You are on page 1of 5

Health: Stamina: Lore:

Equipped Weapon 1 Equipped Weapon 2

Equipped Gear Other Inventory


A1 B1 C1 D1

A2 B2 C2 D2

A3 B3 C3 D3

A4 B4 C4 D4

Combat Round
1. Determine enemy actions. Roll 1d6 for each.
2. Move enemies towards closest effective range. No
more than 2 characters per space on grid.
3. Determine Engraved actions. Roll d6 equal to
Stamina score.
4. Move Engraved. Move is optional. No more than
2 characters per space on grid.
5. Deal Harm and actions. All Harm dealt at same
time. Dead enemies removed from grid.
Starting Equipment
Long Sword Basic Shield
Weapon, Sword Weapon, Shield
Range: Adjacent

3 4 Block 1
2 Harm 1

3 5 Move 1, Harm 2 Move 1, Block 2


5 6
6 Move 1, Harm 3

A balanced obsidian blade. An instrument to ward off


Said to hold the power to cut death, even if for a moment.
Fate itself.

Great Axe Erupting Flame


Weapon, Axe Weapon, Spell
Range: Adjacent
Deal 2 Harm to all
Move 2, Harm 2 4 same and adjacent.
4 Cleave
Deal 2 Harm to all in
Move 1, Harm 3 5 your row or column
5 Cleave
Deal 5 Harm to same or
6 Harm 3, Cleave 6 adjacent enemy.
Take 2 Harm

Cleave: Deals 1 Harm to


enemies adjacent to the target. The fires that burned Osel
Ancient weapon of a long dead Alora to the ground sit
civilization, given new life. warmly in your palm.
Sling Strider Boots
Weapon, Ranged Gear
Range: 2 or 3

Criteria: No Move from


3 4 Harm 1
Weapons this round.

5 Harm 2 Effect: Gain +1 Move this


round.
6 Harm 3

An Engraved must wander. Even


Simple yet effective rock sling. when their weapons hang heavy,
With enough preparation, it their feet march forward relentlessly.
could even slay a giant.

Amulet of Dawn Red Crown


Gear Gear

Criteria: Pair of dice values. Criteria: Enemies in at


least 2 adjacent spaces.

Effect: Heal 2 Harm at the Effect: Deal +2 Harm and


end of this round. Take +1 Harm this round.

A fire that can warm even The Crimson guard would don the
those whose fate has been taken crown before the most dire battles.
from them.
Fate’s Foe Fate’s Fury
Rune Rune

Once per fight,


you may use a
+2 Health weapon twice in
a single round.

Their blood runs through your veins, Their ruthlessness was passed down
giving you extra vitality. to you, a god’s fury.

Fate’s Hunter Fate Breaker


Rune Rune

Whenever you You may reroll


kill a Unique any 1’s in a fight.
enemy, regain all If you do, lose 2
of your Health. Health.

Their champions, your siblings, will Their hold over you will be broken,
give their lives to empower yours. even if it breaks you too.

You might also like