast around it and you will
Mt. Itoi. It is very possible to get lost here if you're not soon see a dock with a boat in the water. Upon checking
careful, so pay attention to my directions. Also, you can the boat, the motor will appear to be broken but Lloyd will
find all 4 character's best weapons within these caves, so I fix it. Aboard your new boat, head toward the middle of
will lead you to those locations. From where you start, go the lake where you'll find a whirlpool. Get yourself sucked
east and you'll see a path split (you'll be coming back into it and you will end up in a laboratory of sorts below.
here). For now, continue east and around the room to a
present containing the Katana for Teddy; equip it right =============
away! Whirlpool Lab
=============
Go back to the first path split and head north into the next
room. Follow the next path down to an intersection. Take In this underwater lab apparently, go down to an elevator
the southeast path into a room with another present inside. and ride it to a much lower floor. Once you stop, head into
Open it to get a Bomb. Return to the previous room, and the west room. Continue going west for quite a while, until
go to the northwest cave. Continue in the next cave by you reach a ladder. At that point climb up it and check the
going south and west. When you come to a split, go north robot that's standing there. The robot will introduce itself
to a present with the Iron Skillet inside for Ana. Go back as EVE, and then the windows will shatter and you'll all
south and head west into the next room. There, go south wash up on the shore above.
and east to yet another path split. For right now, go east
into the following room and open the present inside to ========
obtain Hank's Bat for Ninten. Mt. Itoi
========
Go back a room and take the first path going north when
you reach the split. In the new room ahead, simply follow Outside with EVE following you around, make your way
the path to a present with a PSI Stone inside. Then, just northward. The good thing about EVE is that it is
continue onward to exit the cave maze entirely. extremely powerful and will one-hit kill any mob you
face, one at a time. Anyway, continue north, going up the
======== hills and ropes you encounter. When you find the upward
Mt. Itoi path reaches a dead end, head east for a while and then
======== northward along more hills and ropes. If you're going the
right way you'll see a cave and a final rope nearby. Go up
Now you will be on the mountain itself, where you'll be the rope and head left to enter battle against another robot:
facing even tougher enemies along the way up. Head R7038XX.
southwest and climb the rope to reach the higher ledge.
Then, go north a bit more and up a second rope to another Basically for this fight, EVE and the robot will exchange
plateau. Continue north to an even longer rope to a high blows. After a few rounds, EVE will explode, destroying
ledge, then head east for a while. You will eventually come itself and the enemy robot. You do gain experience in this
to a house; inside is a healer who will take care of your fight so don't despair. Following this mess, check EVE's
party free of charge. There is also a telephone here in case wreckage and you'll learn the sixth melody, and receive a
you wanted to save your game. Memory Chip. Go back down the rope and enter that cave
to find a present containing the Sea Pendant. It defends
After you save and rest, go over to the west door and against all PSI so equip it to whoever you want (probably
Teddy will "make a few calls" while Ninten and Ana go Ana because she is the most valuable member you have).
into the back room. Talk to Ana and answer her questions
however you want, then after some dancing Teddy will Now that the path ahead is clear, continue west of EVE's
come back in. He will mention hearing some loud noises destruction and go up several more ropes to the summit.
from outside, and you will then be put into battle against a There, you will find a tombstone; check it and a crystal
giant robot called R7038. As you try to fight it, you'll will appear and speak to you. It will teach you the seventh
melody which you'll memorize. You will also be fully this every round while Ana does Lifeup Pi to continue
recovered when the crystal disappears. We are now done keeping the party alive. Use PSI Stones if needed. After
here, so use the Onyx Hook to return to the land of you've done Sing about 10 times, Giegue will be defeated;
Magicant. at this point, congratulations on beating the game!

========
Magicant
========

Here again, head north and east of town, and drop down
the proper hole to reach the maze. Fall into the right, left,
left, and right holes, then follow the passage around to the
sleeping dragon. Now that you've played through the entire
game pretty much, you should be strong enough to take
this beast. Use the check option from the menuscreen and
the dragon will engage you in battle. An easy way to end
this is to have Ninten use Defense Up Beta on the party,
Ana uses Freeze Pi on the Dragon, then Lloyd attacks once
to kill the Dragon (since Freeze Pi will bring the Dragon's
HP down to nil). It's cheap, but it will work, saving you a
ton of frustration.

After the dragon fight, talk to it and you will receive the
final melody! Use the Onyx Hook to return back to
Magicant, then rest in town and head to the castle to the
north. Inside, go into the second door, then the first door in
the following room. You should then be in the throne
room, so go left along the red carpet. Talk to Queen Mary
and she will have you sing the entire song like she asked
earlier. Upon completing this, she will mention the name
Giegue and some dialogue will take place. After this,
Queen Mary will disappear, as will Magicant.

========
Mt. Itoi
========

Following the demise of Magicant, you will be back on the


mountain summit in front of the tombstone. Check it again
to fully recover if you need to, otherwise go north into the
cave.

==========
Final Cave
==========

In here, go north and you'll find another opening and a


path going northward some more. In the side room, check
the top container and you'll realize people are being
trapped inside. You can't do anything more for now, so exit
and continue along the final path. When you reach the cave
at the top, be ready to go since there's no turning back once
you go in. Also, make sure Ninten and Ana each have a
PSI Stone or two in their inventory. Once you walk inside,
the mother ship will approach and Giegue will attack.

