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War and Craft

Players: Create Your Character Players: Roll The Dice GM: Run The Game
Choose​ a race: Human, Dwarf, Night Elf, When you do something risky, roll 1d10 to find You’re a fan of the characters. Play to find out
Gnome, Tauren, Orc, Troll or Undead. out how it goes. Roll +1d10 if you’re prepared and how they defeat the threat. Introduce the threat
Choose​ a class: Warrior, Warlock, Priest, Hunter, +1d10 if you’re an expert. by showing evidence of its recent badness.
Mage, Druid, Rogue, Paladin or Shaman. The GM tells you how many dice to roll, based on Before a threat does something to the characters,
Choose​ a roll: Tank, Damage, Healer or Crowd your character and the situation. show signs that it’s about to happen, then ask
Control. them what they do.​ “The Thornweaver begins
Choose​ a trait: Attractive, Brutal, Curious, Roll your dice and compare each die result to casting a spell. What do you do?” “Lydia was just
Fearful, Heroic, Lazy, Perfectionist, Selfish, your ​number​. turned into a worgen by Arugal’s spell. What do
Trusting, Unstable or create one. If you’re using ​War​ you want to roll ​under​ your you do?”
Choose​ a profession: Alchemy, Blacksmithing, number.
Enchanting, Engineering, Leatherworking or If you’re using ​Craft​ you want to roll ​over​ your Call for a roll when the situation is uncertain.
Tailoring. number. Don’t pre-plan outcomes--let the chips fall where
Choose​ a name. 0: If none of your dice succeed​, it goes wrong. they may. Use failures to push the action forward.
Choose​ your number: Select a number from 2-9. The GM says how things get worse somehow. The situation always changes after a roll, for good
A high number means you’re better at ​War 1: If one die succeeds​, you barely manage it. or ill.
(Strength, Toughness, Melee & Range Combat, The GM inflicts a complication, harm or cost.
Speed, etc.). A low number means you’re better 2: If two dice succeed​, you do it well. Ask questions and build on the answers. ​“Have
at ​Craft​ (Intelligence, Charisma, Casting Spells, 3: If three dice succeed​, you get a critical any of you encountered the Blackhand Legion
Professions, etc.). success! The GM tells you some extra effect you before? Where? What happened?”
Gear get.
You have weapons and armor that best suits your =: If you roll your number on a die​, you have W&C v1.1 was written by Josh Beckelhimer
class and roll. You also have supplies that best Warcraft​. You get a special insight into what’s (fantasticalbeckelhimer.blogspot.com). This game is a
suit your profession. going on. Ask the GM a question and they’ll hack of Lasers & Feelings, originally written by John
Harper of One Seven Designs. This game is licensed
Players: Create Your Guild Together answer you honestly. Some good questions:
under a CC BY-NC-SA 4.0 international license.
Choose​ two advantages: Well Geared, What are they really feeling? Who’s behind this?
Lordaeron’s Blessing, Sayge’s Fortunes, What should I be on the lookout for? How could I
Warchief’s Blessing, Rallying Cry of the get them to _____? What’s the best way to ____?
Dragonslayer or Revered. You can change your action if you want to, then
Choose​ one disadvantage: Cursed, Exiled, roll again.
Hunted, Depleted Funds, Poorly Geared or Rival Helping​ & ​Harming​: If you want to help or harm
Guild. someone else who’s rolling, say how you try to
Choose ​a guild name. help or harm and make a roll. If you succeed give
them +1d10 (help) or take away -1d10 (harm).

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