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For the Gameboy Advance princess/world/town" approach. I will not say more about
Version 1.0 (Created 9/21/2005) the game here, other than the fact that if you have yet to
By Devin Morgan play this game, now's your chance!
Outside once more, make your way northward since that's As for leveling Lloyd up a bit, your best bet would be to
the only way you can go. When you reach a path split, go return to Magicant by using the Onyx Hook (you can also
west and down a ramp, then north into the city of buy him the Magic Coin and Gold Ring to boost defenses
Merrysville. there). When Lloyd is around Level 10, return to
Merrysville and head north this time.
===========
Merrysville When you reach the railroad tracks, follow them to the
=========== northwest. You will soon reach the spot where rocks are
blocking the path. From there, go west to the river and
In this new city, walk around and talk to the people for a then continue north. As you go up the hill to the upper
bit to find out some information. Apparently there are plateau, you will pick up a Pass which will allow you
rocks blocking the railroad tracks, and a bottle rocket from access to the factory ahead. So, continue north and east at
the Duncan factory can clear them. Also, there are beasts the end, and defeat the Stray Dog in the way. Then, enter
around that attacked some of the people in town. When the factory.
you get a chance, take out some money from the ATM and
rest at the Hotel for $65. In the Department Store, you ==============
should also buy an Aluminum Bat for Ninten. Duncan Factory
==============
When you're done, go south to the large school building at
the town entrance. Inside, go upstairs and enter the second You will notice that this factory is quite sprawling and
to last room on the right. Inside you will find 2 presents wide open, which means there are a lot of areas to explore.
with a Plastic Bat and a Slingshot. Go back downstairs and Feel free to wander at your own leisure, but to reach where
enter the rightmost room. Talk to the cranky janitor inside we need to be, take all the ladders going upward. Make
and answer his questions in this order: Yes, Yes, No, Yes. your way to the very top level, then go all the way left into
Do this and he will take you to the roof which is otherwise the last room. Here you will find a rocket on its launcher;
locked. Up on the roof, check the shaking garbage can and check it and the rocket will launch. Your mission in this
talk to the person hiding inside. Answer Yes to his factory is now done, so head back out and
questions and then he will come out. He will introduce return to Merrysville.
himself as Lloyd (the weakling that the other kids made
fun of) and will mention bottle rockets from Sweet's Little ===========
Factory. Merrysville
===========
So, head back inside and exit the school entirely. Then,
make your way all the way southward to the factory. Once you're back in the vicinity, rest at the Hotel and call
Dad to save your game, then go north to the railroad
====================== tracks. If you follow them to the northwest you will find
Sweet's Little Factory that the rocket cleared the rocks out of the way. Now that
====================== you can progress, go northwest to the train station. Inside,
pay for 2 tickets to Reindeer, and you'll be on your way.
Here, make your way west until you find a ladder leading
upstairs. There are plenty of side rooms on this floor and When you arrive at the station in Reindeer, talk to the old
on the lower level if you climb down a ladder, but all the woman standing around. Tell her you're going to
items that can be had aren't really important, so don't Snowman and she will give you a Hat that belongs to a
worry about it. When you reach the ladder going up, climb girl there. If you need to rest or need extra cash, exit the
it and continue to the right. Go up the next ladder and station and head south into Reindeer for some R&R.
make your way left this time. When you reach the garbage Otherwise, buy 2 more tickets ($40 total) to Snowman.
can, check it to get a Bottle Rocket (there is an infinite When you arrive, exit the station and go east
supply, but one will suffice for now). Take it and head into town.
back to Merrysville.
=======
=========== Snowman
Merrysville =======
===========
When you arrive here, there are only two buildings you
can enter (the ones with rounded doors). The shop here is ========
rather useless, so save your money for later. Stay at the Spookane
Hotel if you need to ($125 a person), too. Talk to the ========
people around town and they will point you towards a
chateau where some girl lives in the east, so head in that Back outside, head back south to the town area, then make
direction. Follow the winding path to the small building at your way to the train station. Before you leave, if you
the end, and go inside. Talk to Ana and use the Hat you want, visit the original town to the west. In the Hotel, pay
received earlier, and she will join your party. $6 a person to stay the night (you'll all be fully recovered
from this) and fight the Starman in the morning for good
Now that you have a third party member, it may be a good experience. When you're ready, go to the station and pay
idea to level her up a bit in a safe environment (Magicant). for tickets to Union (Merrysville station - $25 a person).
