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Culture Documents
Loot
Amethyst Figurine
Intellect check, +1 dice
Crossbow
Missile Attack using Agility, up to 3 spaces in straight line (not in your space), and +1 to your dice total.
When perform a Missile Attack, gain 1 focus.
Cursed Dragonscale
Defense -1
When peform Strengh, Agility, or Intellect check, +1 to die result.
Elven Chain
Defense and Speed +1.
Hook Shot
Melee Attack using Strengh and +1 to die result
Perform Missile Attack using Agility at target 1 space away and +1 to die result.
Jade Figurine
Agility check, +1 dice
Ruby Figurine
Strength check, +1 dice
Spiked Buckler
Melee Attack, +1 Defense and +1 dice total if Strength check for the attack.
Sun Hammer
Melee Attack using Strengh and +1 to result.
If Melee Attack, gain 1 focus.
Violet Cape
Missile Attack or Cast a Spell, your Defense +1.
Intellect check, +1 dice.
Bedrolls
Rest Action, all heroes within 2 spaces (including yourself) also gain 2 health and 3 focus.
Ceremonial Spear
Melee Attack using Strengh and -1 to result.
Skill Check, +1 dice AND roll +1 dice for Intellect check
Dungeon Map
Speed +1
Rest Action, may reveal unexplored rooms within 1 space.
Everlit Torch
When Torch reaches “Trigger Enemy Actions”, then reveal unexplored room anywhere on the map and gain 2 focus
before Enemy Actions.
Legendary sets
Set of the Bear
Melee Attack, add (1/2/3) to total if (2/3/4) pieces of set.
Spell card
Chain Lightning
Intellect check 6. Cost 3 focus, deal 1 damage up to 2 targets, within 2 spaces.
Claw of Darkness
Intellect check 6. Cost 4 focus, deal 3 damage 1 target, 2 spaces away. If unsuccessful, move the torch down 1 space.
Conjurer’s Gambit
Intellect check 7. Cost 5 focus, deal 4 damage 1 target, 3 spaces away. If unsuccessful, add 1 goblin in your space.
Cloud of Death
Intellect check 6. Cost 4 focus, deal 2 damage to all enemies within 1 space of you.
Dark Bargain
Intellect check 7. Cost 2 focus for all heroes max health within 2 spaces and add 1 goblin to your space.
Delver’s Luck
Skill check 7, Cost 4 focus and perform +1 action. If action need skill check, + 3 to result.
Dungeon Scry
Skill check 5, cost 2 focus and reveal 1 room. May perform additional movement OR perform an additional Heroic
action.
Eagle’s Swiftness
Intellect check 3. cost 3 focus to Missile Attack with a weapon and +3 to result.
Elemental Charge
Rest Action, all heroes within 2 spaces of you also gain 2 health and 3 focus.
Fireball
Intellect check 7. Cost 6 focus and deal 4 damage to a target up to 2 spaces.
Giant’s Strength
Skill check 5, cost 2 focus to perform movement up to your speed. Deal 2 damage to all enemies in target space.
Holy Abundance
Intellect check 5. Cost 4 focus to heal 3 health and 2 focus all heroes within 4 spaces and only you gain loot from
discard row.
Invisibility
Skill check 5, cost 2 focus, make movement up to your speed. May ignore enemies and damage from goblin and
minion. After your move, may perform 1 Heroic Action.
Tempest of Arrows
Intellect check 6. Cost 5 focus to deal 1 damage to all enemies within 1 space and additionally, you may target single
enemy for 2 damage up to 2 spaces. If target within 1 space, it take 2 damage for being targeted as well as the 1
damage for the area effect.
Potion card
Discard after use. Drink Potion- Free Action.
Bottle o’ Energy
Peril: Immediately trigger Enemy Actions.
Move to your Speed and +1 Heroic action. Move and action may be done in any order.
Epic Mug o’ Ale
Peril: Place all heroes on the Entrance.
+3 health and +5 Defense.
Haste Draught
Peril: Place all heroes on the Entrance.
Speed +3 and Agility checks +5 to result.
Healing Potion
Peril: All Heroes lose 2 health.
Heal to your max health.
Magic Elixir
Peril: All Heroes lose 3 focus.
Gain focus up to max.
Mind Tonic
Peril: Immediately trigger Enemy Actions.
Gain +5 focus and Intellect checks +5 to result.
Strength Philter
Peril: Add a Goblin to the Entrance.
+3 Defense and Strength checks +5 to result.
Witch’s Brew
Peril: All Heroes lose 1 health and 2 focus.
Gain 3 health and 5 focus.