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Hello and welcome to Anima: Beyond Fantasy!

This character sheet holds several formulae and functions which will help you make a character in no time flat.
To use it, simply modify the light blue cells on the next tab (Character Sheet) with the appropriate values for your character. Barely any calculating involved!
Select your class from the drop-down menu, and the sheet will auto-fill your skill costs for you!
The medium blue cells are the function fields; don't mess with these unless you know what you're doing.
The dark blue cells are heading cells; there's really no reason to change them. In any event, if you wish to modify the sheet by all means do so!
The Data Tables, Creation Points, and Data Classes tabs are for behind-the-scenes data manipulation. You don't need to even look at these unless you want to
modify the way the sheet works. I don't hide them so that you can reference class costs and such as needed.
A sample spellbook (Creation) and psionic power list have been left by way of example to those wishing to add spells or powers to this workbook.
Delete or modify them as you will.
The Print Sheet now works: fill in the Character Sheet, and the Print Sheet will autofill. Portrait only. You may want to center that sheet on the page before printing.

What the sheet does:


-calculates characteristic bonuses, primary and secondary skills including non-proficiency penalties, and Development Point usage.
-calculates resistances, presence, level, and most other pertinent details. Just enter your xp in the experience cell.
-calculates ki accumulation, martial knowledge, and provides space for custom techniques.
-calculates psychic projection, points, and potential based on level and modifiers.
-calculates equipment bonuses and penalties, weapon groups, and DP spending limits.
-includes a place for non-standard abilities and skills in the Notes tab. GMs, this is the place to add monster powers.
-includes support for non-conditional advantages and disadvantages, such as Sickly, Superior Magic Recovery, and Magic Exhaustion.
-advantages and disadvantages marked with an asterisk offer no mechanical change, and are thus not reflected on this sheet.
-saves you a LOT of time.

What the sheet does NOT do:


-include support for races. I probably won't include this feature.
-include support for supernatural beings, or creatures created using the rules from Chapter 26 of the core book.

If you modify this document and would like to distribute it (or would like me to), simply send me a line in the message board, and I'll be happy to help!
-Happy gaming, AndYouNeverWake
acter in no time flat.
ulating involved!

e unless you want to

he page before printing.


Character Core Base DP Invested Misc. Bonus Total Current
Name Life Points #N/A
Race Zeon #N/A
Class Ki 0 0 #N/A
Level 1 Size 0 Ki Accumulation 6 0 #N/A
Experience Appearance Life Point Mult. #N/A
DP Spent 0 Height
Remaining DP 600 Weight
Combat Cost DP Invested Misc. Bonus Penalties Total
Attack #N/A #N/A
Characteristics Bonus Pt. Cost Block #N/A #N/A
Intelligence #N/A #N/A Dodge #N/A #N/A
Willpower #N/A #N/A Wear Armor #N/A #N/A
Perception #N/A #N/A Initiative #N/A
Power #N/A #N/A Movement #N/A
Strength #N/A #N/A
Dexterity #N/A #N/A
Agility #N/A #N/A Supernatural Cost DP Invested Misc. Bonus Penalties Total
Constitution #N/A #N/A Magic Acc. #N/A #N/A
Characteristic Point-Buy Total #N/A Magic Proj. #N/A #N/A
Summon #N/A #N/A
Control #N/A #N/A
Resistances Misc. Bonus Total Bind #N/A #N/A
Magic #N/A Banish #N/A #N/A
Psychic #N/A
Physical #N/A
Venom #N/A Psychic Points Psychic Projection Psychic Potential
Disease #N/A Cost #N/A Cost #N/A Base 0
PP Spent DP Invested PP Spent
DP Invested Misc. Bonus Misc. Bonus
Vitals Misc. Bonus Total #N/A Total 0
Presence 30 Free Points #N/A
Gnosis
Max Actions 1 Armor Types
Magic Level 0 Cut Impact Thrust Heat Elec Cold Energy
Innate Magic #N/A 0 0 0 0 0 0 0
Innate Slots
Regeneration #N/A
Zeonic Regen. #N/A DP Spending by Group
Fatigue 0 Combat 0% Supernatural 0% Psychic 0%
Secondary Abilities
Skill Name Cost DP Invested Innate Miscellaneous Total
Acrobatics #N/A #N/A
Animals #N/A #N/A
Appraisal #N/A #N/A
Art #N/A #N/A
Athleticism #N/A #N/A
Climb #N/A #N/A
Composure #N/A #N/A
Dance #N/A #N/A
Disguise #N/A #N/A
Feats of Strength #N/A #N/A
Forging #N/A #N/A
Herbal Lore #N/A #N/A
Hide #N/A #N/A
History #N/A #N/A
Intimidate #N/A #N/A
Jump #N/A #N/A
Leadership #N/A #N/A
Lockpick #N/A #N/A
Magic Appraisal #N/A #N/A
Medicine #N/A #N/A
Memorize #N/A #N/A
Music #N/A #N/A
Navigation #N/A #N/A
Notice #N/A #N/A
Occult #N/A #N/A
Persuasion #N/A #N/A
Poisons #N/A #N/A
Ride #N/A #N/A
Science #N/A #N/A
Search #N/A #N/A
Sleight of Hand #N/A #N/A
Stealth #N/A #N/A
Style #N/A #N/A
Swim #N/A #N/A
Theft #N/A #N/A
Track #N/A #N/A
Traplore #N/A #N/A
Withstand Pain #N/A #N/A
Character Core Abilities Total Current
Name 0 Life Points #N/A
Race 0 Zeon #N/A
Class 0 Ki #N/A
Level 1 Ki Acc. #N/A
Bonus
Experience 0
Intelligence 0 #N/A Vitals
Willpower 0 #N/A Size 0 Total
Perception 0 #N/A Presence 30 DP
Power 0 #N/A Gnosis 0 600 /
Strength 0 #N/A Max Actions 1 600
Dexterity 0 #N/A Innate Magic #N/A
Agility 0 #N/A Innate Slots 0
Constitution 0 #N/A Regeneration #N/A
Zeonic Reg. #N/A Character Portrait
Secondary Abilities Bonus Fatigue 0
Acrobatics #N/A
Animals #N/A Combat Total Weapons Attack Special
Appraisal #N/A Attack #N/A
Art #N/A Block #N/A
Athleticism #N/A Dodge #N/A
Climb #N/A Wear Amor #N/A
Composure #N/A Initiative #N/A
Dance #N/A Movement #N/A
Disguise #N/A Active Spells Cost
Feats of Strength #N/A
Forging #N/A Supernatural Total
Herbal Lore #N/A Magic Acc. #N/A
Hide #N/A Magic Proj. #N/A
History #N/A Summon #N/A
Intimidate #N/A Control #N/A
Jump #N/A Bind #N/A
Leadership #N/A Banish #N/A
Lockpick #N/A Active Matrices Cost
Magic Appraisal #N/A
Medicine #N/A Psychic Total
Memorize #N/A Psy. Proj. #N/A
Music #N/A Psy. Pot. 0
Navigation #N/A Free Points #N/A
Notice #N/A
Occult #N/A
Persuasion #N/A Advantages Resistances
Poisons #N/A MR ###
Ride #N/A PsyR ###
Science #N/A PhyR ###
Search #N/A VR ###
Sleight of Hand #N/A DR ###
Stealth #N/A Cut 0
Style #N/A Impact 0
Swim #N/A Thrust 0
Theft #N/A Disadvantages Heat 0
Track #N/A Elec 0
Traplore #N/A Cold 0
Withstand Pain #N/A Energy 0
Weapon Groups
Group Name DP Invested Notes Item Name

Equipped Weapons Damage Speed Type 1 Type 2 Rate of Fire Range Special

Equipped Shield Damage Speed Type Block Dodge Special

Other Weapons Damage Speed Type 1 Type 2 Rate of Fire Range Special

Other Shields Damage Speed Type Block Dodge Special

Equipped Helmet Cut Impact Thrust Heat Elec Cold Enrg Arm. Req. Penalty Type

Equipped Armor Cut Impact Thrust Heat Elec Cold Enrg Arm. Req. Penalty Restriction
Total 0 0 0 0 0 0 0 0 0 0
General Inventory
Item Name Description / Notes Weight
Advantages

Disadvantages

Other Skills and Abilities


Ability Name
Description Cost Qualified?

Description Bonus Qualified?

