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The Regent POWER POINTS Total Starting 225

Remaining 0
Power Level 15

Power Power
Max Cost Per Feat Point
Ranks Ranks Notes Power Type Rank Cost Sub Total Cost

Ability Scores Subtotal 0


Strength 10 40 N/A 1 N/A 0 0
Dexterity 10 50 N/A 1 N/A 0 0
Constitution 10 40 with Vestments, 40 N/A 1 N/A 0 0
Intelligence 10 50 N/A 1 N/A 0 0
Wisdom 10 50 N/A 1 N/A 0 0
Charisma 10 50 N/A 1 N/A 0 0

Combat Bonuses Subtotal 0


Attack 0 15 with Weapon Summoning powers, +15 N/A 2 N/A 0 0
Defense 0 15 with Vestments, +15 N/A 2 N/A 0 0

Saving Throws Bonuses Subtotal 15


Toughness 0 15 with CON, +0; with Vestments, +15 N/A 1 N/A 0 0
Fortitude 0 20 with CON, +0; with Vestments, +15 N/A 1 N/A 0 0
Reflex 0 20 with DEX, +0; with Vestments, +15 N/A 1 N/A 0 0
Will 15 20 with WIS, +15 N/A 1 N/A 15 15

Skills Subtotal 5
Profession (Regent) 20 20 N/A 0.25 N/A 5 5

Feats Subtotal 17
All-out Attack 1 N/A can reduce Defense to increase Attack N/A 1 N/A 1 1
Power Attack 1 N/A can reduce Attack to increase Damage N/A 1 N/A 1 1
Uncanny Dodge (mental) 1 N/A never caught Flat-footed N/A 1 N/A 1 1
Luck 7 N/A provides +7 Hero Points N/A 1 N/A 7 7
Ultimate Effort (all saves) 4 N/A can use HeroPoint to buy a 20 N/A 1 N/A 4 4
Benefits 2 N/A proper Regent and Head-of-State of the Protectorate N/A 1 N/A 2 2

Fearless 1 N/A immune to fear effects N/A 1 N/A 1 1

Powers Subtotal 191


Array 10 Bestowed Moralistic Investitures for a Peaceful Primary Power 2 0 20 20 20 PPs available
Leader
the powers of a well-functioning society: diplomacy,
health, industry

Boost 24 "The Mouth of Peace" Built-in 1 0 24 0 20 PPs


boosts Charisma by +RANK for RANK rounds
Triggered 1 boost automatically executes to respond to CHA- Alternate Extra 1 0 1 0
based skill checks
Total Fade 24 boost lasts at full strength until gone Alternate Extra 1 0 24 0
Slow Fade 7 power fades very slowly Alternate Extra 1 0 7 0
Personal 24 boost cannot be applied to anyone else Alternate Extra -1 0 -24 0
Limited 24 can only be used to further the cause of peace or Alternate Extra -0.5 0 -12 0
war

Boost 9 "Diplomatic Immunity" Alternate Power 3 1 27 1 19 PPs


boosts Immune powers of Vestments in response to
surprise attacks
Triggered 1 boost automatically executes to respond to an Alternate Extra 1 0 1 0
unexpected attack
Limited 9 only works for unexpected attacks Alternate Extra -1 0 -9 0
Total Fade 9 boost lasts at full strength until gone Alternate Extra 1 0 9 0
Personal 9 boost cannot be applied to anyone else Alternate Extra -1 0 -9 0

Communication 5 "The Voice of the Regent" Alternate Power 1 1 5 1 19 PPs


communicates to every being within 20mi
Dimensional 1 can transmit across dimensional barriers Alternate Extra 1 0 1 0
Subtle 1 transmission cannot be overheard Alternate Extra 1 0 1 0
Area 5 transmits to everyone in range Alternate Extra 1 0 5 0
Selective 1 can choose recipients of communication Alternate Extra 1 0 1 0
Comprehend 6 "The Voice of the Regent" - continued Alternate Extra 2 0 12 0
allows communication with anything
Duration 6 requires Sustained effort Alternate Extra -1 0 -6 0

