Professional Documents
Culture Documents
THE IMPERIAL GUARD This army list is provided for players who wish to use their
The Imperial Guard is the largest fighting force in the galaxy, Imperial Armour models en-masse in games. If you only wish to
and the largest military organisation in the long history of use one or two models, or a single Death Korps grenadier
Mankind. It is huge, billions upon billions of men at arms and squad in a Centaur, then it is recommended you stick with the
millions of tanks and artillery guns stand ready to fight for the Imperial Guard Codex army list. The rules for each vehicle
Emperor. It is the Imperial Guard that must bear the brunt of the detail which choice each Imperial Armour vehicle is for a
Imperium's wars. Wherever there is conflict, there is the 'standard' Imperial Guard army.
Imperial Guard.
USING THE ARMY LIST
The manpower for such a vast fighting force is drawn from across The Imperial Guard army list is split into five sections: HQ,
the Imperium. They come from primitive feral worlds and hive Elites, Troops, Fast Attack and Heavy Support. All of the
worlds, from death worlds and savage penal colonies. All must squads, vehicles and characters in the army are placed into
provide recruits for the Imperial Guard. Each planet owes tithes one of these sections depending upon their role on the
to the Imperium and part of these tithes are taken as manpower. battlefield. Each model is also given a points value, which
varies depending on how effective that model is in battle.
Many units are formed as infantry regiments, with tens of Before you choose an army, you will need to agree with your
thousands of men. But there are other more specialised opponent upon the type of game you are going to play and
regiments, such as those recruited from the world of Krieg. the maximum total number of points each of you will spend.
These are siege regiments, with vast resources of infantry and Then you can proceed to pick your army.
heavy artillery, deployed for bloody trench warfare, often
against the strongest enemy defences.
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131
Imperial Armour
HQ
COMPANY COMMAND SQUAD . . . . . . . . . . . . . . . . . . . . . . 60 POINTS
WS BS S T W I A Ld Sv OPTIONS:
Coy Commander 5 4 3 3 3 3 3 9 5+ • The Company Commander may exchange his laspistol
Veterans 4 4 3 3 1 3 1 7 5+ and/or close combat weapon for:
Vet Wpns Team 4 4 3 3 2 3 2 7 5+ - Bolt pistol or boltgun . . . . . . . . . . . . . . . . . . .2 points
- Plasma Pistol . . . . . . . . . . . . . . . . . . . . . . .10 points
- Power weapon . . . . . . . . . . . . . . . . . . . . . .10 points
Unit Composition: Special Rules:
- Power fist . . . . . . . . . . . . . . . . . . . . . . . . . .15 points
• 1 Company Commander • Senior Officer (Company
The Company Commander may take:
• 4 Veteran Guardsmen Commander only)
- Melta bombs . . . . . . . . . . . . . . . . . . . . . . . . .5 points
• Iron Discipline
• Any Veteran may replace his lasgun with:
Unit Type: • Die Hards
- Laspistol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .free
• Infantry • Hardened Fighters
• One Veteran may carry: Regimental Standard .15 points
Wargear: • One other Veteran may carry a Vox Caster . .5 points
Dedicated Transport:
• Flak armour • If the squad numbers five • Replace two other Veteran Guardsmen with a Veteran
• Lasgun (Officer has Heavy Weapons team armed with one of the following:
members, it may select a
Laspistol instead) Centaur (see page 139 for - Heavy bolter . . . . . . . . . . . . . . . . . . . . . . . .10 points
• Close combat weapon points costs) - Autocannon . . . . . . . . . . . . . . . . . . . . . . . .10 points
• Frag grenades - Twin-linked heavy stubbers . . . . . . . . . . . .15 points
• Up to one Veteran Guardsman that has not been
upgraded with one of the options above may replace
their lasgun with:
- Flamer or grenade launcher . . . . . . . . . . . . .5 points
- Meltagun . . . . . . . . . . . . . . . . . . . . . . . . . .10 points