Other Skills and Abilities


Ability Notes / Description DP Cost
Total Creation Points Elan Total
3

Languages
Book Name Level Cost Action Maint. Factor Maintenance Daily
Creation Minor Creation 2 30 Active 0.10 3 No
Free Access Stop Fall 1-10 40 Passive 0.10 4 No
Creation Reconstruct 6 40 Active No 0 No
Creation Create Energy 8 40 Active 0.10 4 No
Creation Regeneration 10 60 Active 0.10 6 Yes
Creation Inorganic Modification 12 60 Active 0.05 3 No
Free Access Infinite Bag 1-20 40 Active 0.10 4 Yes
Creation Increase Resistances 16 80 Active 0.20 16 Yes
Creation Royal Shield 18 40 Passive 0.05 2 No
Creation Heal 20 80 Active No 0 No
Creation Damage Barrier 22 60 Active 0.10 6 Yes
Free Access Understand Languages 20-30 100 Active 0.20 20 Yes
Creation Create Homunculus 26 60 Active 0.10 6 Yes
Creation Minor Change 28 60 Active 0.10 6 Yes
Creation Imitate 30 100 Active 0.05 5 Yes
Creation Immunity 32 80 Active 0.10 8 Yes
Free Access Extend Presence 30-40 100 Active 0.20 20 Yes
Creation Reduction of Damage 36 80 Passive No 0 No
Creation Physical Control 38 120 Active 0.20 24 Yes
Creation Raise Abilities 40 80 Active 0.05 4 No
Creation Fuse 42 140 Active 0.10 14 No
Free Access Friendship 40-50 80 Active 0.10 8 Yes
Creation Create Memories 46 140 Active No 0 No
Creation Recover 48 150 Active No 0 No
Creation Acquire Powers 50 100 Active 0.20 20 No
Type Active Spells Maintenance
Effect
Effect
Effect
Effect
Effect
Effect
Effect Total 0
Effect Remaining MA
Defense
Effect Per Round
Effect Per Day
Effect
Effect
Spiritual
Effect
Effect
Effect
Automatic
Spiritual
Effect
Effect
Spiritual
Spiritual
Effect
Effect
Ki Dominion Base Misc. Bonus Martial Arts MK Spent Total Ki Abiliti
Martial Knowledge #N/A 0 0 #N/A Known MK Spent
Ki Accumulation #N/A No
No
No
No
Ki Accumulation No
Characteristic Cost DP Invested Base Misc. Bonus Total No
Strength #N/A 1 #N/A No
Dexterity #N/A 1 #N/A No
Agility #N/A 1 #N/A No
Constitution #N/A 1 #N/A No
Willpower #N/A 1 #N/A No
Power #N/A 1 #N/A No
No
No
No
Ki Pool No
Characteristic Cost Base DP Invested Total No
Strength #N/A 0 #N/A No
Dexterity #N/A 0 #N/A No
Agility #N/A 0 #N/A No
Constitution #N/A 0 #N/A No
Willpower #N/A 0 #N/A No
Power #N/A 0 #N/A No

Martial Arts
Style Name Notes

Active Style Notes

Dominion Techniques
Name Notes
Ki Abilities
Ability Name
Use of Ki
Ki Control
Ki Detection
Erudition
Weight Elimination
Levitation
Object Motion
Flight
Presence Extrusion
Energy Armor
Aura Extension
Destruction by Ki
Ki Transmission
Ki Healing
Use of Necessary Energy
Ki Concealment
False Death
Elimination of Necessities
Penalty Reduction
Recovery
Characteristic Augmentation
Inhumanity
Zen

DP Invested MK Bonus Attack Block Dodge

Attack Block Dodge

ques
MK Cost Str Dex Agl Con Will Power
Discipline Name Level Action Maintenance Base Difficulty Innate Slots
Pyrokinesis Create Fire 1 Active Yes 40 Create Fire
Pyrokinesis Extinguish Fire 1 Active No 40
Pyrokinesis Igneous Barrier 2 Active Yes 140

Maintained
Instant
Maint. Difficulty
40
Update History

6/29/2011
-DP spent on psychic projection and psychic points are included in total DP spent
-DP spent for life point multiple is now in the blank space next to life points
-helmet and armor protection values no longer stack
-fixed issue with zeon DP not adding to supernatural limit

5/21/2011
-added drop-down for Advantages, all non-conditional items are functional
-added fatigue points to the main sheet and print page
-added drop-down for Disadvantages, all non-conditional items are functional
-added a separate cell for Zeonic Regeneration to the main sheet and print page

5/13/2011
-added penalty for use of multiple armor layers
-added Magic and Psychic Weapon Modules
-reformatted Character Sheet page to realign all boxes
-added DP spending percentage to the main sheet
-added perception penalty to Notice, Search based on head gear
-fixed issue with Weaponsmaster weapon groups costs, and similar issue with Tao and martial costs
-penalties for secondary skills based on Wear Armor now auto-calc
-added this page

5/5/2011
-equipped shield now adds the appropriate bonuses and penalties
-a miscellaneous Skills / Abilities section with a section for DP costs is now in the Notes tab
-notes tab includes drop-downs for Advantages, though mostly non-functional they display in the Print Sheet
-revamped equipment sheet, which now includes AT and Weapon Groups, and is print friendly
-created print-friendly version of sheet, auto-fills from Character Sheet tab

4/6/2011
-fixed an error in calculating psychic projection
-capped class growth bonuses to attack, block, and dodge
-revised formulae for OpenOffice compatibility, fixed Ki Abilities page diagram for same
-added psionic support, included sample power list and calculation of projection, free points, etc.

4/4/2011
-ki abilities online, including accumulation, multiples, and custom technique space. MK is auto-calc'ed

3/20/2011
-basic equipment section
-created basic character sheet, primary and secondary values auto-calc
To-Do List

-fix Martial Art bonuses such that they count as innate class growth, and cap as such
-add correct bonuses from martial arts to attack, block, dodge totals
-add total damage cell based on equipped weapon
-possibly add two-weapon fighting support

