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ENVIRONMENT ENVIRONMENT ENVIRONMENT EVENT EVENT

CALLING OF BLOOD CURSED TREASURE PANDEMONIUM ROTTING CORPSE ROTTING CORPSE


In the dungeons below Castle Ravenloft, Not all of our Strahd’s treasures are Chaos. It lives and breeds in the darkness, Not all dead are undead in the crypts. Not all dead are undead in the crypts.
blood calls to blood. beneficial. Some were designed to harm as within the very crypts of the dead; twisted Sometimes, items of value can be found. Sometimes, items of value can be found.
well as help. by the magic of undeath. Looting the dead is not for the faint of heart. Looting the dead is not for the faint of heart.

If there is an Environment Card already in If there is an Environment Card already in If there is an Environment Card already in Roll the die: Roll the die:
play, discard it. This Environment remains in play, discard it. This Environment remains in play, discard it. This Environment remains in 1-10: Draw Monster Cards until an 1-10: Draw Monster Cards until an
play until a new Environment Card is drawn. play until a new Environment Card is drawn. play until a new Environment Card is drawn. Undead is revealed. Discard Undead is revealed. Discard
all other cards. all other cards.
Whenever a Hero takes damage Whenever an Item is drawn from the Whenever a new tile is explored, do
11-20: Draw Treasure Cards until an 11-20: Draw Treasure Cards until an

E R from a Monster, the closest Hero to


the damaged Hero takes 1 damage.
Treasure deck, it is discarded unless
the receiving Hero takes 1 damage.
not draw an Encounter card if the
arrow is black. If the arrow is white,
Item is revealed. Discard all Item is revealed. Discard all

T
other cards. other cards.
draw two Encounter cards and
N resolve them one at a time.

U
CO Discard this card. Discard this card.
N
E 72/103 73/103 74/103 75/103 76/103

EVENT EVENT EVENT EVENT EVENT EVENT


SURPRISE ROUND SURPRISE ROUND SURPRISE ROUND SURPRISE ROUND SURPRISE ROUND SURPRISE ROUND
The monsters of Ravenloft are used to the The monsters of Ravenloft are used to the The monsters of Ravenloft are used to the The monsters of Ravenloft are used to the The monsters of Ravenloft are used to the The monsters of Ravenloft are used to the
dead silence. Occasionally, one does not dead silence. Occasionally, one does not dead silence. Occasionally, one does not dead silence. Occasionally, one does not dead silence. Occasionally, one does not dead silence. Occasionally, one does not
listen as well as it should. listen as well as it should. listen as well as it should. listen as well as it should. listen as well as it should. listen as well as it should.

Do not activate new Monsters placed Do not activate new Monsters placed Do not activate new Monsters placed Do not activate new Monsters placed Do not activate new Monsters placed Do not activate new Monsters placed
in the active player’s Exploration in the active player’s Exploration in the active player’s Exploration in the active player’s Exploration in the active player’s Exploration in the active player’s Exploration
Phase this turn. Phase this turn. Phase this turn. Phase this turn. Phase this turn. Phase this turn.

Monsters placed during previous Monsters placed during previous Monsters placed during previous Monsters placed during previous Monsters placed during previous Monsters placed during previous
turns, and Villains, are activated as turns, and Villains, are activated as turns, and Villains, are activated as turns, and Villains, are activated as turns, and Villains, are activated as turns, and Villains, are activated as
normal. normal. normal. normal. normal. normal.

Discard this card. Discard this card. Discard this card. Discard this card. Discard this card. Discard this card.

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EVENT EVENT EVENT EVENT EVENT EVENT


FROM THE DARKNESS FROM THE DARKNESS FROM THE DARKNESS FROM THE DARKNESS FROM THE DARKNESS FROM THE DARKNESS
“I attack the darkness!” is a battle cry of “I attack the darkness!” is a battle cry of “I attack the darkness!” is a battle cry of “I attack the darkness!” is a battle cry of “I attack the darkness!” is a battle cry of “I attack the darkness!” is a battle cry of
young, foolish heroes. If they are fortunate, young, foolish heroes. If they are fortunate, young, foolish heroes. If they are fortunate, young, foolish heroes. If they are fortunate, young, foolish heroes. If they are fortunate, young, foolish heroes. If they are fortunate,
nothing is there to hear that cry. nothing is there to hear that cry. nothing is there to hear that cry. nothing is there to hear that cry. nothing is there to hear that cry. nothing is there to hear that cry.

Roll the die: Roll the die: Roll the die: Roll the die: Roll the die: Roll the die:
1-5: Draw 2 more Encounter cards. 1-5: Draw 2 more Encounter cards. 1-5: Draw 2 more Encounter cards. 1-5: Draw 2 more Encounter cards. 1-5: Draw 2 more Encounter cards. 1-5: Draw 2 more Encounter cards.
6-10: Draw 1 Encounter card. 6-10: Draw 1 Encounter card. 6-10: Draw 1 Encounter card. 6-10: Draw 1 Encounter card. 6-10: Draw 1 Encounter card. 6-10: Draw 1 Encounter card.
11-20: Nothing happens. 11-20: Nothing happens. 11-20: Nothing happens. 11-20: Nothing happens. 11-20: Nothing happens. 11-20: Nothing happens.

Discard this card. Discard this card. Discard this card. Discard this card. Discard this card. Discard this card.

