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Panic Fen Fire Acid Rain

This spell triggers a powerful surge of Flashing lights dance about the heads The caster summons a shower of black
panic in any one figure. The target may of every enemy in the same room as acid, falling upon all figures present in
not move towards the caster until the the caster. Each affected figure must the same room. Each affected figure
caster is killed. In addition, the target roll one combat die. If the result is not must roll one combat die. If the result is
may not attack during their next turn. a white shield, the figure is so not a white shield, the acid renders one
Immediately upon being targeted by this confused they must miss their next piece of equipment useless. The caster
spell and at the end of each of their turns turn. may choose this piece of equipment
thereafter, the target may try to break the himself. Artifacts, however, are never
spell by rolling one combat die. A roll The spell is then discarded. affected.
of a white shield means that the spell is
broken. The spell is then discarded.
The spell is then discarded.

Spectral Serpents Slime Pall of Darkness

Slithering snakes of raw energy swirl The caster summons a ball of sticky, Dark, misty haze pours from the
out of the soil to attack the enemies of stinking sludge to cocoon any one casters fingertips, filling the entire
the caster. Roll one d6 to determine figure’s feet. The target may not move, room or passage they currently stand
how many snakes are summoned. but is allowed to attack (if possible) in. Every non-Fimir‘s line of sight
Each snake may attack one figure and defend himself normally. The in that room or passage is reduced
of the caster’s choice with 2 combat target may, at the end of each of their so badly that no ranged attack or
dice. The target may defend as usual. turns, attempt to break the spell by rol- spellcasting is possible. The haze is
Afterwards, the snakes dissolve back ling one combat die. A roll of a black permanent, even if the caster is killed.
into the aether. shield means the spell is broken.
The spell is then discarded.
The spell is then discarded. The spell is then discarded.

Blazing Mists Maw of the Marsh

A cloud of foul white fog coallesces This spell transforms the floor under any
around the caster. During the following one figure into a dark, foetid bog pulling
turn, the fog explodes into a ball of fire. them down into the earth. If the target
Every non-Fimir figure in the same rolls any black shield with two combat
room automatically loses two Body dice, they manage to drag themselves
points. This takes the Wizard‘s entire out without harm. If not, they are pulled
turn; they may not move nor attack. under ground and lose two Body points
through choaking before climbing free.
The spell is then discarded.
The spell is then discarded.

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