in the Print Sheet


1 2 3
Name Type Cost
Access to Natural Psychic Powers 1* Common 1
Access to Natural Psychic Powers 2* Common 2
Access to Natural Psychic Powers 3* Common 3
Access to One Psychic Discipline* Common 1
Acute Senses Common 1
Add One Point to a Characteristic - Agility* Common 1
Add One Point to a Characteristic - Constitution* Common 1
Add One Point to a Characteristic - Dexterity* Common 1
Add One Point to a Characteristic - Intelligence* Common 1
Add One Point to a Characteristic - Perception* Common 1
Add One Point to a Characteristic - Power* Common 1
Add One Point to a Characteristic - Strength* Common 1
Add One Point to a Characteristic - Willpower* Common 1
Ambidextrous* Common 1
Amplify Sustained Power* Psychic 2
Animal Affinity* Common 1
Aptitude for Magic Development* Magic 1
Aptitude in a Field - Athletics Common 2
Aptitude in a Field - Creative Common 2
Aptitude in a Field - Intellectual Common 2
Aptitude in a Field - Perceptive Common 2
Aptitude in a Field - Social Common 2
Aptitude in a Field - Subterfuge Common 2
Aptitude in a Field - Vigor Common 2
Aptitude in a Subject 1 - Acrobatics Common 1
Aptitude in a Subject 1 - Animals Common 1
Aptitude in a Subject 1 - Appraisal Common 1
Aptitude in a Subject 1 - Art Common 1
Aptitude in a Subject 1 - Athleticism Common 1
Aptitude in a Subject 1 - Climb Common 1
Aptitude in a Subject 1 - Composure Common 1
Aptitude in a Subject 1 - Dance Common 1
Aptitude in a Subject 1 - Disguise Common 1
Aptitude in a Subject 1 - Feats of Strength Common 1
Aptitude in a Subject 1 - Forging Common 1
Aptitude in a Subject 1 - Herbal Lore Common 1
Aptitude in a Subject 1 - Hide Common 1
Aptitude in a Subject 1 - History Common 1
Aptitude in a Subject 1 - Intimidate Common 1
Aptitude in a Subject 1 - Jump Common 1
Aptitude in a Subject 1 - Leadership Common 1
Aptitude in a Subject 1 - Lockpick Common 1
Aptitude in a Subject 1 - Magic Appraisal Common 1
Aptitude in a Subject 1 - Medicine Common 1
Aptitude in a Subject 1 - Memorize Common 1
Aptitude in a Subject 1 - Music Common 1
Aptitude in a Subject 1 - Navigation Common 1
Aptitude in a Subject 1 - Notice Common 1
Aptitude in a Subject 1 - Occult Common 1
Aptitude in a Subject 1 - Persuasion Common 1
Aptitude in a Subject 1 - Poisons Common 1
Aptitude in a Subject 1 - Ride Common 1
Aptitude in a Subject 1 - Science Common 1
Aptitude in a Subject 1 - Search Common 1
Aptitude in a Subject 1 - Sleight of Hand Common 1
Aptitude in a Subject 1 - Stealth Common 1
Aptitude in a Subject 1 - Style Common 1
Aptitude in a Subject 1 - Swim Common 1
Aptitude in a Subject 1 - Theft Common 1
Aptitude in a Subject 1 - Track Common 1
Aptitude in a Subject 1 - Traplore Common 1
Aptitude in a Subject 1 - Withstand Pain Common 1
Aptitude in a Subject 2 - Acrobatics Common 2
Aptitude in a Subject 2 - Animals Common 2
Aptitude in a Subject 2 - Appraisal Common 2
Aptitude in a Subject 2 - Art Common 2
Aptitude in a Subject 2 - Athleticism Common 2
Aptitude in a Subject 2 - Climb Common 2
Aptitude in a Subject 2 - Composure Common 2
Aptitude in a Subject 2 - Dance Common 2
Aptitude in a Subject 2 - Disguise Common 2
Aptitude in a Subject 2 - Feats of Strength Common 2
Aptitude in a Subject 2 - Forging Common 2
Aptitude in a Subject 2 - Herbal Lore Common 2
Aptitude in a Subject 2 - Hide Common 2
Aptitude in a Subject 2 - History Common 2
Aptitude in a Subject 2 - Intimidate Common 2
Aptitude in a Subject 2 - Jump Common 2
Aptitude in a Subject 2 - Leadership Common 2
Aptitude in a Subject 2 - Lockpick Common 2
Aptitude in a Subject 2 - Magic Appraisal Common 2
Aptitude in a Subject 2 - Medicine Common 2
Aptitude in a Subject 2 - Memorize Common 2
Aptitude in a Subject 2 - Music Common 2
Aptitude in a Subject 2 - Navigation Common 2
Aptitude in a Subject 2 - Notice Common 2
Aptitude in a Subject 2 - Occult Common 2
Aptitude in a Subject 2 - Persuasion Common 2
Aptitude in a Subject 2 - Poisons Common 2
Aptitude in a Subject 2 - Ride Common 2
Aptitude in a Subject 2 - Science Common 2
Aptitude in a Subject 2 - Search Common 2
Aptitude in a Subject 2 - Sleight of Hand Common 2
Aptitude in a Subject 2 - Stealth Common 2
Aptitude in a Subject 2 - Style Common 2
Aptitude in a Subject 2 - Swim Common 2
Aptitude in a Subject 2 - Theft Common 2
Aptitude in a Subject 2 - Track Common 2
Aptitude in a Subject 2 - Traplore Common 2
Aptitude in a Subject 2 - Withstand Pain Common 2
Artifact 1* Common 1
Artifact 2* Common 2
Artifact 3* Common 3
Been Around 1* Common 1
Been Around 2* Common 2
Been Around 3* Common 3
Charm* Common 1
Contested Spell Mastery* Magic 1
Danger Sense* Common 2
Disquieting* Common 1
Elan 1 Common 1
Elan 2 Common 2
Elan 3 Common 3
Elemental Compatibility - Air* Magic 1
Elemental Compatibility - Creation* Magic 1
Elemental Compatibility - Darkness* Magic 1
Elemental Compatibility - Destruction* Magic 1
Elemental Compatibility - Earth* Magic 1
Elemental Compatibility - Essence* Magic 1
Elemental Compatibility - Fire* Magic 1
Elemental Compatibility - Illusion* Magic 1
Elemental Compatibility - Light* Magic 1
Elemental Compatibility - Necromancy* Magic 1
Elemental Compatibility - Water* Magic 1
Exceptional Magic Resistance 1 Common 1
Exceptional Magic Resistance 2 Common 2
Exceptional Physical Resistance 1 Common 1
Exceptional Physical Resistance 2 Common 2
Exceptional Psychic Resistance 1 Common 1
Exceptional Psychic Resistance 2 Common 2
Extreme Concentration* Psychic 2
Focus Psychic 1
Fortunate* Common 1
Free Access to Any Psychic Discipline* Common 2
Gestureless Casting Magic 1
Good Luck* Common 1
Half-Attuned to the Tree* Magic 2
Immunity to Pain and Fatigue* Common 1
Improved Innate Magic 1 Magic 1
Improved Innate Magic 2 Magic 2
Improved Innate Magic 3 Magic 3
Increase One Characteristic to Nine* Common 2
Jack of All Trades Common 2
Ki Recovery 1* Common 1
Ki Recovery 2* Common 2
Ki Recovery 3* Common 3
Learning 1* Common 1
Learning 2* Common 2
Learning 3* Common 3
Light Sleeper* Common 1
Martial Mastery 1 Common 1
Martial Mastery 2 Common 2
Martial Mastery 3 Common 3
Mystical Armor Common 1
Natural Armor Common 1
Natural Knowledge of a Path - Air Magic 1
Natural Knowledge of a Path - Creation Magic 1
Natural Knowledge of a Path - Darkness Magic 1
Natural Knowledge of a Path - Destruction Magic 1
Natural Knowledge of a Path - Earth Magic 1
Natural Knowledge of a Path - Essence Magic 1
Natural Knowledge of a Path - Fire Magic 1
Natural Knowledge of a Path - Illusion Magic 1
Natural Knowledge of a Path - Light Magic 1
Natural Knowledge of a Path - Necromancy Magic 1
Natural Knowledge of a Path - Water Magic 1
Natural Learner 1 - Acrobatics Common 1
Natural Learner 1 - Animals Common 1
Natural Learner 1 - Appraisal Common 1
Natural Learner 1 - Art Common 1
Natural Learner 1 - Athleticism Common 1
Natural Learner 1 - Climb Common 1
Natural Learner 1 - Composure Common 1
Natural Learner 1 - Dance Common 1
Natural Learner 1 - Disguise Common 1
Natural Learner 1 - Feats of Strength Common 1
Natural Learner 1 - Forging Common 1
Natural Learner 1 - Herbal Lore Common 1
Natural Learner 1 - Hide Common 1
Natural Learner 1 - History Common 1
Natural Learner 1 - Intimidate Common 1
Natural Learner 1 - Jump Common 1
Natural Learner 1 - Leadership Common 1
Natural Learner 1 - Lockpick Common 1
Natural Learner 1 - Magic Appraisal Common 1
Natural Learner 1 - Medicine Common 1
Natural Learner 1 - Memorize Common 1
Natural Learner 1 - Music Common 1
Natural Learner 1 - Navigation Common 1
Natural Learner 1 - Notice Common 1
Natural Learner 1 - Occult Common 1
Natural Learner 1 - Persuasion Common 1
Natural Learner 1 - Poisons Common 1
Natural Learner 1 - Ride Common 1
Natural Learner 1 - Science Common 1
Natural Learner 1 - Search Common 1
Natural Learner 1 - Sleight of Hand Common 1
Natural Learner 1 - Stealth Common 1
Natural Learner 1 - Style Common 1
Natural Learner 1 - Swim Common 1
Natural Learner 1 - Theft Common 1
Natural Learner 1 - Track Common 1
Natural Learner 1 - Traplore Common 1
Natural Learner 1 - Withstand Pain Common 1
Natural Learner 2 - Acrobatics Common 2
Natural Learner 2 - Animals Common 2
Natural Learner 2 - Appraisal Common 2
Natural Learner 2 - Art Common 2
Natural Learner 2 - Athleticism Common 2
Natural Learner 2 - Climb Common 2
Natural Learner 2 - Composure Common 2
Natural Learner 2 - Dance Common 2
Natural Learner 2 - Disguise Common 2
Natural Learner 2 - Feats of Strength Common 2
Natural Learner 2 - Forging Common 2
Natural Learner 2 - Herbal Lore Common 2
Natural Learner 2 - Hide Common 2
Natural Learner 2 - History Common 2
Natural Learner 2 - Intimidate Common 2
Natural Learner 2 - Jump Common 2
Natural Learner 2 - Leadership Common 2
Natural Learner 2 - Lockpick Common 2
Natural Learner 2 - Magic Appraisal Common 2
Natural Learner 2 - Medicine Common 2
Natural Learner 2 - Memorize Common 2
Natural Learner 2 - Music Common 2
Natural Learner 2 - Navigation Common 2
Natural Learner 2 - Notice Common 2
Natural Learner 2 - Occult Common 2
Natural Learner 2 - Persuasion Common 2
Natural Learner 2 - Poisons Common 2
Natural Learner 2 - Ride Common 2
Natural Learner 2 - Science Common 2
Natural Learner 2 - Search Common 2
Natural Learner 2 - Sleight of Hand Common 2
Natural Learner 2 - Stealth Common 2
Natural Learner 2 - Style Common 2
Natural Learner 2 - Swim Common 2
Natural Learner 2 - Theft Common 2
Natural Learner 2 - Track Common 2
Natural Learner 2 - Traplore Common 2
Natural Learner 2 - Withstand Pain Common 2
Natural Learner 3 - Acrobatics Common 3
Natural Learner 3 - Animals Common 3
Natural Learner 3 - Appraisal Common 3
Natural Learner 3 - Art Common 3
Natural Learner 3 - Athleticism Common 3
Natural Learner 3 - Climb Common 3
Natural Learner 3 - Composure Common 3
Natural Learner 3 - Dance Common 3
Natural Learner 3 - Disguise Common 3
Natural Learner 3 - Feats of Strength Common 3
Natural Learner 3 - Forging Common 3
Natural Learner 3 - Herbal Lore Common 3
Natural Learner 3 - Hide Common 3
Natural Learner 3 - History Common 3
Natural Learner 3 - Intimidate Common 3
Natural Learner 3 - Jump Common 3
Natural Learner 3 - Leadership Common 3
Natural Learner 3 - Lockpick Common 3
Natural Learner 3 - Magic Appraisal Common 3
Natural Learner 3 - Medicine Common 3
Natural Learner 3 - Memorize Common 3
Natural Learner 3 - Music Common 3
Natural Learner 3 - Navigation Common 3
Natural Learner 3 - Notice Common 3
Natural Learner 3 - Occult Common 3
Natural Learner 3 - Persuasion Common 3
Natural Learner 3 - Poisons Common 3
Natural Learner 3 - Ride Common 3
Natural Learner 3 - Science Common 3
Natural Learner 3 - Search Common 3
Natural Learner 3 - Sleight of Hand Common 3
Natural Learner 3 - Stealth Common 3
Natural Learner 3 - Style Common 3
Natural Learner 3 - Swim Common 3
Natural Learner 3 - Theft Common 3
Natural Learner 3 - Track Common 3
Natural Learner 3 - Traplore Common 3
Natural Learner 3 - Withstand Pain Common 3
Natural Learner, Field 1 - Athletics Common 2
Natural Learner, Field 1 - Creative Common 2
Natural Learner, Field 1 - Intellectual Common 2
Natural Learner, Field 1 - Perceptive Common 2
Natural Learner, Field 1 - Social Common 2
Natural Learner, Field 1 - Subterfuge Common 2
Natural Learner, Field 1 - Vigor Common 2
Natural Learner, Field 2 - Athletics Common 3
Natural Learner, Field 2 - Creative Common 3
Natural Learner, Field 2 - Intellectual Common 3
Natural Learner, Field 2 - Perceptive Common 3
Natural Learner, Field 2 - Social Common 3
Natural Learner, Field 2 - Subterfuge Common 3
Natural Learner, Field 2 - Vigor Common 3
Night Vision* Common 1
Passive Concentration* Psychic 2
Psychic Fatigue Resistance* Psychic 2
Psychic Inclination - Cryokinesis* Psychic 2
Psychic Inclination - Energy* Psychic 2
Psychic Inclination - Physical Increase* Psychic 2
Psychic Inclination - Psychokinesis* Psychic 2
Psychic Inclination - Pyrokinesis* Psychic 2
Psychic Inclination - Sentience* Psychic 2
Psychic Inclination - Telemetry* Psychic 2
Psychic Inclination - Telepathy* Psychic 2
Psychic Point Recovery 1* Psychic 1
Psychic Point Recovery 2* Psychic 2
Psychic Point Recovery 3* Psychic 3
Quick Reflexes 1 Common 1
Quick Reflexes 2 Common 2
Quick Reflexes 3 Common 3
Regeneration 1 Common 1
Regeneration 2 Common 2
Regeneration 3 Common 3
Repeat a Characteristics Roll* Common 1
See Supernatural* Common 1
Superior Magic Recovery 1 Magic 1
Superior Magic Recovery 2 Magic 2
Superior Magic Recovery 3 Magic 3
Starting Wealth 1* Common 1
Starting Wealth 2* Common 2
Starting Wealth 3* Common 3
The Gift Common 2
Uncommon Size -5 Common 1
Uncommon Size -4 Common 1
Uncommon Size -3 Common 1
Uncommon Size -2 Common 1
Uncommon Size -1 Common 1
Uncommon Size +1 Common 1
Uncommon Size +2 Common 1
Uncommon Size +3 Common 1
Uncommon Size +4 Common 1
Uncommon Size +5 Common 1
Unspoken Casting* Magic 1
Untiring 1 Common 1
Untiring 2 Common 2
Untiring 3 Common 3

