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Dungeon Level 2 5 2
Dungeon Level 3 2 6
Dice
Number
Roll Creature
Custom 1d20
appearing
Monster 10 Gnoll 1
Generator
Press F9 to generate a new Encounter
Reason for
Alignment roll appearing roll Male / Female roll
Looking for
Lawfull 6 an item 2 All Female 4
4 2 2
4 1 4
5 2 0 4 Fighter 2 1 Weapon
e a new Encounter
Lair
Treasure
Special Treasure Type
Damage Damage Morale XP Type
By Weapon n/a as appropriate 10 P B
By Weapon + 1 n/a 7 20 C nil
1d6 poison/ turn to stone 8 175 V F
Nil rust metal (and magical) 7 300 nil nil
Nil rust metal (and magical) 7 300 nil nil
any any any any any any
Lair Carried
Special Rule
Damage Morale XP Treasure Treasure
Damage Book
Type Type
Ocean
Prehistoric
Terrain List
Clear Grass Land
Woods
River
Barren, Hills
Mountains
Desert
Settled
City
Ocean
Jungle
Prehistoric
Treasure Generator Select Treasure Type & Press F9 to generate new random Treasure
(if multiple treasures are found select the required types - up to 5)
Choose the Treasure Type 1 from drop down > A
Choose the Treasure Type 2 from drop down >
Choose the Treasure Type 3 from drop down >
Choose the Treasure Type 4 from drop down >
Choose the Treasure Type 5 from drop down >
Copper Silver Electrum Gold Platinum Gems Jewelry Magic Item Magic Item Magic Item Magic Item Magic Item Magic Item
Treasure 1 0 0 0 4454 0 6 0 No No No n/a n/a n/a
Treasure 2
Treasure 3
Treasure 4
Treasure 5
Total 0 0 0 4454 0 4454 Total worth in GP coins only each
Each 0 0 0 891 0 5 < Divide coins by # 891 < Weight of coins only each 891 Total worth in GP coins only each
Treasure 1 Gems
Ruby 1000gp Amber 100gp Citrine 50gp Pearl 500gp Amber 100gp Topaz 500gp
Treasure 1 Jewelry
None
Treasure 2 Gems
Treasure 2 Jewelry
Treasure 3 Gems
Treasure 3 Jewelry
Treasure 4 Gems
Treasure 4 Jewelry
Treasure 5 Gems
Treasure 5 Jewelry
Expert Magic Treasure Generator Select type then press F9 to generate new random magical treasure
items
Select Treasure Type Treasure Item
Magical Treasure 1 Type Any 5 Sword
Magical Treasure 2 Type Any sword, armor or weapon 39 Armor or Shield
Magical Treasure 3 Type Any except weapon 35 Armor or Shield
Magical Treasure 4 Type Potion 51 Potion
Magical Treasure 5 Type Scroll 80 Scroll
Magical Treasure 6 Type Any sword, armor or weapon 37 Armor or Shield
Magical Treasure 7 Type Any sword, armor or weapon 29 Other Weapon
Magical Treasure 8 Type
Communication
Sword Generator Type Intelligent Cursed If non Intelligent type Intelligence Method Powers Languages Ego Will Power Allignment
Other Weapon Generator Type Cursed Armor or Shield Generator Type Weight (cn) Cursed
Magical Treasure 1 Magical Treasure 1
Magical Treasure 2 Magical Treasure 2 Leather Armor +1 100
Magical Treasure 3 Magical Treasure 3 Shield +2 100
Magical Treasure 4 Magical Treasure 4
Magical Treasure 5 Magical Treasure 5
Magical Treasure 6 Magical Treasure 6 Platemail Armor + 1 200
Magical Treasure 7 War Hammer +2 Magical Treasure 7
Magical Treasure 8 Magical Treasure 8
Ring Generator Type Wand, Stave or Staff Generator Type Number of charges
Magical Treasure 1 Magical Treasure 1
Magical Treasure 2 Magical Treasure 2
Magical Treasure 3 Magical Treasure 3
Magical Treasure 4 Magical Treasure 4
Magical Treasure 5 Magical Treasure 5
Magical Treasure 6 Magical Treasure 6
Magical Treasure 7 Magical Treasure 7
Magical Treasure 8 Magical Treasure 8
Communication
Sword Generator Type Intelligent Cursed Standard Powers Intelligence Method Powers Languages Ego Will Power Allignment
Other Weapon Generator Type Cursed? Armor or Shield Generator Type Cursed ?