Healing 18 "The Gentle Hands of Peace" Alternate Power 2 1 36 1 20 PPs


provides a healing check at +RANK
Regrowth 1 regrows destroyed limbs and organs Alternate Extra 1 0 1 0
Persistent 1 cures Incurable damage Alternate Extra 1 0 1 0
Distracting 18 use of power eliminates Dodge bonus Alternate Extra -1 0 -18 0

Healing 10 "Removing the Ravages of War" Alternate Power 2 1 20 1 20 PPs


provides healing checks at +RANK
Action 2 power takes 5min Alternate Extra -1 0 -2 0
Area 10 affects a radius area Alternate Extra 1 0 10 0
Burst can affect all targets within radius
Progression 15 area of effect is approximately 4735mi radius Alternate Extra 1 0 15 0
Selective 10 can exclude targets from effect Alternate Extra 1 0 10 0
Limited to Others 10 does not heal self Alternate Extra -1 0 -10 0
Lethal Damage only 10 power cannot restore non-lethal damage Alternate Extra -1 0 -10 0
Uncontrolled 10 power can only be used 5 times without rest Alternate Extra -1 0 -10 0
Distracting 10 use of power eliminates Dodge bonus Alternate Extra -0.5 0 -5 0
Regrowth 1 repairs destroyed objects and parts Alternate Extra 1 0 1 0
Persistent 1 cures Incurable damage Alternate Extra 1 0 1 0

Healing 10 "Repairing the Ravages of War" Alternate Power 2 1 20 1 20 PPs


provides objects with healing checks at +RANK
Affects Objects only 10 power only affects objects Alternate Extra 0 0 0 0
Action 2 power takes 5min Alternate Extra -1 0 -2 0
Area 10 affects a radius area Alternate Extra 1 0 10 0
Burst can affect all targets within radius
Progression 15 area of effect is approximately 4735mi radius Alternate Extra 1 0 15 0
Selective 10 can exclude targets from effect Alternate Extra 1 0 10 0
Limited to Others 10 does not heal self Alternate Extra -1 0 -10 0
Lethal Damage only 10 power cannot restore non-lethal damage Alternate Extra -1 0 -10 0
Uncontrolled 10 power can only be used 5 times without rest Alternate Extra -1 0 -10 0
Distracting 10 use of power eliminates Dodge bonus Alternate Extra -0.5 0 -5 0
Regrowth 1 repairs destroyed objects and parts Alternate Extra 1 0 1 0
Persistent 1 cures Incurable damage Alternate Extra 1 0 1 0

Create Object 20 "Infinite Industry" Alternate Power 2 1 40 1 20 PPs


creates complex objects from nothing
Action 20 power requires a full-round action Alternate Extra -1 0 -20 0
Distracting 20 power use eliminates Dodge bonus Alternate Extra -0.5 0 -10 0
Innate 1 created objects are real Alternate Extra 1 0 1 0
Precise 1 detailed objects can be created Alternate Extra 1 0 1 0
Subtle 1 objects look and feel real Alternate Extra 1 0 1 0
Progression 7 created objects can be up to a 1250ft cube Alternate Extra 1 0 7 0

Summon Bureaucrat 2 "Aid of a Grateful People" Alternate Power 2 1 4 1 20 PPs


creates 500 helpers to aid the Regent
Mental Link 1 allows mental communication with minions Alternate Extra 1 0 1 0
Progression 7 allows summoning of up to 10000 helpers Alternate Extra 1 0 7 0
Fanatical 2 summoned aid is entirely devoted Alternate Extra 1 0 2 0
Horde 2 allows summoning of all minions simultaneously Alternate Extra 1 0 2 0
Type 2 can summon a variety of functionaries Alternate Extra 2 0 4 0

Super-senses 20 "Cosmic Awareness" Alternate Power 1 1 20 1 20 PPs


augments sensory capabilities
Spatial Awareness 20 analytical, rapid (19) mental sense Built-in 0 0 0