Name Type Bonus


Action Requirement* Magic 1
Addiction or Serious Vice* Common 1
Atrophied Limb* Common 1
Bad Luck* Common 1
Blind Common 2
Deafness* Common 1
Deduct Two Points from a Characteristic - Agility* Common 1
Deduct Two Points from a Characteristic - Constitution* Common 1
Deduct Two Points from a Characteristic - Dexterity* Common 1
Deduct Two Points from a Characteristic - Intelligence* Common 1
Deduct Two Points from a Characteristic - Perception* Common 1
Deduct Two Points from a Characteristic - Power* Common 1
Deduct Two Points from a Characteristic - Strength* Common 1
Deduct Two Points from a Characteristic - Willpower* Common 1
Deep Sleeper* Common 1
Easily Possessed* Common 1
Exclusive Weapon* Common 1
Exhausted Common 1
Magic Blockage Magic 2
Magical Exhaustion* Magic 1
Magical Ties* Magic 1
Mute* Common 1
Nearsighted Common 1
No Concentration* Psychic 1
One Power at a Time* Psychic 1
Oral Requirement* Magic 1
Physical Weakness Common 1
Psychic Consumption* Psychic 2
Psychic Exhaustion* Psychic 1
Require Gestures* Magic 1
Serious Illness* Common 2
Severe Allergy* Common 1
Severe Phobia* Common 1
Shamanism* Magic 2
Sickly Common 1
Slow Healer* Common 1
Slow Learner 1* Common 1
Slow Learner 2* Common 2
Slow Reactions 1 Common 1
Slow Reactions 2 Common 2
Slow Recovery of Magic Magic 1
Susceptible to Magic Common 1
Susceptible to Poisons Common 1
Unattractive* Common 1
Unfortunate* Common 1
Unlucky Destiny* Common 2
Vulnerable to Cold* Common 1
Vulnerable to Heat* Common 1
Vulnerable to Pain* Common 1
4 5 6 7 8
Prerequisite Qualified? Modifier Summary Taken?
1 You possess - the use of a single psychic
0 ability. ability_string
You1possess the- use of a single, powerful 0 psychic ability.
You possess
1 the use -of a single, immensly powerful
0 psychic ability.
Allows use of PP to1 acquire affinity
- with a single psychic0 discipline and matrix powers.
Adds +0 bonus to1Notice and 0Search checks, and improves 0 Perception checks by 1.
Less than 11 Agl 1 - Adds 1 point to Agility.0
Less than 11 Con 1 Adds
- 1 point to Constitution.0
Less than 11 Dex 1 A- dds 1 point to Dexterity.
0
Less than 13 Int 1 Adds
- 1 point to Intelligence.
0
Less than 13 Per 1 Adds
- 1 point to Perception.
0
Less than 13 Pow 1 - Adds 1 point to Power.0
Less than 11 Str 1 A
- dds 1 point to Strength.0
Less than 13 Wil 1 Adds
- 1 point to Willpower.0
1The penalty0for off-hand attacks is reduced
0 to -0.
Access to any psychic discipline Your sustained 0 powers - benefit from an increased
0 difficulty level.
Animals 1are always friendly
- to you, and only0attack when forced to.
The Gift Your Intelligence is0 treated as 3- points higher for determining
0 maximum spell potential.
Athletics
1 Secondary 0 Abilities have their costs
0 reduced by 1.
Creative
1 Secondary 0 Abilities have their costs
0 reduced by 1.
Intellectual
1 Secondary
0 Abilities have their 0costs reduced by 1.
Perceptive
1 Secondary
0 Abilities have their 0costs reduced by 1.
Social
1 Secondary 0 Abilities have their costs
0 reduced by 1.
Subterfuge
1 Secondary
0 Abilities have their 0costs reduced by 1.
Vigor
1 Secondary 0 Abilities have their costs
0 reduced by 1.
1 Acrobatics
0 its cost reduced0by 1.
1 Animals
0 has its cost reduced0 by 1.
1 Appraisal
0 has its cost reduced 0 by 1.
1 Art0 has its cost reduced by 0 1.
1 Athleticism
0 has its cost reduced0 by 1.
1 Climb
0 has its cost reduced 0by 1.
1 Composure
0 has its cost reduced0 by 1.
1 Dance
0 has its cost reduced0by 1.
1 Disguise
0 has its cost reduced 0 by 1.
1 Feats of Strength
0 has its cost reduced
0 by 1.
1 Forging
0 has its cost reduced0 by 1.
1 Herbal0Lore has its cost reduced 0 by 1.
1 Hide
0 has its cost reduced by 0 1.
1 History
0 has its cost reduced0by 1.
1 Intimidate
0 has its cost reduced 0 by 1.
1 Jump0 has its cost reduced 0by 1.
1 Leadership
0 has its cost reduced0 by 1.
1 Lockpick
0 has its cost reduced 0 by 1.
1 Magic Appraisal
0 has its cost reduced
0 by 1.
1 Medicine
0 has its cost reduced 0 by 1.
1 Memorize
0 has its cost reduced 0 by 1.
1 Music
0 has its cost reduced 0by 1.
1 Navigation
0 has its cost reduced0 by 1.
1 Notice
0 has its cost reduced0by 1.
1 Occult
0 has its cost reduced0by 1.
1 Persuasion
0 has its cost reduced0 by 1.
1 Poisons
0 has its cost reduced0 by 1.
1 Ride
0 has its cost reduced by 0 1.
1 Science
0 has its cost reduced0 by 1.
1 Search
0 has its cost reduced0by 1.
1 Sleight of0 Hand has its cost reduced0 by 1.
1 Stealth
0 has its cost reduced0by 1.
1 Style
0 has its cost reduced 0 by 1.
1 Swim
0 has its cost reduced 0by 1.
1 Theft
0 has its cost reduced 0by 1.
1 Track
0 has its cost reduced 0by 1.
1 Traplore
0 has its cost reduced0 by 1.
1 Withstand 0 Pain has its cost reduced0 by 1.
1 Acrobatics
0 its cost reduced0by 2.
1 Animals
0 has its cost reduced0 by 2.
1 Appraisal
0 has its cost reduced 0 by 2.
1 Art0 has its cost reduced by 0 2.
1 Athleticism
0 has its cost reduced0 by 2.
1 Climb
0 has its cost reduced 0by 2.
1 Composure
0 has its cost reduced0 by 2.
1 Dance
0 has its cost reduced0by 2.
1 Disguise
0 has its cost reduced 0 by 2.
1 Feats of Strength
0 has its cost reduced
0 by 2.
1 Forging
0 has its cost reduced0 by 2.
1 Herbal0Lore has its cost reduced 0 by 2.
1 Hide
0 has its cost reduced by 0 2.
1 History
0 has its cost reduced0by 2.
1 Intimidate
0 has its cost reduced 0 by 2.
1 Jump
0 has its cost reduced 0by 2.
1 Leadership
0 has its cost reduced0 by 2.
1 Lockpick
0 has its cost reduced 0 by 2.
1 Magic Appraisal
0 has its cost reduced
0 by 2.
1 Medicine
0 has its cost reduced 0 by 2.
1 Memorize
0 has its cost reduced 0 by 2.
1 Music
0 has its cost reduced 0by 2.
1 Navigation
0 has its cost reduced 0 by 2.
1 Notice
0 has its cost reduced0by 2.
1 Occult
0 has its cost reduced0by 2.
1 Persuasion
0 has its cost reduced0 by 2.
1 Poisons
0 has its cost reduced0 by 2.
1 Ride
0 has its cost reduced by 0 2.
1 Science
0 has its cost reduced0 by 2.
1 Search
0 has its cost reduced0by 2.
1 Sleight of0 Hand has its cost reduced0 by 2.
1 Stealth
0 has its cost reduced0by 2.
1 Style
0 has its cost reduced 0 by 2.
1 Swim
0 has its cost reduced 0by 2.
1 Theft
0 has its cost reduced 0by 2.
1 Track
0 has its cost reduced 0by 2.
1 Traplore
0 has its cost reduced0 by 2.
1 Withstand 0 Pain has its cost reduced0 by 2.
1 You -possess an artifact of power.
0
1 You possess
- an artifact of great
0 power.
1 You possess- an artifact of enormous 0 power.
You've already1 had experiences
- in the world, and
0 begin with 50 more XP.
You've already 1had many experiences
- in the world,0and begin with 100 more XP.
You've already had 1 numerous -experiences in the world, 0 and begin with 150 more XP.
You have an agreeable1 and sociable
- nature; people you0 meet have positive reactions.
The Gift Your spell's power0 overcomes - that of others, granting0 you +50 in spell collisions.
Opponents do 1 not surprise- you unless they beat your 0 Initiative score by 150.
You have an unnerving 1 or intimidating
- presence, and may 0 force others to agree with you.
You have good standing
1 with a - Shajad or Beryl, earning0 you 25 Elan with one entity.
You have excellent1standing with - a Shajad or Beryl, earning
0 you 45 Elan with one entity.
You have wonderful1standing with - a Shajad or Beryl, earning
0 you 60 Elan with one entity.
The Gift You are especially
0 attuned
- to Air, and gain 20 0MA and MR in that path.
The Gift You are especially
0 attuned- to Creation, and gain 20 0 MA and MR in that path.
The Gift You are especially
0 attuned- to Darkness, and gain 020 MA and MR in that path.
The Gift You are especially
0 attuned to - Destruction, and gain0 20 MA and MR in that path.
The Gift You are especially
0 attuned- to Earth, and gain 200 MA and MR in that path.
The Gift You are especially
0 attuned- to Essence, and gain 0 20 MA and MR in that path.
The Gift You are especially
0 attuned
- to Fire, and gain 200MA and MR in that path.
The Gift You are especially
0 attuned - to Illusion, and gain 200 MA and MR in that path.
The Gift You are especially
0 attuned- to Light, and gain 200MA and MR in that path.
The Gift You are especially0 attuned to - Necromancy, and gain 0 20 MA and MR in that path.
The Gift You are especially
0 attuned - to Water, and gain 200 MA and MR in that path.
Your spirit1resists magical 0 attacks, granting you 0 +25 Magic Resisance.
Your spirit resists1 even potent0 magical attacks, granting 0 you +50 Magic Resisance.
Your body resists
1 physical 0 attacks, granting you0+25 Physical Resisance.
Your body resists 1even potent 0physical attacks, granting 0 you +50 Physical Resisance.