In dealing with Giegue, have Ninten and Ana use Lifeup


Beta/Pi to keep the party alive while the enemy goes
through his dialogue (there are about 8 rounds of this).
When the dialogue ends (fall into a long sleep with your
friends and the other ugly Earth People), you'll have a Sing
option on your menu. Have Lloyd and possibly Ninten use
-=-=-=-=-=-=-=-=-= Force: 36
-= 5. Enemies -= Bionic Bat
-=-=-=-=-=-=-=-=-= Bag Lady Found: Rosemary Mansion
Found: Merrysville Experience: 40
Alarm Ghost Experience: 63 Money: $34
Found: Rosemary Mansion Money: $150 HP: 50
Experience: 80 HP: 90 PP: 0
Money: $27 PP: 0 Offense: 34
HP: 50 Offense: 12 Defense: 64
PP: 0 Defense: 38 Fight: 20
Offense: 34 Fight: 20 Speed: 35
Defense: 64 Speed: 40 Wisdom: 50
Fight: 20 Wisdom: 30 Strength: 60
Speed: 35 Strength: 30 Force: 30
Wisdom: 50 Force: 10
Strength: 60 Item Dropped: Hamburger Bionic Centipede
Force: 30 Found: City Zoo
Barbot Experience: 18
Alligator Found: Sweet's Little Factory, Spookane Money: $14
Found: City Zoo Experience: 32 HP: 35
Experience: 21 Money: $45 PP: 0
Money: $18 HP: 60 Offense: 16
HP: 30 PP: 40 Defense: 32
PP: 0 Offense: 24 Fight: 15
Offense: 18 Defense: 36 Speed: 28
Defense: 22 Fight: 30 Wisdom: 60
Fight: 10 Speed: 35 Strength: 30
Speed: 15 Wisdom: 35 Force: 30
Wisdom: 10 Strength: 100
Strength: 15 Force: 100 Bionic Scorpion
Force: 5 Found: Merrysville Train Tunnel, Yucca
Bear Desert
Armor Found: Merrysville, Reindeer, Spookane Experience: 61
Found: Rosemary Mansion Experience: 70 Money: $56
Experience: 200 Money: $250 HP: 100
Money: $30 HP: 80 PP: 0
HP: 120 PP: 0 Offense: 60
PP: 100 Offense: 42 Defense: 150
Offense: 68 Defense: 64 Fight: 40
Defense: 150 Fight: 30 Speed: 70
Fight: 50 Speed: 28 Wisdom: 80
Speed: 60 Wisdom: 20 Strength: 60
Wisdom: 50 Strength: 40 Force: 60
Strength: 100 Force: 10
Force: 100 Bison
Big Foot Found: Swamp, Ellay
B.B. Gang Found: Snowman Experience: 186
Found: Ellay Experience: 150 Money: $63
Experience: 72 Money: $48 HP: 160
Money: $60 HP: 90 PP: 0
HP: 80 PP: 50 Offense: 70
PP: 0 Offense: 50 Defense: 160
Offense: 60 Defense: 90 Fight: 50
Defense: 125 Fight: 50 Speed: 50
Fight: 40 Speed: 38 Wisdom: 80
Speed: 40 Wisdom: 30 Strength: 80
Wisdom: 20 Strength: 60 Force: 80
Strength: 20 Force: 15
Force: 20 Blue Starman
Item Dropped: Flame Thrower Big Woodoh Found: Caves of Mt. Itoi
Found: Magicant Experience: 150
B.B.'s Boss Experience: 100 Money: $91
Found: Ellay Money: $140 HP: 100
Experience: N/A HP: 70 PP: 80
Money: N/A PP: 0 Offense: 74
HP: N/A Offense: 18 Defense: 120
PP: 0 Defense: 50 Fight: 40
Offense: 57 Fight: 20 Speed: 42
Defense: 51 Speed: 23 Wisdom: 60
Fight: 50 Wisdom: 60 Strength: 50
Speed: 81 Strength: 60 Force: 45
Wisdom: 18 Force: 18
Strength: 54 Item Dropped: Noble Seed Bomber
Found: Duncan Factory Money: $88 Offense: 180
Experience: 56 HP: 120 Defense: 200
Money: $32 PP: 0 Fight: 60
HP: 60 Offense: 80 Speed: 60
PP: 0 Defense: 150 Wisdom: 20
Offense: 10 Fight: 40 Strength: 100
Defense: 64 Speed: 30 Force: 60
Fight: 20 Wisdom: 40
Speed: 35 Strength: 80 Dust Ball
Wisdom: 30 Force: 20 Found: Rosemary Mansion
Strength: 100 Experience: 80
Force: 100 Crow Money: $100
Item Dropped: Bomb Found: Podunk HP: 78
Experience: 3 PP: 0
Buffalo Money: $4 Offense: 40
Found: Swamp, Ellay HP: 22 Defense: 120
Experience: 103 PP: 0 Fight: 30
Money: $95 Offense: 8 Speed: 50
HP: 150 Defense: 12 Wisdom: 50
PP: 0 Fight: 8 Strength: 60
Offense: 68 Speed: 12 Force: 20
Defense: 150 Wisdom: 1
Fight: 60 Strength: 5 Eagle
Speed: 43 Force: 10 Found: Merrysville, Reindeer, Spookane
Wisdom: 40 Experience: 36
Strength: 40 Dadseyes Money: $30
Force: 20 Found: Magicant HP: 45
Experience: 35 PP: 0
Centipede Money: $53 Offense: 32
Found: Podunk HP: 40 Defense: 44
Experience: 1 PP: 0 Fight: 20
Money: $1 Offense: 20 Speed: 60
HP: 12 Defense: 32 Wisdom: 30
PP: 0 Fight: 20 Strength: 20
Offense: 4 Speed: 20 Force: 40
Defense: 12 Wisdom: 20
Fight: 3 Strength: 20 Elephant
Speed: 17 Force: 20 Found: City Zoo
Wisdom: 40 Experience: 60
Strength: 20 Doll Money: $99
Force: 1 Found: Ninten's House HP: 70
Experience: 10 PP: 0
Cerebrum Money: $50 Offense: 20
Found: Caves of Mt. Itoi, Mt. Itoi HP: 12 Defense: 34
Experience: 89 PP: 0 Fight: 30
Money: $80 Offense: 4 Speed: 10
HP: 200 Defense: 5 Wisdom: 5
PP: 180 Fight: 3 Strength: 30
Offense: 60 Speed: 5 Force: 8
Defense: 280 Wisdom: 1
Fight: 120 Strength: 1 Energy Robot
Speed: 120 Force: 1 Found: Merrysville Train Tunnel,
Wisdom: 80 Youngtown, Yucca Desert, Swamp, Ellay
