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Name: Phillip The Fox AKA Class: Fighter / Thief (active) Level: 3/3

Alignment: Neutral Good Deity: Age: 28

Race: Human Size: Medium Height: 5’ 8”

Gender: Male Eyes: Green Hair: Brown Skin: White Weight: 125lbs

Ability Score Modifier Tmp Sco Tmp Mod Ability Score Modifier Tmp Sco Tmp Mod
STR 14 +2 INT 16 +3
DEX 18 +4 WIS 12
CON 13 +1 CHA 17 +3

Armour Total Base Armour Bonus Shield Bonus Dex Mod Size Mod Nat Armour Deflection Mod Misc Mod
Class 16 10+ 2? 4

Total Current Total Dex Modifier Misc Modifier


Hit Points Speed 30 Initiative
28 8 4 4

Saving Throws Total Base Save Ability Mod Magic Mod Misc Mod Temp Mod Conditional Mod
Fortitude 5 4 1
Reflex 8 4 4
Will 2 2 0

Total Base Attack Strength Size Mod Misc Mod


Base Attack Spell Bonus Mod
5 Grapple
Bonus Resistance
7 5 2

Attack Damage Critical Range Type Notes


Attack Bonus
Rapier +5 (+4 +1) 1d4/1d6 18/20x2 Slash
Light Crossbow +4 1d6/1d8 19/20x2 80ft Pierce
Dagger +2 1d3/1d4 19/20x2 Pce / Slh

Feats Description Special Abilities Description


Agile Human Feat +2 Balance & Escape Artist Sneak Attack +2d6 damage
Deceitful Base Feat 1st lvl +2 Disguise & Forgery Trap Finding
Weapon Finesse 1st lvl fgt Use dex as attack modifier Evasion Bonus to reflex rolls
Weapon Focus 2nd lvl fgt +1 attack rapier Trap Sense +1 reflex / +1 AC
Improved Initiative Base Feat 3rd lvl + 4 Initiative
Persuasive Base Feat 6th lvl +2 Bluff & Intimidate

Skill Class Skill Use Untrained Key Ability Skill Mod Ability Mod Ranks Misc Mod
Appraise Y Y INT 5 3 2
Balance Y Y DEX* 10 4 4 2
Bluff Y Y CHA 8 3 3 2
Climb Y Y STR* 6 2 4
Concentration Y CON 1 1
Craft leather working Y Y INT 6 3 3
Craft Y INT 3 3
Craft Y INT 3 3
Decipher Script Y INT 3 3
Diplomacy Y Y CHA 3 3
Disable Device Y INT 5 3 2
Disguise Y Y CHA 8 3 3 2
Escape Artist Y Y DEX* 9 4 3 2
Forgery Y Y INT 7 3 2 2
Gather Information Y Y CHA 7 3 4
Handle Animal (Y) CHA 7 3 4
Heal Y WIS 2 2
Hide Y Y DEX* 7 4 3
Intimidate Y Y CHA 8 3 3 2
Jump Y Y STR* 6 2 4
Knowledge local Y INT 5 3 2
Knowledge nobility Y INT 4 3 1
Knowledge INT 3
Knowledge INT 3
Knowledge INT 3
Listen Y Y WIS 4 0 4
Move Silently Y Y DEX* 7 4 3
Open Lock Y DEX 7 4 3
Perform sing Y CHA 5 3 2
Perform CHA 3
Perform CHA 3
Profession Merchant Y WIS 3 0 3
Profession WIS 0
Ride (Y) Y DEX 8 4 4
Search Y Y INT 7 3 4
Sense Motive Y Y WIS 1 0 1
Sleight of Hand Y DEX* 6 4 2
Spellcraft INT 3 3
Spot Y Y WIS 3 0 3
Survival Y WIS 0 0
Swim Y Y STR* 6 2 4
Tumble Y DEX* 7 4 3
Use Magic Device Y CHA 4 3 1
Use Rope Y Y DEX 7 4 3
*Armour check penalty if any applies (double penalty for swim)

Notes
Born in Crimmor in Anm. Background as per Ladyhawk. Became RH’s squire but eventually got bored
and left. Has been heading north for 3 years. Crimmor is the headquarters
Guildmaster – 10 that represent each of the thieves roles (smuggling, assassination, burglary) on Shadow
Council
Cloakmaster – head of a regions 12 in all the Shadow Council
In Silverymoon there is no Cloakmaster for the region – the pub called the Wayward House is where the
thieves meet.
Smuggling goods to Stone Bridge, supposed to pick up apples to take to Waterdeep. Meet two thieves
called Astrafell (human) & Ariella (elf). They let me in on a job.

Equipment
Rapier
Dagger
Leather armour (superior?)
Crossbow and bolts
Horse, saddle, bridle & paniers (with secret pockets)
Thief’s tools
Pony & paniers (with secret pockets)
Cloak and clothes, one suit of really nice clothes.

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