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Potion of Defense Gold! Gold! Hazard!

Amidst a collection of old You search and find small amounts You find a loose stone and tear it Suddenly, the stone beneath your
bottles, you find a small vial of gold hidden in several places. from the wall. Behind it you feet gives way. You fall into a
containing a clear liquid. You can But you lose track of time. Roll discover a small leather pouch shallow hole, losing 1 Body Point
drink this potion at any time, 1d6 and multiply the result by ten wrapped in an old rag. Peering and ending your turn. You may
giving you 2 extra Combat Dice to see how many Gold Coins you inside, you find 25 Gold Coins. climb out and move normally on
the next time you defend. This find. You then miss your next turn. Record the money on your sheet. your next turn.
may only be used once. Record the money on your sheet.
Do not return this card to the Do not return this card to the Return this card to the bottom of
deck. Do not return this card to the deck. deck. the deck.
1 1 1 1
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix

Jewels! Gem! Potion of Healing Wandering Monster

Recreated HeroQuest Spell Cards


The Imperial Academy

All images and words are Copyright Milton Bradley Co. 1989 - 1992
Created by Phoenix (thanks to Malechi) for personal use only ©2009
(I.E., “Do not return this card to the deck,” as opposed to “Discard after Use.)
You find a small wooden box. It Tucked into the toe of an old In a small bundle of rags, you find As you are searching, a monster
is simple looking and very old. boot, you find a small gem worth a small bottle of bluish liquid. You stalks you and attacks! Zargon
Within, you discover that it is 35 Gold Coins. Record the can drink this healing potion at places the wandering monster
lined with velvet and contains money on your sheet. any time, restoring the number of (listed in the Quest Book) on any

These cards have been reformatted to the US version of HeroQuest standard, some wording has been changed.
very small jewels worth 50 Gold Body Points equal to 1d6. You square next to you. The monster
Coins. Record the money on your Do not return this card to the cannot, however, exceed your attacks immediately!
sheet. deck. starting number of Body Points.
Do not return this card to the This may only be used once. Return this card to the bottom of
deck. Do not return this card to the deck. the deck.
1 1 1 1
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix
Wandering Monster Slip & Fall Magical Throwing Dagger Gem!

As you are searching, a monster In your haste to search for treasure, Hidden among some rat Tucked into the toe of an old
stalks you and attacks! Zargon you slip on some loose gravel and droppings is a Magical Throwing boot, you find a small gem worth
places the wandering monster hit your head, losing 1 Body Point Dagger! 35 Gold Coins. Record the
(listed in the Quest Book) on any of damage, if not wearing a helmet. Add this weapon to your money on your sheet.
square next to you. The monster Being dazed and confused, you will character sheet. Dagger is lost
attacks immediately! miss your next turn and defend with once thrown. Do not return this card to the
2 fewer Combat Dice until you deck.
return to normal.
Return this card to the bottom of Do not return this card to the
Return this card to the bottom of
the deck. the deck. deck.
1 1 1 2
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix

Gold! Gold! Hazard! Jewels!

Recreated HeroQuest Spell Cards


The Imperial Academy

All images and words are Copyright Milton Bradley Co. 1989 - 1992
Created by Phoenix (thanks to Malechi) for personal use only ©2009
(I.E., “Do not return this card to the deck,” as opposed to “Discard after Use.)
A rummage through several items You find a loose stone behind Suddenly, the stone beneath your You find a small wooden box. It
of clothing reveals 20 Gold which is hidden a small leather feet gives way. You fall into a is simple looking and very old.
Coins. Record this money on pouch wrapped in an old rag. You shallow hole, losing 1 Body Point Within, you discover that it is
your sheet. look inside the pouch and and ending your turn. You may lined with velvet and contains

