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Class Skills

XP Fatigue
Archetype/Class Skill
Cost Cost
Mage
Runemaster Weapon: Arcane Bolt S
Runic Knowledge S
Exploding Rune 1 1
Ghost Armor 1 1
Inscribe Rune 1
Rune Mastery 2
Iron Will 2
Runic Sorcery 2 1
Quick Casting 3 2
Break The Rune 3 4

Necromancer Weapon: Reaper's Scythe S


Familiar: Reanimate S

Raise Dead S 1

Corpse Blast 1 1

Fury Of Undeath 1 1
Deathly Haste 1
Vampiric Blood 2
Dark Pact 2

Undead Might 2 1
Dying Command 3 2

Army Of Death 3 2

Warrior
Knight Weapon: Iron Longsword S
Shield: Wooden Shield S
Oath Of Honor S 1

Challenge 1

Defend 1 1

Advance 1 1
Shield Slam 2

Defense Training 2

Guard 2 2

Stalwart 3

Inspiration 3
Beserker Weapon: Chipped Greataxe S
Rage S 1
Cripple 1 2

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Class Skills
Brute 1
Counter Attack 1 1

Weapon Mastery 2

Charge 2 2
Whirlwind 2 1
Execute 3 X
Rage 3 2
Scout
Thief Weapon: Throwing Knives S
Other: Lucky Charm S
Greedy S 1
Appraisal 1
Sneaky 1

Dirty Tricks 1 1
Caltrops 2 1
Unseen 2 2
Tumble 2 1
Lurk 3 1

Bushwhack 3 1
Wildlander Weapon: Yew Shortbow S
Nimble S 1
Accurate 1
Danger Sense 1 2
Eagle Eyes 1
Bow Mastery 2
Fleet Of Foot 2
First Strike 2 2

Black Arrow 3 1
Running Shot 3

Healer
Disciple Weapon: Iron Mace S
Shield: Wooden Shield S
Prayer Of Healing S 1
Cleansing Touch 1
Blessed Strike 1 1
Armor Of Faith 1

Divine Fury 2

Time Of Need 2
Prayer Of Peace 2 2
Radiant Light 3 3

Holy Power 3
Spiritspeaker Weapon: Oak Staff S

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Class Skills
Stoneskin S 1
Healing Rain 1 2
Drain Spirit 1 1
Shared Pain 1 1
Tempest 2 2

Cloud Of Mist 2 1
Nature's Bounty 2
Ancestor Spirits 3 1

Vigor 3

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Class Skills

Skill Text

[Magic, Rune] [Range] [Blue|Yellow] [2 Hands] Surge: +1 Range Surge: Pierce 2


While you have a Magic or Rune weapon equipped, each of your attacks gains: Surge: Suffer 1 Fatigue to gain +2 ♥
Action: Perform an attack with a Rune weapon. The attack gains Blast.
After you roll defense dice when attacked, use this card to add 1 Shield to the results.
Any weapon you equip gains the Rune trait while equipped.
When you attack with a Rune weapon, you may exhaust this card to add 1 Surge to the results.
You gain +1 Stamina. Each time you spend 1 Surge during an attack to recover 1 Fatigue, you instead recover 2 Fatigue.
Action: Perform an attack with a Rune weapon. If this attack deals at least 1 ♥ (after rolling defense dice), choose 1 condition. The target suffers the chosen c
After you perform an attack with a Rune weapon, exhaust this card to immediately perform an additional attack.
Action: Perform an attack with a Rune weapon. This attack ignores range and targets each monster and hero figure within 3 spaces of you in your line of sigh
separately. This attack cannot be affected by Blast.
[Magic, Staff] [Range] [Blue|Yellow] [2 Hands] Each time you defeat a monster with this weapon, recover 1 ♥
[Speed: 3 | Health: 4 | Defense: none] [Melee] [Blue|Red] This familiar is treated as a figure but cannot recover any amount of ♥. It may perform 1 attack action
attack made by this familiar gains: 1 Surge: +1 ♥
Action: Place your Reanimate familiar token in a space adjacent to you. You may only control 1 Reanimate at a time. You may discard your Reanimate token