Your psyche1resists psychic 0 attacks, granting you 0 +25 Psychic Resisance.
Your psyche resists 1 even potent 0 psychic attacks, granting
0 you +50 Psychic Resisance.
Access to any psychic discipline You gain0double the normal - bonus when concentrating
0 on powers.
Access to any psychic discipline
Psychic Points 0 spent to improve
1 projection increase
0 it by 20 instead of 10.
You are fantastically
1 fortunate,
- and never suffer
0 the ill effects of fate.
You1 may freely spend
- PP to use the Psychic
0 Disciplines.
The Gift You draw essence easily,0 and do -not halve magic accumulation0 when unable to gesticulate.
You are incredibly
1 lucky,
- and fumble only on a0percentile roll of 1 or 2.
You receive +20 MA and 0 magic resistance
- in five paths of0the tree, and -20 in the other paths.
You are especially1resistant to -pain and fatigue, halving 0 penalties received from each.
The Gift 0 You have a0large capacity to cast innate0 spells.
The Gift 0 You have a0great capacity to cast innate0 spells.
The Gift You
0 have an enormous
0 capacity to cast
0 innate spells.
1 Set one- of your characteristics 0 to 9.
You are amazingly
1 adaptable,
-30 and can usually0 help in any situation.
Your spirit
1 recovers- energy quickly, granting 0 you 1 Ki per hour.
Your spirit recovers
1 energy - very quickly, granting0 you 1 Ki per ten minutes.
Your spirit recovers
1 energy - incredibly quickly, granting
0 you 1 Ki per minute.
You learn1 quickly, and- earn 3 extra XP at the0end of every session.
You learn very
1 quickly, and - earn 6 extra XP at the 0 end of every session.
You learn extremely
1 quickly,- and earn 9 extra XP 0 at the end of every session.
You are a1 light sleeper, - and only suffer a -20 0to Notice while asleep.
You possess
1 great 0martial knowledge, granting0 40 extra points.
You possess
1 superior 0 martial knowledge, granting
0 80 extra points.
You possess
1 ultimate0martial knowledge, granting 0 120 extra points.
Your strengthened
1 spirit0 provides Armor Type 40 against energy attacks.
Your hardened skin 1 and muscles 0 provide Armor Type02 against non-energy attacks.
The Gift Instinctive0knowledge of 0 Air grants you +40 Magic0 Levels in that Path.
The Gift Instinctive knowledge
0 of Creation
0 grants you +400Magic Levels in that Path.
The Gift Instinctive knowledge
0 of Darkness
0 grants you +400 Magic Levels in that Path.
The Gift Instinctive knowledge
0 of Destruction
0 grants you +400 Magic Levels in that Path.
The Gift Instinctive knowledge
0 of0Earth grants you +40 Magic
0 Levels in that Path.
The Gift Instinctive knowledge
0 of Essence
0 grants you +400Magic Levels in that Path.
The Gift Instinctive 0knowledge of 0 Fire grants you +40 Magic
0 Levels in that Path.
The Gift Instinctive knowledge
0 of 0Illusion grants you +40 0Magic Levels in that Path.
The Gift Instinctive knowledge
0 of0 Light grants you +40 Magic
0 Levels in that Path.
The Gift Instinctive knowledge
0 of Necromancy
0 grants you +40
0 Magic Levels in that Path.
The Gift Instinctive knowledge
0 of0Water grants you +40 Magic0 Levels in that Path.
You have a natural
1 talent 0for the Acrobatics skill, 0gaining 10 points per level.
You have a 1natural talent0 for the Animals skill, gaining
0 10 points per level.
You have a natural
1 talent0for the Appraisal skill, gaining
0 10 points per level.
You have1a natural talent 0 for the Art skill, gaining
0 10 points per level.
You have a natural
1 talent 0for the Athleticism skill, 0gaining 10 points per level.
You have a1 natural talent 0 for the Climb skill, gaining
0 10 points per level.
You have a natural
1 talent for0 the Composure skill,0gaining 10 points per level.
You have a1natural talent 0 for the Dance skill, gaining
0 10 points per level.
You have a natural
1 talent0for the Disguise skill, gaining
0 10 points per level.
You have a natural 1 talent for 0the Feats of Strength skill,0 gaining 10 points per level.
You have a natural
1 talent 0for the for theging skill, 0gaining 10 points per level.
You have a natural
1 talent for0 the Herbal Lore skill,0gaining 10 points per level.
You have 1 a natural talent0 for the Hide skill, gaining
0 10 points per level.
You have a1natural talent 0 for the History skill, gaining
0 10 points per level.
You have a natural
1 talent0for the Intimidate skill, gaining
0 10 points per level.
You have a1 natural talent 0 for the Jump skill, gaining
0 10 points per level.
You have a natural
1 talent for0 the Leadership skill,0gaining 10 points per level.
You have a natural
1 talent0for the Lockpick skill, gaining
0 10 points per level.
You have a natural 1 talent for0the Magic Appraisal skill, 0 gaining 10 points per level.
You have a natural
1 talent0for the Medicine skill, gaining
0 10 points per level.
You have a natural
1 talent0for the Memorize skill, gaining
0 10 points per level.
You have a1 natural talent 0 for the Music skill, gaining
0 10 points per level.
You have a natural
1 talent 0for the Navigation skill, 0gaining 10 points per level.
You have a1natural talent 0 for the Notice skill, gaining
0 10 points per level.
You have a1natural talent 0 for the Occult skill, gaining
0 10 points per level.
You have a natural
1 talent for0 the Persuasion skill,0gaining 10 points per level.
You have a 1natural talent0 for the Poisons skill, gaining
0 10 points per level.
You have 1 a natural talent0 for the Ride skill, gaining
0 10 points per level.
You have a 1natural talent0 for the Science skill, gaining
0 10 points per level.
You have a1natural talent 0 for the Search skill, gaining
0 10 points per level.
You have a natural 1 talent for0the Sleight of Hand skill, 0 gaining 10 points per level.
You have a1natural talent 0 for the Stealth skill, gaining
0 10 points per level.
You have a 1 natural talent0 for the Style skill, gaining
0 10 points per level.
You have a1 natural talent 0 for the Swim skill, gaining
0 10 points per level.
You have a1 natural talent 0 for the Theft skill, gaining
0 10 points per level.
You have a1 natural talent 0 for the Track skill, gaining
0 10 points per level.
You have a 1natural talent0 for the Traplore skill, gaining
0 10 points per level.
You have a natural 1 talent for0the Withstand Pain skill, 0 gaining 10 points per level.
You have a natural
1 talent 0for the Acrobatics skill, 0gaining 20 points per level.
You have a 1natural talent0 for the Animals skill, gaining
0 20 points per level.
You have a natural
1 talent0for the Appraisal skill, gaining
0 20 points per level.
You have1a natural talent 0 for the Art skill, gaining
0 20 points per level.
You have a natural
1 talent 0for the Athleticism skill, 0gaining 20 points per level.
You have a1 natural talent0 for the Climb skill, gaining
0 20 points per level.
You have a natural
1 talent for0 the Composure skill,0gaining 20 points per level.
You have a1natural talent 0 for the Dance skill, gaining
0 20 points per level.
You have a natural
1 talent0for the Disguise skill, gaining
0 20 points per level.
You have a natural
1 talent for 0the Feats of Strength skill,0 gaining 20 points per level.
You have a natural
1 talent 0for the for theging skill, 0gaining 20 points per level.
You have a natural
1 talent for0 the Herbal Lore skill,0gaining 20 points per level.
You have 1a natural talent0 for the Hide skill, gaining
0 20 points per level.
You have a1natural talent 0 for the History skill, gaining
0 20 points per level.
You have a natural
1 talent0for the Intimidate skill, gaining
0 20 points per level.
You have a1 natural talent0 for the Jump skill, gaining
0 20 points per level.
You have a natural
1 talent for
0 the Leadership skill,0gaining 20 points per level.
You have a natural
1 talent0for the Lockpick skill, gaining
0 20 points per level.
You have a natural
1 talent for0the Magic Appraisal skill, 0 gaining 20 points per level.
You have a natural
1 talent0for the Medicine skill, gaining
0 20 points per level.
You have a natural
1 talent0for the Memorize skill, gaining
0 20 points per level.
You have a1 natural talent0 for the Music skill, gaining
0 20 points per level.
You have a natural
1 talent 0for the Navigation skill, 0gaining 20 points per level.
You have a1natural talent 0 for the Notice skill, gaining
0 20 points per level.
You have a1natural talent 0 for the Occult skill, gaining
0 20 points per level.
You have a natural
1 talent for
0 the Persuasion skill,0gaining 20 points per level.
You have a 1natural talent0 for the Poisons skill, gaining
0 20 points per level.
You have 1a natural talent0 for the Ride skill, gaining
0 20 points per level.