These cards have been reformatted to the US version of HeroQuest standard, some wording has been changed.
find 50 Gold Coins. Record the climb out and move normally on very small jewels worth 50 Gold
Do not return this card to the money on your sheet. your next turn. Coins. Record the money on your
deck. sheet.
Do not return this card to the Return this card to the bottom of Do not return this card to the
deck. the deck. deck.
2 2 2 2
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix
Potion of Defense Potion of Healing Wandering Monster Wandering Monster

Amidst a collection of old In a small bundle of rags, you find As you are searching, a monster As you are searching, a monster
bottles, you find a small vial a small bottle of bluish liquid. You stalks you and attacks! Zargon stalks you and attacks! Zargon
containing a clear liquid. You can can drink this healing potion at places the wandering monster places the wandering monster
drink this potion at any time, any time, restoring the number of (listed in the Quest Book) on any (listed in the Quest Book) on any
giving you 2 extra Combat Dice Body Points equal to 1d6. You square next to you. The monster square next to you. The monster
the next time you defend. This cannot, however, exceed your attacks immediately! attacks immediately!
may only be used once. starting number of Body Points.
Do not return this card to the This may only be used once. Return this card to the bottom of Return this card to the bottom of
deck. Do not return this card to the deck. the deck. the deck.
2 2 2 2
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix

Small Gem! Ambush! Gold! Gold!

Recreated HeroQuest Spell Cards


The Imperial Academy

All images and words are Copyright Milton Bradley Co. 1989 - 1992
Created by Phoenix (thanks to Malechi) for personal use only ©2009
(I.E., “Do not return this card to the deck,” as opposed to “Discard after Use.)
Hidden among some rags is a Entranced by your greed, you are A meager haul of just A rummage through several items
small precious gem. Roll 1d6 and ambushed by wandering monsters! 10 Gold Coins is found in the of clothing reveals 20 Gold
multiply the result by five to Zargon will place twice the pocket of a small, worn jerkin. Coins. Record this money on
determine it’s worth. number of wandering monsters Record the money on your sheet. your sheet.

These cards have been reformatted to the US version of HeroQuest standard, some wording has been changed.
(listed in the Quest Book) on any
Do not return this card to the squares next to you. The monsters Do not return this card to the Do not return this card to the
deck. attack immediately! deck. deck.
Return this card to the bottom of
the deck.
2 2 3 3
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix
Hazard! Hazard! Jewels! Potion of Healing

While searching, a hidden arrow Suddenly, the stone beneath your You find a small wooden box. It In a small bundle of rags, you find
shoots from the wall striking you. feet gives way. You fall into a is simple looking and very old. a small bottle of bluish liquid. You
You lose 1 Body Point and your shallow hole, losing 1 Body Point Within, you discover that it is can drink this healing potion at
turn is over. and ending your turn. You may lined with velvet and contains any time, restoring the number of
climb out and move normally on very small jewels worth 50 Gold Body Points equal to 1d6. You
Return this card to the bottom of your next turn. Coins. Record the money on your cannot, however, exceed your
the deck. sheet. starting number of Body Points.
Return this card to the bottom of This may only be used once.
the deck. Do not return this card to the Do not return this card to the deck.
3 3 3 3
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix

Potion of Speed Wandering Monster Wandering Monster Precious Gem!

Recreated HeroQuest Spell Cards


The Imperial Academy

All images and words are Copyright Milton Bradley Co. 1989 - 1992
Created by Phoenix (thanks to Malechi) for personal use only ©2009
(I.E., “Do not return this card to the deck,” as opposed to “Discard after Use.)
Standing on a shelf you see a As you are searching, a monster As you are searching, a monster Hidden inside an old discarded
dusty bottle. As you wipe it clean, stalks you and attacks! Zargon stalks you and attacks! Zargon boot is a precious gem. Roll 1d6
you realize it is a Potion of Speed. places the wandering monster places the wandering monster and multiply the result by 10 to
You may drink the potion at any (listed in the Quest Book) on any (listed in the Quest Book) on any determine it’s worth.