Strength: 100 Dr. Distorto Experience: 202
Force: 100 Found: Duncan Factory Money: $70
Experience: 45 HP: 80
Cougar Money: $40 PP: 0
Found: Merrysville, Reindeer, Spookane HP: 60 Offense: 60
Experience: 32 PP: 0 Defense: 90
Money: $25 Offense: 38 Fight: 20
HP: 42 Defense: 48 Speed: 20
PP: 0 Fight: 25 Wisdom: 40
Offense: 28 Speed: 45 Strength: 100
Defense: 40 Wisdom: 30 Force: 100
Fight: 35 Strength: 30
Speed: 78 Force: 30 Fire Ball
Wisdom: 30 Found: Duncan Factory
Strength: 20 Dragon Experience: 61
Force: 20 Found: Magicant Money: $35
Experience: 500 HP: 58
Crocodile Money: $1200 PP: 50
Found: Swamp HP: 650 Offense: 34
Experience: 172 PP: 200 Defense: 58
Fight: 35 Wisdom: 70 Item Dropped: Laser Beam
Speed: 40 Strength: 15
Wisdom: 30 Force: 15 Gorilla
Strength: 50 Found: City Zoo
Force: 30 Gang Zombie Experience: 23
Found: Cemetery Money: $52
Fish Experience: 12 HP: 40
Found: Magicant Money: $32 PP: 0
Experience: 140 HP: 34 Offense: 20
Money: $180 PP: 0 Defense: 26
HP: 65 Offense: 18 Fight: 35
PP: 0 Defense: 20 Speed: 15
Offense: 38 Fight: 8 Wisdom: 5
Defense: 60 Speed: 8 Strength: 10
Fight: 45 Wisdom: 5 Force: 20
Speed: 30 Strength: 40
Wisdom: 20 Force: 5 Grizzly Bear
Strength: 40 Found: Mt. Itoi
Force: 40 Gargoyle Experience: 250
Found: Mt. Itoi Money: $65
Fly Experience: 110 HP: 340
Found: City Zoo Money: $86 PP: 0
Experience: 1 HP: 180 Offense: 160
Money: $1 PP: 60 Defense: 340
HP: 10 Offense: 90 Fight: 100
PP: 0 Defense: 160 Speed: 100
Offense: 1 Fight: 80 Wisdom: 60
Defense: 40 Speed: 70 Strength: 100
Fight: 32 Wisdom: 70 Force: 25
Speed: 40 Strength: 100
Wisdom: 10 Force: 100 Groucho
Strength: 1 Found: Magicant
Force: 40 Ghost Experience: 3
Found: Cemetery, Rosemary Mansion Money: $12
Foureyes Experience: 5 HP: 35
Found: Magicant Money: $10 PP: 0
Experience: 32 HP: 20 Offense: 12
Money: $26 PP: 0 Defense: 40
HP: 40 Offense: 12 Fight: 20
PP: 0 Defense: 24 Speed: 20
Offense: 22 Fight: 6 Wisdom: 20
Defense: 32 Speed: 22 Strength: 20
Fight: 20 Wisdom: 5 Force: 20
Speed: 40 Strength: 40
Wisdom: 20 Force: 15 Hippie
Strength: 20 Found: Podunk
Force: 20 Giegue Experience: 6
Found: Final Cave Money: $35
Fugitive Experience: N/A HP: 25
Found: Merrysville, Reindeer, Spookane Money: N/A PP: 0
Experience: 60 HP: N/A Offense: 8
Money: $350 PP: 0 Defense: 14
HP: 60 Offense: 15 Fight: 3
PP: 0 Defense: 20 Speed: 6
Offense: 32 Fight: 20 Wisdom: 1
Defense: 45 Speed: 69 Strength: 1
Fight: 20 Wisdom: 14 Force: 3
Speed: 22 Strength: 10
Wisdom: 6 Force: 23 Hyena
Strength: 18 Found: City Zoo
Force: 8 Giga Borg Experience: 12
Found: Mt. Itoi Money: $20
Gabilan Experience: 98 HP: 30
Found: Merrysville Train Tunnel, Yucca Money: $143 PP: 0
Desert HP: 180 Offense: 10
Experience: 72 PP: 80 Defense: 16
Money: $43 Offense: 100 Fight: 10
HP: 100 Defense: 180 Speed: 22
PP: 0 Fight: 80 Wisdom: 18
Offense: 62 Speed: 60 Strength: 10
Defense: 100 Wisdom: 80 Force: 5
Fight: 50 Strength: 100
Speed: 68 Force: 100 Juana
Found: Mt. Itoi Found: Snowman HP: 160
Experience: 270 Experience: 100 PP: 60
Money: $362 Money: $41 Offense: 80
HP: 300 HP: 80 Defense: 170
PP: 200 PP: 0 Fight: 60
Offense: 200 Offense: 60 Speed: 50
Defense: 250 Defense: 150 Wisdom: 60
Fight: 200 Fight: 50 Strength: 100
Speed: 120 Speed: 60 Force: 100
Wisdom: 100 Wisdom: 30
Strength: 100 Strength: 30 Momseyes
Force: 100 Force: 60 Found: Magicant
Item Dropped: PSI Stone Experience: 35
Mad Car Money: $34
Kelly Found: Merrysville, Reindeer, Spookane HP: 40
Found: Swamp Experience: 55 PP: 0
Experience: 102 Money: $32 Offense: 24
Money: $88 HP: 40 Defense: 20
HP: 120 PP: 0 Fight: 50
PP: 80 Offense: 20 Speed: 50
Offense: 80 Defense: 38 Wisdom: 20
Defense: 150 Fight: 45 Strength: 20
Fight: 50 Speed: 40 Force: 20
Speed: 70 Wisdom: 35
Wisdom: 60 Strength: 100 Mook
Strength: 100 Force: 100 Found: Swamp, Ellay
Force: 100 Experience: 166
Mad Truck Money: $42
Lamp Found: Merrysville, Reindeer, Spookane HP: 85
Found: Ninten's House Experience: 57 PP: 80
Experience: 1 Money: $30 Offense: 50
Money: N/A HP: 60 Defense: 110
HP: 6 PP: 0 Fight: 50
PP: 0 Offense: 22 Speed: 40
Offense: 3 Defense: 40 Wisdom: 100
Defense: 5 Fight: 38 Strength: 30
Fight: 1 Speed: 35 Force: 30
Speed: 5 Wisdom: 35
Wisdom: 3 Strength: 100 Mr. Bat
Strength: 3 Force: 100 Found: Cemetery
Force: 3 Experience: 4
Magic Snail Money: $7
Last Starman Found: Magicant HP: 20
Found: Mt. Itoi Experience: 42 PP: 0
Experience: 330 Money: $28 Offense: 8
Money: $389 HP: 50 Defense: 10
HP: 120 PP: 0 Fight: 8