Action: Perform an attack targeting your Reanimate's space with a Magic weapon. This attack gains Blast. You do not need range or line of sight to the space
Reanimate is defeated.
Action: Exhaust this card to activate your Reanimate. Your Reanimate still activates this turn as normal.
Each time you suffer 1 Fatigue to gain 1 movement point, you may then move your Reanimate 1 space.
Your Reanimate adds 1 additional yellow power die to its attack pool. Each time you or your Reanimate defeats a monster, you recover 1 Fatigue.
Your Reanimate adds 1 additional brown die to its defense pool. Each time you suffer ♥, you may choose to have your Reanimate suffer all of the ♥ instead. E
♥, you may choose to suffer all the ♥ instead.
Your Reanimate gains +2 Health, even when this card is exhausted. Exhaust this card when your Reanimate attacks a monster. This attack gains +1 ♥
When you or your Reanimate defeats a monster, exhaust this card to test Knowledge. If you fail, recover 1 Fatigue. If you pass , return that monster to the ma
its Speed and perform an attack with it. Then remove the monster from the map.
Action: Perform an attack with your Reanimate. This attack affects each monster in your line of sight, ignoring range; your Reanimate does not need line of sig
does need to be on the map.

[Blade] [Melee] [Blue|Red] [One Hand] Surge: You may force the target to reroll 1 defense die
[Shield] [1 Hand] Exhaust this card after rolling defense dice to add 1 Shield to the results.
Action: Choose another hero within 3 spaces of you who has a monster adjacent to him. Place your hero figure in the closest empty space adjacent to the mo
a Melee weapon against that monster.
Exhaust this card to choose a monster in your line of sight and place your hero token on it. While this card is exhausted, each attack performed by you or the
other, gains +1 ♥
When a hero adjacent to you is targeted by an attack, use this card to instead declare yourself as the target of the attack. Range and line of sight are still mea
space.
After defeating a monster with an attack using a Melee weapon, exhaust this card to move up to your Speed and perform an additional attack.
While you have a Shield equipped (even if exhausted), each of your attacks with a Melee weapon gain: Surge: Choose a monster adjacent to you. That mon

As long as you have a Shield equipped, add 1 additional brown die to your defense pool (even if this card is exhausted). When you would exhaust your equipp
Shield's ability), you may exhaust this card instead.
When a monster moves into a space adjacent to you, exhaust this card to interrupt that monster's activation and perform an attack with a Melee weapon. Afte
monster was not defeated, it may continue its activation.
You gain +2 Health. When you are defeated, you may immediately move up to your Speed and perform an attack with a Melee weapon. After the attack is re

At the start of your turn, if you are adjacent to at least one other hero, you and each other hero adjacent to you recover 1 Fatigue.
[Axe] [Melee] [Blue|Red] [2 Hands] Surge: +1 ♥ Surge: +1 ♥
Action: Perform an attack with a Melee weapon. This attack gains +1 ♥
Exhaust this card during your turn to choose a monster adjacent to you and test Might. If you pass, the monster is Immobilized.

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Class Skills
You gain +4 Health. Whenever you stand up or are revived by another hero, you recover 2 additional ♥.
After an adjacent monster resolves an attack that affects you, exhaust this card to perform an attack with a Melee weapon against the attacking monster. Afte
monster was not defeated, it may continue its activation.
Each time you perform an attack with either 1 Melee weapon with 2 hand icons or 2 Melee weapons with 1 hand icon each, you may exhaust this card to add 1

Action: Move up to your Speed and then perform an attack with a Melee weapon.
Action: Perform an attack with a Melee weapon targeting all adjacent monsters. You make 1 attack roll and each monster rolls its defense dice separately.
When performing an attack with a Melee weapon, after the dice are rolled, exhaust this card to gain +X ♥, where X is the amount of Fatigue suffered to use thi
Action: Perform an attack with a Melee weapon. This attack gains: Surge: +1 ♥ for every 2 ♥ on your Hero sheet

[Blade] [Range] [Blue|Yellow] [1 Hand] When attacking an adjacent monster, gain +1 ♥. Surge: +1 Range
[Trinket] Exhaust this card to reroll an attribute test. You must keep the new results.
Action: Search a search token within 3 spaced of you.
After you draw a Search card, you may discard it to draw a new Search card. You must keep the second card.
You again +1 ♥ on attacks against monsters that did not have line of sight of you at the start of your turn (even if this card is exhausted). You may exhaust this
a door action without using an action.
Action: Perform an attack with a Melee or Blade weapon weapon. If the attack deals at least 1 ♥ (after rolling defense dice), the target is Stunned.
When a monster moves into an empty space adjacent to you, exhaust this card to test Awareness. If you pass, the monster suffers 1 ♥ and is Immobilized.
Exhaust this card during your turn. While this card is exhausted, each attack that targets you misses unless the attacker spends 1 Surge.
Exhaust this card during your turn. While this card is exhausted, you may move through enemy figures.
Exhaust this card during your turn to perform a search action; this does not require an action. While this card is exhausted, add 1 additional brown die to your