- Plasma gun . . . . . . . . . . . . . . . . . . . . . . . .15 points
• Entire squad (including advisors) may have:
- Carapace armour . . . . . . . . . . . . . . . . . . . .20 points
- Krak grenades . . . . . . . . . . . . . . . . . . . . . . .5 points
Regimental Advisors
WS BS S T W I A Ld Sv
• The squad may be joined by any of the following:
Astropath 3 4 3 3 1 3 1 7 5+ - One Astropath . . . . . . . . . . . . . . . . . . . . . .30 points
Mstr of Ordnance 3 4 3 3 1 3 1 7 5+ - One Master of Ordnance . . . . . . . . . . . . .30 points
Off of the Fleet 3 4 3 3 1 3 1 7 5+
- One Officer of the Fleet . . . . . . . . . . . . . . .30 points
Bodyguard 4 4 3 3 1 3 2 7 5+
- Up to two Bodyguards . . . . . . .15 points per model
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HQ
COMMISSAR-GENERAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 POINTS
WS BS S T W I A Ld Sv OPTIONS:
Commissar-Gen 5 5 3 3 3 3 3 10 5+ • The Commissar-General may exchange his bolt pistol
and/or close combat weapon for:
- Boltgun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .free
Unit Composition: Special Rules:
- Power weapon . . . . . . . . . . . . . . . . . . . . . .10 points
• 1 Commissar-General • Independent Character
- Plasma pistol . . . . . . . . . . . . . . . . . . . . . . .10 points
Unit Type: • Stubborn
- Power fist . . . . . . . . . . . . . . . . . . . . . . . . . .15 points
• Infantry • Summary Execution
• The Commissar-General may take any of the following:
Wargear: • Aura of Discipline
- Carapace armour . . . . . . . . . . . . . . . . . . . .10 points
• Flak armour - Camo cloak . . . . . . . . . . . . . . . . . . . . . . . .10 points
Dedicated Transport:
• Bolt pistol - Melta bombs . . . . . . . . . . . . . . . . . . . . . . . . .5 points
• A Commissar-General may
• Close combat weapon
select a Centaur (see page
• Frag grenades 139 for points costs)
• Krak grenades
• Refractor Field
WS BS S T W I A Ld Sv Medicae-servitor
Quartermaster 4 3 3 3 1 3 2 9 5+ Each turn one squad with a member within 2" of
Servitor 3 3 3 3 1 3 1 8 5+ the Quartermaster or any of his servitors may
use the Feel No Pain universal special rule. This
ability may not be used if the Quartermaster is in
base contact with an enemy model, or has been
Unit Composition: Special Rules:
removed as a casualty.
• 1 Quartermaster • Medicae-servitor
• 3 Medicae-servitors • Mindlock Mindlock
Unit Type: The altered and fragmented brain of a Medicae-
Dedicated Transport: servitor requires constant instruction from the
• Infantry
• A Quartermaster may Quartermaster to function correctly.-
Wargear:
select a Centaur (see page Unless led by the Quartermaster a unit of
• Laspistol 139 for points costs) Medicae-servitors must roll a D6 at the start of
• Close combat weapon each friendly turn. If the result is a 1, 2 or 3 the
• Medi-pack unit may not move or assault that turn, though it
will fight in close combat if already engaged
WS BS S T W I A Ld Sv OPTIONS:
Coy Commander 5 4 3 3 3 3 3 9 5+/6+ • The squad may be joined by a Commissar . . .35 points
Veterans 4 4 3 3 1 3 1 7 5+/6+ • One Veteran may carry a Platoon Standard . . .15 points
Commissar 4 4 3 3 1 3 2 9 5+/6+ • The Company Commander and/or Commissar may
exchange his laspistol and/or close combat weapon for:
Unit Composition: Special Rules: - Bolt pistol . . . . . . . . . . . . . . . . . . . . . . . . . . .2 points
• 1 Company Commander • Junior Officer - Plasma Pistol . . . . . . . . . . . . . . . . . . . . . . .10 points
• 4 Veteran Death Riders • Iron Discipline - Power weapon . . . . . . . . . . . . . . . . . . . . . .10 points
• Die Hards • The Company Commander and/or Commissar may
Unit Type: take melta bombs . . . . . . . . . . . . .5 points per model
• Hardened Fighters
• Cavalry • Death Rider Mount
Wargear:
• Flak armour Death Rider Mounts
Genetically enhanced and surgically altered to
• Laspistol
survive the worst battlefields in the galaxy, Death
• Close combat weapon Rider Mounts confer a 6+ invulnerable save.
