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If there is an Environment Card already in If there is an Environment Card already in If there is an Environment Card already in Roll the die: Roll the die:
play, discard it. This Environment remains in play, discard it. This Environment remains in play, discard it. This Environment remains in 1-10: Draw Monster Cards until an 1-10: Draw Monster Cards until an
play until a new Environment Card is drawn. play until a new Environment Card is drawn. play until a new Environment Card is drawn. Undead is revealed. Discard Undead is revealed. Discard
all other cards. all other cards.
Whenever a Hero takes damage Whenever an Item is drawn from the Whenever a new tile is explored, do
11-20: Draw Treasure Cards until an 11-20: Draw Treasure Cards until an
T
other cards. other cards.
draw two Encounter cards and
N resolve them one at a time.
U
CO Discard this card. Discard this card.
N
E 72/103 73/103 74/103 75/103 76/103
Do not activate new Monsters placed Do not activate new Monsters placed Do not activate new Monsters placed Do not activate new Monsters placed Do not activate new Monsters placed Do not activate new Monsters placed
in the active player’s Exploration in the active player’s Exploration in the active player’s Exploration in the active player’s Exploration in the active player’s Exploration in the active player’s Exploration
Phase this turn. Phase this turn. Phase this turn. Phase this turn. Phase this turn. Phase this turn.
Monsters placed during previous Monsters placed during previous Monsters placed during previous Monsters placed during previous Monsters placed during previous Monsters placed during previous
turns, and Villains, are activated as turns, and Villains, are activated as turns, and Villains, are activated as turns, and Villains, are activated as turns, and Villains, are activated as turns, and Villains, are activated as
normal. normal. normal. normal. normal. normal.
Discard this card. Discard this card. Discard this card. Discard this card. Discard this card. Discard this card.
Roll the die: Roll the die: Roll the die: Roll the die: Roll the die: Roll the die:
1-5: Draw 2 more Encounter cards. 1-5: Draw 2 more Encounter cards. 1-5: Draw 2 more Encounter cards. 1-5: Draw 2 more Encounter cards. 1-5: Draw 2 more Encounter cards. 1-5: Draw 2 more Encounter cards.
6-10: Draw 1 Encounter card. 6-10: Draw 1 Encounter card. 6-10: Draw 1 Encounter card. 6-10: Draw 1 Encounter card. 6-10: Draw 1 Encounter card. 6-10: Draw 1 Encounter card.
11-20: Nothing happens. 11-20: Nothing happens. 11-20: Nothing happens. 11-20: Nothing happens. 11-20: Nothing happens. 11-20: Nothing happens.
Discard this card. Discard this card. Discard this card. Discard this card. Discard this card. Discard this card.
Remove all damage tokens from Remove all damage tokens from Choose one: Roll the die: The active Hero must activate a total Roll the die for each Hero:
Monsters. Do not remove damage Monsters. Do not remove damage 1-10: The active Hero takes 1 of 3 Monsters. 1-6: The Hero must move 3 tiles in
tokens from Villains. tokens from Villains. a) Draw a Treasure Card. damage and is slowed. the direction of the tile arrows.
11-20: The active Hero regains 1 hit For each Monster not activated in 7-15: The Hero must move 2 tiles in
b) You can spend 5 Experience point. this manner, draw a Monster Card the direction of the tile arrows.
Points to have your Hero become and place the Monster on the closest 16-20: No effect.
2nd level. unexplored tile edge.
For each tile a Hero cannot move,
that Hero takes 1 damage.
Discard this card. Discard this card. Discard this card. Discard this card. Discard this card. Discard this card.
If there are less than 2 Healing Attack the active Hero. Attack the Hero farthest from the Attack the active Hero. Attack all Heroes within 1 tile of the Place the Acid Blaster marker on the active
Surges, each Hero regains 2 hit active Hero. active Hero. Hero’s tile. If that tile already has a marker,
points. The Immobilized condition from this If the attack succeeds, the active discard this card and draw a new Encounter.
attack can only be removed by If there is only 1 Hero, discard this Hero must exchange 1 item
If there are 2 or more Healing rolling a 10+ at the beginning of the card and draw another Encounter. randomly with the first player to the Trigger the trap during your Villain
Surges, the active Hero regains 1 hit Hero Phase. Add +2 to the die roll left that has 1 or more items. If no Phase: Attack each Hero on this tile.
point. for each other Hero within 1 tile. items are exchanged, the active Hero
takes an additional 1 damage. ATTACK DAMAGE
ATTACK DAMAGE ATTACK DAMAGE ATTACK DAMAGE ATTACK DAMAGE
+6 1
+6 2 +4 3 +8 1 +7 1+Poisoned and discard 1 random item
and Immobilized and exchange items Miss: Poisoned
Instead of attacking, a Hero on a tile
Discard this card. Discard this card. Discard this card. Discard this card. Discard this card.
with a Trap can try to disable it.
DISABLE: Roll 10+
95/103 96/103 97/103 98/103 99/103 100/103
Instead of attacking, a Hero on a tile Instead of attacking, a Hero on a tile Instead of attacking, a Hero on a tile
with a Trap can try to disable it. with a Trap can try to disable it. with a Trap can try to disable it.
DISABLE: Roll 10+ DISABLE: Roll 10+ DISABLE: Roll 10+
101/103 102/103 103/103