Magical Treasure 1 Magical Treasure 1
Magical Treasure 2 Magical Treasure 2 Shield "+3" Cursed
Magical Treasure 3 Magical Treasure 3
Magical Treasure 4 Magical Treasure 4
Magical Treasure 5 Magical Treasure 5
Magical Treasure 6 Trident +1 Magical Treasure 6
Magical Treasure 7 Magical Treasure 7 Shield "+4"
Magical Treasure 8 Magical Treasure 8
Ring Generator Type Wand, Stave or Staff Generator Type Number of charges
Magical Treasure 1 Magical Treasure 1
Magical Treasure 2 Magical Treasure 2
Magical Treasure 3 Magical Treasure 3
Magical Treasure 4 Magical Treasure 4
Magical Treasure 5 Magical Treasure 5
Magical Treasure 6 Magical Treasure 6
Magical Treasure 7 Magical Treasure 7
Magical Treasure 8 Magical Treasure 8
Agarat* 4 4 4 3
Air Elemental* 1 see type see type 0
Allosaurus 2 5 13 0
Amber Golem* 1 6 10 0
13 special
(+ front
eye 20 hp,
stalks
12hp
Aquatic Beholder 1 5 each) 0
Aranea 2 17 3 0
Archer Bush 10 7 2 0
Archion 2 -6 20 0
6 (+ 4 when
Ash Crawler 4 in ash) 3 1
Athach 2 0 14 0
Baldandar 1 3 6 0
Bandit 4 6 1 0
Banshee** 1 -3 13 0
Bargda 1 4 12 0
Basilisk 5 4 6 1
Bat 5 6 0.25 0
Beholder 1 0/2/7 11 0
Bekkah 2 4 12 0
Berserker 1 7 1 1
Bhut* 6 4 7 2
Black Bear 4 6 4 0
Black Dragon 3 2 7 0
Black Hag 1 4 11 to 20 0
Black Pudding 1 6 10 0
Black Widow Spider* 5 6 3 0
Blackball (Deadly Sphere) 1 9 None 0
Brain Collector 1 2 10 0
Brigand 22 variable 1 0
Brontosaurus 2 6 26 0
Bronze Golem* 1 0 20 0
Brown Dragon 1 -2 11 0
Buccaneer/Pirate 1 Ships crew variable 1 0
Bugbear 4 5 3 1
Bull Shark 18 4 2 0
Caecilia 3 6 6 0
Camel 6 7 2 0
Carrion Crawler 1 7 3 1
Cave Bear 3 5 7 0
Cave Locust 2 4 2 0
Cay-Man 33 7 2 0
Centaur 4 5 4 0
Chameleon Man 4 9 2 0
Cheetah 4 5 3 0
Chimera 2 4 9 0
Cloud Giant 2 4 13 0
Cockatrice 3 6 5 0
Colddrake 2 0 5 0
Crab Spider 2 7 2 0
Crocodile 5 5 2 0
Crone of Chaos 1 7 6 0
Cryion 31 6 2 1
Crystal Dragon 3 3 6 0
Cyclops* 3 5 13 0
Dark Wing 22 5 3 0
Darkhood (Rorphyr)** 2 -2 13 0
Death Demon 2 4 7 0
Death Leech 2 7 8 0
Decapus 1 5 4 0
Demi-human 3 9 0.5 0
Dervish 66 variable 1 0
2 (internals
Desert Leviathan 1 5) 60 0
Devil Swine* 2 3 (9) 9 0
Devilfish* 20 6 varies 0
Dire Wolf 4 6 4 1
Displacer Beast 1 4 6 0
Djinni (lesser)* 1 5 7 1
Dog 6 7 2 0
Dolphin 4 5 3 0
Dopple Ganger 2 5 4 0
Draco Lizard 1 5 4 2
Draft Horse 1 7 3 0
Dragon Turtle 1 -2 30 0
Dragonfly - Black 2 1 3 2
Dragonfly - Blue 4 -1 4 2
Dragonfly - Green 2 0 4 0
Dragonfly - Red 2 -2 5 0
Dragonfly - White 3 2 3 0
Dragonne 1 3 8 0
Drolem* 1 -3 20 0
Druji** 1 -4 14 0
Dryad 6 5 2 0
Dusanu 4 4 9 2
Eagle 3 7 2 0
Earth Elemental* 1 see type see type 0
Earthquake Beetle 1 -6 40 0
Efreeti (lesser)* 1 3 10 0
Elder Ghoul 2 5 5 0
Electric Eel 3 9 2 0
Elemental Drake* 3 0 6 0
Elemental Ruler 2 "-11 to -15 41 to 80 0
Elephant 16 5 9 0
Elf (Aquatic) 3 5 1 or more 0
Faedorne 1 6 9 0
Faerie 5 5 1 1
Fire Beetle 1 4 1 2
Fire Elemental* 1 see type see type 0
Fire Giant 1 4 11 2
Flame Salamander* 2 2 8 0
Flying Hyrda 1 5 5 to 9 0
Fresh Water Termite 2 6 2 1
Frost Giant 1 4 10 1
Frost Salamander* 2 3 12 0
Fundamental* - Air 2 6 1 1
Fundamental* - Earth 10 3 1 1
Fundamental* - Fire 2 5 1 1
Fundamental* - Water 3 4 1 1
Fungoid 2 8 10 0
Fyrsnaca 1 5 10 0
Gakarak 2 0 16 0
Garl 39 7 6 0
Gator Man 3 3 7 0
Gelatinous Cube 5 8 4 0
Geonid 9 -2 2 0
Ghost (Chaotic)** 1 -2 14 0
Ghost (Lawfull)** 1 -2 14 0
Ghost (Neutral)** 1 -2 14 0
Ghostly Horde Special 4 3 0
Ghoul 2 6 2 0
Giant Amoeba 1 9 10 to 15 0
Giant Ant 8 3 4 0
Giant Bass 2 7 2 0
Giant Bat 6 6 2 0
Giant Bee 3 7 0.5 0
Giant Catfish 1 4 8 3
Giant Centipede 2 9 0.5 0
Giant Crab 1 2 3 0
Giant Crocodile 2 1 15 0
Giant Electric Eel 4 6 6 0
Giant Elk 5 6 6 0
