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HYPNOTIC AURA BEDAZZLE

Component: Glittering Bauble Component: Hand Mirror


The caster's movements seem to be executed with The Chaos Sorcerer is surrounded by a bedazzling,
unnatural grace, hypnotizing all who come close by. beguiling aura that makes enemies reluctant to
Until the end of the next exploration turn, any enemy cause the caster any harm. Until the next
in base contact with the caster must pass an exploration turn, each turn any enemy attempts to
Intelligence each turn in order to take any action. attack the caster, he must pass a Bravery test or
waste the action.

BEAM OF SLAANESH ALTER ALLEGIANCE


Component: Precious Gem Component: Concentrated Musk
A dazzling burst of rainbow light shoots from the The Sorcerer tears the parchment in two. Combat
Chaos Sorcerer's fingertips, enveloping first model seems to cease for a moment, then resumes as if
in its path, up to 24 spaces in any direction. The nothing has happened. The Sorcerer chooses 1d12
victim must roll equal to or under its Intelligence on enemy models within 6 squares. Each must make
2d12. If the victim fails, he enters a rapturous, an Intelligence test. If the test is failed, the model
euphoric state. Until the next exploration turn, the changes sides; it is now controlled by the Sorcerer.
victim must make an Intelligence test each turn, or This lasts until the end of the next exploration turn,
stand in a daze. then the model runs away.

For all spells of Slaanesh that require an Intelligence test, if the Chaos Sorcerer fails the test, he immediately suffers 1
Wound for displeasing Slaanesh. Daemons invoking these spells do not suffer this penalty.

ACQUIESCENCE DISILLUSION
Component: Hand Mirror Component: Vial of Fear-Scent
The Chaos Sorcerer reaches out a hand overflowing The Sorcerer smashes the vial at his feet, bellowing
with multi-colored light and touches his victim. Upon a powerful incantation. As the sound of the breaking
a successful strike in melee combat, the victim is glass dies, the Sorcerer's opponents begin to doubt
surrounded by a glamour that hides the reality of his their cause and are thoroughly disheartened. All
situation. Each turn, he must pass an Intelligence enemy models in the same dungeon section have
test, or be unable to take any action. This effect their Weapon Skill, Bow Skill and Bravery reduced by
lasts for the remainder of the expedition, even if the -2 until the next exploration turn.
caster is slain.

PAVANE OF SLAANESH CHARM


Component: Concentrated Musk Component: Glittering Bauble, Cursed Figurine
The Chaos Sorcerer makes weird, hypnotic passes Upon a successful Intelligence test, he may
in the air. A single enemy within 24 spaces and in designate one victim within at least partial line of
line of sight must roll equal to or under his sight, within 24 spaces. The victim must pass an
Intelligence on 2d12 or be overcome with emotion, Intelligence test, or he will believe the caster to be a
leaping and cavorting uncontrollably. The victim friend, and must do what he can to protect the
cannot take any action, even to fight back in combat, caster from harm. The victim will respond to orders
for the remainder of the expedition, or until the so long as they do not violate his nature, and so long
caster is slain or ends the spell. The caster cannot as the caster does not harm the victim. The caster
cast this spell again while another victim is still may only have one victim so charmed at a time.
affected.

FLESHY CURSE PERFUME OF SLAANESH


Component: Concentrated Musk, Cursed Component: Daemonette Blood, Precious
Figurine Gem
Upon a successful Intelligence test, the Chaos The Chaos Sorcerer and all allies in the same
Sorcerer summons the power of raw magic and dungeon section are bathed in pleasant sensations,
directs it at a single model in line of sight and within inured to pain. They may fight on, even if reduced to
24 spaces. The victim must roll equal to or under his 0 Wounds, and are rendered immune to any spell
Toughness (without armor) to resist. If he fails, and that causes its effects through physical pain (such
the caster is not slain first, then at the start of his as Spasm) that are cast after this spell has taken
next turn, he transforms into a Chaos Spawn. This effect. If any such model is dropped below 0
transformation, once complete, is permanent. Wounds, it will still die, as per normal. The spells
ends at the end of the next exploration turn.

ROUT TERROR
Component: Vial of Fear-Scent Component: Daemonette Blood
The Sorcerer whispers an incantation that only his The Chaos Sorcerer's form contorts and distorts,
chosen victim can hear, which can be any model to taking on a fearsome aspect. The Sorcerer is treated
which he has whole or partial line of sight. The as a Fearsome Monster, and is immune to Fear, until
Sorcerer may force the model to run any direction he the next exploration turn.
chooses. All models adjacent to the squares that
the fleeing model moves must make Bravery tests. If
failed, they will run the same direction.

HeroQuest, Advanced HeroQuest, Warhammer Quest, Warhammer Fantasy Battle, The Old World, Tzeentch, Slaanesh, Nurgle, Khorne, Daemonette,
and Skaven are trademarks of Games Workshop UK, and their use here does not constitute a challenge to trademark status. This is not an official
site, and the contents of this site should not be considered indicative of the quality of Games Workshop products. All miniatures shown are
products of Citadel Miniatures, unless stated otherwise. With the exception of the "Advanced HeroQuest" logo, and except where otherwise
noted, all artwork on this page is (c) by T. Jordan "Greywolf" Peacock, and may not be reproduced without permission, except for personal use.

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