• Hunting lance They may also re-roll Difficult Terrain tests, but
(not Commissar) must accept the second roll, even if it is worse
• Frag grenades than the first.
• Krak grenades
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Imperial Armour
ELITES
DEATH KORPS GRENADIER SQUAD . . . . . . . . . . . . . . . . .90 POINTS
OPTIONS:
WS BS S T W I A Ld Sv
• May have up to five additional Grenadiers:
Watchmaster 4 4 3 3 1 3 2 8 4+ . . . . . . . . . . . . . . . . . . . . . . . . . . . .+18 pts per model
Grenadier 4 4 3 3 1 3 1 7 4+
• The Watchmaster may exchange his hotshot laspistol
Grn Wpns Team 4 4 3 3 2 3 2 7 4+
and/or close combat weapon for:
- Boltpistol or boltgun . . . . . . . . . . . . . . . . . . . . . .free
Unit Composition: Special Rules: - Plasma Pistol . . . . . . . . . . . . . . . . . . . . . . .10 points
• 1 Watchmaster • Iron Discipline - Power weapon . . . . . . . . . . . . . . . . . . . . . .10 points
• 4 Grenadiers • Die Hards • One Grenadier may carry a Vox Caster . . . . .5 points
• Hardened Fighters • Replace two other Grenadiers with a heavy weapons
Unit Type: team armed with one of the following:
• Infantry Dedicated Transport: - Heavy flamer . . . . . . . . . . . . . . . . . . . . . . .15 points
• If the squad numbers five - Heavy stubber . . . . . . . . . . . . . . . . . . . . . .10 points
Wargear: members, it may select a
• Up to two Grenadiers that have not been upgraded
• Carapace armour Centaur.
with an option above may replace their lasgun with:
• Hotshot lasgun Centaurs used by - Flamer or grenade launcher . . . . . . . . . . . . .5 points
(Watchmaster has a
Grenadier squads must be - Meltagun . . . . . . . . . . . . . . . . . . . . . . . . . .10 points
hotshot laspistol instead)
upgraded with extra • One remaining Grenadier that has not been upgraded
• Close combat weapon armour (see page 139 for with one of the options above may take:
• Frag grenades points costs). -Demolition charge . . . . . . . . . . . . . . . . . . . .20 points
• Krak grenades
WS BS S T W I A Ld Sv OPTIONS:
Crew 4 3 3 3 1 3 1 7 5+ • May have up to two additional crew per Mortar:
. . . . . . . . . . . . . . . . . . . . . . . . . . . 6 points per model
Accurate Bombardment
Wargear: Dedicated Transport:
The Heavy Mortars’ lighter shells afford greater
• Heavy Mortar • Each Heavy Mortar may accuracy than that of larger field artillery. When a
• Flak armour take a Centaur carrier as a Heavy Mortar fires the controlling player can re-roll the
• Laspistol or lasgun towing vehicle (see page scatter dice if they wish.
• Frag grenades 139 for points costs)
Immobile
Unless towed, an artillery gun is immobile and cannot
be moved once deployed.
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ELITES
HEAVY QUAD LAUNCHER BATTERY . . . . . . . . . . . . . . . . .50 POINTS PER MODEL
WS BS S T W I A Ld Sv OPTIONS:
Crew 4 3 3 3 1 3 1 7 5+ • May have up to two additional crew per Launcher:
. . . . . . . . . . . . . . . . . . . . . . . . . . . 6 points per model
Immobile
Unless towed, an artillery gun is immobile, it cannot
be moved once deployed.
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Imperial Armour
TROOPS
INFANTRY PLATOON
Composition: 1 Platoon Command squad, 2-6 Infantry squads, 0-3 Heavy Weapons squads.
Each Infantry Platoon counts as a single Troops choice on the force organisation chart when deploying, and is rolled for
collectively when rolling for reserves.