Giant Ferret 6 5 1 1
Giant Footpad Lizard 3 6 2 1
Giant Geco Lizard 1 5 3 1
Giant Hawk 2 6 3 3
Giant Hunting Spider 3 8 2 0
Giant Scorpian 3 2 4 0
Giant Serpentweed 1 6 9 per stalk 0
Giant Shrew 8 4 1 0
Giant Skunk 1 6 3 0
Giant Snail 1 -2 9 to 20 0
Giant Squid 3 7 6 0
Giant Sturgeon 1 0 10 2
Giant Toad 3 7 2 2
Giant Weasel 2 7 4 4
Giants Slug 1 8 9 to 20 0
Gnoll 2 5 2 0
Gnome 7 5 1 0
Goblin 8 6 1 -1
Gold Dragon 3 -2 11 0
Gorgon 1 2 8 0
1 per
Grab Grass n/a 9 5'square 0
Grangeri 5 5 13 0
Great Eagle 15 7 2 2
Great White Shark 2 4 8 0
Greater Djinni* (Pasha) 1 -2 15 0
Greater Efreeti* (Amir) 1 -2 20 0
Greater Phoenix*** 1 -2 18 0
Greater Wyrd 2 0 8 0
Green Dragon 3 1 8 0
Green Slime 5 n/a 2 0
Gremlin 6 7 1 0
Grey Ooze 1 8 3 0
Grey Philosopher 1 4 9 0
Guardian Warrior 4 4 5 0
Gyerian 1 3 3 0
Harpy 1 7 3 0
Hawk 3 8 0.5 0
Headsman 5 4 or better 1 to 12 0
Helion* 1 1 9 0
Hellhound 2 4 3to7 0
Hephaeston** 1 -2 25 0
Herex Adult 2 2 13 0
Herex Larva 2 3 6 to 12 0
Hill Giant 2 4 8 0
Hippogriff 6 5 3 1
Hivebrood - Broodling 73 6 2 1
Hivebrood - Broodmother 1 8 12 2
Hivebrood - Hiveleader 8 2 5 1
Hivebrood - Hivemind 2 6 6 6
Hivebrood - Std 27 3 3 1
Hobgoblin 3 6 1 1
Human 2 5 1 0
Huptzeen 2 3 3 to 7 0
Hutaakan - Other 176 8 1 -1
Hutaakan - Priest 3 6 2 0
Hutaakan - Warrior 7 5 1 0
Hydra 1 5 5 to 12 0
Hydrax* 1 2 5 to 12 0
Hypnosnake 1 4 8 0
Ice Wolf 2 4 3, 4 or 5 1
Invisible Stalker 1 3 8 0
Iron Gargoyle*** 1 -1 16 0
Iron Living Statue 4 2 4 0
Jade Dragon 3 1 8 0
Jaguar 1 6 2 2
Juggernaut - Stone* 1 0 30 0
Juggernaut - Wood 1 6 25 0
Killer Tree 7 5 6 0
Killer Whale 5 6 6 0
Kna 7 5 7 0
Kobolds 11 7 0.5 0
Kopru 1 3 8 4
64hd + 10
tentacles
(60hp
Kraken 1 0 each) 0
Kryst 2 2 9 0
Lamara* 1 4 8 0
Lava Lizard 1 3 4 0
Lava Ooze 3 5 9 0
Lesser Banshee* 1 3 5 0
Lesser Phantom 2 9 6 0
Lesser Phoenix*** 1 2 9 0
Leveller (Bodendrucker) 2 1 45 0
as
charictor
Lich* 1 0 type 0
Lion 7 6 5 0
Living Crystal Statue* 4 4 3 0
Lupin 6 6 2 0
Lynx 1 5 2 2
Magen - Caldron 2 5 4 0
7 or Armour
Magen - Demos 9 type 3 2
Magen - Galvan 1 3 5 0
Magen - Hypnos 1 8 2 0
Magpie 1 7 1 hit point 0
Mako Shark 10 4 4 0
Malfera* 2 3 9 0
Man (Cynidiceans) 5 9 1 0
Man (Isolated) varies 9+ varies 0
Man (Primative) 29 Varies 1 0
Man (Primative) - Barbarian 6 7 1 0
Man (Primative) - Wildmen 6 8 1 0
Man (Primative)- Native 18 9 1 0
Man (Qauiks) 142 6 2 0
Man (Traidar) - Other 3 9 1 -1
Manscorpion 7 1 8 0
Manta Ray 2 6 4 0
Manticore 1 4 6 1
4 (internals
Marine Leviathan 1 5) 70 0
Masher 1 7 20 0
Mastadon (Prehistoric Elephant) 8 3 15 0
Medusa 4 8 4 0
Megatherrium 5 6 11 0
Mek 1 -4 11 to 16 0
Merman 2 6 1to4 0
Mesmer 1 3 7 0
Metamorph 3 5 or as form 3 1
Minotaur 3 6 6 0
Mountain Giant 3 0 12 to 20 0
Mountain Lion 7 6 3 2
Mud Golem* 1 9 8 0
Mujina 2 4 8 0
Mummy* 2 3 5 1
Nagpa 1 3 9 0
Narwhal 1 7 12 0
Neanderthal 8 8 2 0
Nekrozon 2 7 7 0
NightCrawler*** 1 -4 25 to 30 0
Nightmare 1 -4 7 0
Nightwalker*** 1 -6 21 to 26 0
Nightwing*** 1 -8 17 to 20 0
Nixie 27 7 1 0
Noble 6 2 3 to 8 0
Nomad 17 variable 1 0
Normal Scorpion 3 8 1 hit point 0
Normal Wyrd 4 4 4 0
Odic** 1 -4 16 0
Ogre 2 5 4 1
Oil Beetle 5 3 3 1
Onyx Dragon 4 2 7 0
Orc 4 6 1 0
Owl Bear 2 5 5 0
Pachydermion 3 3 7 0
Panther 5 4 4 0
Pegasus 6 6 2 2
Pegataur 11 5 or better 5 to 14 0
Phanaton 9 7 1 -1
Phygorax 3 1 8 0
Pocket Dragon 3 8 3 0
Polar Bear 3 6 6 0
Poltergeist** 3 -1 12 0
Polymar 1 9 10 0
Possession 1 variable 7 to 9 0
Pteranodon 3 6 5 0
Pterodactyl 7 7 1 0
Purple Worm 2 6 15 0
Rakasta 29 6 2 1
Randara* 1 0 14 0
Rat 3 9 0.8 0
Raven / Crow 12 8 1d2 0
Red Dragon 3 -1 10 0
Red Worm 2 7 2 2
Revenant** 1 -3 18 0
Revener 1 -4 10 0
Rhagodessa 3 5 4 2
