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HOW TO PLAY

A player’s turn is broken up into the following unnecessary lengthy steps:


1) The player describes the scene around them and any continued reactions from the previous turn.
By Leigh Carr and Sascha Karner 2) The player describes what they want their Human Host to accomplish such as eat a burrito, break into
a car or steal a baby. Walking doesn’t count as a turn and is automatically successful.
Number of Players: 3 or more 3) The player must roll for the body part they will use to perform their stated action using the table
Length: 1 to 2 hours below:
Materials needed: Pencil, Paper, 1D6 Body Parts Table (Determined with 1D6)
1 Mouth, tongue or lips
2 Elbows, knees or shoulders
You Are An Alien 3 Both legs or only one leg of your choice
You and your team are beamed from your mother ship into a Human Host on Earth for a 4 Both arms or only one arm of your choice
5 Thumb
routine mission, but there is something wrong with the beaming machine! Your entire
6 Head, neck, ears, eyebrows or all of them at the same time
team are inside the same Human Host! You won’t be beamed back to the mother ship
until you have completed your mission! People are looking at you! You all internally 4) Next the player rolls to see how well they used the body part to perform the action.
scrabble together to manoeuvre your host’s body! Quick! Act Human! Performance Table (Determined with 1D6)
1 Successful, but humanly impossible or super human. This may draw suspicion.
2 Successful, elegant and graceful. A marvel to behold.
Setup 3 Successful, action performed is much how you’d expect a regular human to do it.
Human Possessed and Location 4 Unsuccessful, action performed is much how you’d expect a regular human to fail at it.
Roll1D6 to determine: 5 Unsuccessful, a bad outcome which most likely draws suspicion.
1. An elderly accountant near retirement at home with his wife 6 Unsuccessful, the worst possible outcome imaginable and definitely draws suspicion.
2. Female science teacher conducting an experiment in front of a class 5) The Player describes the outcome of their Human Host’s actions.
3. Female lion enclosure assistant feeding the beasts in front of onlookers at a zoo 6) The group decides on the overall suspicion of any of their Human Host’s actions including Talking (See
4. Male life guard at a beach and someone is drowning nearby). Suspicion only needs to be considered if humans are present.
5. Stewardess serving passengers aboard an airborne plane
Suspicion Table (Determined By Players As A Group)
6. Male lead singer in a rock band performing their last song
Not Suspicious No dice rolls should be made.
Number of humans at location Suspicious Subtract 1D6 from the proximity counter.
Roll 1D6 to determine: Extremely Suspicious Subtract 2D6 from the proximity counter.
1. Ten humans Talking Rules
2. Twenty humans Once per turn, anytime between steps 1 to 6, any player may attempt to communicate with nearby
3. Thirty humans I got aliens in humans to justify their strange behaviour, their next action or just talk shit in an attempt to lower their
4. Forty humans my body. LOL! suspicion on the suspicion table. A player should raise their hand or clear their throat signalling to the other
5. Fifty humans players to be silent as your Human Host is about to speak. Each player must then construct a full sentence
6. Sixty humans by contributing one word each in player clockwise direction starting from the player initiating the talking.
Each player must say at least one word before a sentence may end. A player may end the sentence on
Mission Objectives
their speaking turn by raising their hand or clearing their throat either before or after they have
Roll 1D6 to determine:
contributed a word. Players are not allowed to discuss what they want to tell their humans at any point
1. Purchase 5 items of your choice at a shop or store
during the game otherwise 12 points are instantly subtracted from the Threat Proximity Counter.
2. Collect 5 individual human DNA samples
3. Test a human vehicle by piloting it to the nearest fuelling station and filling the tank
PEOPLE IN BLACK
4. Take out your Human Host’s life savings from their bank in cash then buy something
If the Threat Proximity Counter is 10 or below a person in a black suit shows up to either capture or kill your
expensive
Human Host. At this point should you be unsuccessful in any of your Performance Rolls the person in black
5. Host a dinner party where all the guests must agree it was a lot of fun
kills or captures the Human Host. GAME OVER! If the threat proximity counter reaches zero or below then
6. Get employee of the month or overwhelming recognition within your respective
an entire squad of people dressed in black obliterate the Human Host. GAME OVER!
occupation

Threat proximity counter assignment WINNING


One player must write down the number 70 on a piece of paper. This number is the When you achieve your mission objective you are instantly beamed back to the mother ship leaving your
Threat Proximity Counter. The player is also responsible for the upkeep of this number. poor human host to face the consequences of your actions.

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