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A2 B2 C2 D2
A3 B3 C3 D3
A4 B4 C4 D4
Combat Round
1. Determine enemy actions. Roll 1d6 for each.
2. Move enemies towards closest effective range. No
more than 2 characters per space on grid.
3. Determine Engraved actions. Roll d6 equal to
Stamina score.
4. Move Engraved. Move is optional. No more than
2 characters per space on grid.
5. Deal Harm and actions. All Harm dealt at same
time. Dead enemies removed from grid.
Starting Equipment
Long Sword Basic Shield
Weapon, Sword Weapon, Shield
Range: Adjacent
3 4 Block 1
2 Harm 1
A fire that can warm even The Crimson guard would don the
those whose fate has been taken crown before the most dire battles.
from them.
Fate’s Foe Fate’s Fury
Rune Rune
Their blood runs through your veins, Their ruthlessness was passed down
giving you extra vitality. to you, a god’s fury.
Their champions, your siblings, will Their hold over you will be broken,
give their lives to empower yours. even if it breaks you too.