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Sturm Und Drang

A Lasers & Feelings Hack for 18 C. lit nerds and their unassuming friend circle
Written by Jazz and Dave Eisinger
Create Character obstacles, weather, and outside forces
Equipment (STURM). See Playing the Game for
Style more details on these skills.
A set of clothing
Choose a style for your character (an A horse
adjective) or roll 1d6 to determine.
Game Setup
The tools of your trade/hobby
The game session is run by a person
1 Dour A family heirloom
known as the Game Runner (GR).
2 Haughty
(You may come up with something
3 Timid Character Goal more quaint or themed if you prefer.)
4 Assertive Choose a short phrase or make up
5 Overconfident your own: Starting Area
6 Boorish Find something missing, gain respect While the characters are being created,
from an idol, get wealth, create your the GR decides the following or rolls
Role magnum opus, be amazed by nature. 1d6 to determine the starting area.
Your character's career (a noun) or roll
Player Goal
1d6 to determine. The location (a building, set of
1 Painter Embrace the emotional turbulence and buildings, or mode of travel) may be
2 Writer free range of emotion (such as the starting area or the area that the
3 Poet apprehension, horror, terror, and awe) entire game is played in, at the GR’s
4 Sculptor valued in the Strurm Und Drang and discretion.
5 Sycophant Romanticism movements.
6 Unskilled Heir The setting is a small part of the
Target Number location; a combination of these two
Name, Etc. Choose a number between 2 and 5. tables should give the game a sense of
Choose your character’s full name, This single number is your character’s place and environment.
nickname or pen name, their title inner empathy and compassion, how
and/or rank, and pronouns. they understand and communicate with Additional adjectives about the starting
others, or how they tap into their area, such as “haunted,” “creepy,”
creative drives (DRANG) or interact “mossy,” or “secluded” are up to your
with the world around them including imagination.
Sturm Und Drang
Location THE CHARACTERS ENCOUNTER... Playing The Game
1 Creditors
1 Ship
2 An Upstart Servant The Stats
2 Ruins
3 A Publisher/Patron
3 Palace The game has 2 stats with 1 target
4 A Scorned Suitor
4 Cottage number. All unpredictable, uncertain, or
5 A Mysterious Stranger
5 Estate variable tasks or actions should use
6 A Rival Artist
6 University one of the 2 stats: Sturm or Drang.

Setting WHO WANT TO...


STURM rolls are for when a character
1 Destroy
1 Stony Beach wants to interact with the outside,
2 Control
2 Forest physical world, and a “success” is
3 Blackmail
3 Moors determined by rolling under the Target
4 Murder
4 Fjords Number.
5 Protect
5 Mountain ● A high Target Number (4 or 5)
6 Embarrass
6 Island character is more likely to
succeed at STURM rolls.
A...
The Adventure Phrase DRANG rolls are for when a character
1 Baron/Mayor
The Game Runner rolls on the wants to interact with other people,
2 Rich Aristocrat
following tables to determine the crisis their inner self, or tap into their creative
3 Infant Crown Prince
to be solved during the adventure. drive.
4 Dowager Countess
Alternative: players each choose one ● A low Target Number (2 or 3)
5 Group Member’s Relative
part of the adventure phrase, or character is more likely to
6 Group Member
players collectively choose the succeed at DRANG rolls.
adventure phrase. WHICH WILL... Rolling Dice
1 Cause a Bankruptcy
2 Start A Trade War When rolling a stat: Roll with 1d if the
3 Discredit A Family House character is of average skills at the
4 Make Them Richer Than The task they are trying to complete.
Pope ● Roll +1d if they are trained in or
5 Cause a Scandal prepared for the action, the
6 Disrupt an Inheritance action is related to their style or
Sturm Und Drang
role, or the action is related to THE SUBLIME Credit and thanks to:
their title/rank. When The Sublime occurs, the player Lasers and Feelings © 2013 John
● Roll an additional +1d if the who succeeded chooses one of the Harper. Lasers & Feelings, and
character is an expert or following: therefore Sturm Und Drang, is under a
virtuoso at the task, as ● Ask the GR a question about CC BY 4.0 license.
determined by the GM. the scene, story, or how the https://creativecommons.org/licenses/b
universe works which must be y/4.0/
Dice Success Or Failure Royal Blood by 2 Head Turtle available
answered truthfully or treated
After rolling the die or dice, look at all as truth going forward. It is now at https://2headturtle.itch.io/royal-blood
numbers individually against the Target canon. Magic Missiles by Arbco available at
Number. Sturm success = roll under ● Describe how the character https://arbco.itch.io/magic-missiles-worl
Target Number; Drang success = roll discovers a secret about the dsheet-11-the-cleave
over Target Number universe in the scene.
● No dice meet the Success ● Describe how the character
condition: the action fails, goes experiences a heightened
wrong, or becomes worse emotion in the scene that
● 1 die Succeeds: barely manage changes their view of the world.
to succeed, a complication is
introduced, harm is taken, or Roll To Help
there is an additional cost to the State before the roll how the character
action. is helping another character in the
● 2 dice Succeed: a normal and scene to accomplish a task, and decide
unremarkable success, the which stat you are rolling.
action is accomplished with ● Roll the die.
ease. ● If you succeed, the person you
● 3+ dice Succeed: a critical are helping rolls with +1d.
success, the action succeeds
and there is an extra bonus
effect determined by the GR.
If any die is the exact Target Number,
it’s the same as a 3+ dice Success and
THE SUBLIME occurs immediately.

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