These cards have been reformatted to the US version of HeroQuest standard, some wording has been changed.
time. It will allow you to roll twice square next to you. The monster square next to you. The monster
as many dice as usual the next attacks immediately! attacks immediately! Do not return this card to the
time you move. This may only be deck.
used once. Return this card to the bottom of Return this card to the bottom of
Do not return this card to the deck. the deck. the deck.
3 3 3 3
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix
Ambush! Gold! Gold! Hazard!

Entranced by your greed, you are A meager haul of just You find a loose stone and tear it While searching, a hidden arrow
ambushed by wandering 10 Gold Coins is found in the from the wall. Behind it you shoots from the wall striking you.
monsters! Zargon will place twice pocket of a small, worn jerkin. discover a small leather pouch You lose 1 Body Point and your
the number of wandering monsters Record the money on your sheet. wrapped in an old rag. Peering turn is over.
(listed in the Quest Book) on any inside, you find 25 Gold Coins.
squares next to you. The monsters Do not return this card to the Record the money on your sheet. Return this card to the bottom of
attack immediately! deck. the deck.
Return this card to the bottom of Do not return this card to the
the deck. deck.
3 4 4 4
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix

Heroic Brew Jewels! Potion of Healing Potion of Strength

Recreated HeroQuest Spell Cards


The Imperial Academy

All images and words are Copyright Milton Bradley Co. 1989 - 1992
Created by Phoenix (thanks to Malechi) for personal use only ©2009
(I.E., “Do not return this card to the deck,” as opposed to “Discard after Use.)
You are surprised to find a leather You find a small wooden box. It In a small bundle of rags, you find You find a small purple flask.
bag hanging on the wall. If you is simple looking and very old. a small bottle of bluish liquid. You You can drink this strange
drink its contents before you Within, you discover that it is can drink this healing potion at smelling liquid at any time,
attack, you can make two attacks lined with velvet and contains any time, restoring the number of enabling you to roll 2 extra

These cards have been reformatted to the US version of HeroQuest standard, some wording has been changed.
instead of one. This may be very small jewels worth 50 Gold Body Points equal to 1d6. You Combat Dice the next time you
only used once. Coins. Record the money on your cannot, however, exceed your attack. This may be only used
sheet. starting number of Body Points. once.
Do not return this card to the Do not return this card to the This may only be used once. Do not return this card to the
deck. deck. Do not return this card to the deck. deck.
4 4 4 4
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix
Wandering Monster Wandering Monster Sapphire! Slip & Fall

As you are searching, a monster As you are searching, a monster Wrapped in an old leather pouch In your haste to search for treasure,
stalks you and attacks! Zargon stalks you and attacks! Zargon is a large sapphire. Roll 1d6 and you slip on some loose gravel and
places the wandering monster places the wandering monster multiply the result by twenty to hit your head, losing 1 Body Point
(listed in the Quest Book) on any (listed in the Quest Book) on any determine it’s worth. of damage, if not wearing a helmet.
square next to you. The monster square next to you. The monster Being dazed and confused, you will
attacks immediately! attacks immediately! Do not return this card to the miss your next turn and defend with
deck. 2 fewer Combat Dice until you
return to normal.
Return this card to the bottom of Return this card to the bottom of
Return this card to the bottom of
the deck. the deck. the deck.
4 4 4 4
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix

Gold! Gold! Hazard! Heroic Brew

Recreated HeroQuest Spell Cards


The Imperial Academy

All images and words are Copyright Milton Bradley Co. 1989 - 1992
Created by Phoenix (thanks to Malechi) for personal use only ©2009
(I.E., “Do not return this card to the deck,” as opposed to “Discard after Use.)
Amidst old rags, tattered fur You find a loose stone and tear it While searching, a hidden arrow You are surprised to find a leather
robes and soiled blankets, you from the wall. Behind it you shoots from the wall striking you. bag hanging on the wall. If you
find a collection of 15 Gold discover a small leather pouch You lose 1 Body Point and your drink its contents before you
Coins. Record the money on your wrapped in an old rag. Peering turn is over. attack, you can make two attacks