PP: 100 Offense: 20 Speed: 5
Offense: 90 Defense: 90 Wisdom: 5
Defense: 140 Fight: 20 Strength: 4
Fight: 70 Speed: 18 Force: 8
Speed: 60 Wisdom: 18
Wisdom: 60 Strength: 40 Nancy
Strength: 80 Force: 18 Found: Merrysville Train Tunnel, Yucca
Force: 50 Desert, Swamp
Item Dropped: PSI Stone Maniac Truck Experience: 68
Found: Merrysville, Reindeer, Spookane Money: $50
Lil Saucer Experience: 75 HP: 120
Found: City Zoo, Merrysville, Reindeer, Money: $58 PP: 60
Spookane HP: 80 Offense: 62
Experience: 20 PP: 0 Defense: 170
Money: $22 Offense: 34 Fight: 50
HP: 32 Defense: 48 Speed: 72
PP: 20 Fight: 45 Wisdom: 60
Offense: 20 Speed: 35 Strength: 100
Defense: 30 Wisdom: 35 Force: 100
Fight: 15 Strength: 100
Speed: 20 Force: 100 Nasty Zombie
Wisdom: 18 Found: Rosemary Mansion
Strength: 100 Megaborg Experience: 54
Force: 100 Found: Mt. Itoi Money: $58
Experience: 197 HP: 90
Lone Wolf Money: $109 PP: 0
Offense: 62 Fight: 30 Strength: 100
Defense: 90 Speed: 40 Force: 100
Fight: 30 Wisdom: 30
Speed: 30 Strength: 40 R7038XX
Wisdom: 50 Force: 30 Found: Mt. Itoi
Strength: 60 Experience: 550
Force: 20 Pseudo Zombie Money: $180
Found: Podunk, Cemetery HP: 1000
Oh-Mook Experience: 8 PP: 0
Found: Mt. Itoi Money: $12 Offense: 900
Experience: 175 HP: 30 Defense: 1000
Money: $110 PP: 0 Fight: 60
HP: 160 Offense: 16 Speed: 60
PP: 250 Defense: 16 Wisdom: 60
Offense: 60 Fight: 10 Strength: 100
Defense: 140 Speed: 12 Force: 100
Fight: 100 Wisdom: 5
Speed: 65 Strength: 40 Raeb Yddet
Wisdom: 250 Force: 7 Found: Magicant
Strength: 100 Experience: 25
Force: 100 Psycho Car Money: $27
Found: Merrysville, Reindeer, Spookane HP: 40
Old Robot Experience: 61 PP: 0
Found: Duncan Factory Money: $45 Offense: 22
Experience: 54 HP: 40 Defense: 38
Money: $38 PP: 0 Fight: 25
HP: 60 Offense: 18 Speed: 25
PP: 30 Defense: 40 Wisdom: 18
Offense: 48 Fight: 45 Strength: 25
Defense: 72 Speed: 40 Force: 18
Fight: 25 Wisdom: 35
Speed: 20 Strength: 100 Rat
Wisdom: 20 Force: 100 Found: Ninten's House, City Zoo, Sweet's
Strength: 100 Little Factory
Force: 100 Psycho Truck Experience: 3
Found: Merrysville, Reindeer, Spookane Money: $2
Omega Borg Experience: 34 HP: 10
Found: Mt. Itoi Money: $27 PP: 0
Experience: 180 HP: 58 Offense: 4
Money: $205 PP: 0 Defense: 8
HP: 230 Offense: 20 Fight: 6
PP: 150 Defense: 40 Speed: 5
Offense: 150 Fight: 30 Wisdom: 1
Defense: 200 Speed: 32 Strength: 3
Fight: 200 Wisdom: 35 Force: 7
Speed: 100 Strength: 100
Wisdom: 90 Force: 100 Rattlesnake
Strength: 100 Found: Merrysville Train Tunnel, Yucca
Force: 100 R7037 Desert
Found: Yucca Desert Experience: 57
Omega Saucer Experience: 205 Money: $54
Found: Merrysville Train Tunnel, Yucca Money: $71 HP: 100
Desert, Youngtown, Swamp HP: 1000 PP: 0
Experience: 82 PP: 0 Offense: 65
Money: $57 Offense: 300 Defense: 128
HP: 65 Defense: 600 Fight: 60
PP: 50 Fight: 100 Speed: 80
Offense: 42 Speed: 100 Wisdom: 80
Defense: 50 Wisdom: 40 Strength: 60
Fight: 20 Strength: 100 Force: 20
Speed: 60 Force: 100
Wisdom: 40 Red Snake
Strength: 100 R7038 Found: Spookane, Youngtown, Swamp
Force: 100 Found: Mt. Itoi Experience: 500
Experience: N/A Money: $330
Polar Bear Money: $101 HP: 150
Found: Snowman HP: 1000 PP: 0
Experience: 160 PP: 0 Offense: 50
Money: $50 Offense: 600 Defense: 160
HP: 100 Defense: 1000 Fight: 90
PP: 0 Fight: 40 Speed: 100
Offense: 52 Speed: 50 Wisdom: 60
Defense: 180 Wisdom: 60 Strength: 60
Force: 40 Strength: 20 Item Dropped: Magic Herb
Item Dropped: Magic Coin Force: 20
Spider
Rockoyle Shroudley Found: Youngtown, Swamp, Ellay
Found: Mt. Itoi Found: Rosemary Mansion Experience: 48
Experience: 162 Experience: 58 Money: $40
Money: $93 Money: $34 HP: 80
HP: 120 HP: 90 PP: 0
PP: 60 PP: 0 Offense: 45
Offense: 70 Offense: 42 Defense: 95
Defense: 150 Defense: 128 Fight: 60
Fight: 60 Fight: 25 Speed: 80
Speed: 65 Speed: 35 Wisdom: 80
Wisdom: 120 Wisdom: 55 Strength: 60
Strength: 30 Strength: 70 Force: 15
Force: 100 Force: 10
Star Miner
Rope Silver Wolf Found: Mt. Itoi
Found: Merrysville Found: Snowman Experience: 209
Experience: 48 Experience: 66 Money: $138
Money: $80 Money: $43 HP: 200
HP: 80 HP: 80 PP: 0
PP: 0 PP: 0 Offense: 140
Offense: 35 Offense: 44 Defense: 200
Defense: 50 Defense: 76 Fight: 100
Fight: 50 Fight: 40 Speed: 100
Speed: 30 Speed: 42 Wisdom: 60
Wisdom: 5 Wisdom: 30 Strength: 100
Strength: 80 Strength: 30 Force: 100
Force: 80 Force: 25 Item Dropped: Super Bomb
Item Dropped: Rope
Skunk Starman
Scorpion Found: Merrysville, Reindeer, Spookane Found: Spookane, Yucca Desert, Swamp,