You can also buy her the Magic Coin and Gold Ring there,
so why not? If you go to Magicant, if you go out of the As soon as you arrive at the Merrysville station, exit and
town, head west through the trees and use PSI Telepathy head east along the tracks. When you reach the broken
on the swimming cat to get the Magic Ribbon for Ana. bridge, go north (the other way leads to a dead end).
When Ana is sufficiently leveled (up to at least 10), make Follow the path going north and east through the hills, and
your way back to Merrysville and visit the Department you'll eventually come to the desert region.
Store first. Buy a Boomerang for $1100 and have Ana
equip it (it's much better than the Frying Pan you could've ============
bought back in Snowman). Now, go north to the station Yucca Desert
and take the train to Spookane ($25 each, $75 total for ============
now).
When you step into the desert, it is just a large mass of
======== nothingness really. Make your way to the east, working
Spookane towards the next dot on your map (above the S in Station).
======== You will find a war veteran sitting outside a tent with a
plane and a tank. Talk to him twice and he will offer you a
When you arrive at the station, exit and you'll have two ride in his plane. There are three different flight plans you
options: east or west. For now, follow the tracks east then can take; for our purposes you only should check the
take the southbound path just before the tunnel. Follow the cheapest flight out. Also note if you get 10 ticket stubs,
path all the way south until you go down a hill, then head you can ride the tank.
east into the town. By talking to the residents, you'll find
that the original city was taken over by monsters, so If you take the cheap flight, he will circle a patch of 2
everyone ran away or moved into this more secluded area. cactus plants, one of which has what appears to be a face.
If you go to the eastmost area of this place, you'll find a When the flight ends, head to the northwest and seek out
guy standing in front of his house, and a woman nearby. that plant. When you find it, use PSI Telepathy and you
Talk to the woman and she will give you a Ghost Key for will learn the fifth melody. Now that you have the melody
entering the Rosemary house. from this region, head back east and south a little to the
war guy. Take a few more plane rides until you have 10
To get to the Rosemary house, head directly north. You'll Ticket Stubs total.
come to a hill with a sign next to it stating that it is private
property ahead. Continue onward anyway and make your Once you have 10 stubs, go to the man and use one of the
way north, then northeast to the mansion. stubs, and he will allow you access to his tank. Walk onto
the tank and you will take control. You have free reign
================ with this thing, but you cannot leave the desert terrain.
Rosemary Mansion Make your way all the way east with it, and you'll find
================ some ruins. Try and enter them with the tank, and a robot
called R7037 will attack. This is an easy fight since the
Inside the mansion, you will find that it is dark and tank will make quick work of it. After the fight though, the
sometimes dangerous in regard to the enemies you'll bump tank will be destroyed, but you'll have access to the ruins,
into. Talk to the mouse in the first room if you want, then so go down into the hole ahead.
enter the top door on the left side. In the next room, which
looks the same as the previous one, enter the top door ===========
again. For the last two rooms, enter the bottom doors. At Monkey Cave
the end, if you followed this path right, you'll get a ===========
message saying "TURN BACK" and you'll come to a
room with a piano in the corner. In this sprawling underground maze, you will find a bunch
of lying monkeys wandering the halls. Luckily there are
Open the present in the middle to get LifeUp Cream, then no enemies in here, so you won't have to worry about
check the piano to get the next melody to memorize. Now being attacked. Wander around this first floor until you
that you're done here, keep going through the right doors find a hole leading downstairs. On the second floor, you
to exit this haunted house. will find some presents with PSI Stones inside, which can
be quite useful. After much more wandering, you'll come =====
across the second and final hole leading downstairs. Walk Ellay
along the short passage and use the Telepathy PSI on the =====
pink spiral to warp back to Magicant.
In this city, you will find that it is infested with a gang
======== called the B.B. (Bla Bla Gang). You can spot them easily
Magicant since they are the blue clothed people wandering around
======== town. If you talk to one, they will engage you in battle;
they are really easy so don't worry too much about it. Plus,
Back in Magicant yet again, take this opportunity to rest you can talk to the same one again and again to keep
for free and cure any illness you may have incurred. When fighting for experience. Also if you're bored and happen to
you're ready, go north to exit the town and go east/south to have a few Strawberry Tofus on you, go to the Watch
the holes. Drop down the appropriate hole and get through Tower in the northwest and rocket over to an island where
the maze to exit Magicant. However, when you exit the you can give the tofu to 3 people to get a couple useless
cave this time, you won't come out by Merrysville, but at items and some information.
an alternate area.From where you exit, head east to the
train tracks, and follow them eastward to the station. Once At any rate, go over to the Department Store and take out
you reach the station, head southwest and you'll enter the about $1000 from the ATM, then go to the top floor and
next town. buy the Ticket for $350. Leave the store and head toward
the south side of town, near the Live House building.