These cards have been reformatted to the US version of HeroQuest standard, some wording has been changed.
sheet. inside, you find 25 Gold Coins. instead of one. This may be
Record the money on your sheet. Return this card to the bottom of only used once.
Do not return this card to the the deck.
deck. Do not return this card to the Do not return this card to the
deck. deck.
5 5 5 5
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix
Nothing Potion of Healing Potion of Strength Wandering Monster

Despite a thorough search In a small bundle of rags, you find You find a small purple flask. As you are searching, a monster
you find absolutely nothing. a small bottle of bluish liquid. You You can drink this strange stalks you and attacks! Zargon
can drink this healing potion at smelling liquid at any time, places the wandering monster
Return this card to the bottom of any time, restoring the number of enabling you to roll 2 extra (listed in the Quest Book) on any
the deck. Body Points equal to 1d6. You Combat Dice the next time you square next to you. The monster
cannot, however, exceed your attack. This may be only used attacks immediately!
starting number of Body Points. once.
This may only be used once. Do not return this card to the Return this card to the bottom of
Do not return this card to the deck. deck. the deck.
5 5 5 5
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix

Wandering Monster Danger! Spell Scroll Gold!

Recreated HeroQuest Spell Cards


The Imperial Academy

All images and words are Copyright Milton Bradley Co. 1989 - 1992
Created by Phoenix (thanks to Malechi) for personal use only ©2009
(I.E., “Do not return this card to the deck,” as opposed to “Discard after Use.)
As you are searching, a monster While searching for treasure, you Amongst some discarded papers, Amidst old rags, tattered fur
stalks you and attacks! Zargon dislodge a portion of the ceiling. you find a spell scroll! Zargon robes and soiled blankets, you
places the wandering monster You take 2 Body Points of will shuffle the spell scrolls and find a collection of 15 Gold
(listed in the Quest Book) on any damage from the falling debris. you may draw 1 random card. Coins. Record the money on your

These cards have been reformatted to the US version of HeroQuest standard, some wording has been changed.
square next to you. The monster This can be reduced to 1 Body Add this spell scroll to your sheet.
attacks immediately! Point if you are wearing a helmet. character sheet.
Do not return this card to the
Return this card to the bottom of Return this card to the bottom of Do not return this card to the deck.
the deck. the deck. deck.
5 5 5 6
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix
Gold! Hazard! Holy Water Nothing

You find a loose stone and tear it While searching, a hidden arrow Discarded and forgotten in a corner Despite a thorough search
from the wall. Behind it you shoots from the wall striking you. of the room you find a vial of Holy you find absolutely nothing.
discover a small leather pouch You lose 1 Body Point and your Water. You may use the Holy Water
wrapped in an old rag. Peering turn is over. instead of attacking. It will Return this card to the bottom of
inside, you find 25 Gold Coins. automatically inflict 1 Body the deck.
Record the money on your sheet. Return this card to the bottom of Point of damage to any regular
the deck. undead creature: Skeleton, Zombie
or Mummy. This may be
Do not return this card to the
only used once.
deck. Do not return this card to the deck.
6 6 6 6
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix

Potion of Healing Treasure Horde Wandering Monster Wandering Monster

Recreated HeroQuest Spell Cards


The Imperial Academy

All images and words are Copyright Milton Bradley Co. 1989 - 1992
Created by Phoenix (thanks to Malechi) for personal use only ©2009
(I.E., “Do not return this card to the deck,” as opposed to “Discard after Use.)
In a small bundle of rags, you find Luck is with you. A small As you are searching, a monster As you are searching, a monster
a small bottle of bluish liquid. You treasure chest you find, hidden stalks you and attacks! Zargon stalks you and attacks! Zargon
can drink this healing potion at under an old fur, contains 100 places the wandering monster places the wandering monster
any time, restoring the number of Gold Coins. Record the money (listed in the Quest Book) on any (listed in the Quest Book) on any