Rhinoceros 6 5 6 0
Riding Horse 39 7 2 0
Robber Fly 7 6 2 0
Rock Baboon 8 6 2 0
Rock Golem* 2 -2 16 0
Rock Living Statue 2 4 5 0
Rock Man 2 1 3 0
Rock or Cave Toad 1 2 3 1
Rock Python 4 6 5 0
Rock Rattler Snake 2 7 1 0
Roper* 3 0 12 0
Ruby Dragon 2 -1 10 0
Rust Monster 7 2 5 0
Sabreclaw 14 2 72 0
Sabre-tooth Tiger 7 6 8 0
Sacrol 1 5 8 0
Salt Water Termite 6 5 4 0
Sapphire Dragon 4 0 9 0
Sasquatch 7 6 5 0
Scamille 3 5 10 0
Sea Dragon 1 5 4 0
Sea Giant 2 0 9 to 15 0
Sea Hag* 1 4 8 0
Sea Horse 9 7 2, 3 or 4 0
Sea Hydra 1 5 5 to 12 0
Sea Snake* 4 6 3 0
Shade 1 0 11 0
Shadow 2 7 2 2
Shargugh 2 7 3 0
Shark-Kin 33 5 2 or 3 0
Shrieker 5 7 3 0
Silver Golem* 2 0 12 0
Sirenflower 2 9 5 0
Sis'thik (Desert Scourge) 5 5 or 4 3 3
Skeleton 2 7 1 0
Skunk 2 7 1 -1
Slime Worm 1 5 10 0
Small Roc 1 4 6 0
Snapper (sea) 1 5 3 0
Snow Ape 19 6 3 1
Sollux (Sun Brother) 1 0 10 to 14 0
Soul Eater* 1 0 10 0
Spectral Hound* 6 -2 5 0
Spectre* 3 2 6 0
Sperm Whale 2 6 36 0
Sphinx 1 0 12 0
Spitting Cobra 8 7 1 0
Sporacle 3 0 (4) 7 0
Spotted Lion 1 6 6 2
Sprite 17 0.5 0.5 -2
Stalwart 1 5 9 0
1 per
Strangle Vine 4 9 1'square 0
Strangleweed (seaweed) 2 1 12 0
Surtaki 1 6 6 0
Swamp Water Termite 3 4 1 1
Tabi 3 6 5 0
Tarantella Spider 1 5 4 0
Tautara Lizard 3 4 6 0
16 (8 if out
Thunderhead 2 0 of storm) 0
Tiger 4 6 6 0
Tiger Beetle 1 3 3 1
Titanothere 4 5 12 0
Topi 3 6 3 0
Tortle (land) 5 3 4 0
Trader 16 5 1 0
Triceratops 1 2 11 0
Triton 51 6,5 or 4 6, 5 or 4 0
Troglodyte 4 5 2 0
Troll 7 4 6 3
Tryannosaurus Rex 2 3 20 0
Tylosaurus 3 -2 21 0
Undead Beholder** 1 varies 20 0
Vampire Rose 3 7 4 0
Vampire* 1 2 7to9 0
Vapor Ghoul* 5 2 3 0
Velya 1 3 7 0
White-Fang 2 4 6 0
Wight 3 5 3 0
Wildcat 2 5 1 0
Winged Warrior 2 5 2 0
Wolf 4 7 2 2
Wood Golem* 1 7 2 2
Woolly Rhinoceros 4 4 8 0
Wraith* 1 3 4 0
Wychglow* 2 0 6 0
Wyvern 1 3 7 0
Xytar 4 3 5 1
Yellow Mould 4 n/a 2 0
Young Black Dragon 2 2 4 0
Young Blue Dragon 2 0 6 0
Yowler* 6 0 3 3
Zombie 3 8 2 0
Save As Attacks
Cleric 11 2 spears/1 antler/breath
Fighter 8 2 swords or Special
Fighter 16 1
Fighter 1 (special
+4 bonus when
burrowed in ash) 1 bite + special
Fighter 1 Spores/explosion
Fighter 4 1 bite
Fighter 9 2 claws / 1 bite / breath weapon / spell
Fighter 2 1 tusk
Fighter 4 4 weapons
Fighter 2 by weapon
Fighter 2 2 claws / 1 bite
Fighter 9 2 claws/3 heads + Fire breath
Fighter 12 1 weapon
Fighter 5 1 beak
Magic User 10 2 claws 1 bite
Fighter 1 1 bite
Fighter 1 1 bite
Fighter 6 2
Fighter 2 1 weapon
Fighter 6 2 claws / 1 bite / breath weapon / spell
Fighter 13 1 club
Fighter 8 1 touch
Fighter 2 9 tentacles in trees (6 if on the ground)
Fighter 4 by contact
Fighter 5 - 8 1 touch
Fighter 36 1 bite
Fighter 9 1 gore or Blow
Fighter 6 2 tentacles
Fighter 14 1 fist or whirlwind + special
Fighter 1 1 bite
Dwarf 6 1 head butt
Fighter 8 1
Fighter 3 1 bite
Fighter 2 nil
Fighter 15 2 claws, 1 bite, Breath
Fighter 14 1 or 4
Elf 4 Charm
Fighter 4 2 claws/1bite/special
Fighter 1 1 bite + shock
Magic User 12 2 claws 1 bite
Fighter 36 see details
Fighter 5 2 tusks or 1 trample
Elf 1 or more 1 hand or by weapon
Elf 10 2 daggers
Elf 1 (or more) by weapon or spell
Fighter 1 1 bite
see type 1 or special
Fighter 11 1 weapon
Fighter 8 2 claws / 1 bite
Fighter 6 1 weapon
Fighter 7 1 bite / by weapon
Fighter 2 1
Fighter 1 1 bite
Fighter 5 1 bite
Fighter 1 1 bite
Fighter 3 1 bite + Blood suck
Fighter of 1/2 hit
die 1 bite/acid spit 5@ per hit die
Fighter 2 1 Weapon
Dwarf 1 1 Weapon
Normal Man 1 Weapon
Normal Man 1
Fighter 7 1 bite or trample
Fighter 1 2 claws / 1 bite
Fighter 4 1 bite
Magic User 30 2 fists/1 whirlwind
Magic User 36 2 fists
Fighter 1 1 bite
Cleric 9 nil