You have a 1natural talent0 for the Science skill, gaining
0 20 points per level.
You have a1natural talent 0 for the Search skill, gaining
0 20 points per level.
You have a natural
1 talent for0the Sleight of Hand skill, 0 gaining 20 points per level.
You have a1natural talent 0 for the Stealth skill, gaining
0 20 points per level.
You have a1 natural talent0 for the Style skill, gaining
0 20 points per level.
You have a1 natural talent0 for the Swim skill, gaining
0 20 points per level.
You have a1 natural talent0 for the Theft skill, gaining
0 20 points per level.
You have a1 natural talent0 for the Track skill, gaining
0 20 points per level.
You have a 1natural talent0 for the Traplore skill, gaining
0 20 points per level.
You have a natural
1 talent for0the Withstand Pain skill, 0 gaining 20 points per level.
You have a natural
1 talent 0for the Acrobatics skill, 0gaining 30 points per level.
You have a 1natural talent0 for the Animals skill, gaining
0 30 points per level.
You have a natural
1 talent0for the Appraisal skill, gaining
0 30 points per level.
You have1a natural talent0 for the Art skill, gaining
0 30 points per level.
You have a natural
1 talent 0for the Athleticism skill, 0gaining 30 points per level.
You have a1 natural talent0 for the Climb skill, gaining
0 30 points per level.
You have a natural
1 talent for0 the Composure skill,0gaining 30 points per level.
You have a1natural talent 0 for the Dance skill, gaining
0 30 points per level.
You have a natural
1 talent0for the Disguise skill, gaining
0 30 points per level.
You have a natural
1 talent for 0the Feats of Strength skill,0 gaining 30 points per level.
You have a natural
1 talent 0for the for theging skill, 0gaining 30 points per level.
You have a natural
1 talent for0 the Herbal Lore skill,0gaining 30 points per level.
You have 1a natural talent0 for the Hide skill, gaining
0 30 points per level.
You have a1natural talent 0 for the History skill, gaining
0 30 points per level.
You have a natural
1 talent0for the Intimidate skill, gaining
0 30 points per level.
You have a1 natural talent0 for the Jump skill, gaining
0 30 points per level.
You have a natural
1 talent for
0 the Leadership skill,0gaining 30 points per level.
You have a natural
1 talent0for the Lockpick skill, gaining
0 30 points per level.
You have a natural
1 talent for0the Magic Appraisal skill, 0 gaining 30 points per level.
You have a natural
1 talent0for the Medicine skill, gaining
0 30 points per level.
You have a natural
1 talent0for the Memorize skill, gaining
0 30 points per level.
You have a1 natural talent0 for the Music skill, gaining
0 30 points per level.
You have a natural
1 talent 0for the Navigation skill, 0gaining 30 points per level.
You have a1natural talent 0 for the Notice skill, gaining
0 30 points per level.
You have a1natural talent 0 for the Occult skill, gaining
0 30 points per level.
You have a natural
1 talent for
0 the Persuasion skill,0gaining 30 points per level.
You have a 1natural talent0 for the Poisons skill, gaining
0 30 points per level.
You have 1a natural talent0 for the Ride skill, gaining
0 30 points per level.
You have a 1natural talent0 for the Science skill, gaining
0 30 points per level.
You have a1natural talent 0 for the Search skill, gaining
0 30 points per level.
You have a natural
1 talent for0the Sleight of Hand skill, 0 gaining 30 points per level.
You have a1natural talent 0 for the Stealth skill, gaining
0 30 points per level.
You have a1 natural talent0 for the Style skill, gaining
0 30 points per level.
You have a1 natural talent0 for the Swim skill, gaining
0 30 points per level.
You have a1 natural talent0 for the Theft skill, gaining
0 30 points per level.
You have a1 natural talent0 for the Track skill, gaining
0 30 points per level.
You have a 1natural talent0 for the Traplore skill, gaining
0 30 points per level.
You have a natural
1 talent for0the Withstand Pain skill, 0 gaining 30 points per level.
You naturally improve
1 in Athletic
0 abilities, gaining 50points per level in each skill.
You naturally improve
1 in Creative
0 abilities, gaining 50 points per level in each skill.
You naturally improve
1 in Intellectual
0 abilities, gaining05 points per level in each skill.
You naturally improve
1 in Perceptive
0 abilities, gaining05 points per level in each skill.
You naturally improve
1 in Social
0 abilities, gaining 5 0points per level in each skill.
You naturally improve
1 in Subterfuge
0 abilities, gaining05 points per level in each skill.
You naturally 1
improve in Vigor0 abilities, gaining 5 points
0 per level in each skill.
You naturally improve
1 in Athletic
0 abilities, gaining 100 points per level in each skill.
You naturally improve
1 in Creative
0 abilities, gaining 100 points per level in each skill.
You naturally improve
1 in Intellectual
0 abilities, gaining 0
10 points per level in each skill.
You naturally improve
1 in Perceptive
0 abilities, gaining 0
10 points per level in each skill.
You naturally improve
1 in Social
0 abilities, gaining 100points per level in each skill.
You naturally improve
1 in Subterfuge
0 abilities, gaining 010 points per level in each skill.
You naturally improve
1 in Vigor
0 abilities, gaining 10 0points per level in each skill.
You ignore penalties
1 for low light,- and halve penalties0 for magical or pure darkness.
Access to any psychic discipline
Your focus is such0that you can- concentrate on powers 0 while executing active actions.
Access to any psychic discipline
When failing a level 1 or02 power, - you do not lose fatigue 0 after your PP are exhausted.
Access to any psychic disciplineYou automatically0 gain- one level of difficulty when0 using Cryokinesis.
Access to any psychic discipline You automatically
0 gain
- one level of difficulty0 when using Energy.
Access to any psychic discipline
You automatically 0gain one - level of difficulty when 0 using Physical Increase.
Access to any psychic discipline
You automatically 0 gain one
- level of difficulty when
0 using Psychokinesis.
Access to any psychic discipline You automatically
0 gain- one level of difficulty when0 using Pyrokinesis.
Access to any psychic discipline You automatically
0 gain - one level of difficulty when
0 using Sentience.
Access to any psychic discipline You automatically
0 gain - one level of difficulty 0when using Telemetry.
Access to any psychic discipline You automatically
0 gain - one level of difficulty 0when using Telepathy.
Access to any psychic discipline
Your mind recovers energy
0 quickly,
- granting you 1 Psychic
0 Point per ten minutes.
Access to any psychic discipline
Your mind recovers energy 0 very- quickly, granting you 10 Psychic Point per five minutes.
Access to any psychic discipline
Your mind recovers energy 0 incredibly
- quickly, granting0you 1 Psychic Point per minute.
Your
1 reflexes are 0 very good, granting you 0 +25 Initiative.
Your1 reflexes are 0 exceptional, granting 0 you +45 Initiative.
Your
1 reflexes are 0 incredible, granting you 0 +60 Initiative.
1 Your body 0possesses enhanced regeneration.
0
Your
1 body possesses0 greatly enhanced 0 regeneration.
Your
1 body possesses0 extremely enhanced 0 regeneration.
1 You may- reroll one Characteristic 0 score.
Your spirit can see
1 supernatural- creatures and effects, 0 including magic and matrices.
The Gift You recover magic
0 at an accelerated
1 rate, doubling 0 your Zeonic regeneration.
The Gift You recover magic
0 at an accelerated
1 rate, tripling0your Zeonic regeneration.
The Gift You recover magic0 at an accelerated
1 rate, quadrupling 0 your Zeonic regeneration.
1 You begin- play with a wealthy character.
0
You
1 begin play - with an incredibly wealthy
0 character.
You
1 begin play -with an unbelievably wealthy
0 character.
Allows the use
1 of magic,0 +0 to Magic Resistance. 0 Can see supernatural.
1 You bear 0an unusual size for your0 physique.
1 You bear 0an unusual size for your0 physique.
1 You bear 0an unusual size for your0 physique.
1 You bear 0an unusual size for your0 physique.
1 You bear 0an unusual size for your0 physique.
1 You bear 0an unusual size for your0 physique.
1 You bear 0an unusual size for your0 physique.
1 You bear 0an unusual size for your0 physique.
1 You bear 0an unusual size for your0 physique.
1 You bear 0an unusual size for your0 physique.
The Gift You draw essence0easily, and do - not halve magic accumulation
0 when unable to speak.
You1 have good 0endurance, granting you 0 3 more fatigue.
You1 have great 0endurance, granting you 0 6 more fatigue.
You have
1 amazing 0 endurance, granting you 0 9 more fatigue.