WS BS S T W I A Ld Sv OPTIONS:
Plat Commander 4 4 3 3 1 3 2 8 5+ • The squad may be joined by a Commissar:
Guardsman 4 3 3 3 1 3 1 7 5+ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 points
Commissar 4 4 3 3 1 3 2 9 5+ • The Platoon Commander may exchange his laspistol
and/or close combat weapon for:
- Bolt pistol . . . . . . . . . . . . . . . . . . . . . . . . . . .2 points
• The Platoon Commander may take:
Unit Composition: Special Rules:
- Melta bombs . . . . . . . . . . . . . . . . . . . . . . . . .5 points
• 1 Platoon Commander • Junior Officer (Platoon
Commander only)
• The Platoon Commander and/or Commissar may
• 4 Guardsmen
• Stubborn exchange his laspistol/bolt pistol and/or close combat
(Commissar only) weapon for:
Unit Type:
• Summary Execution - Plasma pistol . . . . . . . . . . . . . . . . . . . . . . .10 points
• Infantry - Power weapon . . . . . . . . . . . . . . . . . . . . . .10 points
(Commissar only)
- Power fist . . . . . . . . . . . . . . . . . . . . . . . . . .15 points
Wargear: • Iron Discipline
• One Guardsman may carry a Platoon Standard . .15 points
• Flak armour • Die Hards
• One other Guardsman may carry: Vox Caster 5 points
• Lasgun (Platoon • Hardened Fighters
• Up to two Guardsmen that have not been upgraded
Commander has laspistol
Dedicated Transport: with an option above may replace their lasgun with:
instead, Commissar has
bolt pistol instead) • A Platoon Command squad - Flamer or grenade launcher . . . . . . . . . . . . .5 points
• Close combat weapon may select a Centaur (see - Meltagun . . . . . . . . . . . . . . . . . . . . . . . . . .10 points
• Frag grenades page 139 for points costs) - Plasma gun . . . . . . . . . . . . . . . . . . . . . . . .15 points
• The entire squad may have krak grenades . . .5 points
WS BS S T W I A Ld Sv OPTIONS:
Watchmaster 4 4 3 3 1 3 2 8 5+ • The squad may be joined by a Commissar:
Guardsman 4 3 3 3 1 3 1 7 5+ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 points
Commissar 4 4 3 3 1 3 2 9 5+ • The Watchmaster may exchange his laspistol and/or
close combat weapon for:
- Bolt pistol . . . . . . . . . . . . . . . . . . . . . . . . . . .2 points
Unit Composition: Special Rules:
• The Watchmaster may take:
• 1 Watchmaster • Combined Squad
• Iron Discipline - Melta bombs . . . . . . . . . . . . . . . . . . . . . . . . .5 points
• 9 Guardsmen
• Die Hards • The Watchmaster and/or Commissar may exchange
• Hardened Fighters his laspistol/bolt pistol and/or close combat weapon for:
Unit Type:
• Stubborn - Plasma pistol . . . . . . . . . . . . . . . . . . . . . . .10 points
• Infantry
(Commissar only) - Power weapon . . . . . . . . . . . . . . . . . . . . . .10 points
• Summary Execution - Power fist . . . . . . . . . . . . . . . . . . . . . . . . . .15 points
Wargear:
(Commissar only) • Any Guarsman may replace his lasgun with:
• Flak armour
- Laspistol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .free
• Lasgun (Watchmaster has
• One Guardsman may carry a Platoon Standard . .15 points
laspistol instead,
• One other Guardsman may carry: Vox Caster 5 points
Commissar has bolt pistol
instead) • One Guardsmen that has not been upgraded with an
• Close combat weapon option above may replace their lasgun with:
• Frag grenades - Flamer or grenade launcher . . . . . . . . . . . . .5 points
- Meltagun . . . . . . . . . . . . . . . . . . . . . . . . . .10 points
- Plasma gun . . . . . . . . . . . . . . . . . . . . . . . .15 points
• The entire squad may have krak grenades . . .10 points