Found: Merrysville Train Tunnel, Yucca Experience: 32 Ellay
Desert Money: $32 Experience: 165
Experience: 50 HP: 40 Money: $68
Money: $36 PP: 0 HP: 80
HP: 75 Offense: 26 PP: 50
PP: 0 Defense: 48 Offense: 45
Offense: 60 Fight: 52 Defense: 80
Defense: 80 Speed: 30 Fight: 30
Fight: 40 Wisdom: 30 Speed: 40
Speed: 60 Strength: 20 Wisdom: 60
Wisdom: 80 Force: 20 Strength: 40
Strength: 60 Force: 35
Force: 15 Sky Yddet Item Dropped: PSI Stone
Found: Magicant
Scrapper Experience: 40 Starman Jr.
Found: Duncan Factory Money: $23 Found: City Zoo
Experience: 65 HP: 74 Experience: 30
Money: $38 PP: 0 Money: $5
HP: 70 Offense: 24 HP: 52
PP: 30 Defense: 50 PP: 16
Offense: 26 Fight: 20 Offense: 32
Defense: 76 Speed: 30 Defense: 52
Fight: 25 Wisdom: 20 Fight: 35
Speed: 20 Strength: 50 Speed: 20
Wisdom: 20 Force: 20 Wisdom: 18
Strength: 100 Item Dropped: PSI Stone Strength: 30
Force: 100 Force: 30
Item Dropped: Laser Beam Snake
Found: Podunk Stray Dog
Seagull Experience: 2 Found: Podunk
Found: Swamp, Ellay Money: $8 Experience: 4
Experience: 100 HP: 18 Money: $10
Money: $44 PP: 0 HP: 16
HP: 90 Offense: 6 PP: 0
PP: 0 Defense: 8 Offense: 8
Offense: 68 Fight: 5 Defense: 10
Defense: 90 Speed: 10 Fight: 8
Fight: 50 Wisdom: 1 Speed: 12
Speed: 70 Strength: 10 Wisdom: 2
Wisdom: 40 Force: 1 Strength: 5
Force: 8 Ullrich Found: Magicant
Item Dropped: Flea Bag Found: Magicant Experience: 40
Experience: 65 Money: $38
Super Energy Money: $65 HP: 40
Found: Mt. Itoi HP: 40 PP: 0
Experience: 230 PP: 60 Offense: 20
Money: $260 Offense: 18 Defense: 38
HP: 120 Defense: 40 Fight: 25
PP: 0 Fight: 40 Speed: 25
Offense: 50 Speed: 30 Wisdom: 30
Defense: 120 Wisdom: 30 Strength: 40
Fight: 30 Strength: 10 Force: 20
Speed: 35 Force: 20
Wisdom: 60 Zombie
Strength: 100 Ultra Barbot Found: Rosemary Mansion
Force: 100 Found: Merrysville Train Tunnel, Yucca Experience: 48
Desert, Youngtown, Swamp, Ellay Money: $43
Tarantula Experience: 220 HP: 70
Found: Merrysville, Yucca Desert Money: $87 PP: 50
Experience: 205 HP: 80 Offense: 50
Money: $85 PP: 50 Defense: 80
HP: 120 Offense: 54 Fight: 45
PP: 0 Defense: 80 Speed: 48
Offense: 84 Fight: 30 Wisdom: 80
Defense: 160 Speed: 50 Strength: 60
Fight: 70 Wisdom: 40 Force: 15
Speed: 80 Strength: 100
Wisdom: 80 Force: 100 ***********************************
Strength: 60 Item Dropped: Plasma Beam ***********************************
Force: 15 *******
Wally
Tiger Found: Podunk -=-=-=-=-=-=-=-=-=
Found: City Zoo Experience: 5 -= 6. Weapons -=
Experience: 24 Money: $20 -=-=-=-=-=-=-=-=-=
Money: $47 HP: 20
HP: 35 PP: 0 ===
PP: 0 Offense: 8 Ana
Offense: 26 Defense: 12 ===
Defense: 24 Fight: 6
Fight: 40 Speed: 4 Frying Pan
Speed: 20 Wisdom: 1 Attack: 8
Wisdom: 5 Strength: 1
Strength: 10 Force: 2 Iron Skillet
Force: 20 Attack: 36
Watcher
Titanees Found: Magicant Nonstick Pan
Found: Youngtown, Swamp Experience: 30 Attack: 16
Experience: 78 Money: $20
Money: $50 HP: 30
HP: 130 PP: 0 =====
PP: 40 Offense: 16 Lloyd
Offense: 54 Defense: 24 =====
Defense: 200 Fight: 25
Fight: 30 Speed: 30 Air Gun
Speed: 58 Wisdom: 20 Attack: 42
Wisdom: 80 Strength: 20
Strength: 60 Force: 20 Stun Gun
Force: 10 Attack: 15
Wolf
Titanian Found: Merrysville
Found: Mt. Itoi Experience: 34 ======
Experience: 180 Money: $31 Ninten
Money: $130 HP: 50 ======
HP: 320 PP: 0
PP: 0 Offense: 30 Aluminum Bat
Offense: 100 Defense: 46 Attack: 30
Defense: 420 Fight: 25
Fight: 60 Speed: 30 Hank's Bat
Speed: 70 Wisdom: 30 Attack: 48
Wisdom: 200 Strength: 30
Strength: 80 Force: 30 Plastic Bat
Force: 25 Attack: 3
Woodoh
Wooden Bat ===== Fight Capsule
Attack: 12 Use: Permanently raises the fight stat by
Brass Ring 5 of whoever uses it.
Defense: 8
===== Flame Thrower
Teddy Gold Ring Use: Use in battle to cause lots of damage
===== Defense: 28 (only Lloyd can use; can be
used multiple times).
Butter Knife Silver Ring
Attack: 15 Defense: 14 Flash Dark
Use: When used in battle, it blinds the
Katana *********************************** enemy.
Attack: 58 ***********************************
******* Flea Bag
Survival Knife Use: When used in battle, it lowers the
Attack: 38 -=-=-=-=-=-=-=-= enemy's offense and defense.
-= 8. Items -=
Sword -=-=-=-=-=-=-=-= Force Capsule
Attack: 46 Use: Permanently raises the force stat by
Antidote 5 of whoever uses it.
Use: Cures poison status.
===================== Franklin Badge
Weapons All Can Equip Asthma Spray Use: When you carry it in your Goods, it
===================== Use: Cures the asthma effect in battle. will reflect PK Beam attacks.

