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No Man's Land

Shen Yi Warrior
Hunts Outcasts
Mystical (Eastern Mythology)
(is a) (who)
Name Descriptor Type & (if applicable) Flavor Focus & Specialization

Tier Effort XP Advancement Skills


▢ Increase Capabilities (T= Trained, S= Specialized, I= Inability) T S I
1 1 0
▢ Move Towards Skills - Might
Might Speed Perfection
Intellect Practiced With All Weapons: You can use any
▢ Extra Effort weapon. Enabler.
Pool 11 Pool 14 Pool 11 ▢ Skill Training Practiced With Armor: You can use any armor
Edge 1 Edge 1 Edge 0 and receive a -1 to the Speed Penalty. Enabler.
Recovery Rolls 1d6 +
▢ 1 Action ▢ 10 min ▢ 1 hour ▢ 10 hours
Damage Track
▢ Impaired
(+ 1 Effort per level, ignore Minor & Major Effects on rolls,
Combat rolls of 17-20 deal only 1 damage)
▢ Debilitated
(Can move only an immediate distance, Cannot move if Speed
Pool is 0)
How does Damage work? Skills - Speed
Player Characters apply damage through their Stat pools. When an attack hits
a PC, any Armor levels they have remove from the top of that damage, the
remaining points then come out of their Might Pool first, followed by Speed,
and then lastly Intellect (unless the attack otherwise states that it hits a
specific category). These points are removed in tandem with any points the
PC spends from that pool. When a pool reaches 0 points the PC moves one
level down the Damage Track. Everyone starts at Hale, then Impaired, then
debilitated, and lastly dead.

Skills - Intellect
All actions involving identifying or understanding
X
Equipment $$: $0.00 Backgrounds the supernatural.
Yi's Bow (Artifact): Ignores Artifact 5 Any task involving charm, persuasion, or
armor/durability/recovery powers Informants 3 deception with non-Hunters or Supernatural X
that are granted by the Supernatural. Creatures.
Sewing X
Leather Gear, Win 1886 Rifle & ammo Carpentry X
Hunting aids: Mostly incense and fulu talismans Intellect Defense X
(strips, coins, etc)
12 throwing knives, Climbers kit
Backpack, 50 ft hemp rope, tent, bedroll
Bottle of oil, flint & steel, waterskin
Cost = Speed Penalty | MOD = Weapon Penalty/Bonus OR Armor Levels
Attacks Cost MOD DMG
Winchester 1886 (holds 9 Rounds) 6
Throwing Knives -1 2
Yi's Bow 6
Money Armor Cost MOD Total
$0.01 $0.05 $0.10 $0.25 $1.00 Total Leather Gear 0 1
$0.00 1
No Man's Land
Special Abilities Focus: Hunts Outcasts
Tier From Description While the Order has recruited Hunters to track and slay Demons for hundreds
Sense Magic: You can sense whether the supernatural of years, the reality is that sometimes the enemy you face is not always the
is active in situations where its presence is not Demon itself; but humans who serve or have recieved powers from those
0 Mystical obvious. You must study an object or location closely Demons. Not to mention the fact that sometimes the enemy is one of your own.
for a minute to get a feel for whether a mystical touch You must choose a type of outcast or a hated supernatural person or being
is at work. appropriate to the setting at hand. In this context, an outcast is something or
someone that has powers or abilities beyond those of normal humans;
0 Mystical Trained in Intellect Defense examples include witches, demonic priests, human servants, traitor Hunters,
Pierce (1 Speed point): This is a wellaimed, penetrating etc. Work with your GM to determine the nature of your foe.
ranged attack. You make an attack and inflict 1 additional
1 Warrior
point of damage if your weapon has a sharp point. Action.
Tier Description
Extra Edge: Your physical nature grants you an Edge Outcast Fighter. You inflict 3 additional points of damage when
of 1 in both Speed and Might, rather than one or the 1 fighting outcasts. Enabler.
1 Warrior
other.
Practiced in Armor: You can wear armor for long
periods of time without tiring and can compensate
for slowed reactions from wearing armor. You can
1 Warrior wear any kind of armor. You reduce the Speed cost
for wearing armor by 1. You start the game with a
type of armor of your choice. Enabler.

No Need for Weapons: When you make an unarmed


attack (such as a punch or kick), it counts as a
1 Warrior medium weapon instead of a light weapon. Enabler.

Your foe is so intimidated by your prowess that it backs


Minor away, unwilling to attack. It can still defend itself.
Effect:

Your foe is disrupted and off balance and can’t use any
Major special powers that require an action for two rounds.
Effect:
No Man's Land
Special Abilities Experience History
Tier From Description Date Reason Earn Adv Total
9/6/2019 Character Creation
Staff Gift: Trained in Sewing
Staff Gift: Trained in Carpentry

Each benefit costs 3 XP, and you can purchase them in any order. In
order to advance to the next Tier you must first purchase each of the
following benefits once; Increasing Capabilities: You gain 4 points to
add to your stat Pools. You can allocate the points among the Pools
however you wish, Moving Toward Perfection: You add 1 to your
Might Edge, your Speed Edge, or your Intellect Edge (your choice),
Extra Effort: Your Effort score increases by 1, & Skills (Trained): You
become trained in one skill of your choice, other than attacks or
defense.

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