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2 3 Move 1, Harm 1
Block 1
4 5 Move 1, Harm 2
Summon Spell
Spectral Spell
Range: N/A
Skeleton Range: 1 Step
Move up to 3
Summon a Skeleton in
any empty adjacent
3 5 spaces. Every
enemy whose
space. Every round, space you move
Skeleton can Move 1,
4 6 Harm 1, at 0 or 1 range. into is Haunted.
Skeleton has 2 Health. Move to any
1 empty space on
the grid.
2 3 Harm 1 3 5 Drain 2
4 5 Harm 2
6 Drain 3
6 Harm 3
Drain: Deal Harm equal to
Drain, and the heal that much.
+1 Harm or +1 Range
Increase Drain +1
Spell
Terror Range: 1 Explode Spell
Range: Any
Corpse
3 All enemies
within range Choose a corpse.
OR
deal 0 Harm It explodes,
4 6 this round.
3 6
dealing 2 Harm
to all Adjacent
enemies. Remove
corpse afterward.
4 6 Move 2, Harm 4
Chaotic: Grin gains an
additional effect depending on
their roll:
1-2: Heal all enemies 1.
Rigor: Gaunt takes -1 Harm 3-4: All enemies gain +1 Harm
from any Weapon. this round.
5-6: Spells have no effect this
round.
Reap: Gain both
Reap: Choose 1
Kyrie Realm Sheet
Realm Clock
Kyrie Vessel
Spell 1 Spell 2
Weapon Relic
A1 B1 C1 D1 E1
A2 B2 C2 D2 E2
A3 B3 C3 D3 E3
A4 B4 C4 D4 E4
A5 B5 C5 D5 E5
Combat Steps