These cards have been reformatted to the US version of HeroQuest standard, some wording has been changed.
Body Points equal to 1d6. You on your sheet. square next to you. The monster square next to you. The monster
cannot, however, exceed your attacks immediately! attacks immediately!
starting number of Body Points. Do not return this card to the
This may only be used once. deck. Return this card to the bottom of Return this card to the bottom of
Do not return this card to the deck. the deck. the deck.
6 6 6 6
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix
Refreshing Meade Spirit Darts Magical Trap Magical Trap

You find a flagon of refreshing Behind a loose stone in the wall, As you are searching the room, As you are searching the room,
mead and quaff the whole thing. you discover 2 Spirit Darts. you set off a Fireburst trap. Place you set off a Fireburst trap. Place
After drinking this refreshing These require the Blow Gun to a Fireburst token in the center of a Fireburst token in the center of
mead, your physical and mental use. Add these to your character the room and refer to the Magic the room and refer to the Magic
worries melt away. The Hero sheet. Reference Chart to check the Reference Chart to check the
gains 1 Body Point and loses 1 effects of the trap. effects of the trap.
Mind Point. Do not return this card to the Return this card to the bottom of Return this card to the bottom of
Return this card to the bottom of deck. the deck. the deck.
the deck.
6 6 WoZ WoZ
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix

Poison! Potion of Alchemy Potion of Charm Potion of Magic Aptitude

Recreated HeroQuest Spell Cards


The Imperial Academy

All images and words are Copyright Milton Bradley Co. 1989 - 1992
Created by Phoenix (thanks to Malechi) for personal use only ©2009
(I.E., “Do not return this card to the deck,” as opposed to “Discard after Use.)
You discover a rusty brown flask In the corner of the room you Behind an old tile you find a You discover a vial of silvery
filled with liquid. You taste it and stumble across a worn pot gilded bottle filled with a gold liquid under a loose flagstone. If
it turns out to be poison! Roll 1 containing a dull paste. If you liquid. Drink all of this potion you are the Elf or Wizard, you
Combat Die; a Skull means you spread this paste over one item of between Quests when you want to may drink it at the beginning of

These cards have been reformatted to the US version of HeroQuest standard, some wording has been changed.
lose 1 Body Point. You are equipment, it turns to gold and is hire Mercenaries and you will your turn and then cast two spells
unharmed on any other roll. worth 100 Gold Coins. The then be able to hire up to three in that turn rather than one. This
equipment is otherwise useless. regular Mercenaries for 25 Gold
Return this card to the bottom of may only be used once.
Record the money gain and Coins less than normal for each.
the deck. equipment loss on your sheet.
Do not return this card to the
Do not return this card to the deck. deck.
Do not return this card to the deck.
WoZ WoZ WoZ WoZ
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix
Potion of Fire Resistance Potion of Magic Resistance Air Walk Elven Cloak of Passage

You discover a red glass bottle in a You find a small bottle hidden This potion enables the Hero to This cloak enables the Elf to pass
shallow pit. If you drink the potion beneath a rusty shield. You can walk on a cushion of air for one through walls without harm.
you will be completely unharmed drink the potion when a spell is turn. He does not spring traps Caution! There are shaded areas
by the next magical fire attack to cast on you and you may then during this turn. The Hero can on each Quest Map that indicate
hit you, be it spell or a Fireburst ignore the effects of that spell. walk over pits as long as he can solid rock. If the Elf ends his
trap. This may be only used once. This may be only used once. reach an unoccupied space on the move in one of these areas, he is
other side. This may be only used trapped forever! This cloak works
Do not return this card to the deck. Do not return this card to the once. three times. Do not return this card
deck. Do not return this card to the deck. to deck until after the third use.
WoZ WoZ EQP EQP
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix

Wolfsbane Potion Treasure Horde! Poison! Poison!