Boomerang Basement Key French Fries


Attack: 32 Use: Opens the door to the basement in Use: Eat to recover a small amount of HP.
Ninten's House.
Slingshot Ghost Key
Attack: 7 Berry Tofu Use: Get it from a lady in east Spookane;
Use: Eat and it restores 10 HP. used to enter Rosemary Mansion.
***********************************
*********************************** Big Bag Great Grandfather's Diary
******* Use: Holds 30 Magic Herbs inside. Use: A book you find which is full of
mystery, and aids you in entering
-=-=-=-=-=-=-=-=-=-=-=-= Bomb Magicant.
-= 7. Body Equipment -= Use: Use it in battle to cause explosive
-=-=-=-=-=-=-=-=-=-=-=-= damage in battle (only Lloyd can Hamburger
use). Use: Eat to recover 50 HP.
=====
Coins Bottle Rocket Hat
===== Use: Shoot off in battle to cause damage Use: Get it from a lady at Snowman
(only Lloyd can use). station; use it when you meet Ana and
Peace Coin she will join your party.
Defense: 5 Bread
Use: Eat it to recover 20 HP, or use it to Insecticide
Protect Coin make crumbs and mark your Use: Helps to stun bug enemies in battle.
Defense: 11 trail (use the Crumbs to return to the
spot where you broke the Laser
Magic Coin bread). Use: Causes damage to the enemy in
Defense: 20 battle (only Lloyd can use; can be
Bullhorn used multiple times).
Use: Can lower enemy's fight stat in
======== battle, or increases your offense. Last Weapon
Pendants Use: There appears to be no use for it,
======== Canary Chick almost like it's a joke item.
Use: This is the baby chick you must
Earth Pendant return to the Canary Village. LifeUp Cream
Use: Protects wearer against PK Thunder. Use: Use it to fully recover your HP.
Cash Card
Fire Pendant Use: Use at ATM machines to Magic Candy
Use: Protects wearer against PK Freeze. withdraw/deposit cash. Use: Permanently raises Lloyd's fight stat
by 5 (only Lloyd can use).
H2O Pendant Crumbs
Use: Protects wearer against PK Fire. Use: After you use Bread, select these to Magic Herb
return to the spot where you Use: Use it to recover 30 HP and cure
Sea Pendant used the bread initially. some status ailments.
Use: Protects wearer against all PSI
spells. Dentures Magic Ribbon
Use: Give them to the man in the house Use: Permanently raises Ana's force stat
north of Reindeer for some $10 by 5 (only Ana can use).
===== mouthwash.
Rings Mouthwash
Use: Cures the cold status effect. PP: 9
Super Bomb Description: Lowers the defense power of
Noble Seed Use: When used in battle, it can cause all enemies.
Use: Stops a party member from being lots of damage to kill all the
confused in battle. enemies (only Lloyd can use). Defense Up Alpha
Can Learn: Ninten
Ocarina Super Spray PP: 3
Use: Get it in Magicant from one of the Use: It's a stronger version of the Description: Raises the defense power of
people; it is useless. Insecticide item. one party member.