Prerequisite Qualified Modifier Summary Taken?


The Gift Your magic
0 functions - only when a particular0 action is performed.
You suffer a cumulative
1 -10 penalty
- each day you fail to0satisfy your addiction, max -100.
You suffer
1 a -80 penalty- to all actions using
0 the atrophied limb.
Increases
1 the fumble
- range to 1-5 on the
0 percentile roll.
You are blind, and suffer
1 -100 to attack,
0 -80 to block and 0dodge, and -90 to physical actions.
You are completely
1 deaf, and - cannot perform actions 0 requiring the ability to hear.
1 Reduces
- your Agility by 2 points.
0
1 Reduces - your Constitution by 02 points.
1 Reduces- your Dexterity by 2 0points.
1 Reduces - your Intelligence by 2 0 points.
1 Reduces - your Perception by 20 points.
1 Reduces
- your Power by 2 points.
0
1 Reduces- your Strength by 2 0points.
1 Reduces - your Willpower by 20points.
-200 to any Perceptive
1 roll while- asleep, and -40 to all 0actions for 10 turns after waking.
You suffer1-50 to physical
- and magic resistances 0 against possession.
Member of specific classYou
archetype.
are trained in the
1 use of a single
- weapon, using any0 other gives you a -30 in combat.
You suffer twice the
1 normal fatigue
0 penalties, and your0 total fatigue is reduced by 1.
The Gift Your 0essence is blocked,
1 and cannot recover
0 Zeon naturally.
The Gift You lose 1 fatigue0 when casting - spells with a value of0 100, 2 for 200, and 3 for 300.
The Gift You may not
0 select Free - Access spells when gaining
0 spell knowledge.
1 You- are incapable of speaking.
0
You suffer a -50 to
1 Notice and0Search, and a -3 to Perception
0 checks requiring sight.
Access to any psychic discipline Your powers0 are unreliable,
- and concentration
0 offers no benefit.
Access to any psychicRegardless
disciplineof your maximum
0 actions,
- you may only use one0 active psychic power per round.
The Gift 0 You must - be able to speak to cast0 spells.
You are susceptible
1 to1 injury, and your physical
0 resistance is halved.
Access to any psychic discipline
When failing a 0psychic power,- you lose life points equal
0 to the margin of failure.
Access to any psychic disciplineYou incur
0 twice the -fatigue penalty when using 0 psychic powers.
The Gift 0 You must- be able to gesture to cast 0 spells.
1 You- suffer from a fatal malady.
0
You have severe allergies,
1 giving you- a penalty of -40 to -80 0 when in contact with the allergen.
You suffer from an 1extreme fear- of something, giving you 0 the Fear state in its presence.
The Gift Your spells
0 require various
- physical components
0 to be effective.
You are susceptible
1 to 1disease, and your disease 0 resistance is halved.
You recover
1 half the life - points by any means, 0 natural or otherwise.
You
1 receive 4- less XP at the end of every 0 session.
You
1 receive 8- less XP at the end of every 0 session.
Your
1 poor reflexes
0 leave you with a -300 to Initiative.
Your
1 terrible reflexes
0 leave you with a0-60 to Initiative.
The Gift Your essence does 0 not readily1 recall magic, and your0Zeonic regeneration is halved.
You are 1susceptible to 1 magic, and your magic 0 resistance is halved.
You are susceptible
1 to1 poison, and your poison 0 resistance is halved.
Randomly generated 7+ App Assuming
1 you rolled - a 7+ Appearance, reduce 0 that score to 2.
You are 1followed by misfortune,
- and terrible 0things happen to you.
Your destiny
1 is not favored,
- and you may never
0 make open rolls.
You suffer -80 to any
1 resistance- against cold effects, and 0 -30 to actions in extreme cold.
You suffer -80 to any
1 resistance-against heat effects, and 0 -30 to actions in extreme heat.
You have no resistance
1 to injury;
- pain-based effects0have their penalties doubled.
0
Characteristics Presence Life Points Zeon Points Base Magic Accumulation DP Table
score_modifiers presence_level base_life base_zeon base_ma dp_level
1 -30 0 20 1 5 1 5 1 0 0
2 -20 1 30 2 20 2 20 5 5 1
3 -10 2 35 3 40 3 40 8 10 2
4 -5 3 40 4 55 4 55 12 15 3
5 0 4 45 5 70 5 70 15 20 4
6 5 5 50 6 85 6 85 16 25 5
7 5 6 55 7 95 7 95 18 30 6
8 10 7 60 8 110 8 110 20 35 7
10 15 8 65 9 120 9 120 8
11 20 9 70 10 135 10 135 9
13 25 10 75 11 150 11 150 10
15 30 11 80 12 160 12 160 11
16 35 12 85 13 175 13 175 12
18 40 13 90 14 185 14 185 13
20 45 14 95 15 200 15 200 14
15 100 16 215 16 215 15
17 225 17 225
18 240 18 240
19 250 19 250
20 265 20 265
Secondary Abilities Type Score Magic Level Experience
skill_list skill_bonus magic_level experience_table
400 Acrobatics Athletics agl_bonus 0 0 -1 0 0
600 Animals Intellectual int_bonus 5 0 0 1 0
700 Appraisal Intellectual int_bonus 6 10 100 2 100
800 Art Creative pow_bonus 7 20 225 3 125
900 Athleticism Athletics agl_bonus 8 30 375 4 150
1000 Climb Athletics agl_bonus 9 40 550 5 175
1100 Composure Vigor will_bonus 10 50 750 6 200
1200 Dance Creative agl_bonus 11 75 975 7 225
1300 Disguise Subterfuge dex_bonus 12 100 1225 8 250
1400 Feats of Strength Vigor str_bonus 13 150 1500 9 275
1500 Forging Creative dex_bonus 14 200 1800 10 300
1600 Herbal Lore Intellectual int_bonus 15 300 2125 11 325
1700 Hide Subterfuge per_bonus 16 400 2475 12 350
1800 History Intellectual int_bonus 17 500 2850 13 375
1900 Intimidate Social will_bonus 18 600 3250 14 400
2000 Jump Athletics str_bonus 19 700 3675 15 425
Leadership Social pow_bonus 20 800
Lockpick Subterfuge dex_bonus
Magic Appraisal Intellectual pow_bonus
Medicine Intellectual int_bonus
Memorize Intellectual int_bonus
Music Creative pow_bonus
Navigation Intellectual int_bonus
Notice Perceptive per_bonus
Occult Intellectual int_bonus
Persuasion Social int_bonus
Poisons Subterfuge int_bonus
Ride Athletics agl_bonus
Science Intellectual int_bonus
Search Perceptive per_bonus
Sleight of Hand Creative dex_bonus
Stealth Subterfuge agl_bonus
Style Social pow_bonus
Swim Athletics agl_bonus
Theft Subterfuge dex_bonus
Track Perceptive per_bonus
Traplore Subterfuge dex_bonus
Withstand Pain Vigor will_bonus
Max Actions Ki Dominion Movement Value Base Regeneration Psychic Points
max_actions ki_accumulation move_value base_regen base_pp ###
0 1 0 1 1 3 1 0
10 1 1 1 2 15 3 1
14 2 10 2 3 25 8 2
19 3 13 3 4 50 10 3
22 4 16 4 5 65 11 4
25 5 6 70 12 5
28 6 1 pow 7 80 13 6
31 8 1 will 8 90 14 7
32 10 1 dex 9 105 15 8
1 agl 10 115 16 9
1 con 11 130 17 10
1 str 12 160 18 11
13 250 19 12
14 500
15 800
16 1500
17 3000
18 15840
19 79200
20 Any
Base Psychic Potential Increased Psychic Potential Innate Magic Characteristics Cost
base_potential potential_boost innate char_cost
0 0 0 0 0 0 1 1
4 0 1 10 10 10 2 2
5 10 3 20 55 20 3 3
6 20 6 30 75 30 4 4
7 30 10 40 95 40 5 5
8 40 15 50 115 50 6 6
9 50 21 60 135 60 7 7
10 60 28 70 155 70 8 8
11 70 36 80 185 80 9 10
12 80 45 90 201 90 10 15
13 90 55 100 11 20
14 100 12 30
15 120 13 40
16 140 14 50
17 160 15 60
18 180
19 200
20 220
Characteristic Yes / No Weapon Module Penalties and other Mods
Total choice_list weapon_list weapon_grouplist master_mods helm_penalty 0
Int Cost ### No Area Attack 40 1 armor_layer_pe 0
Will Cost ### Yes Assassin 50 1 armor_skill_m #N/A
Per Cost ### Bandit 50 1 armor_skill_m #N/A
Pow Cost ### Barbarian 50 1 size_mods 0
Str Cost ### Batto / Iai Jutsu 30 1 mmastery 0
Dex Cost ### Different Type / 20 1 nlacro 0
Agl Cost ### Disarming Attack 40 1 nlanim 0
Con Cost ### Duel 50 1 nlappr 0
Total ### Gladiator 50 1 nlart 0
Hunt 50 1 nlathl 0
Improvised Weap 50 1 nlclim 0
Indigenous 50 1 nlcomp 0
Knight 50 1 nldanc 0
Magic Projection 75 1 nldisg 0
Magic Projection 75 1 nlfeat 0
Mixed-Class Wea 15 1 nlforg 0
Ninja 50 1 nlherb 0
Nomad 50 1 nlhide 0
Pirate 50 1 nlhist 0
Precision Attack 50 1 nlinti 0
Projectile Weapo 50 1 nljump 0
Psychic Projecti 100 1 nllead 0
Similar Weapon 10 1 nllock 0
Soldier 50 1 nlmagi 0
Throwing 50 1 nlmedi 0
Whole-Class Wea 50 1 nlmemo 0
nlmusi 0
nlnavi 0
nlnoti 0
nloccu 0
nlpers 0
nlpois 0
nlride 0
nlscie 0
nlsear 0
nlslei 0
nlstea 0
nlstyl 0
nlswim 0
nlthef 0
nltrac 0
nltrap 0
nlwith 0