83/103 84/103 85/103 86/103 87/103 88/103

EVENT EVENT EVENT EVENT EVENT EVENT


ILLUSIONARY MONSTERS ILLUSIONARY MONSTERS MONTY HAUL LOVER’S EMBRACE RAMPAGE PHANTOM BLOOD
Tricky is the master of Ravenloft. Unwary Tricky is the master of Ravenloft. Unwary Even the most unluckiest hero is bound to The Vampire loves to taunt his opponents Monsters are rarely disturbed. Their Dripping down the wall, pooling on the
foes can waste valuable resources against foes can waste valuable resources against run into something worthwhile... eventually. with images of the past. The taste of tears is bloodlust causes a terrible rampage when floor, and even be tasted on the mist. Blood
shadows and figments of imagination. shadows and figments of imagination. ambrosia -- almost as good as blood. finally unleashed. is madness and madness is blood.

Remove all damage tokens from Remove all damage tokens from Choose one: Roll the die: The active Hero must activate a total Roll the die for each Hero:
Monsters. Do not remove damage Monsters. Do not remove damage 1-10: The active Hero takes 1 of 3 Monsters. 1-6: The Hero must move 3 tiles in
tokens from Villains. tokens from Villains. a) Draw a Treasure Card. damage and is slowed. the direction of the tile arrows.
11-20: The active Hero regains 1 hit For each Monster not activated in 7-15: The Hero must move 2 tiles in
b) You can spend 5 Experience point. this manner, draw a Monster Card the direction of the tile arrows.
Points to have your Hero become and place the Monster on the closest 16-20: No effect.
2nd level. unexplored tile edge.
For each tile a Hero cannot move,
that Hero takes 1 damage.

Discard this card. Discard this card. Discard this card. Discard this card. Discard this card. Discard this card.

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EVENT EVENT−ATTACK EVENT−ATTACK EVENT−ATTACK EVENT−ATTACK TRAP


RESOLUTE DECISION 10’ PIT w/ SPIKES DISTANT SCREAM POLTERGEIST POISON GAS ACID BLASTER
There are times when only the bravest of The 10’ pit with spikes is a classic dungeon Arrrrggggh.... The scream reverberates off of A spirit that manifests by moving objects A quiet hissing noise gives a moment’s A solid stream of liquid shoots from small
souls can proceed along the path of danger. feature. If the spikes don’t kill you, the climb the dungeon stone. Distant, perhaps, but not and creating noise. The poltergeist is warning before a green gas cloud is expelled holes in the wall. The liquid burns and
Trembling with fear, but marching forward. can be difficult without rope or friends. far enough away. angered if it cannot create havoc. from hidden nozzles in the wall. steams. The strong stench burns your nose.

If there are less than 2 Healing Attack the active Hero. Attack the Hero farthest from the Attack the active Hero. Attack all Heroes within 1 tile of the Place the Acid Blaster marker on the active
Surges, each Hero regains 2 hit active Hero. active Hero. Hero’s tile. If that tile already has a marker,
points. The Immobilized condition from this If the attack succeeds, the active discard this card and draw a new Encounter.
attack can only be removed by If there is only 1 Hero, discard this Hero must exchange 1 item
If there are 2 or more Healing rolling a 10+ at the beginning of the card and draw another Encounter. randomly with the first player to the Trigger the trap during your Villain
Surges, the active Hero regains 1 hit Hero Phase. Add +2 to the die roll left that has 1 or more items. If no Phase: Attack each Hero on this tile.
point. for each other Hero within 1 tile. items are exchanged, the active Hero
takes an additional 1 damage. ATTACK DAMAGE
ATTACK DAMAGE ATTACK DAMAGE ATTACK DAMAGE ATTACK DAMAGE
+6 1
+6 2 +4 3 +8 1 +7 1+Poisoned and discard 1 random item
and Immobilized and exchange items Miss: Poisoned
Instead of attacking, a Hero on a tile
Discard this card. Discard this card. Discard this card. Discard this card. Discard this card.
with a Trap can try to disable it.
DISABLE: Roll 10+
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TRAP TRAP TRAP


SNOW GLOBE OF DOOM SONIC GENERATOR FORCE CUBE
A small glass globe lies on the floor. Within, “What?” Magical force, in the shape of a cube. It
the white snowflakes swirl and dance. “Huh?” cannot be breached, cannot be seen, and
Without, the dark runes glow and shimmer. “Ow!” worse of all, prevents all movement.

Place the Snow Globe marker on the active


Hero’s tile. If that tile already has a marker, Place the Sonic marker on the active Hero’s Place the Force Cube marker on the active
discard this card and draw a new Encounter. tile. If that tile already has a marker, discard Hero’s tile. If that tile already has a marker,
this card and draw a new Encounter. discard this card and draw a new Encounter.
Trigger the trap during your Villain
Phase: Attack each Hero on this tile. Heroes cannot use Daily or Utility Heroes on the tile with the Force
powers within 1 tile of the Sonic Cube may not exit the tile.
Freeze: Heroes must stop moving when
marker.
they enter this tile from another tile.
Heroes not on the tile cannot enter
ATTACK DAMAGE Trigger the trap during your Villain
the tile with the Force Cube.
+6 2+Slowed Phase: Each Hero on this tile takes 1
Miss: 1 damage damage.

Instead of attacking, a Hero on a tile Instead of attacking, a Hero on a tile Instead of attacking, a Hero on a tile
with a Trap can try to disable it. with a Trap can try to disable it. with a Trap can try to disable it.
DISABLE: Roll 10+ DISABLE: Roll 10+ DISABLE: Roll 10+
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