Flight 11 "The Wings of Duty" Alternate Power 2 1 22 1 20 PPs


augments Armor-derived Flight to 250,000mph
Light Load only 2 cannot carry heavy weight Alternate Extra -1 0 -2 0

Weapon Summoning 19 Bestowed Moralistic Investitures of a Warlord's Primary Power 2 0 38 38 38 PPs available
Needs
the powers of warfare and defense
Limited Dismissal 19 must bear the sign of the Regent to alter array Primary Extra -1 0 -19 -19

Damage 15 "The Ultimate Martial Art" Built-in 1 0 15 0 38 PPs


a brutal series of elbows, knees and strikes
Accurate 8 attacks are guided by mythic fervor Alternate Extra 1 0 8 0
Autofire 15 multiple punches, kicks, knees and headbutts Alternate Extra 1 0 15 0

Damage 15 "Piercing Palm of Light" Alternate Power 1 1 15 1 30 PPs


a cutting blade of light formed from the Regent's
hand

Accurate 8 attacks are guided by mythic fervor Alternate Extra 1 0 8 0


Penetrating 6 attack bypasses normal defenses Alternate Extra 1 0 6 0
Incurable 1 attacks cannot be regenerated or healed Alternate Extra 1 0 1 0

Damage 15 "The Wrath of Righteousness" Alternate Power 1 1 15 1 37.5 PPs


a single, massive blast of damage originating from
the Regent outwards
Penetrating 5 attack penetrates most defenses Alternate Extra 1 0 5 0
Cone 15 the devastation spreads from the point where it Alternate Extra 1 0 15 0
was activated
General affects the entire area; REF save for half
Cone affects cone RANK*5 ft in length and width
Progression 10 increases base measure to 300,000mi Alternate Extra 1 0 10 0
Selective 15 attack can choose to not affect certain targets Alternate Extra 1 0 15 0
Action (full round) 15 attack requires a Full Round action Alternate Extra -1 0 -15 0
Distracting 15 use of power eliminates Dodge bonus Alternate Extra -0.5 0 -7.5 0

Snare 15 "Detainment by Justice, Law, or Necessity" Alternate Power 2 1 30 1 38 PPs


a blast of binding coils of mystical power
Accurate 8 attacks are guided by mythic fervor Alternate Extra 1 0 8 0
Range 15 touch-range attack Alternate Extra -1 0 -15 0
Transparent 15 targets entangled can still be freely attacked Alternate Extra 1 0 15 0

Paralyze 15 "The Horrors of War" Alternate Power 2 1 30 1 38 PPs


bizarre psychoactive lights in the mind of the target
prevent mental action

Accurate 8 attacks are guided by mythic fervor Alternate Extra 1 0 8 0

Device 14 Cosmic Armor of a Realized God Primary Power 4 0 56 56 70 PPs available


provides (RANK * 5) PPs to resist his enemies
Restricted 1 can only be worn and used by the Regent Primary Extra 1 0 1 1

Feature 1 Special Effects and auras Built-in 1 0 1 0 1 PPs

Enhanced Constitution 30 Constitution increases by +RANK Built-in 1 0 30 0 29 PPs


Noticeable 1 glowing armor of the Regent Built-in -1 0 -1 0

Enhanced Defense 15 Defense increased by +RANK Built-in 1 0 15 0 14 PPs


Noticeable 1 glowing armor of the Regent Built-in -1 0 -1 0

Enhanced REF 15 REF save increased by +RANK Built-in 1 0 15 0 14 PPs


Noticeable 1 glowing armor of the Regent Built-in -1 0 -1 0

Super-movement 5 "Freedom to Travel" Built-in 2 0 10 0 10 PPs


allows the Regent to move without restrictions
Permeate 2 allows half-speed travel through solid objects Built-in 0 0 0
Dimensional Movements 3 can move to any dimension Built-in 0 0 0