Cleric 6 1 touch
Fighter 4 2 claws/1 bite
Fighter 4 2 claws/1 bite
Fighter 5 1 weapon
Fighter 1 1 bite
Fighter 8 1 blow
Special 1 crush
Special Fear
Fighter 10 2 hands
Fighter 5 2 fists
Fighter 2 1 Weapon
Fighter 2 1 weapon
Fighter 1 2 claws / 1 bite
Fighter 4 Special
Fighter 36 1 bite
Fighter 4 1 bite / 1 sting
Fighter 8 2 tusks or 1 trample
Fighter 4 1 snakebite/1 look
Fighter 6 2 claws
Fighter 36 2 claws + Breath
Fighter 1to4 1 weapon
Immune to spells 1 bite + special
Magic User 11 by weapon or as form
Fighter 6 1 gore/1 bite or 1 Weapon
Fighter equal to Hit
Die by weapon/boulder
Fighter 2 2 claws/1 bite
Fighter 8 1 hug
Fighter 8 2 weapon + special
Fighter 5 aura/1 touch
Fighter of equal
level by weapon or special
n/a 1 Weapon
Fighter 11 2 claws / breath weapon
Dwarf 10 special
Fighter 3 1 weapon or 1 fist
Fighter 3 1
Fighter 16 1
Fighter 4 1 weapon
Fighter 2 1 bite
Fighter 2 2 hooves
Fighter 2 1 bite
Fighter 12 Special
Fighter 5 3 blows/hits
Cleric 9 Special
Fighter 3 1 bite/carry off
Fighter 1 1 bite
Fighter 8 2 fists
Fighter 5 2
Dwarf 3 1 fist
Fighter 3 1 bite + special
Fighter 3 1 bite/1 squeeze
Fighter 1 1 bite + poison
Fighter 10 6 strands / 1 bite
Fighter 10 2 claws / 1 bite / breath weapon / spell
Fighter 3 1
Fighter (5 per
sabreclaw
cumulative - e.g. 5
sabreclaws saves
as fighter 25) 1 claw per sabreclaw
Fighter 4 2 claws/ 1 bite
Fighter 5 0
Fighter 2 2 claws or weapon & bite
Fighter 1 1 Weapon
Fighter 5 1 bite
Fighter 4 2 claws/1 bite
Fighter 3 2 claws/1 beak/ or by weapon
Fighter 3 1 club/ 1 hug
Fighter 10-14 1 weapon
Cleric 10 2 claws
Fighter 5 1
Fighter 6 Touch
Fighter 15 1 bite
Fighter 24 2 claws/1bite/1 roar/spells (-4 save)
Fighter 1 1 bite or 1 spit
special 12 tentacles/1 bite
Fighter 3 2 claws / 1 bite
Elf 1 1 spell
Fighter 9 1 weapon
Fighter 6 1 special
Fighter 9 2 hooves / 1 bite / poison quills
Fighter 1 Ink spray / bite ship's hull
Fighter 2 2 claws
Dwarf 11 1 weapon
Fighter 2 2 claws/1 bite
Fighter 6 2claws/1 bite
Fighter 10 1 bite
Fighter 21 1 bite
Magic User 20 1 bite + special
Fighter 5 1 touch
Fighter 4 2 Stalks
Fighter 2 2 claws
Fighter 6 2 claws / 1 bite / breath weapon / spell
Fighter 2 2 wings
Fighter 1 1 bite
Fighter 1 1 fist
Fighter 4
Fighter 4 1 touch
Fighter 6 1 lightening bolt
Fighter 4 1 bite / 1 sting
2d4+poison/2d4+poison spells 10
3d8 n/a 12
2d6 poison 8
total disintergration n/a 12
spores save vs poison or turn into a blast
special/6d6 spore 9
1d6 Blink out of attack range 6
2-7/2-7/3-30 Lightning line 100' 3 times a day 9
2d4 n/a 9
by weapon n/a 12
one 1st to 3rd level MU spell per brain
1d10 + spells collected (max 12) 10
by Weapon n/a 8
2d6 / 3d6 n/a 8
fiery blood 2d6 damage if cut (save vs Death
3d10 + special Ray) 12
Fire Cone 90'x30' or Gas cloud 50'x40' 3
2-8/2-8/6-36 times a day or Melt, or Disease 10
by Weapon n/a 6
By Weapon + 1 n/a 9
2d4 n/a 7
1d8 hit roll of 19-20 = swallows victim whole 9
1/1d4 n/a 7
Paralysis see damage 9
2-8/2-8/2-12 n/a 9
1-2 or 1-4 n/a 5
1d4 or by Weapon (1d6) n/a 8
1-6/1-6/by weapon n/a 8
can vanish and reappear instantly upto 120
by weapon feet away 7
1to2/1to2/1d6 speed - see details 9
1-3/1-3/2-8/1-10/3-12 + 3-18 Fire Cone 50'x10' 3 times a day 9
6d6 Throw Boulders 10
1d6 Turn to stone if bitten 7
1-2/1-2/1d6+2 n/a 8
1d8 Weak Poison 7
1d8 n/a 7
Animal control and Daggers of Sorcery (see
1d6 / 1d6 rules) 8
harpoon 1d8 but can inflict double damage if
by weapon fast moving 9
1-4/1-4/2-16 Cold Cone 80'x30' 3 times a day or Crystal 8
3d10 possible Curse 9
2 can carry of a human if both make a hit roll
1d4/1d4/1d6 of 18 or more 9
can only be hit by +2 or better weapons.