untrained -30
Skills Affected by Armor Archetypes
Acrobatics Class Archetype
Athleticism Acrobatic Warrior Fighter
Climb Assassin Prowler
Jump Dark Paladin Fighter
Swim No improvement Freelancer Novel
Dance Half penalty Illusionist Mystic Prowler
Stealth Half penalty Mentalist Psychic
Hide Paladin Fighter
Feats of Strength Ranger Fighter Prowler
Shadow Fighter Prowler
Summoner Mystic
Tao Fighter Domine
Technician Domine
Thief Prowler
Warlock Fighter Mystic
Warrior Fighter
Warrior Mentalist Fighter Psychic
Warrior Summoner Fighter Mystic
Weaponsmaster Fighter
Wizard Mystic
Wizard Mentalist Mystic Psychic
1 2 3 4 5 6 7 8
Basic
Class Name Life Point Martial Innate Psychic
Life Points Zeon Points Initiative Attack
Multiple Knowledge Points
Acrobatic Warrior 20 10 10 25 0.33 2
Assassin 20 5 10 20 0.33 2
Dark Paladin 15 15 20 5 20 0.33 2
Freelancer 20 5 10 5 20 0.50 2
Illusionist 20 5 75 5 20 0.33 3
Mentalist 20 5 5 10 1.00 3
Paladin 15 15 20 5 20 0.33 2
Ranger 20 10 5 20 0.33 2
Shadow 20 5 0 10 25 0.33 2
Summoner 20 5 50 5 10 0.33 3
Tao 20 10 5 30 0.33 2
Technician 20 5 5 50 0.33 2
Thief 20 5 10 20 0.33 2
Warlock 20 10 20 5 20 0.33 2
Warrior 15 15 5 25 0.33 2
Warrior Mentalist 20 10 5 20 1.00 2
Warrior Summoner 20 10 20 5 20 0.33 2
Weaponsmaster 10 20 5 10 0.33 2
Wizard 20 5 100 5 10 0.33 3
Wizard Mentalist 20 5 100 5 10 1.00 3

1 2 3 4 5 6 7 8
class_skills Acrobatics Athleticism Climb Jump Ride Swim Art
Acrobatic Warrior 2 2 2 2 2 2 2
Assassin 2 2 2 2 2 2 2
Dark Paladin 2 2 2 2 2 2 2
Freelancer 2 2 2 2 2 2 2
Illusionist 2 2 2 2 2 2 2
Mentalist 2 2 2 2 2 2 2
Paladin 2 2 2 2 2 2 2
Ranger 2 2 2 2 2 2 2
Shadow 2 2 2 2 2 2 2
Summoner 2 2 2 2 2 2 2
Tao 2 2 2 2 2 2 2
Technician 2 2 2 2 2 2 2
Thief 1 1 1 1 1 1 2
Warlock 2 2 2 2 2 2 2
Warrior 2 2 2 2 2 2 2
Warrior Mentalist 2 2 2 2 2 2 2
Warrior Summoner 2 2 2 2 2 2 2
Weaponsmaster 2 2 2 2 2 2 2
Wizard 2 2 2 2 2 2 2
Wizard Mentalist 2 2 2 2 2 2 2

Athletics Creative Intellectual Perceptive Social Subterfuge Vigor


Acrobatics Art Animals Notice Intimidate Disguise Composure
Athleticism Dance Appraisal Search Leadership Hide Feats of Strength
Climb Forging Herbal Lore Track Persuasion Lockpick Withstand Pain
Jump Music History Style Poisons
Ride Sleight of H Magic Appraisal Stealth
Swim Medicine Theft
Memorize Traplore
Navigation
Occult
Science

Martial Arts Table tao_mod1 tao_mod2


martial_styles 1 1 martial_table
Name MK Attack Block Dodge Initiative
Aikido - Block 10 0 10 0 0
Aikido - Dodge 10 0 0 10 0
Asakusen - Attack 10 20 10 10 10
Asakusen - Block 10 10 20 10 10
Asakusen - Dodge 10 10 10 20 10
Asakusen - Speed 10 10 10 10 20
Capoeira 10 0 0 10 0
Dumah 10 20 0 0 0
Emp 10 20 0 0 10
Enuth 10 0 20 20 0
Grappling 10 0 0 0 0
Hakyoukuken 10 10 0 0 20
Kempo 10 0 0 0 0
Kung Fu - Attack 10 10 0 0 0
Kung Fu - Block 10 0 10 0 0
Kung Fu - Dodge 10 0 0 10 0
Kung Fu - Speed 10 0 0 0 10
Mauy Thai 10 0 0 0 0
Melkaiah 10 10 0 0 0
Sambo 10 0 10 0 0
Selene 10 0 20 20 0
Seraphite 10 20 0 0 0
Shephon 10 0 20 20 0
Shotokan 10 10 0 0 0
Taekwondo 10 0 0 0 0
Tai Chi 30 0 0 0 0
Velez - Block 20 0 20 0 0
Velez - Dodge 20 0 0 20 0
9 10 11 12 13 14 15 16
Primary Cost
Accumulation Magic
Block Dodge Wear Armor Ki Zeon MA Multiple
Multiple Projection
3 2 2 2 20 0.60 70 3
3 2 3 2 25 0.60 70 3
2 2 2 2 20 0.40 60 3
2 2 2 2 20 0.40 60 2
3 2 3 2 25 0.20 60 2
3 2 3 3 30 0.60 70 3
2 2 2 2 20 0.40 60 3
2 2 2 2 25 0.60 70 3
3 2 2 2 20 0.60 70 3
3 2 3 3 30 0.20 60 3
2 2 2 2 15 0.60 70 3
2 2 2 1 10 0.60 70 3
3 2 3 2 25 0.60 70 3
2 2 2 2 25 0.20 50 2
2 2 2 2 20 0.60 70 3
2 2 2 2 25 0.60 70 3
2 2 2 2 20 0.20 60 3
2 2 1 3 30 0.60 70 3
3 2 3 3 30 0.20 50 2
3 2 3 3 30 0.20 50 2

9 10 11 12 13 14 15 16
Dance Forging Music Sleight of H Animals Appraisal Herbal Lore History
2 2 2 2 3 3 3 3
2 2 2 2 3 3 3 3
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 1 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 1 3 2 3
2 2 2 2 3 3 3 3
2 2 2 2 2 2 2 2
2 2 2 2 3 3 3 3
2 2 2 2 3 3 3 3
2 2 2 2 3 1 3 3
2 2 2 2 2 2 2 2
2 2 2 2 3 3 3 3
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2

Feats of Strength
Withstand Pain
17 18 19 20 21 22 23 24

Psychic Psychic
Summon Control Bind Banish Attack Block
Points Projection
3 3 3 3 20 3 5 5
3 3 3 3 20 3 5
3 1 3 3 20 3 5
2 2 2 2 20 2
3 3 3 3 20 3
3 3 3 3 10 2
3 3 3 3 20 3 5
3 3 3 3 20 3 5
3 3 3 3 20 3 5
1 1 1 1 20 3
3 3 3 3 20 3
3 3 3 3 20 3 5
3 3 3 3 20 3
2 2 2 2 20 3 5 5
3 3 3 3 20 3 5 5
3 3 3 3 15 2 5 5
1 1 1 1 20 3 5 5
3 3 3 3 20 3 5 5
2 2 2 2 20 3
2 2 2 2 10 2

17 18 19 20 21 22 23 24
Magic AppraiMedicine Memorize Navigation Occult Science Notice Search
3 3 3 3 3 3 2 2
3 3 2 3 3 3 1 1
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
3 2 3 3 3 3 1 1
3 3 3 3 3 3 2 2
2 2 2 2 1 2 2 2
3 3 3 3 3 3 2 2
3 3 3 3 3 3 2 2
3 3 3 3 3 3 2 2
2 2 2 2 2 2 2 2
3 3 3 3 3 3 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
1 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
25 26 27 28 29 30 31 32

Accumulatio Magic
Dodge Wear Armor Ki Zeon MA Multiple Summon
n Multiple Projection

10

5
10

5
5
5
5
5 5
10

25 26 27 28 29 30 31 32
Track Intimidate Leadership Persuasion Style Disguise Hide Lockpick
2 2 2 2 2 2 2 2
1 2 2 2 2 2 2 2
2 1 1 1 1 2 2 2
2 2 2 2 2 2 2 2
2 2 2 1 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 3 3 3
1 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 1 1 1
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 3 3 3
2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
33 34 35 36 37 38 39 40

Psychic Psychic
Control Bind Banish Acrobatics Athleticism Climb
Points Projection
10 10

10

10

10 10 10

5 5 5

33 34 35 36 37 38 39
Poisons Stealth Theft Traplore Composure Feats of StreWithstand Pain
2 2 2 2 2 2 2
2 1 2 2 2 3 3
2 2 2 2 1 2 2
2 2 2 2 2 2 2
2 2 2 2 3 3 3
2 2 2 2 3 3 3
3 3 3 3 2 2 1
2 2 2 1 3 3 3
2 2 2 2 2 2 2
2 2 2 2 3 3 3
2 2 2 2 2 2 2
2 2 2 2 2 2 2
1 1 1 1 3 3 3
2 2 2 2 2 2 2
2 2 2 2 2 1 2
2 2 2 2 3 3 3
2 2 2 2 2 2 2
3 3 3 3 1 1 1
2 2 2 2 3 3 3
2 2 2 2 3 3 3
41 42 43 44 45 46 47 48 49 50
Innate Gain Per Level

Jump Ride Swim Intimidate Leadership Persuasion Style Notice Search Track

10 10
10 10
10 5 5

10 5
10 10 10
10 10

5 5
51 52 53 54 55 56 57 58 59 60

Animals Appraisal Herbal Lore History Magic Appraisal MedicineMemorize


NavigationOccult Science

5 5

5 10

10 5
10 5
61 62 63 64 65 66 67 68

Composure Withstand Pain Feats of Strength Theft Disguise Hide Stealth Traplore

10 10 10 10
10

5 5 10 10

10
5
10 10

10 5 5 5

5
69 70 71 72 73 74 75

Lockpick Poisons Art Dance Music Sleight of Hand Forging

10
10

10

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