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ARMOR
Bloodcut Leather Armor +1 (E)
ARMS
FEET
ENCOUNTER POWERS Boots of Stealth (heroic tier) (E)
HANDS
Second Wind
HEAD
Changeling Trick
NECK
Opening Move
RING
Jumping Blade Assault
RING
DAILY POWERS
Blinding Barrage
Bat Aside
UTILITY POWERS
Tumble
Thieves' Tools
Oil (1 pint)
Flask (empty) (2)
Candle (2) COMPANIONS AND ALLIES
Hammer
Dagger (5)
Backpack (empty)
Bedroll
Belt Pouch (empty)
Flint and Steel
Waterskin
Trail Rations (10)
SESSION AND CAMPAIGN NOTES
Hempen Rope (50 ft.)
Requirement: You must be wielding a light blade. Requirement: You must be wielding a light blade. Requirement: You must be wielding a
Attack: Dexterity vs. AC Attack: Dexterity vs. AC crossbow, a light thrown weapon, or a sling.
Hit: 2[W] + Dexterity modifier (+5) damage. Artful Dodger: If you use this power as part of Attack: Dexterity vs. AC
Effect: You gain a power bonus to AC and Reflex a charge, you can target Reflex instead of AC. Hit: 2[W] + Dexterity modifier (+5) damage, and
equal to your Charisma modifier (+3) until the end Effect: You knock the target prone. the target is blinded until the end of your next
of your next turn. Hit: 2[W] + Dexterity modifier (+5) damage. turn.
Artful Dodger: The defense bonus equals 2 + Special: When charging, you can use this power in Miss: Half damage, and the target is not blinded.
your Charisma modifier (+3). place of a melee basic attack.
Lifestealer Dagger +1: +13 attack, 2d4+6
Lifestealer Dagger +1: +13 attack, 2d4+6 damage Lifestealer Dagger +1: +13 attack, 2d4+6 damage
damage
+2d8 to damage once per turn (Sneak Attack) +2d8 to damage once per turn (Sneak Attack) +2d8 to damage once per turn (Sneak Attack)
Prerequisite: You must be trained in Acrobatics. Light Thrown, Off-hand Leather armor is sturdier than cloth armor. It
Effect: You shift up to your speed. protects vital areas with multiple layers of boiled-
Melee Basic Attack: +13 attack, 1d4+3 damage leather plates, while covering the limbs with
Ranged Basic Attack: +13 attack, 1d4+6 damage supple leather that provides a small amount of
protection.
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
POWER POWER
ADDITIONAL EFFECTS
CLASS LEVEL BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Rogue 2 PH Off-hand 1 PH Body 15 840 PH
1
AC BONUS CHECK SPEED QUANTITY
10 STR
Strength
0 2 13 FORT 12 1 14 Passive Insight 10 + 4
10 CON
Constitution
0 2
CONDITIONAL BONUSES
17 Passive Perception 10 + 7
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
21 DEX 5 7
Dexterity 20 REF 12 5 2 1 ATTACK WORKSPACE
10 INT
Intelligence
0 2 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Lifestealer Dagger +1
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
10 WIS 0 2
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 13 2 5 3 1 1 1
Wisdom 17 WILL 12 3 1 1 ABILITY:
Ranged Basic Attack - Lifestealer Dagger +1
16 CHA
Charisma
3 5 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 13 2 5 3 1 1 1
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
53 2 3 Melee Basic Attack - Lifestealer Dagger +1
26 13 6 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d4+3 2 1
RACE FEATURES ABILITY:
Ranged Basic Attack - Lifestealer Dagger +1
Change Shape - Use changeling disguise as an at-will DAMAGE ABIL FEAT ENH MISC MISC
2 2 0 n/a 0 Rogue Tactics - Choose one of the rogue tactics. basic attacks
Arcana INT
Artful Dodger - Add Cha mod to AC against Backstabber - Sneak Attack dice increase to d8s
7 Athletics STR 2 5 n/a 0
opportunity attacks. Weapon Expertise (Light Blade) - Gain bonus to attack
12 Bluff CHA 5 5 n/a 2
Rogue Weapon Talent - Damage die increases one size rolls with light blades.
5 Diplomacy CHA 5 0 n/a 0
with shuriken; +1 on attacks with daggers.
2 Dungeoneering WIS 2 0 n/a 0
Sneak Attack - Once per turn, if you have combat
2 Endurance CON 2 0 n/a 0
advantage and hit with a crossbow, light blade,shortbow, or
2 Heal WIS 2 0 n/a 0 sling, deal extra damage.
2 History INT 2 0 n/a 0
Effect: You spend a healing surge and regain 13 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Effect: You alter your physical form to take on Requirement: You must be wielding a
until the start of your next turn. the appearance of any Medium humanoid. You crossbow, a light blade, or a sling.
retain your statistics in your new form, and your Special: You can move 2 squares before the
clothing, armor, and possessions do not change. attack.
The new form lasts until you change form again. Attack: Dexterity vs. AC
Any creature that attempts to see through your Hit: 1[W] + Dexterity modifier (+5) damage.
ruse makes an Insight check opposed by your Increase damage to 2[W] + Dexterity modifier
Bluff check, and you gain a +5 bonus to your (+5) at 21st level.
check.
Lifestealer Dagger +1: +13 attack, 1d4+6
damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS
Requirement: You must be wielding a Requirement: You must be wielding a light Effect: You make a Bluff check opposed by the
crossbow, a light blade, or a sling. blade. target's passive Insight. If your check succeeds,
Attack: Dexterity vs. AC Attack: Dexterity vs. AC you gain combat advantage against the target
Hit: 1[W] + Dexterity modifier (+5) + Charisma Hit: 3[W] + Dexterity modifier (+5) damage. until the end of your next turn.
modifier (+3) damage. Effect: You slide the target 5 squares to a
Increase damage to 2[W] + Dexterity modifier square adjacent to one or more of its allies. You
(+5) + Charisma modifier (+3) at 21st level. knock the target prone and also knock prone
each one of its allies adjacent to it.
Lifestealer Dagger +1: +13 attack, 1d4+9
damage Lifestealer Dagger +1: +13 attack, 3d4+6
damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS
+2d8 to damage once per turn (Sneak Attack) +2d8 to damage once per turn (Sneak Attack)