Cannot leve its boundry area (crypt) but
within it can move through/hide in walls etc.
immune to sleep, charm, hold. Can be
turned like "Haunts". Victims seeing a
Darkhood must make a REVERSE
inteligence check (i.e. the more inteligent the
easier it is to be affected) or flee in terror at
30' more than thier normal speed for 1d4+2
rounds turning at random and suffering a
temporary 1d3 point reduction in constitution
per round (save vs spells) and if reaching 0
will fall unconcious. If hit by the claws then
1d4 + special the same fear affect takes place, 11
if struck by claws save vs paralysis or be
paralysed for 2d4 turns, if bitten save vs
poison at -2 or die. Can teleport 60' without
1d4/1d4/2d4+special error & cause darkness 10' radius 10
by Weapon n/a 10
by weapon + 4 n/a 9
3d6/by weapon + 3 n/a 10
2d4 Paralysis 12
1d8 or by weapon (club or stone
axe) looks like a boulder surprizes on a 1-4 d6 8
1d6/1d4/1d4 or 1d6/by weapon will join and take control of parylised victims 12
3d6 per round n/a 12
1d6+paralysis/1d4/1d4 or bite = save vs poison or paralysed for 2d8
1d6+paralysis/by weapon rounds 12
can absorb the abilities & stats of eaten
1d4/1d4/1d6+paralysis victims and pass it in to the Hive 12
1d6+paralysis/1d4/1d4 or bite = save vs poison or paralysed for 2d8
1d6+paralysis/by weapon rounds 12
By Weapon n/a 8 (or 10)
Can become invisible at will, regenerate
damage at 1 HP per round, polymorph into
Hawk or black cat at will, + 1 initiative and +4
with tail attack, can cast protection from evil
1d4 or 1d3 10" 1 per day 9
5d10/4d12 n/a 9
1-3/1-3/1-6 n/a 8
2d6 + smothering Smother 12
1d6 or by weapon real face = run in fear 9
1d12 + desease Paralyzed with fear/desease 12
1d6/1d6 n/a 8
10 B P Basic
no metailc 2-
425, 725, 1250, 20 gems worth
1750 10-50gp each nil Creature Catalogue
10 B P Basic
1d4X50gp per
by HD 65 to 1650 hit dice nil Creature Catalogue
5 S nil Creature Catalogue
25 S nil Creature Catalogue
10 S nil Creature Catalogue
175,275, 450,
650, 900, 1100 B nil Expert
Creature Catalogue
1200 J V Companion
125 nil nil Companion
650 D nil Expert
50 U nil Basic
5 magic items
+ up to
by HD 10000gp nil Creature Catalogue
425 per
sabreclaw D nil Creature Catalogue
650 V nil Basic
10 per 1@
square U nil Creature Catalogue
J-N, L +2
2125 magic items nil Creature Catalogue
500 nil nil Creature Catalogue
15 nil nil Expert
2 Stirge 2 7 1 0 Fighter 2 1
3 Giant Racer Snake 1 5 1 0 Fighter 1 1 bite
4 Kobolds 4 7 0.5 0 Normal Man 1 Weapon
5 Harpy 3 7 3 0 Fighter 6 2 claws/1 weapon
6 Orc 5 6 1 0 Fighter 1 1 Weapon
7 Ghoul 2 6 2 0 Fighter 2 2 claws/1 bite
8 Goblin 7 6 1 -1 Normal Man 1 Weapon
9 Bugbear 4 5 3 1 Fighter 3 1 Weapon
10 Gnoll 1 5 2 0 Fighter 2 1 Weapon
11 Giant Geco Lizard 1 5 3 1 Fighter 2 1 bite
12 Lizard Man 5 5 2 1 Fighter 2 1 Weapon
13 Skeleton 3 7 1 0 Fighter 1 1 Weapon
14 Shadow 3 7 2 2 Fighter 2 1
15 Grey Ooze 1 8 3 0 Fighter 2 1
16 Wererat 4 (9) 3 0 Fighter 3 1 bite or Weapon
20 Wight 4 5 3 0 Fighter 3 1
Lair Carried
Special Treasure Treasure Rule
Damage Damage Morale XP Type Type Book
By Weapon n/a 8 (or 10) 15 D Q Basic
"+ 2 to hit on
1d3 first attack 9 13 L nil Basic
1d6 n/a 7 20 nil nil Basic
By Weapon -1 n/a 6 (or 8) 5 P J Basic
1d4/1d4/1d6 Charm song 7 50 C nil Basic
By Weapon n/a 8 (or 6) 10 D P Basic
1-3/1-3/1-3 Paralysis 9 25 B nil Basic
By Weapon n/a 7 (or 9) 5 C R Basic
By Weapon + 1 n/a 9 75 P + Q B Basic
by weapon +1 n/a 8 20 C P Basic
1d8 n/a 7 50 U nil Basic
By Weapon + 1 n/a 12 25 D nil Basic
By Weapon n/a 12 10 nil nil Basic
1 strength
1d4 drain 12 35 F nil Basic
2d8 acid 12 50 nil nil Basic
1d4 or by Weapon n/a 8 50 C nil Basic
oil stench
save vs
1d4/1d4/1d4 poison 9 30 A A Basic
choke save
1d6 + special vs death ray n/a 25 nil nil Basic
Paralysis see damage 9 75 B nil Basic
1 level of
experience/h
Energy drain it die 12 50 B nil Basic
Dungeon Level Lookups
Number Hit Dice
Level 1 Monster appearing AC Hit Dice Modifier Save As
1 Bandit 3 6 1 0 Thief 1
2 Fire Beetle 3 4 1 2 Fighter 1
3 Cave Locust 6 4 2 0 Fighter 2
4 Giant Centipede 5 9 0.5 0 Normal Man
5 Ghoul 5 6 2 0 Fighter 2
6 Goblin 1 6 1 -1 Normal Man
7 Human 2 5 1 0 as that class
8 Human 2 7 1 -2 as that class
9 Demi-human 1 9 0.5 0 as that class