*Note that these units may not be chosen individually- only as part of an Infantry Platoon
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TROOPS
HEAVY WEAPONS SQUAD* . . . . . . . . . . . . . . . . . . . . . . . . . 65 POINTS
WS BS S T W I A Ld Sv OPTIONS:
Hvy Weap Team 4 3 3 3 2 3 2 7 5+ • Any Heavy Weapons Squad may exchange its three
mortars for:
Unit Composition: Special Rules: - 3 Heavy bolters . . . . . . . . . . . . . . . . . . . . .15 points
• 3 Heavy Weapons Teams • Combined Squad - 3 Autocannons . . . . . . . . . . . . . . . . . . . . . .15 points
• Iron Discipline - 3 Twin-linked heavy stubbers . . . . . . . . . . .15 points
Unit Type: - 3 Lascannons . . . . . . . . . . . . . . . . . . . . . . .30 points
• Die Hards
• Infantry • The entire squad may have krak grenades . . .5 points
• Hardened Fighters
Wargear:
• Flak armour
• Mortar
• Lasgun *Note that these units may not be chosen individually-
• Close combat weapon only as part of an Infantry Platoon
• Frag grenades
WS BS S T W I A Ld Sv OPTIONS:
Watchmaster 4 3 3 3 1 3 2 8 4+
• May have up to five additional Engineers:
Engineer 4 3 3 3 1 3 1 7 4+ . . . . . . . . . . . . . . . . . . . . . . . . . . . .+10 pts per model
Hvy Weap Team 4 3 3 3 2 3 2 7 4+ • The Watchmaster may take:
- Melta bombs . . . . . . . . . . . . . . . . . . . . . . . . .5 points
• One Engineer may carry a Vox Caster . . . . . .5 points
Unit Composition: Wargear:
• Two other Engineers may form a heavy weapons
• 1 Watchmaster • Carapace armour
team with:
• 4 Engineers • Shotgun - Mole Launcher . . . . . . . . . . . . . . . . . . . . . . .5 points
• Close combat weapon • One Engineer that has not been upgraded with one of
Unit Type: • Frag grenades the options above may take:
• Infantry • Krak grenades -Demolition charge . . . . . . . . . . . . . . . . . . . .20 points
• The entire squad may take:
Special Rules: - Gas Grenades . . . . . . . . . . . . . . . . . . . . . . . . .20 points
• Iron Discipline
• Die Hards
• Hardened Fighters
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Imperial Armour
TROOPS
HADES BREACHING DRILL . . . . . . . . . . . . . . . . . . . . . . . . .50 POINTS
You may take one Hades Breaching Drill for every Death Korps Engineer Squad in your army
Armour
BS Front Side Rear
Hades Breaching Drill 3 11 10 10
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DEDICATED TRANSPORTS
Many Death Korps units have the option of selecting a dedicated transport vehicle. These vehicles do not use up any force
organisation chart selections, but otherwise function as separate units. See the vehicles section of the Warhammer 40,000
rulebook for details of how the transport vehicles operate.
Armour OPTIONS:
BS Front Side Rear • May take any of the following:
Centaur 3 11 10 10 - Searchlight . . . . . . . . . . . . . . . . . .1 point per model
- Smoke launchers . . . . . . . . . . . .5 points per model
- Dozerblade . . . . . . . . . . . . . . . .10 points per model
- Extra armour . . . . . . . . . . . . . . .15 points per model
Unit Composition: Special rules: - Camo netting . . . . . . . . . . . . . . .20 points per model
• 1 Centaur • Hull Weapon Mount
• Artillery Tractor
Unit Type:
Hull Weapon Mount
• Vehicle Transport Capacity
A Centaur may hull mount a special or heavy weapon
(tank, open • 5 models carried by a transported squad member. This weapon is
topped, fast) crewed by a passenger.
Wargear: Artillery Tractor
• Heavy Stubber When used as a tractor to tow an artillery piece, the
Centaur is no longer a fast vehicle. It moves as a normal
vehicle when towing a gun.