========= You'll find the war veteran from earlier standing outside,
Youngtown and if you talk to him he'll ask for $200 to cover damages
========= to his tank. Pay him, then go inside and use the Ticket in
front of the lady and she will let you into the show (you're
In this town, you will notice all the adults are missing, lucky that you bought the ticket in the store, because there
leaving just the kids to hold up the fort. Talking to them, is someone outside the club selling it for $1200 instead,
they speak of this baby that lives in a house to the west. what a ripoff).
Check out the item shop and (free) lodgings in the east
side of town. Be sure to get the Air Gun for Lloyd, which Inside the Live House, talk to the guy standing near the
is the most powerful weapon he can get. When you're stage and say yes to singing on stage (there is a lady here
ready, go to the west side of town and enter the house who will offer to buy you a drink - say no or else you'll be
there. Talk to the parents, then use Telepathy on the baby taken to jail and have to buy back your weapons from the
and it will teach you the PSI Teleport! That way you can police). After the song, the B.B. gang boss will come up
warp back to any town you've previously visited, assuming and accuse you of beating up his friends. Regardless of
you have enough room for the running involved. what you answer, he will attack you anyway. It's a one on
one fight between Ninten and this guy, but the fight is
Now that you've done all you can here, head to the east. VERY simple; just a few hits will end it.
You'll come to a signpost and a bridge, with a kid standing
next to it. Cross the bridge and you'll be in the swamp. After the fight, the boss will join your party, while
replacing Lloyd for a period of time. The new member is
===== named Teddy, and he is quite powerful, so he will
Swamp definitely come in handy for the areas ahead. You've done
===== all you can in Ellay for now, so use the Onyx Hook and
warp back to Magicant.
Once you're across the bridge, you should make your way
north and east over some more bridges. Follow the path as ========
it heads in that direction before going southward to a house Magicant
(you'll see the dot on your map). Inside the house you'll ========
find Pippi, who will heal your party free of charge. In front
of the house there is a garbage can that is shaking; check it Here once again, visit the shops to buy Teddy the Magic
and you'll find Lloyd's father. He will just ask if your name Coin and Gold Ring to boost his defense. Also, if you
is correct; tell him yes and that will be the end of the picked up the Sword earlier in the game (in that maze
conversation. where the sleeping dragon was), equip it to Teddy since it's
extremely powerful. If you want to level him up a couple
If you want, wander around this vicinity building up times, that will be great too. When you're ready, make
experience and resting with Pippi when necessary. When your way out of Magicant, then use the Teleport PSI to
you're ready to continue, go south and west from the house return to Ellay.
and follow the path southward for a while. You're heading
in the right direction if you start to face tougher enemies, =====
too. Keep following the path as it goes southwest, then Ellay
finally eastward and to the north again. Eventually the path =====
will lead you west into the city of Ellay.
Once you rearrive in Ellay, head to the northeast section of quickly realize this is a lost cause. After the utter defeat,
the city. Take the path going east as it becomes a winding Lloyd will appear in the tank and save your party.The next
dirt path. Follow it across a bridge, then go all the way scene shows Ninten and Ana in a room. Exit the room and
south until you reach a forest. At that point, go east over talk to Teddy who is lying on the bed. He will not go any
another bridge. Up ahead you'll find a house; inside is a further with you, so he calls upon Lloyd to rejoin the
man who will heal your ailments and let your party rest for group for the remainder of the adventure. Now that Lloyd
free! Rest here if you need it, especially if you plan on is back, head out of the healer's house in the middle of
hanging around the vicinity to gain more levels. When seclusion and make your way east/north through the caves
you're ready to continue, go east and north until you reach to Mt. Itoi again (consult the previous sections of the
a cave. walkthrough for directions if you don't remember the
way).
=================
Caves of Mt. Itoi Back on Mt. Otoi, go up the ropes and make your way east
================= toward the healer house where you can rest/save for free.
From that point, go north and you'll come to a lake.
