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Sturm Und Drang
Sturm Und Drang
A Lasers & Feelings Hack for 18 C. lit nerds and their unassuming friend circle
Written by Jazz and Dave Eisinger
Create Character obstacles, weather, and outside forces
Equipment (STURM). See Playing the Game for
Style more details on these skills.
A set of clothing
Choose a style for your character (an A horse
adjective) or roll 1d6 to determine.
Game Setup
The tools of your trade/hobby
The game session is run by a person
1 Dour A family heirloom
known as the Game Runner (GR).
2 Haughty
(You may come up with something
3 Timid Character Goal more quaint or themed if you prefer.)
4 Assertive Choose a short phrase or make up
5 Overconfident your own: Starting Area
6 Boorish Find something missing, gain respect While the characters are being created,
from an idol, get wealth, create your the GR decides the following or rolls
Role magnum opus, be amazed by nature. 1d6 to determine the starting area.
Your character's career (a noun) or roll
Player Goal
1d6 to determine. The location (a building, set of
1 Painter Embrace the emotional turbulence and buildings, or mode of travel) may be
2 Writer free range of emotion (such as the starting area or the area that the
3 Poet apprehension, horror, terror, and awe) entire game is played in, at the GR’s
4 Sculptor valued in the Strurm Und Drang and discretion.
5 Sycophant Romanticism movements.
6 Unskilled Heir The setting is a small part of the
Target Number location; a combination of these two
Name, Etc. Choose a number between 2 and 5. tables should give the game a sense of
Choose your character’s full name, This single number is your character’s place and environment.
nickname or pen name, their title inner empathy and compassion, how
and/or rank, and pronouns. they understand and communicate with Additional adjectives about the starting
others, or how they tap into their area, such as “haunted,” “creepy,”
creative drives (DRANG) or interact “mossy,” or “secluded” are up to your
with the world around them including imagination.
Sturm Und Drang
Location THE CHARACTERS ENCOUNTER... Playing The Game
1 Creditors
1 Ship
2 An Upstart Servant The Stats
2 Ruins
3 A Publisher/Patron
3 Palace The game has 2 stats with 1 target
4 A Scorned Suitor
4 Cottage number. All unpredictable, uncertain, or
5 A Mysterious Stranger
5 Estate variable tasks or actions should use
6 A Rival Artist
6 University one of the 2 stats: Sturm or Drang.