The towed guns are deployed and hitched-up to the
Centaur in exactly the same manner as infantry embarking
or disembarking from the vehicle
FAST ATTACK
HELLHOUND SQUADRON
Unit Composition: Vehicle squadron composed of 1-3 of the following tanks, in any combination:
Armour OPTIONS:
BS Front Side Rear • Any model may replace heavy bolter with:
Hellhound 3 12 12 10 - Heavy flamer . . . . . . . . . . . . . . . . . . . . . . . . . . . .free
Devil Dog 3 12 12 10 - Multi-melta . . . . . . . . . . . . . . . . .15 points per model
Bane Wolf 3 12 12 10 • Any model may take any of the following:
- Searchlight . . . . . . . . . . . . . . . . . .1 point per model
- Pintle mounted heavy stubber* . .10 points per model
Unit Type: - Pintle mounted storm bolter* . . .10 points per model
• Vehicle (Tank, Fast) - Hunter-killer missle . . . . . . . . . .10 points per model
- Dozer blade . . . . . . . . . . . . . . . .10 points per model
Wargear: - Extra armour . . . . . . . . . . . . . . .15 points per model
• Heavy bolter • The entire squadron may take:
• Inferno cannon (Hellhound only) - Smoke launchers . . . . . . . . . . . .5 points per model
• Melta cannon (Devil Dog only) - Camo netting . . . . . . . . . . . . . . .20 points per model
• Chem cannon (Bane Wolf only)
* May take a pintle mounted storm bolter or a
heavy stubber.
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Imperial Armour
FAST ATTACK
DEATH RIDER SQUADRON . . . . . . . . . . . . . . . . . . . . . . . . . 90 POINTS
WS BS S T W I A Ld Sv OPTIONS:
Ridemaster 4 3 3 3 1 3 2 8 5+/6+ • May have up to five additional Death Riders:
Death Rider 4 3 3 3 1 3 1 7 5+/6+ . . . . . . . . . . . . . . . . . . . . . . . . . . . .+16 pts per model
• The Ridemaster may exchange his laspistol and/or
close combat weapon for:
Unit Composition: Special Rules: - Bolt pistol . . . . . . . . . . . . . . . . . . . . . . . . . . .2 points
• 1 Ridemaster • Iron Discipline - Plasma pistol . . . . . . . . . . . . . . . . . . . . . . .10 points
• 4 Death Riders • Die Hards - Power weapon . . . . . . . . . . . . . . . . . . . . . .10 points
• Hardened Fighters • The Ridemaster may take:
Unit Type: • Death Rider Mount - Melta bombs . . . . . . . . . . . . . . . . . . . . . . . .5 points
• Cavalry
Wargear:
• Flak armour Death Rider Mounts
Genetically enhanced and surgically altered to survive
• Laspistol
the worst battlefields in the galaxy, Death Rider
• Close combat weapon Mounts confer a 6+ invulnerable save. They may also
• Hunting lance re-roll Difficult Terrain tests, but must accept the
• Frag grenades second roll, even if it is worse than the first.
• Krak grenades
Operator
Unit Composition: Special rules: The operator is a single Death Korps guardsman. He
• 1 -3 Cyclops Remote • Remote Control guides the Cyclops to its target by remote control. The
Control Demolition • Operator Cyclops cannot function more than 48” away from the
Vehicles each with one • Explosive operator. If they become separated the Cyclops simply
operator • Iron Discipline stops and can do nothing until the operator is back within
• Die hards 48”. If the operator is killed, the Cyclops can do nothing
Unit Type: • Hardened Fighters (including detonate).
• Vehicle
Explosive
Wargear (Cyclops): The Cyclops is destroyed by any glancing or penetrating
• Demolition Charge hit. In addition, when rolling for armour penetration
against a Cyclops, a roll of a 6, that inflicts in a
Wargear (Operator): penetrating hit, causes the demolition charge to explode!
• Flak armour Place the template centred on the Cyclops as if
• Lasgun detonating as normal. Alternatively a D6 result of of 6
• Close combat weapon that causes a glancing hit will cause the Cyclops to
explode (Destroyed-Explodes! result).
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HEAVY SUPPORT
LEMAN RUSS SQUADRON
Unit Composition: Vehicle squadron composed of 1-3 of the following tanks, in any combination:
Armour OPTIONS:
BS Front Side Rear
Thunderer 3 14 13 11 • Any Thunderer may take any of the following:
- Pintle-mounted heavy stubber* . .10 points per model
- Pintle-mounted storm bolter* . .10 points per model
Unit Composition:• Wargear: - Hunter-killer missle . . . . . . . . . .10 points per model
• 1-3 Thunderer Siege Tanks • Demolisher cannon - Dozer blade . . . . . . . . . . . . . . . .10 points per model
• Searchlight - Extra armour . . . . . . . . . . . . . . .15 points per model
Unit Type: • Smoke Launchers • The entire squadron may take:
• Vehicle (Tank) - Camo netting . . . . . . . . . . . . . . .20 points per model
* May take a pintle mounted storm bolter or a
heavy stubber.