Onyx Hook Swear Words Defense Up Beta


Use: Used to return to Magicant from Use: Another item(?) of no use Can Learn: Ninten
anywhere at anytime. whatsoever. PP: 8
Description: Raises the defense power of
Orange Juice Ticket all party members.
Use: Drink it to recover 10 HP. Use: Buy in Ellay to enter the Live
House. Healing Alpha
Pass Can Learn: Ninten, Ana
Use: Allows you to enter the Duncan Ticket Stub PP: 3
Factory. Use: Get from riding the plane in Yucca Description: Cures the poison status
Desert; if you get 10, use one in ailment from a party member.
Phone Card front of the war veteran and you can
Use: When you're at a pay phone and you ride the tank! Healing Beta
use this, you'll never have to Can Learn: Ninten, Ana
pay for a call; get it by doing a guy's Wisdom Capsule PP: 5
survey outside the Use: Permanently raises the wisdom stat Description: Cures the paralysis status
Merrysville Department store). by 5 of whoever uses it. ailment from a party member.

Physical Capsule Words o' Love Healing Gamma


Use: Permanently raises the strength stat Use: Another item(?) of no use Can Learn: Ninten, Ana
by 5 of whoever uses it. whatsoever. PP: 6
Description: Cures the stone status
Plasma Beam Zoo Key ailment from a party member.
Use: Causes a higher amount of damage Use: Its purpose is to open the gate to the
to an enemy in battle (only Lloyd City Zoo. Healing Pi
can use; can be used multiple times). Can Learn: Ninten, Ana
*********************************** PP: 6
PSI Stone *********************************** Description: Cures the sleep status
Use: When used, it recovers 20 PP (can ******* ailment from a party member.
be used multiple times).
-=-=-=-=-=-=-=-=-=-= Hypnosis
Quick Capsule -= 9. PSI Spells -= Can Learn: Ninten, Ana
Use: Permanently raises the speed stat by -=-=-=-=-=-=-=-=-=-= PP: 5
5 of whoever uses it. Description: Puts a single enemy to sleep.
NOTE: You learn spells totally at random in
Real Rocket this game. Since there is no set LifeUp Alpha
Use: You never get to use it, since it's level or time for Ninten or Ana to learn Can Learn: Ninten
"accidentally" launched into a given spell, it can happen PP: 3
orbit when you buy it. at any time after any battle. It just comes Description: Recovers about 30 HP to
down to luck; if you have one party member.
Red Weed yet to learn a spell you want, just keep
Use: When you use this at the Magicant fighting until you get it. LifeUp Beta
fountain, it will turn into a Can Learn: Ninten, Ana
Magic Herb (you can pick an infinite 4-D Slip PP: 5
amount of these in central Can Learn: Ninten Description: Recovers about 70 HP to
Magicant, too). PP: 16 one party member.
Description: Allows your party to escape
Repel Ring from battle with a high success LifeUp Gamma
Use: When used, it will keep enemies rate. Can Learn: Ninten, Ana
from attacking you for a short PP: 9
period of time. Darkness Description: Recovers all HP to one party
Can Learn: Ana member.
Rope PP: 10
Use: When used in battle, it will stop an Description: Blinds a single enemy. LifeUp Pi
enemy from moving. Can Learn: Ninten, Ana
Defense Down Alpha PP: 17
Ruler Can Learn: Ninten Description: Recovers about 70 HP to all
Use: It's a useless measuring tool. PP: 3 party members.
Description: Lowers the defense power of
Sticky Machine one enemy. Offense Up
Use: When used in battle, it will stop an Can Learn: Ninten
enemy from moving (only Lloyd Defense Down Beta PP: 6
can use; can be used multiple times). Can Learn: Ninten
Description: Raises the offense power of with very few HP. Description: Can bring back a dead party
one party member. member with full HP.
PK Freeze Omega
Paralysis Can Learn: Ana Telepathy
Can Learn: Ana PP: 13 Can Learn: Ninten, Ana
PP: 8 Description: Attack all enemies with PP: 1
Description: Paralyzes a single enemy. about 50 HP of ice damage. Description: Allows you to see into the
minds of certain people and
PK Beam Alpha PK Thunder Alpha trigger some events.
Can Learn: Ana Can Learn: Ana
PP: 4 PP: 3 Teleport
Description: Attack a single enemy with Description: Attack a single enemy with Can Learn: Ninten, Ana
about 30 HP of damage. about 10 HP of thunder damage. PP: 3
Description: Lets you warp back to any
PK Beam Beta PK Thunder Beta previously visited town (you will
Can Learn: Ana Can Learn: Ana need a good amount of room to
PP: 7 PP: 6 run in a straight line, so
Description: Attack a single enemy with Description: Attack a single enemy with crowded/cramped areas are not
about 80 HP of damage. about 50 HP of thunder damage. good for this).