Flight 2 can fly at 25mph Built-in 2 0 4 0 2 PPs


Reduced Load 2 can only carry a Light Load Built-in -1 0 -2 0

Super-senses 27 "Complete Awakening" Primary Power 1 0 27 27 27 PPs


awareness of the Regent extends throughout a solar
system

Spatial Awareness 24 counter concealment, counter illusion, counter Built-in 0 0 0


obscure, extended (14), penetrates concealment,
radius visual sense
Precognition 2 allows awareness of the future Built-in 0 0 0
Limited precognition limited only to the Regency Built-in 0 0 0
Danger sense (mental) 1 DC 15 Notice check to avoid surprise Built-in 0 0 0

Immunity 24 "No Longer Flesh" Primary Power 1 0 24 24 24 PPs


immunities of a god
immune to critical hits 2 body, mind and soul ignore mortal blows Built-in 0 0 0
immune to trait effects 5 cannot be affected by trait-altering effects Built-in 0 0 0
immune to entrapment 5 cannot be grappled, snared, etc Built-in 0 0 0
immune to environmental 9 unaffected by environmental conditions Built-in 0 0 0
conditions
immune to starvation and 1 no need to eat or drink Built-in 0 0 0
thirst
immune to aging 1 cannot and does not age Built-in 0 0 0
immune to sleep 1 no need to sleep Built-in 0 0 0

Variable Power 2 "Powers of a God" Primary Power 7 0 14 14 14 PPs


provides (RANK * 5) PPs for traits of a god

Quickness 20 "Mind of a Billion Mortals" Primary Power 1 0 20 20 10 PPs


resolves actions at increased speed
Limited 20 only affects mental actions Primary Extra -0.5 0 -10 -10

Headquarters 7 The Regency Primary Power 1 0 7 7 7 PPs


the personally-protected realm of the Regent
Toughness 5 complex resists attacks at Toughness 25 Built-in 0 0 0
Size 6 the Regency is a small nation Built-in 0 0 0
Features 20 communications, computer, concealed 4, defense Built-in 0 0 0
system, fire prevention system, gym, holding cells,
infirmary, isolated, laboratory, library, living space,
pool, power system, security system 2, workshop

Powers 4 inhabitants enjoy Area (burst) Affects Others Built-in 0 0 0


powers: immunity (starvation, thirst, aging),
quickness (all acts of research, art, contemplation
or creation), regeneration, Nullification (teleport,
super-movement, mind control, mind reading)

Drawbacks Subtotal -3
Weakness "Soul of a Nation" -3
Very Common frequency, Major intensity, fatal
The Regent must devote some portion of every day
to the care of the Regency
Rank Value Time Extended Range STRENGTH Light Medium Heavy
1 1 3 seconds 10 ft 22 173 346 520
2 2 6 seconds 100 ft 28 400 800 1200
3 5 1 minute 1,000 ft 33 800 1600 2400
4 10 5 minutes 1 mile 83 819200 1638400 2457600
5 25 20 minutes 5 miles 409.6 tons 819.2 tons 1228.8 tons
6 50 1 hour 20 miles
7 100 5 hours 200 miles
8 250 1 day 2,000 miles
9 500 1 week 20,000 miles
10 1,000 1 month 200,000 miles
11 2,500 3 months 2 million miles
12 5,000 1 year 20 million miles
13 10,000 5 years 200 million miles
14 25,000 10 years 2 billion miles
15 50,000 50 years anywhere in solar system
16 100,000 100 years Nearby star systems
17 250,000 500 years Distant star systems
18 500,000 1,000 years Anywhere in Galaxy
19 1,000,000 5,000 years Nearby Galaxies
20 2,500,000 10,000 years Anywhere in Universe
Maximum Push/Drag POWER RANK 10
1040 2600
2400 6000 Progression
radius (ft) radius (mi)
4800 12000 0 50 0.01
4915200 12288000 1 500 0.09
2457.6 tons 6144 tons 2 1250 0.24
3 2500 0.47
4 5000 0.95
5 12500 2.37
6 25000 4.73
7 50000 9.47
8 125000 23.67
9 250000 47.35
10 500000 94.7
11 1250000 236.74
12 2500000 473.48
13 5000000 946.97
14 12500000 2367.42
15 25000000 4734.85
16 50000000 9469.7
17 ### 23674.24

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