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Imperial Armour
HEAVY SUPPORT
ORDNANCE BATTERY
Unit Composition: Artillery battery composed of 1-3 of the following weapons, in any combination:
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HEAVY SUPPORT
HEAVY WEAPONS PLATOON
Composition: 1 Platoon Command squad, 1-4 Heavy Weapons squads
Each Heavy Weapons Platoon counts as a single Heavy Support choice on the force organisation chart when deploying, and
is rolled for collectively when rolling for Reserves.
WS BS S T W I A Ld Sv OPTIONS:
Plat Commander 4 4 3 3 1 3 2 8 5+ • The squad may be joined by a Commissar:
Guardsman 4 3 3 3 1 3 1 7 5+ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 points
Hvy Wpns Team 4 3 3 3 2 3 2 7 5+ • The Platoon Commander may exchange his laspistol
Commissar 4 4 3 3 1 3 2 9 5+ and/or close combat weapon for:
- Bolt pistol . . . . . . . . . . . . . . . . . . . . . . . . . . .2 points
Unit Composition: Special Rules: • The Platoon Commander may take:
• 1 Platoon Commander • Junior Officer (Platoon - Melta bombs . . . . . . . . . . . . . . . . . . . . . . . . .5 points
• 4 Guardsmen Commander only) • The Platoon Commander and/or Commissar may
• Stubborn exchange his laspistol/bolt pistol and/or close combat
Unit Type: (Commissar only) weapon for:
• Infantry • Summary Execution - Plasma pistol . . . . . . . . . . . . . . . . . . . . . . .10 points
(Commissar only) - Power weapon . . . . . . . . . . . . . . . . . . . . . .10 points
Wargear: • Iron Discipline - Power fist . . . . . . . . . . . . . . . . . . . . . . . . . .15 points
• Flak armour • Die Hards • One Guardsman may carry a Platoon Standard . .15 points
• Hardened Fighters
• Lasgun (Platoon • One other Guardsman may carry:Vox Caster 5 points
Commander has laspistol • Up to two Guardsmen that have not been upgraded
Dedicated Transport:
instead, Commissar has with an option above may replace their lasgun with:
bolt pistol instead) • A Platoon Command squad
- Flamer or grenade launcher . . . . . . . . . . . . .5 points
may select a Centaur (see
• Close combat weapon - Meltagun . . . . . . . . . . . . . . . . . . . . . . . . . .10 points
page 139 for points costs)
• Frag grenades - Plasma gun . . . . . . . . . . . . . . . . . . . . . . . .15 points
• The entire squad may have krak grenades . . .5 points
WS BS S T W I A Ld Sv OPTIONS:
Hvy Weap Team 4 3 3 3 2 3 2 7 5+ • Any Heavy Weapons Squad may exchange its three
mortars for:
Unit Composition: Special Rules: - Heavy bolters . . . . . . . . . . . . . . . . . . . . . . .15 points
• 3 Heavy Weapons Teams • Combined Squad - Autocannons . . . . . . . . . . . . . . . . . . . . . . . .15 points
• Iron Discipline - Twin-linked heavy stubbers . . . . . . . . . . . .15 points
Unit Type: - Lascannons . . . . . . . . . . . . . . . . . . . . . . . .30 points
• Die Hards
• Infantry • The entire squad may have krak grenades . . .5 points
• Hardened Fighters
Wargear:
• Flak armour
• Mortar
• Lasgun
• Close combat weapon *Note that this unit may not be chosen individually-
• Frag grenades only as part of an Heavy Weapons Platoon
143
Imperial Armour
MACHARIUS SQUADRON
Composition: Super heavy detachment composed of 1-3 of the following vehicles, in any combination:
GORGON SQUADRON
Composition: Super heavy detachment composed of 1-3 of the following vehicle.
MINOTAUR BATTERY
Composition: Super heavy detachment composed of 1-3 of the following vehicle.
VALDOR BATTERY
Composition: Super heavy detachment composed of 1-3 of the following vehicles.
MARAUDER SQUADRON
Composition: Super heavy detachment composed of 1-3 of the following vehicles, in any combination:
144