You have now just entered a maze of caverns leading up to Follow the path going northeast around it and you will
Mt. Itoi. It is very possible to get lost here if you're not soon see a dock with a boat in the water. Upon checking
careful, so pay attention to my directions. Also, you can the boat, the motor will appear to be broken but Lloyd will
find all 4 character's best weapons within these caves, so I fix it. Aboard your new boat, head toward the middle of
will lead you to those locations. From where you start, go the lake where you'll find a whirlpool. Get yourself sucked
east and you'll see a path split (you'll be coming back into it and you will end up in a laboratory of sorts below.
here). For now, continue east and around the room to a
present containing the Katana for Teddy; equip it right =============
away! Whirlpool Lab
=============
Go back to the first path split and head north into the next
room. Follow the next path down to an intersection. Take In this underwater lab apparently, go down to an elevator
the southeast path into a room with another present inside. and ride it to a much lower floor. Once you stop, head into
Open it to get a Bomb. Return to the previous room, and the west room. Continue going west for quite a while, until
go to the northwest cave. Continue in the next cave by you reach a ladder. At that point climb up it and check the
going south and west. When you come to a split, go north robot that's standing there. The robot will introduce itself
to a present with the Iron Skillet inside for Ana. Go back as EVE, and then the windows will shatter and you'll all
south and head west into the next room. There, go south wash up on the shore above.
and east to yet another path split. For right now, go east
into the following room and open the present inside to ========
obtain Hank's Bat for Ninten. Mt. Itoi
========
Go back a room and take the first path going north when
you reach the split. In the new room ahead, simply follow Outside with EVE following you around, make your way
the path to a present with a PSI Stone inside. Then, just northward. The good thing about EVE is that it is
continue onward to exit the cave maze entirely. extremely powerful and will one-hit kill any mob you
face, one at a time. Anyway, continue north, going up the
======== hills and ropes you encounter. When you find the upward
Mt. Itoi path reaches a dead end, head east for a while and then
======== northward along more hills and ropes. If you're going the
right way you'll see a cave and a final rope nearby. Go up
Now you will be on the mountain itself, where you'll be the rope and head left to enter battle against another robot:
facing even tougher enemies along the way up. Head R7038XX.
southwest and climb the rope to reach the higher ledge.
Then, go north a bit more and up a second rope to another Basically for this fight, EVE and the robot will exchange
plateau. Continue north to an even longer rope to a high blows. After a few rounds, EVE will explode, destroying
ledge, then head east for a while. You will eventually come itself and the enemy robot. You do gain experience in this
to a house; inside is a healer who will take care of your fight so don't despair. Following this mess, check EVE's
party free of charge. There is also a telephone here in case wreckage and you'll learn the sixth melody, and receive a
you wanted to save your game. Memory Chip. Go back down the rope and enter that cave
to find a present containing the Sea Pendant. It defends
After you save and rest, go over to the west door and against all PSI so equip it to whoever you want (probably
Teddy will "make a few calls" while Ninten and Ana go Ana because she is the most valuable member you have).
into the back room. Talk to Ana and answer her questions
however you want, then after some dancing Teddy will Now that the path ahead is clear, continue west of EVE's
come back in. He will mention hearing some loud noises destruction and go up several more ropes to the summit.
from outside, and you will then be put into battle against a There, you will find a tombstone; check it and a crystal
giant robot called R7038. As you try to fight it, you'll will appear and speak to you. It will teach you the seventh
melody which you'll memorize. You will also be fully this every round while Ana does Lifeup Pi to continue
recovered when the crystal disappears. We are now done keeping the party alive. Use PSI Stones if needed. After
here, so use the Onyx Hook to return to the land of you've done Sing about 10 times, Giegue will be defeated;
Magicant. at this point, congratulations on beating the game!
========
Magicant
========
Here again, head north and east of town, and drop down
the proper hole to reach the maze. Fall into the right, left,
left, and right holes, then follow the passage around to the
sleeping dragon. Now that you've played through the entire
game pretty much, you should be strong enough to take
this beast. Use the check option from the menuscreen and
the dragon will engage you in battle. An easy way to end
this is to have Ninten use Defense Up Beta on the party,
Ana uses Freeze Pi on the Dragon, then Lloyd attacks once
to kill the Dragon (since Freeze Pi will bring the Dragon's
HP down to nil). It's cheap, but it will work, saving you a
ton of frustration.
After the dragon fight, talk to it and you will receive the
final melody! Use the Onyx Hook to return back to
Magicant, then rest in town and head to the castle to the
north. Inside, go into the second door, then the first door in
the following room. You should then be in the throne
room, so go left along the red carpet. Talk to Queen Mary
and she will have you sing the entire song like she asked
earlier. Upon completing this, she will mention the name
Giegue and some dialogue will take place. After this,
Queen Mary will disappear, as will Magicant.
========
Mt. Itoi
========
==========
Final Cave
==========
Variety Shop
------------
Name Price
---- -----
Ticket $350
Butter Knife $580
Rope $600
Surv. Knife $1200
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 11. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=================
Cheaper Mouthwash
=================
================
Free Magic Herbs
================
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