Recreated HeroQuest Spell Cards


The Imperial Academy

All images and words are Copyright Milton Bradley Co. 1989 - 1992
Created by Phoenix (thanks to Malechi) for personal use only ©2009
(I.E., “Do not return this card to the deck,” as opposed to “Discard after Use.)
This may be used by any Hero Under a loose stone in the floor, You discover a brown flask filled You discover a brown flask filled
suffering under the Werewolf’s you find a small chest. Inside are with liquid. Your throat constricts with liquid. Your throat constricts
Curse. This potion cures the Hero 300 Gold Coins! Record the as you taste it and you realize as you taste it and you realize
of this curse. This may be used money on your sheet. you’ve swallowed poison! Roll 1 you’ve swallowed poison! Roll 1

These cards have been reformatted to the US version of HeroQuest standard, some wording has been changed.
only once. Combat Die; a Skull means you Combat Die; a Skull means you
Do not return this card to deck. Do not return this card to deck. lose 1 Mind Point. You are lose 1 Mind Point. You are
unharmed on any other roll. unharmed on any other roll.
Return this card to the bottom of Return this card to the bottom of
the deck. the deck.
EQP EQP BQP BQP
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix
Potion of Magic Resistance Potion of Magic Resistance Potion of Warmth Potion of Warmth

The potion, in this small, blue The potion, in this small, blue This miniature jug is warm to the This miniature jug is warm to the
bottle negates the effects of any bottle negates the effects of any touch. Drinking the potion touch. Drinking the potion
damage-causing spell cast on you. damage-causing spell cast on you. immediately after suffering damage immediately after suffering damage
Drink it when the spell is cast and Drink it when the spell is cast and from Ice Storm or Chill spells or from Ice Storm or Chill spells or
you may ignore the effects of the you may ignore the effects of the from ice vaults or icy rivers, from ice vaults or icy rivers,
spell. This only works for the spell. This only works for the restores 2 lost Body Points. restores 2 lost Body Points.
Hero drinking the potion. This Hero drinking the potion. This Drinking it at any other time Drinking it at any other time
restores only 1 lost Body Point. restores only 1 lost Body Point.
potion may only be used once. potion may only be used once.
This potion may be used only once. This potion may be used only once.
Do not return this card to deck. Do not return this card to deck.
Do not return this card to deck. Do not return this card to deck.
BQP BQP BQP BQP
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix

Nothing Gold & Gem! Cursed! Gold!

Recreated HeroQuest Spell Cards


The Imperial Academy

All images and words are Copyright Milton Bradley Co. 1989 - 1992
Created by Phoenix (thanks to Malechi) for personal use only ©2009
(I.E., “Do not return this card to the deck,” as opposed to “Discard after Use.)
Despite a thorough search A chance discovery in the You comb the room and find a Spying a Gold Coin in a
you find absolutely nothing. dirt beneath your feet reveals misshapen skull of a man-like creature. corner of the room, you
As soon as you touch it you realize it is
an old worn pouch containing too late! You are afflicted with a investigate to find a small
Return this card to the bottom of 25 Gold Coins and also a small disfiguring curse causing your skin to pouch of 44 more Gold Coins,

These cards have been reformatted to the US version of HeroQuest standard, some wording has been changed.
the deck. gem worth 100 Gold Coins. become thick and leathery. Your stuffed into a crack in the wall.
maximum Body Points are reduced by 1,
but your defense increases by 1 Combat
Do not return this card to the Die for the remainder of this Quest only. Do not return this card to the
deck. deck.
Return this card to the bottom of the deck.
7 7 8 8
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix
Teleport Trap! Lucky Find! Oops! Treasure Hoard!

