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Warpfire Summon Giant Rats Swarm of Rats

The Sorcerer casts forth a chunk of The Sorcerer casts a handful of The Sorcerer emits an ear piercing
warpstone as its magical power shoots warpdust, which coalesces into the cry, summoning a verminous tide of
out of it. This spell may be cast at any form of monstrous rats. Place d6 rodents from the nooks and crannies
figure in line of sight. The Giant Rats as close to the Sorcerer in the walls. All Heroes are attacked
target is attacked with four as possible. The summoned figures with two combat dice. They may
combat dice which they defend may immediately move and/or attack. only roll one combat die in defence.
against normally. Giant Rats have the following stats:
Mv=8, A=2, D=1, MD=1, BD=1

Resist Magic Curse of the Horned Rat Warped Gaze

The Sorcerer opens his paw as the The Sorcerer holds a chunk of The Sorcerer quickly consumes a hand-
spell approaches him. By sheer force warpstone over his head. While ful of warpdust, channelling its powers
of effort, he collapses that spell on chanting, he crushes the stone and through himself. His eyes burn with an
itself, creating a shard of glowing
Warpstone.That spell has no effect. the magic seeps from it, pervading unnatural green light, striking terror in
You may cast this spell immediately his foes. This spell may only be cast all whom he lays eyes upon. Every Hero
after the Sorcerer is the target of an in a room. Until the start of the Evil in the caster‘s line of sight must roll
enemy spell or item that replicates the Wizard Player‘s next turn, all Heroes combat dice equal to their Mind points.
effects of a spell, dissolving that spell. must re-roll all skulls in their initial If they fail to roll two skulls they must
Casting Resist Magic does not count
as casting a spell, and it may be cast attack rolls. immediately move two d6 spaces away
out of turn. from the Sorcerer

Skitterleap Plague Screaming Bell

The Sorcerer casts a pall of warpdust The Sorcerer grinds the magical ener- The Sorcerer strikes the Screaming
over himself, vanishing into the aether, gy from a chunk of Warpstone, filling Bell, the consecrated instrument of
the Horned Rat. The sound shakes the
before reappearing with a start. the room with a foul, green gas. very fabric of reality, threatening the
Place the Sorcerer directly adjacent to This spell may only be cast in a room. sanity of those who hear its din.
any Hero figure. The Sorcerer may All Hero figures in that room must Every figure on the board must now,
immediately make a normal attack. immediately roll a number of combat and at the start of each of their turns,
dice equal to their current Body roll three d6. If they roll less than a
thirteen, they miss their next turn.
points. If they fail to roll two skulls As soon as any Hero rolls a thirteen
the spell harms them, resulting in one or higher the spell is broken for all
Body point of damage. Heroes.

These cards have been created by Flint (flint@hq-cooperation.de) and can be downloaded for free at
this site: http://www.hq-cooperation.de
These cards have been created by Flint (flint@hq-cooperation.de) and can be downloaded for free at
this site: http://www.hq-cooperation.de

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