Exhaust this card during your turn to attack a monster that is the only monster in your line of sight. This attack does not require an action.
[Bow] [Range] [Blue|Yellow] [2 Hands] Surge: +2 Range Surge: +1 ♥
Each time a monster moves into a space adjacent to you, you may use this card to move 1 space; then the monster may continue its activation.
Each time you perform an attack with a Bow, you may reroll 1 power die (limit once per attack).
Action: Exhaust this card to force the overlord to discard 1 Overlord card from his hand at random.
When you perform an attack with a Bow, friendly figures do no block your line of sight.
When you attack with a Bow, you may exhaust this card to add 1 Surge to the results.
Each time you suffer 1 Fatigue to gain 1 movement point, you instead receive 2 movement points. Each time you use Nimble, you may move 2 spaces instea
During the overlord's turn, immediately after he chooses a monster to activate, you may exhaust this card to perform an attack targeting that monster with a Bo
the monster was not defeated, it may continue its activation.
Action: Perform an attack with a Bow. This attack gains +2 range. If you deal less than 3 ♥ (after rolling defense dice), deal 3 ♥ instead (unless this attack mis
Each time you perform an attack with a Bow, you receive 2 movement points before or after the attack. If you have Heavy Armor equipped, you receive only 1
the attack.

[Hammer] [Melee] [Blue|Yellow] [1 Hand] Surge: Stun


[Shield] [1 Hand] Exhaust this card after rolling defense dice to add 1 Shield to the results.
Exhaust this card during your turn and choose yourself or an adjacent hero. Roll 1 red power die. The chosen hero recovers ♥ equal to the ♥ rolled.
Each time you use Prayer Of Healing on a hero, that hero may also discard 1 of his Condition cards.
Action: Perform an attack with a Melee weapon. If you deal at least 1 ♥ (after rolling defense dice), you and 1 hero of your choice adjacent to you each recove
Each time you use Prayer Of Healing on a hero, that hero adds 1 additional brown die to his defense pool until the start of your next turn. Place a hero token b
as a reminder.
Each time you use Prayer Of Healing on a hero, that hero adds 1 additional yellow power die to his attack pool on his next attack this round. Place a hero toke
card as a reminder.
Action: You receive 2 movement points and recover 2 Fatigue.
Action: Exhaust this card. While this card is exhausted, monsters cannot perform an attack while adjacent to you.
Action: Roll 1 red power die. Each hero in your line of sight (including yourself) recovers the amount of ♥ rolled. Each monster in your line of sight suffers the

Your Prayer Of Healing may now affect 2 different heroes. If you roll a Surge on the red power die when using Prayer Of Healing, both heroes recover 1 Fatig
[Staff] [Melee] [Blue|Yellow] [2 Hands] Reach Surge: +1 ♥

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Class Skills
When you or a hero within 3 spaces of you is attacked, before dice are rolled, exhaust this card to add 1 additional gray die to that hero's defense pool.
Action: Roll 1 red power die. Each hero within 3 spaces of you (including yourself) recovers ♥ equal to the ♥ rolled.
Action: Perform an attack. If you deal at least 1 ♥ (after rolling defense dice), each hero within 3 spaces of you (including yourself) recovers 1 ♥.
Action: Perform an attack. If you deal at least 1 ♥ (after rolling defense dice), each other figure in the target's monster group suffers 1 ♥.
Action: Exhaust this card and test Wisdom. If you fail, recover 1 Fatigue. If you pass, each monster within 3 spaces of you suffers 2 ♥ and each hero within 3

Action: Exhaust this card. While this card is exhausted, each attack that targets a space within 3 spaces of you misses unless the attacker spends 1 Surge.
Each time you recover Fatigue by resting, you also recover ♥ equal to the amount of Fatigue recovered.
When a monster suffers ♥ due to 1 of your class skills, exhaust this card. That monster is Poisoned. When a hero recovers ♥ or Fatigue due to 1 of your class
that hero to recover 1 ♥ and 1 Fatigue.
Each of your attacks gains: Surge: Each hero recovers 1 Fatigue

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