10 Demi-human 1 7 1 -2 as that class
11 Kobolds 7 7 0.5 0 Normal Man
12 Giant Geco Lizard 1 5 3 1 Fighter 2
13 NPC Party 1 Party n/a 1 0 n/a
14 Orc 3 6 1 0 Fighter 1
15 Skeleton 6 7 1 0 Fighter 1
16 Giant Racer Snake 2 5 1 0 Fighter 1
17 Crab Spider 1 7 2 0 Fighter 1
18 Stirge 3 7 1 0 Fighter 2
19 Troglodyte 2 5 2 0 Fighter 2
20 Zombie 2 8 2 0 Fighter 1
3 Caecilia 1 6 6 0 Fighter 3
4 Cockatrice 1 6 5 0 Fighter 5
13 Mummy 1 3 5 1 Fighter 5
14 NPC Party 1 Party n/a 1 0 n/a
15 Ochre Jelly 1 8 5 0 Fighter 3
16 Rhagodessa 2 5 4 2 Fighter 2
17 Rust Monster 1 2 5 0 Fighter 3
19 Troll 1 4 6 3 Fighter 6
20 Wraith 2 3 4 0 Fighter 4
Number Hit Dice
Level 6-7 Monster appearing AC Hit Dice Modifier Save As
1 Basilisk 2 4 6 1 Fighter 6
2 Caecilia 4 6 6 0 Fighter 3
3 Cockatrice 2 6 5 0 Fighter 5
4 Hill Giant 1 4 8 0 Fighter 8
5 Stone Giant 1 4 9 0 Fighter 9
6 Hell Hound (5-7HD) 4 4 5to7 0 Fighter 5-7
7 Hydra (6-8 Heads) 1 5 6 to 8 0 Fighter 6 - 8
8 Werebear/Weretiger 3 2 (8) 6 0 Fighter 6
9 Manticore 1 4 6 1 Fighter 6
10 Minotaur 4 6 6 0 Fighter 6
11 Mummy 2 3 5 1 Fighter 5
12 NPC Party 1 Party n/a 1 0 n/a
13 Ochre Jelly 1 8 5 0 Fighter 3
14 Ogre 2 5 4 1 Fighter 4
15 Rust Monster 3 2 5 0 Fighter 3
16 Spectre 3 2 6 0 Fighter 6
17 Tarantella Spider 2 5 4 0 Fighter 2
19 Troll 4 4 6 3 Fighter 6
3 Chimera 1 4 9 0 Fighter 9
4 Devil Swine 2 3 (9) 9 0 Fighter 9
5 Dragon 1 any any any any
6 Giant (any*) 2 any any any any
7 Giant (any*) 4 any any any any
8 Golem (any*) 1 any any any any
9 Hydra (7-12 Heads) 1 5 7 to 12 0 Fighter 7 - 12
10 Living Statue (any*) 3 any any any any
11 Lycanthrope (any*) 8 any any any any
12 Lycanthrope (any*) 8 any any any any
13 NPC Party 1 Party n/a 1 0 n/a
14 Purple Worm 1 6 15 0 Fighter 8
15 Rust Monster 3 2 5 0 Fighter 3
16 Salamander (any*) 3 any any any any
17 Snake (any*) 4 any any any any
18 Spectre 3 2 6 0 Fighter 6
19 Spider (any*) 3 any any any any
regenerates after 3
rounds (3 hit poins per
round) unless fire or acid
2claws/1 bite 1d6/1d6/1d10 is used (affects morale) 10 (8) 650
regenerates after 3
rounds (3 hit poins per
round) unless fire or acid
2claws/1 bite 1d6/1d6/1d10 is used (affects morale) 10 (8) 650
gase-charm (-2 to save)
can chage form to dire
wolf, giant bat,gaseous
1 touch or special
1d10+double energy drain orcloud
special 11 1250/1750/2300
C nil Expert
B P+Q Basic
B nil Expert
D nil Expert
D nil Expert
C nil Basic
E + 5000gp nil Expert
C nil Basic
C nil Expert
B nil Expert
C nil Basic
F V Basic
D nil Expert
as appropriate as appropriate
nil nil Basic
U nil Expert
nil nil Basic
V nil Expert
D nil Expert
E nil Expert
Lair
Treasure
Treasure Type Type
F nil Expert
B nil Expert
D nil Expert
E + 5000gp nil Expert
E + 5000gp nil Expert
C nil Expert
B nil Expert
C nil Basic
D nil Expert
C nil Basic
D nil Expert
as appropriate as appropriate
nil nil Basic
Sx10 + C Sx10 Basic
nil nil Basic
E nil Expert
U nil Basic
F nil Expert
D nil Expert
F nil Expert
Lair
Treasure
Treasure Type Type
F nil Expert
1d20 gems nil Expert
F nil Expert
C nil Expert
any any
any any
any any
any any
B nil Expert
any any any
any any any
any any any
as appropriate as appropriate
D nil Expert
nil nil Basic
any any
any any
E nil Expert
any any
F nil Expert
Type of Human Alignment Reason for Appearing Sex
1 Cleric 1 Lawfull 1 Alone (& scared) 1
2 Fighter 2 Lawfull 2 Bait 2
3 Fighter 3 Lawfull 3 Escaping 3
4 Fighter 4 Neutral 4 Looking for a friend 4
5 Magic User 5 Neutral 5 Looking for an item
6 Thief 6 Chaotic 6 Not what they seem
7 Running away
8 Sole survivor/s
Barren,
Mountains,
Animals Clear Grass Land Woods River Hills Desert
1 Animal Herd Animal Herd Animal Herd Animal Herd Animal Herd
2 Rock Baboon Boar Boar White Ape Animal Herd
3 Boar Panther Panther White Ape Camel
4 Lion Tiger Tiger Rock Baboon Camel
5 Elephant Gecko Lizard Giant Crab Cave Bear Lion
6 Giant Ferret Draco Lizard Crocodile Grizzly Bear Lion
7 Riding Horse Tuatara Lizard Large Crocodile Mountain Lion Gecko Lizard
8 Draco Lizard Viper Rock Fish Mule Tuatara Lizard
9 Mule Crab Spider Giant Leech Viper Viper
10 Viper Unicorn Giant Rat Rattler Rattler
11 Rattler Wolf Giant Shrew Wolf Black Widow Spider
12 Giant Weasel Dire Wolf Giant Toad Dire Wolf Tarantula Spider
3
3 Boar Panther Panther White Ape Camel
