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Players Duty and Despair By Envi Wiklund

GM
Create a Character A hack of Lasers and Feelings by John Harper, based on Alien and other classic sci-fi horror.
Create a Horror
First: Pick the role you serve on the vessel. Cryosleep is a bitch, doesn’t matter how you slice it. Roll or choose on the tables below:
You are: Once you’re done vomiting you can gather yourself enough to get to the bridge where the crew awaits, much in the same state as you.
1. The Scientist The Horror, which is:
2. The Teamster You’re months away from home still, and your vessel has stopped because of a transmission of unknown origin. 1. Man-made
3. The Soldier By company mandate, you’re obligated to identify its source. 2. Extraterrestrial
4. The Android 3. Interdimensional
5. The Captain 4. Undead
6. The Computer Rolling the Dice 5. Natural
-6. Unknowable
Second: Choose your character's priority for when shit hits the fan, When you do something risky or desperate, roll 1d6 to find out how it goes.
do not tell other players about this priority unless you feel like your character would do so. Roll +1d if you’re calm and +1d if you’re determined Wants to:
Roll your dice and compare each die result to your Center. 1. Spread through the cosmos
Your priority is to: 2. Kill everyone
1. Ensure the survival of the Horror If you’re rolling DUTY you want to roll under your Center. 3. Convert everyone
2. Ensure the survival of the humans If you’re rolling DESPAIR you want to roll over your Center. 4. Open a gateway
3. Ensure the survival of the property 5. Awaken something even worse
4. Ensure the survival of the profit 0: If none of your dice succeed, it’s just not enough. The GM says how things get worse somehow. 6. Survive another day
5. Ensure the survival of yourself Shift your number up or down by one away from Center.
6. Ensure the survival of nothing In order to:
1: If one die succeeds, you barely manage. The GM inflicts a complication, harm, or cost. 1. Doom the universe
Third: Choose a number between 2 to 5. 2. Save the universe
A high number means you’re better at DUTY 2: If two dice succeed, you do it well. Good job! 3. Judge the universe
(what you were trained for, what you have experience with, what you were hired for). 4. Taste the universe
A low number means you’re better at DESPAIR 3: If three dice succeed, you overdo it. The GM inflicts a complication, harm, or cost. 5. Control the universe
(what you need to do to survive, what you wish you didn’t have to do). Shift your number up or down by one away from Center. 6. Rebuild the universe
This number you choose is your Center.
!: If you roll your Center exactly, you have DUTIFUL DESPAIR.
Fourth: Choose a fitting name for yourself! The die counts as a success and you get some special insight into what’s happening.
Ask the GM a question about the immediate situation, they must answer you honestly. Run the Game
If your Center ever reaches 1 or 6, Play to find out whether the characters, the horror, or neither survive.
Create a Vessel tell us how your character succumbs to,
and is destroyed by a consequence of either DUTY or of DESPAIR.
Introduce the horror slowly. Give the character less warning as the game goes on.
Always ask them what they do. Call for rolls when the outcome is uncertain.
First: As a group, pick three characteristics for your vessel. Do not pre-plan outcomes but let the chips fall as they may.
Your vessel is: under-staffed, held together by duct-tape, claustrophobic, The player of a destroyed character spends Use failure to terrify and drive the story forward.
far too advanced for most of the crew, far too classified for most of the crew, the rest of the game playing tertiary characters. The situation changes after every roll, for good or for ill.
prone to self-destruct, running low on resources, full of mysterious cargo, maze-like, Examples: the ship itself, minor Horrors,
massive, of dubious origin. nameless crewmembers, outer space.

Second: Give your vessel a name!


Lean into the horror
Embrace the hurt
Pursue your priorities
Play to find out what happens
Ask terrifying questions
Give even scarier answers

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