While searching, you find an old sliver of Searching along the floor amidst During your search you inadvertently You've made a remarkable find!
metal embedded in the stone floor. As you the grime and dirt you discover a disrupt some old stones in the wall Pulling away loose stones from a
pick it up, it disappears from your hand medium-sized pouch. Inside the which were holding up a weakened
and you suddenly feel a jolt. You've been
section of the wall, which seems
pouch you're amazed to find two portion of the ceiling above. As it to have been slowly crumbling
teleported! The Hero is teleported 8 Rubies, worth 90 Gold Coins each, comes crashing down, the sound
squares ahead of the direction he is away, reveals a small chest
a small ring worth 50 Gold Coins echoes far off into the distance. You
currently facing. This ends the Hero's and a large piece of folded up are unharmed, but surely it has been containing 250 Gold Coins, as well
turn. If the Hero will end up within solid as a superbly made Staff. This Staff
Parchment. Upon unfolding it, you heard by others! On Zargon's next
rock or off the gameboard, place him on could easily sell for 80 Gold Coins.
the closest available square to his see it's a Treasure Without 2 turns, he may place 2 Wandering
destination and subtract 2 Body Points. Doom Spell Scroll! Monsters adjacent to any Hero.
Do not return this card to the deck. Return this card to the bottom of the Do not return this card to the deck.
9 9 10 10
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix

Nothing Treasure Hoard! Nothing Junk

Recreated HeroQuest Spell Cards


The Imperial Academy

All images and words are Copyright Milton Bradley Co. 1989 - 1992
Created by Phoenix (thanks to Malechi) for personal use only ©2009
(I.E., “Do not return this card to the deck,” as opposed to “Discard after Use.)
Despite a thorough search Here amidst old torn pieces Despite a thorough search Sifting through the debris in
you find absolutely nothing. of cloth and layers of dust, you you find absolutely nothing. this room has turned up
find a long flat wooden box. The nothing of interest. Your turn
Return this card to the bottom of wood has long since dried and Return this card to the bottom of ends immediately.

These cards have been reformatted to the US version of HeroQuest standard, some wording has been changed.
the deck. begun to split. Prying open the the deck.
old lock you're amazed to find Return this card to the bottom of
200 Gold Coins inside! the deck.
Do not return this card to the deck.
11 11 12 12
©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix ©2008 by Phoenix
The Imperial Academy
Recreated HeroQuest Spell Cards
These cards have been reformatted to the US version of HeroQuest standard, some wording has been changed.
(I.E., “Do not return this card to the deck,” as opposed to “Discard after Use.)
All images and words are Copyright Milton Bradley Co. 1989 - 1992
Created by Phoenix (thanks to Malechi) for personal use only ©2009
Hero Quest and the HeroQuest logo are trademarks of the Milton Bradley Corporation, a subsidiary of Hasbro,
©2009, in association with Games Workshop ©1988-1993. All rights reserved. Use of its theme and images in
this document is not intended as a challenge or threat to their copyright. This document is made available
exclusively for private, in-home use and is not permitted to be altered or sold, in whole or part, for profit.

Card recreations by Malechi © 2005


The Imperial Academy Treasure Deck by Phoenix © 2008
Converted into Adobe Acrobat PDF by Phoenix
Special thanks to Dirk Rombauts for transcription of Spells
Special thanks to Nicodemus for use of original & scanned images
Extra Special thanks to Malechi for use of Cards Backs and “re-created” images

Printing Notes: This Printbook is setup for printing double-sided cards. The card front images should
be printed first, then the paper is turned over and reloaded and the back is printed to each sheet (when the machine
sorts and prints double-sided the paper shifts too much). The size of the print area should be compatible for US
and A4 sizes. Be sure that the preferences in Adobe Acrobat are set not to shrink and /or enlarge the image. Cut
out the cards using the backs as a cutting guide.

Many of the cards contained in this packet have been altered to read like US HeroQuest standard. The
actual effect of any cards has not been changed in any way, I.E.; the phrase from the UK version cards, “Discard
after use.” Has been replaced with the US version, “Do not return this card to the deck.” This was done for
consistency and uniformity throughout the cards.

All of the cards contained in this packet are not scan (well some of them are), but instead are full re-
creations of the originals with only the card art being scanned and duplicated. This was done in an effort to create
the cleanest possible copies when printed. In this way the cards are aligned, the type is straight and unsmudged
and there are no defects due to age.

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