Barren, Mountains,
Humanoid Clear Grass Land Woods River Swamp Hills
1 Bugbear Bugbear Bugbear Gnoll Dwarf
2 Elf Cyclops Elf Goblin Cloud Giant
3 Hill Giant Dryad Gnoll Hobgoblin Frost Giant
4 Gnoll Elf Hobgoblin Lizard Man Hill Giant
5 Goblin Hill Giant Lizard Man Lizard Man Stone Giant
6 Halfling Gnoll Lizard Man Lizard Man Storm Giant
7 Hobgoblin Goblin Nixie Nixie Gnome
8 Ogre Hobgoblin Ogre Ogre Goblin
9 Orc Ogre Orc Orc Kobold
10 Pixie Orc Sprite Troglodyte Orc
11 Thoul Thoul Thoul Troll Troglodyte
12 Troll Troll Troll Troll Troll
9
Orc Ogre Orc Orc Kobold
9
Insects
1 Giant Ant
2 Giant Bee
3 Fira Beetle
4 Oil Beetle
5 Tiger Beetle
6 Insect Swarm
7 Rhagodessa
8 Robber Fly
9 Giant Scorpion
10 Black-widow Spider
11 Crab Spider
12 Tarantella Spider
10 10
Black-widow Spider
10
Undead
1 Ghoul
2 Ghoul
3 Ghoul
4 Mummy
5 Skelenton
6 Skelenton
7 Spectre
8 Whight
9 Wraith
10 Vampire
11 Zombie
12 Zombie
9 9
Wraith
9
Unusual
1 Basilisk
2 Blink Dog
3 Centaur
4 Displacer Beast
5 Gorgon
6 Werebear
7 Wereboar
8 Wererat
9 Weretiger
10 Werewolf
11 Medusa
12 Treant
12 12
Treant
12
Mountains Desert Settled City Ocean Jungle
4,5,6 0n 1d6 5-6 on 1d6 6 on 1d6 6 on 1d6 5*-6 on 1d6 4,5,6 0n 1d6
3 3 1 5 2 6
No Encounter No Encounter No Encounter No Encounter No Encounter Encounter
Copper Silver Electrum Gold Platinum Gems Jewelry Magic Item Magic Item Magic Item Magic Item Magic Item Magic Item
Treasure 1 0 0 0 4454 0 6 0 No No No n/a n/a n/a
Treasure 2
Treasure 3
Treasure 4
Treasure 5
Total 0 0 0 4454 0 4454 Total worth in GP coins only each
Each 0 0 0 891 0 5 < Divide coins by # 891 < Weight of coins only each 891 Total worth in GP coins only each
Treasure 1 Gems
Ruby 1000gp Amber 100gp Citrine 50gp Pearl 500gp Amber 100gp Topaz 500gp
Treasure 1 Jewelry
None
Treasure 2 Gems
Treasure 2 Jewelry
Treasure 3 Gems
Treasure 3 Jewelry
Treasure 4 Gems
Treasure 4 Jewelry
Treasure 5 Gems
Treasure 5 Jewelry
Expert Magic Treasure Generator Print Out Only
Select Treasure Type Treasure Item
Magical Treasure 1 Type Any 0 Sword
Magical Treasure 2 Type Any sword, armor or weapon 0 Armor or Shield
Magical Treasure 3 Type Any except weapon 0 Armor or Shield
Magical Treasure 4 Type Potion 0 Potion
Magical Treasure 5 Type Scroll 0 Scroll
Magical Treasure 6 Type Any sword, armor or weapon 0 Armor or Shield
Magical Treasure 7 Type Any sword, armor or weapon 0 Other Weapon
Magical Treasure 8 Type 0
Communication
Sword Generator Type Intelligent Cursed If non Intelligent type Intelligence Method Powers Languages Ego Will Power Allignment
Other Weapon Generator Type Cursed Armor or Shield Generator Type Weight (cn) Cursed
Magical Treasure 1 Magical Treasure 1
Magical Treasure 2 Magical Treasure 2
Magical Treasure 3 Magical Treasure 3
Magical Treasure 4 Magical Treasure 4
Magical Treasure 5 Magical Treasure 5
Magical Treasure 6 Magical Treasure 6
Magical Treasure 7 War Hammer +2 Magical Treasure 7
Magical Treasure 8 Magical Treasure 8
Ring Generator Type Wand, Stave or Staff Generator Type Number of charges
Magical Treasure 1 Magical Treasure 1
Magical Treasure 2 Magical Treasure 2
Magical Treasure 3 Magical Treasure 3
Magical Treasure 4 Magical Treasure 4
Magical Treasure 5 Magical Treasure 5
Magical Treasure 6 Magical Treasure 6
Magical Treasure 7 Magical Treasure 7
Magical Treasure 8 Magical Treasure 8
Communication
Sword Generator Type Intelligent Cursed Standard Powers Intelligence Method Powers Languages Ego Will Power Allignment
Other Weapon Generator Type Cursed? Armor or Shield Generator Type Cursed ?
Magical Treasure 1 Magical Treasure 1
Magical Treasure 2 Magical Treasure 2
Magical Treasure 3 Magical Treasure 3
Magical Treasure 4 Magical Treasure 4
Magical Treasure 5 Magical Treasure 5
Magical Treasure 6 Magical Treasure 6
Magical Treasure 7 Magical Treasure 7
Magical Treasure 8 Magical Treasure 8
Ring Generator Type Wand, Stave or Staff Generator Type Number of charges
Magical Treasure 1 Magical Treasure 1
Magical Treasure 2 Magical Treasure 2
Magical Treasure 3 Magical Treasure 3
Magical Treasure 4 Magical Treasure 4
Magical Treasure 5 Magical Treasure 5
Magical Treasure 6 Magical Treasure 6
Magical Treasure 7 Magical Treasure 7
Magical Treasure 8 Magical Treasure 8