PK Beam Gamma PK Thunder Gamma ***********************************


Can Learn: Ana Can Learn: Ana ***********************************
PP: 12 PP: 12 *******
Description: Kills a single enemy with a Description: Attack all enemies with
powerful attack. about 50 HP of thunder damage. -=-=-=-=-=-=-=-=
-= 10. Shops -=
PK Beam Omega Power Shield -=-=-=-=-=-=-=-=
Can Learn: Ana Can Learn: Ninten, Ana
PP: 24 PP: 9 ======
Description: Attack all enemies with Description: Bounces an enemy's Podunk
about 100 HP of damage. physical attack back at them. ======

PK Fire Alpha PSI Shield Alpha Burger Shop


Can Learn: Ana Can Learn: Ninten -----------
PP: 8 PP: 4
Description: Attack all enemies with Description: Raises defense so you only Name Price
about 20 HP of fire damage. take 50% damage from PSI attacks. ---- -----
Orange Juice $5
PK Fire Beta PSI Shield Beta French Fries $15
Can Learn: Ana Can Learn: Ninten Hamburger $25
PP: 12 PP: 9
Description: Attack all enemies with Description: Raises all party member's
about 50 HP of fire damage. defense so you only take 50% Drug Store
damage from PSI attacks. ----------
PK Fire Gamma
Can Learn: Ana PSI-Block Name Price
PP: 14 Can Learn: Ana ---- -----
Description: Attack all enemies with PP: 5 Antidote $20
about 100 HP of fire damage. Description: Stops a single enemy from Asthma Spray $148
using PSI. Life Up Cream $194
PK Fire Omega Insecticide $300
Can Learn: Ana PSI-Magnet
PP: 30 Can Learn: Ana
Description: Kill all enemies with a PP: 0 Sports Shop
powerful fire attack. Description: Drains some PP from an -----------
enemy if they have PP to begin with.
PK Freeze Alpha Name Price
Can Learn: Ana Quick Up ---- -----
PP: 3 Can Learn: Ninten Plastic Bat $80
Description: Attack a single enemy with PP: 3 Slingshot $120
about 10 HP of ice damage. Description: Raises the speed of one Wooden Bat $500
party member.
PK Freeze Beta
Can Learn: Ana Shield-Off Food Store
PP: 5 Can Learn: Ana ----------
Description: Attack a single enemy with PP: 8
about 50 HP of ice damage. Description: Nullifies a single enemy's Name Price
shield. ---- -----
PK Freeze Gamma Orange Juice $5
Can Learn: Ana Super Healing Bread $30
PP: 8 Can Learn: Ninten, Ana Sports Drink $75
Description: Critically injures a single PP: 36
enemy in battle, leaving them
======== ---------- Berry Tofu $975
Magicant
======== Name Price
---- ----- Weapons Shop
Item Shop 1 Orange Juice $5 ------------
----------- Bread $30
Sports Drink $75 Name Price
Name Price ---- -----
---- ----- Bomb $280
Magic Herb $30 Variety Store Laser Beam $760
Peace Coin $260 ------------- Plasma Beam $1300
Protect Coin $648
Magic Coin $1200 Name Price
---- ----- =======
Ruler $22 Snowman
Item Shop 2 Stun Gun $300 =======
----------- Rope $600
Repel Ring $160 Item Shop
Name Price ---------
---- -----
Magic Herb $30 Mysterious Teacher (School) Name Price
Brass Ring $460 --------------------------- ---- -----
Silver Ring $825 Bread $30
Gold Ring $1510 Name Price Mouthwash $175
---- ----- LifeUp Cream $194
Last Weapon $1048 Frying Pan $300
Item Shop 3 Super Bomb $1800
----------- Sticky Machine $3200
Real Rocket $3485 =========
Name Price Youngtown
---- ----- =========
Repel Ring $160 ========
H2O Pendant $700 Reindeer Item Shop
Fire Pendant $700 ======== ---------
Earth Pendant $700
Burger Shop Name Price
----------- ---- -----
=========== Bread $30
Merrysville Name Price LifeUp Cream $194
=========== ---- ----- Nonstick Pan $700
Orange Juice $5 Air Gun $1400
Burger Shop French Fries $15
----------- Hamburger $25
=====
Name Price Ellay
---- ----- Drug Store =====
Orange Juice $5 ----------
French Fries $15 Burger Shop
Hamburger $25 Name Price -----------
---- -----
Antidote $20 Name Price
Drug Store Asthma Spray $148 ---- -----
---------- LifeUp Cream $194 Orange Juice $5
Insecticide $300 French Fries $15
Name Price Hamburger $25
---- -----
Antidote $20 Sports Shop
Asthma Spray $148 ----------- Drug Store
LifeUp Cream $194 ----------
Insecticide $300 Name Price
---- ----- Name Price
Aluminum Bat $1000 ---- -----
Sports Shop Boomerang $1100 Antidote $20
----------- Asthma Spray $148
LifeUp Cream $194
Name Price Food Store Insecticide $300
---- ----- ----------
Wooden Bat $500
Aluminum Bat $1000 Name Price Food Store
Boomerang $1100 ---- ----- ----------
Orange Juice $5
Bread $30 Name Price
Food Store Sports Drink $75 ---- -----
Orange Juice $5
Bread $30
Sports Drink $75
Berry Tofu $975

Variety Shop
------------

Name Price
---- -----
Ticket $350
Butter Knife $580
Rope $600
Surv. Knife $1200

***********************************
***********************************
*******

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 11. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=================
Cheaper Mouthwash
=================

If you go far to the north and west of


Reindeer you will come to a large
house in the middle of nowhere. Inside is a
boy and an old man. Talking to
the man, you won't understand anything he
says. Leave the house and take the
southeast ramp, then follow the path
counter-clockwise to a signpost. Check
it to find Dentures. Return to the old man
and he will give you a free
Mouthwash. If you talk to the boy anytime
after this he will sell you more of
the Mouthwash for $10 each!

================
Free Magic Herbs
================

In Magicant, if you go north of the town


area you will find red plants
growing at random. Check one and you will
get a Red Weed (they are infinite,
take as many as you want). If you go to the
fountain in the northwest corner
and use a Red Weed there, it will turn into a
Magic Herb. This trick can save
you lots of money in the long run, as well as
giving you an infinite supply
of healing items.

******************

End Mother 1 FAQ.

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